Yeah, the only real advantage other ones like Silent Lab etc have is allowing you to use Prism Star, Radiant etc while still shutting out a lot of abilities, allowing for niche plays
This is why I have a casual home-only format for friends and family where I treat all powers, bodies, and abilities as just Abilities, and all EX, GX, V, and (new) ex-affecting effects as Rule Box effects. I left Lvl X and older ex’s out because those are too underpowered in the modern format to be affected by said effects or, in the case of older ex’s, giving up 2 prizes. For example, Scoop Up Net will be able to pick up Palkia G Lvl X, the old Lugia ex won’t give up 2 prizes, and Path to the Peak will affect neither of them. Also, needing your Pokémon to be Active to level up seems like too much to ask as well. Just level it up wherever. Fun games have been had with the homies using these homebrew rules. I highly recommend it.
@@TheKingQazbatt I would assume this is because we are going into an ex meta and thus want to hurt Vs the same way they hurt GXs back when SwSh came rotated.
@@nmr7203 Perhaps, but due to prices of old singles I’m not really operating with much of anything too crazy. It’s pretty casual. I’m not doing anything like sableye or shiftry donk lol
I would maybe have noted that Archeops’ Ability is a modern version of Fossil Aerodactyl’s Prehistoric Power, and Garbotoxin-style Ability locking first appeared in the form of Fossil Muk’s Toxic Gas.
Yes, but Aero wasn't good, since there was no convenient way to bring it out. And Muk, while good, was more of a tech card back in its day, as the game was much less centered around Abilities (Pokémon Powers back then) than it is now. It was mainly just an out to Blastoise.
Another notable partner for Garbotoxin-Garbodor was Trashalanche-Garbodor (convenient, since both evolve from the same Trubbish), a card that punished your opponent for over-relying on their item cards. There were some decklists that used the aforementioned Drampa GX, but another version with Golisopod GX made it all the way to the finals of the 2017 World Championships, and it might have won it all that year, were it not for Gardevoir GX.
Yeah I was about to say the same thing. It wasn't enough that it had a lock on abilities but that you also ran a way to punish opponents for using item cards.
Garde had almost a perfect matchup. Not only was the ability not necessary to deal great damage but it had a way to recycle potentially dangerous item cards in the discard pile to make sure the count wasn't too high. Just sad for garbodor that such a good card with a good matchup came out.
The first slowking when it was released had a mistranslation that made its powerful abitily (which disabled all trainers on a coin flip) stack; it was horrendously overpowered and took over the game for two years, dominating every single tournament and winning worlds both years. Its reign of terror ended when it got banned and wizards of the coast (who owned the game at that time) finally admitted their mistake. Although since it was a mistake for the card to be so strong, its perhaps dubious to include it on the list (its worth noting that in Japan were there was no translation mistake, the card wasnt very good)
What made Garbodor so broken was the release of Float Stone. Making Catcher stall tactics worthless. Personally I think Spiritomb should have been number 1. Given it's attack allows you to setup more important evolved Pokémon and it's body allows for hit and switch decks.
For sure. You could easily get rid of garbodor with something like a pokémon tool remover. But you almost HAD to KO spiritomb which is why it was much more annoying to me too. And without trainers who knew how many turns it could potentially take to KO a spiritomb. But with a retreat cost of only 1, the player using spiritomb could get rid of the restriction whenever they felt like it.
I do find it interesting how the abundance of common card types and the pace of the game leads to most of these cards doing nothing more than slow down the game. The only cards on this list that lock out entire decks are either attached to easily removable stadiums, hard to summon stage 2s or require extra criteria like being in the active spot or needing to attach a tool for them to work. It's these sorts hoops that make cards like this a lot more manageable than they are in say yugioh, where all you have to do is flip up a backrow
Temple of Sinnoh also cripples Mew VMAX decks which often only run 4 Double Turbo Energy and occasionally some Fusion Strike Energy, and Rapid Strike Urshifu VMAX decks which often only run Rapid Strike Energy and Water Energy for use with Melony - meaning with Temple in play they cannot attack as Urshifu requires Fighting Energy.
im dissapointed bacuse you didnt mentioned the garbotoxic - miltank deck that was huge during worlds ( i think it was 2018), a perfect anti meta deck that everyone playing GX were afraid to face.
In my opinion not including Wobbuffet or Power Plant is a massive missed oppertunity, even if their impact was more so historic than modern. Very solid list though
I always loved using Gengar & Mimikyu GX with Omastar. If Gengar is your only Basic Pokémon, you can make an unsuspecting opponent start the game with a ton of cards in their hand. Also I would recommend against using Mewtwo & Mew GX in favour of Power Plant / Path to the Peak, completely shutting down an opponent's Mewtwo Mew GX deck
The most annoying deck I have encontered in Expanded is the Evomancy Orbeetle deck, which focuses on getting the most annoying stage 2 mons in play in a single attack. It can set up Sentinel Stoutland, Vileplume and Dusknoir or Decidueye in a single turn, which combined with something like a Silent Lab leaves you unable to do basically anything for the whole game.
I say they are a lot of floodgates but some of the cards in this video had past versions with the same ability. Number 10 is basically Armaldo from Ex Sandstorm. Now one thing I notice from your list you kinda just mention cards like in single format. Yes you do say oh if you play this card then yeah it got strong. But a really strong lock deck was Kabutops with Omastar from Skyridge. Both of those on the active zone in a double battle and your opponent is screwed and then Ex team Magma & team Aqua add Cradily Ex and you had another dangerous lock to that deck. I played a lot of double battle since Gen 3 and singles became a no
Seismitoad was also a great standalone attacker in the Hammer Toad deck that won the 2015 US Nationals (can’t remember the player’s name). It’d use Hypnotoxic Laser with Virbank City Gym to slowly chip away their HP, while item locking with Seismitoad and using Crushing Hammer to chip away their energy. Along with a Team Flare item (again, forgot it’s name) as an additional way to disrupt them
I always ran trevenant break with Creepshow gengar. "If the defending pokemon has 3 or more damage counters on it, that pokemon is knocked out" or something like that. Had some upsets in its time lol
8:06 you are soooo wrong! The shaymin ex verision pre ban was handsdown the most absurd deck of all time to be legally allowed in a tournament. The only thing that has ever gotten close enough is sebledonk and murkrow slowking. But seismitoad shaymin pre ban are even more inzane than those 2
Spiritomb, HGSS Vileplume, and Dark Vileplume are much stronger because they block ALL Trainers instead of JUST Items. The older Vileplumes was truly Imperial Order on legs.
Dark Vileplume is the only one of those that blocks all Trainers - during the Diamond and Pearl - HGSS block, Pokemon changed their naming conventions for different card types. All cards we today consider "Item cards" were referred to as "Trainer cards", and Supporters and Stadiums did not fall under the "Trainer" umbrella like they do today - they were their own classifications entirely.
Context is important. During the period of about 2007 ~ 2011, Trainer cards as a supertype were phased out, and the term "Trainer" referred only to non-Supporter/Stadium Trainer cards (and includes the Trainer, Technical Machine, and Pokémon Tool subtypes). Cards that wanted to refer to all non-Pokémon/Energy cards had to be written as "Trainer, Supporter, or Stadium card" (e.g. Marley's Request). They changed it to the current system in Black & White, but unlike the way the Pokémon Tool "errata" will be handled in Scarlet & Violet, older cards still retained their original functionality. Cards that mentioned "Trainer card" during during DP-CL is treated as "Item card", so HS Vileplume and Spritomb only stop Items from being played.
I used to play a garbotoxin deck back in the day. Totally changed my perspective on garbodor. Didn’t really like him before, but he grew on me because of that deck.