By now I always have some guide open. Usually more for optional stuff and builds, but also sometimes for "where should I go now"? I remember when i was still young and inexpierienced I played Final Fantasy XI and after the Disc 2 boss I just didn't know where to go. I just quit the game soon afterwards.
If there isn't some kind of overland map I tend to get lost quite easily. I tend to use guides for every RPG I play solely for the optional stuff that I know I would have missed lol
I think when I was younger, games like morrowind where the quest sas "find Joe, he's south of City" vs you wander around 2 Sq miles... I had patience for that, but now I'm just thinking "show me where the f Joe is!!!" I don't got time for this. Or patience
This is why they put a physical line you can follow in Xenoblade 3 so players wouldn't get lost in verticality. But honestly I didn't have that much of a problem navigating in XC 2, but it totally depends on the person, some people remember paths really well after just going somewhere once and I have a friend who doesent even remember how to get to a paths near his house
I hear you on so many of these experiences. The older I get the more I appreciate normal to easy difficulty settings. I frequently use guides for every RPG if possible, too. My backlog is too big, there’s too many good games coming out in the future, and not enough time for me to waste game sessions wandering around unintentionally because I’m lost, beating my head against a wall with a ridiculously tough boss fight, or scratching my head at an annoying, obtuse puzzle.
Metal Max Xeno Reborn is a lot better than the original, I finished a couple of months ago. The beginning is hard, but it gets manageable after you get a full party. You need to avoid the first couple of wanted monsters, and after you get three tanks you'll get them. In fact, grind is minimal and the last boss was piss easy compared to my tanks. My main issue is that the game just ends out of the blue, right when it was getting good.
I’m really sorry for your frustration and all of your rage quits, but I laughted the whole video lol 😂 This video really made my day a lot better knowing there’s other people out there that get angrier than me 😅
I agree. I remember there was one game that I almost destroyed my controller and then something came over me. I ended up going into a deep meditation moment after turning off my system.
i only got a switch recently. the xenoblades 2 criticism is 100% accurate. 33% cutscenes, 33% fighting & 33% looking for the way. the combat is so much fun but the game hates telling you where to go. i spent 3.5hrs in the rogue, rogue, rogue, multus dungeon. xenoblade 2 is great when you know where to go. it's one of those games that need 30 browser tabs to play properly. 13-3 is the game that makes me want to rip my face off. i tried multiple times to play it and have fun. there is no fun.
@@lanteanboy in my case, I started playing the series when all of them were already released. So after playing XC1 on Switch, I went to 2, and then finally 3. I haven't played Torna yet though. But yes...I did not like the navigation system in XC2 that much.
Star Ocean's balancing issues probably stem from its crafting system and how powerful the items are. Nina can, at a certain point, just upgrade ores and allow you to make a weapon with Dark Matter or something super early, so deciding how to balance the game becomes an odd puzzle to say the least. Each advancement in story comes with advancement to item crafting on top of that, but it's optional, so if you don't use it, the difficulty spikes become more apparent. Beyond that, bosses can have mechanics they're trying to enforce, which can be confusing if you're not sure if you're doing something mechanically wrong or just have a major stat disadvantage. Star Ocean 4, I think, held its balance a bit more until a certain point because its crafting was limited by your party. Later on, you get Synthesis and it goes haywire at which point the game throws a sequence of fights with high level enemies from later in the game at you which also comes with mechanical expectations. The enemies have a major priority factor plus a couple of vulnerabilities that can make a critical difference in the fight, one of which is way easier to take advantage of if you've used Synthesis.
I really fully agree with what you said about the new Star Ocean. It's like so many new JPRGs are just built quick and dirty in the Unreal Engine and even though they're drastically different they feel kind of same-same. Further the new Star Ocean game upsets me because the AI teammates just get destroyed in the boss fights and it's just a slog to fight with 1 character.
I couldn't beat the final boss in Tales of Zestiria and gave up. And I was one of the few people who loved the game. But that final boss pissed me off so much.
Final boss? But just his normal version or his buffed version? Nonbuffed on normal difficulty is easy when you get some healing skill like get hp on block. Ppl say that buffed version on normal is hard as nonbuffed on highest difficulty so I stared farming permament stat boost to max them and maybe, someday I will kill his buffed version on highest difficulty.
The last boss in zestiria isn't hard, it's just cycling the right characters in a certain order before you lose access to them. It is harder on the hardest difficulty which is required for the platinum trophy however if you do an entire run-through on the hardest difficulty the equipment drops and skills on them are much better and allow you to make a much stronger team. I really didn't like the levelling and equipment system on zestiria because levelling made very little difference, your equipment set up was far more important and the awkward battle camera angles were a pain at times, it was nice that namco tried something new but it didn't really pay off in this instance in my opinion and is one of the weaker entries to the Tales of series of which I am a huge fan.
@@tombrooke1281 : The fact you could optionally go up to an insane amount of grind on any item wasn't the best choice. It makes it hard to gauge how much you're expected to have your equipment ground to be at certain points in the game, and getting stronger items later causes more confusion as to what avenue is worth pursuing. I ended up with a completely broken setup revolving around skills and using a lot of item from the first two towns, but that required a lot of understanding of how the skills worked and how to fuse with them. I like the customization potential, but there's nothing natural about the process of understanding it. XD
I don't think there's anything wrong with "souls culture" mainly for a few reasons. 1) you know what you're getting yourself into, and 2) there are ways around the difficulty. I think I would be fine if the games added more obvious ways to exploit difficulty (let's say obvious weaknesses, elemental, damage types, etc) that didn't require massive investment to go out and procure those methods. I think that's my one issue with these types of games where they have weaknesses, but you almost never have the resources to level up that particular weakness.
My biggest gripe with Xenoblade 2 was how infrequent it was to unlock half decent blades. I lost track of how many hours I spent trying to get the last legendary ones and they'd never pop up. After 200 hours I had enough and just finished the rest of the story.
I got KOSMOS when Morag joined my party but it was after DLC wich gives good or even better blades than KOSMOS so she was usefull only for a short time and her element not always was compatible with what I wanted during certain battles.
As much as I enjoyed the gameplay of Knights of Azure, I didn't rage quit , I fell asleep. Not because of the boss fights, but the slow and repeatative areas just to level up.
Shiva(formlessness) is the highest hindu god a god that doesn't need worship and doesn't give a shit about the value system made by man. The first Buddha ,meditate and become Shiva Ginnungagab and you will beat him you wil beat life xD
A game that made me quit was code vein and wasn't a rage quit I simply get tired because the combat was bland and none of the characters made me feel anything.
"It's too cryptic" Old school Madou Monogatari games.... so cryptic that you don't even know exact HP and MP left, you have to guess based on what the characters are saying (or showing). That didn't change until the sega saturn era
HI Erick, I know we all play RPGs differently, for me grinding is relaxing, dont have to worry about progressing in the game, just grind to lvl my char.
Yes, Monark. I've played through the first half without much trouble. (until you've got every party member once) When the second half started the imbalance showed and I've never continued it. And I'm fully on your side about the True Ending stuff. Of course, having a different, harder boss for TE is one thing but not ridiculously overpowered. If they want to hinder players to get TE too easily they could just hide it behind some convoluted requirements instead.
actually the level cap on tactics ogre make it easier, the previous tactics ogre enemy adjust their level according to yours so if you overlevel so much the enemy will be harder and sometimes have better gear that you don't have access to yet.
I love Tactics Ogre Reborn a lot, but the level cap was a really stupid idea that pushed away a lot of people. Hopefully a Final Fantasy Tactics remaster doesn't do the same thing if we get one.
I have no idea why he had so many issues with tactics reborn late game. I think it's not balanced but in your favor. I played this game my first time but at the end you get so many good equipments and skills that the enemies just can't compete with you. They tried to make the last dungeon a gauntlet run to try to overcome this but it's still quite easy. I really do not get what happened in his playthrough.
The level cap was there because the player has such a massive advantage to begin with. You have +1 crafted equipment, 4 slots for overpowered items to buff/debuffs and instantly heal 75% of your max HP, the AI doesn't see the buff cards, and the ability to scout the enemy to set up a team that's strong against their setup. Not to mention that the enemy AI is weak overall and makes a lot of stupid decisions.
That was a funny episode. I’m more into action RPGs than turn based (currently playing Octopath 2 on the PS) but I do think that sometimes Action RPGs get that “grind” thing from turn based and it irritates me. Grind in Action RPG should be banned lol
I 100 percent sympathize with SMT V and trying to get the true ending. I'm surprised you didn't mention the multi-boss quest requisites(?), some of which are a pain to navigate to in and of themselves (the flying dragon, forget its name, in the first world comes to mind, you have to wait for him to even be at the right place to fight him, spent ages trying to figure out how to trigger him comsistently after he felt beatable the first time).
I share in your pain, Erick. lol. I own, I think, at least half of the games you've mentioned and I feel the same way about them. It's a good thing you're doing this recording on a sofa because at least you can feel comfortable while shouting out in dismay the frustrations of it!
Hey, I had a stroke and I can't use my left hand and I beat star Ocean on hard and normal so if I can do it, I believe you can do it too actually, it was kind of easy, except for the hidden bosses the angels.
My rage quit happened two days ago- Final Fantasy XV the secret dungeon Pitioss- what an unending hellscape of platforming B S with a character with all of the floaty controls imaginable when you need tight precision and a move set up to the task. 3 hours of utter misery and a tension headache
This is so funny! I was so excited to play Metal max Xeno Reborn, and after about 6 hours I gave up and never went back...maybe one day I'll revisit it....
About Metal max, I only beat the first boss because I used a chip that makes the tank fire all the installed machine guns fire at the same time. So I had to remove the cannons and rockets and fill all slots with machine guns. But that doesn't excuse how hard they made the game.
In Dark Souls you also use your levelling up currency for items.. Dark Souls culture needs to die? It depends, Souls games might be hard but you can make your own difficulty actually, you can cheese some bosses with certain spells, items, or just by overleveling, I know you don't like the series but while it doesn't have a difficulty selector, you can make your own difficulty if you really want to. I also get annoyed by TRUE ENDINGS, but only when the requirements get so crazy.
I've actually played and beat the remake Metal Max Xeno Reborn game for the Switch. I highly recommended it to anyone and its fun. The only sad thing is the game is too short. Get it while its cheap on the Switch. I really enjoyed it because its not everyday you find a JRPG series where you get to battle by piloting tanks with anime characters involved. 😃 ( Still with that said its a shame about the sequel being cancelled. I think it had more to do with a merger situation with why it got cancelled. ) The first part starts off a little tricky and you just need some patience. Once you find more characters, vehicles, weapons and even upgrades the game gets much easier. Also some enemies have weaknesses if you know where to target. It just takes some time. ( But you do need to avoid some of the optional Bounty Bosses at first until your stronger. Once you beat these optional bosses your in for some really helpful upgrades. ) I could understand your frustration with Crystalis. I consider it an NES classic by SNK. It is indeed a grind, but if you play it for a while without an FAQ you would get stuck on some parts since the NPCs give you very cryptic clues. My advice make sure to Level your character up when you can. Some enemies are actually stronger and your character many need to get stronger this way or you may actually need a different sword/upgrade to the sword to deal combat damage. Once you do this it gets much easier. What I also loved about this game was the variety of environments you explore as well along with what happens by the ending. I don't want to spoil it but I hope you give this game another chance sometime. Dragon Quest 6 for me was really good in the series. It took a long time for us to get an English port of it since we didn't get the SNES version so I gladly take this remake. I really liked some of the characters in this one and what they do later on, but it does take a while for the game to get better. Once it does you get interested in seeing how it ends. The game is actually short compared to other games in the DQ franchise. Still thanks as always for your JRPG videos Eric Landon RPG. Because of you I've discovered some awesome JRPGs that I now enjoy playing when I get the chance to play them. 🤩
I might get some hate for this, but I'm gonna put it out there anyway. The only RPG that has made me rage quit recently was Octopath Traveler. I completed the final chapter for 5 out of the 8 characters, then I got to Therion. He was like level 20 or something because I didn't particularly like him as a character and I already had Tressa filling the role of thief. When I got to his final chapter there were 3 different items I had to steal before I could actually start the quest, and I only had a 1% success chance. Octopath Traveler 2 had the same problem, so I tried to avoid it by putting Throne on my A-team. Unfortunately I ran into a similar problem with Agnea. There was a quest where the only way to receive a mandatory quest item is for Agnea to be at level 35. Octopath 2 made enough improvements over the original to actually make me enjoy the game overall, so this time I actually did the grind. Still, I found it very annoying that both games have arbitrary level requirements.
Sir Erick, I understand that you didn't like Tactics Ogre Reborn due to it's nature of being a repetitive game and endless amount of grinding in the Palace of the Dead for multiple hours of gameplay in order to have the best spells and equipment and not to mention the endless random battles that annoyed me sometimes to the point of going burnout and as a final nail in the coffin the archer class (especially Canopus) are absurdly broken not just for your team but also to the enemy AI Team as well which insane (but luckily they finally fixed in the TO Reborn version) But I understand that not everyone would like Tactical RPGS because it requires a lot patience, preparation, and strategic thinking in order to finish this game but for me I still love it despite all of its flaws and frustrations occurred all throughout my gaming experience since I played this game as a 17 year old back then and as of now I am currently finishing this game for the 6 time for the PSP version using PPSSPP emulator (I finish all the 3 routes Law, Neutral, and Chaos respectively with 2 endings that for the TO LUCT fans we already know about this one or two but if you are newcomer to this series I highly suggest that you play the side story called Tactics Ogre - The Knight Of Lodis for the Game Boy Advance as a starting point since it serves as a side story for the one of the main antagonist of TO LUCT and as a training ground to learn the nuts & bolt of how Tactical RPGS work imo but they are still many games out there with this genre that you can still play outside of TO series like Octopath Traveler, Fire Emblem (except for Thracia 776 since I considered that game as one of the hardest and frustrating FE game of all time for the FE franchise imo), Vandal Hearts series, Front Mission series, Final Fantasy Tactics series, etc) since I haven't buy a Nintendo Switch for now and my CP isn't going to run smoothly on Skyline emulator (which is the Nintendo Switch Emulator on android & IOS) so I have to play on an emulator that it can only fit for the CP Specs.
SMT V's true ending BS is annoying from a story perspective as well. Having a single true/canon ending is an antithesis to what makes the series special in the first place.
I wish I could enjoy new games. But I always feel if I don't 100% them I am wasting my time so I get discouraged and end up just quitting them. My backlog is at least 50 games at this point, and that's me being picky.
Last hope had that shitty boss that was waves of stupid op mobs. You basically go from lvl35 boss to lvl 70 boss and it requires massive grinds to beat.
final fantasy tactics. The original one on the PS1 or PSX There was a boss level. Two dancers, I think - or maybe assassins. I forget. Their petrify or seal ability ALWAYS one shots my guys. Got so ticked off, i shut it down and ate cookies with chocolate milk. Final Fantasy 8. I didn't know that the enemies power, scale with my level. I trained hard to get my characters to 40-50 so that the rest of the game would be easy. It did not. Even the most basic of enemies will crush me. To hell with that game. It was the only FF I didn't get to finish. Watched my brother do it instead. Valkyria Revolution --- Just because. And it was just a hack and slash. If I wanted to do that, I'd go to my Dynasty Warriors collection. Etrian Odyssey 1 and 2 on the DS. The bosses there were absolutely OP. Granted, I wasn't exactly an expert on RPG then with the builds and arms, but god, were those bosses tough. Thankfully the latter of the series were tolerable and I was eventually able to beat all of them.
I can understand your point in Tactics Ogre. Really brutal, especially early game. Endgame tends to be too easy. But fighting Aloser and such... used alot of savestates in the past xD also Dragon Quest games... I had the same some years ago, died because an random crit early on, didn't want to "waste" a potion yeah... bad times. Monster Hunter World same story, doesn't click with me, while I love Rise and GU.
good knowing that I am not the only one that hates the "true ending" of games...specially these that have to do things that its impossible to know playing without a walkthrough
For those who may be interested in God Eater. Just know that the series isn't a jrpg. There monster hunter like games. So if you like monster hunter of wild hearts this is the kind of game it is. There are no levels, just grinding for better gear. Better sorry progression than monster hunter though. Also to ask the question about any other game using your skill points for buying things. Souls borne games do.
Loved Crystalis as a kid. Got stuck forever at the part where the guard is blocking an entrance (no spoiler). Star Tropics was another NES Action RPG that was tough but fun growing up and took forever because had to find the physical box and map. PITA when you're just a kid irl and got the game second hand loose w/o box/manual/map. DQVI have on mobile but literally fall asleep during playthrough, will probably be last DQ I complete.
Bro in xenoblade chronicles 1 I don’t even know if I’ll be able to get back into it because I was stuck on a Boss in the heart of either bionis or mechonis and fast traveled out of it to do some side quests only to find out I CANT FAST TRAVEL BACK TO THE BOSS AREA. So I have to go back the Manuel way or I’m not getting back their. Would’ve been nice if the game would warm you first but NOPE 🤦🏾♂️
Shiva is easy TBH, the only issue is newer mechanic with level difference so you have to be no more than 5 levels lower than the boss. Once you reach that point you do more damage and sustain less damage.
Haha Eric you make me remember Cold Steel III one of those bosses that I couldn't beat it it healed itself every 3/4 turns with 30+ K. I was playing on the highest difficulties. I had to downgrade the difficulty.
Try it with Softbrilliant's mod. Actually, if you had trouble on vanilla nightmare mode, mabye don't. I think the boss you're referencing is one of the magic knights.
Cold steel is all about min maxing. Make one character have the highest magic stat possible. The other one highest evasion stat. The other one highest str stat and finally give rean every cp regrenating quartz and accecories possible
Frankly funny enough! I love Tactics Ogre because Final Fantasy Tactics was my "bane" as you're feeling with Tactics Ogre! I never liked FFT gameplaywise. But it's story interested me, and when I learned it was the offspring of Tactics Ogre! I tried that one out and despite it's own annoyances! I found I clicked more with. Tactics Ogre Reborn I like alot more then the original BECAUSE it got rid of the annoying shit I hated in the PSP version. It's the perfect version of the game! But I can see if you disliked the game in general, a "perfect version" isn't going to change your mind. I will admit despite saying Perfect. Keeping how Dungeons worked sticking the same (instead of adding maybe a restock shopping function somewhere in the dungeon for resting, especially in the final dungeon! I mean THE FUCKING PALACE OF THE DEAD HAS ONE IN IT ITSELF FOR GODSAKES! Was pretty shortsighted) XB2 out of the trilogy was annoying to play starting out, the Gatcha system of the Core Crystals WAS annoying! And took abit to get how gameplay worked. But once I did I enjoyed it! I feel that XB3 is the best because it toned down abit on specific "Spamming mechanics!" Once you undestand elemental combos, XB2 combat devolves into it once you get the right amount of blades and setup (And the multi party system is harmed abit by the fact your stuck with THREE characters in a battle party! Tora loses relevance combat wise if you don't keep up with Poppi's upgrades and he's build as a Damage Tank, so gets crippled slightly by any other roles you move Poppi to outside of that! Rex beats Zeke despite me LIKING the guy because he's too much of an all arounder to want to REMOVE him from the party and Zeke is too SHOWY at times without an increase of damage to make up for it that his attack speed is delayed, Nia's Blade Form is a double edge blessing as if you were giving her alot of the Healing type blades to benefit from her Ether specialization, then they become irrelevent once she becomes a Blade as she's the best damn healing blade......and Rex is better off using her, Pyra and Mythra and ONLY them unless you add an extra for the sake of Elemental diversity. Frankly speaking the final Party Line up for me ends up being Rex, Zeke and Morag, or pretty much Rex, Tora and Morag, worse by the fact Morag has both a Fire in Brighid and Water in Aegaeon; XB1 was still good with the fact everyone had a role they fufilled! Yes even Sharla, I found all the "alternatives" to make her "irrevent" to not be as reliable as people made them out to be and still used her! I was among those who played and beat XB1 when it first came out for the Wii! Imagine my surprise after long beating the game and finding everyone useful that Sharla was being shit on and why! Seriously the internet is weird). Will say I loved Torna the Golden Country alot more then XB2 because the combat was less complex and annoying with the Combo spam and everyone having a niche! (Hell I believe that is what inspired them to just have ALL SIX party members be in the battle party for XB3) Yeah XB3 does have spamable stuff like the Chain Attack and Interlock! But those have limits on them to not make it easy to spam them like Elemental Combos in XB3 (Funny I noticed Future Redeemed seems to be bringing them back in a form! Likely to replace interlinking in that game mode. Hopefully like they did with the balancing of Chain Attack and Interlock! Those get a useful nerf as well that you can't spam them for higher damage! They were more useful for NERFING enemies by blocking their nastier advantages, like blocking Reinforcement spam for example!) DQ7 felt more boring then DQ6! Too much shit was a DRAG compared to DQ6 (I learned to deal with Random Encounters to the extreme that I'm a master of tolerance LOL) DQ7 also hurt itself with how they take away party members for long periods, how Arcs drag on way longer then they should (taking a shit ton of time before you even GET to Class swiping) Monark was interesting, but yeah I agree with your assessment. Skill Points should have been separated between characters, not SHARED (Only time that works is when you DON'T have large skill trees like Monark showed! And even then it could be annoying that it's better to keep it separate) Metal Max Xeno no matter the form didn't feel like a Metal Max game compared to the other games (Worse this one tried to be like Final Fantasy 12/Xenoblade. The original Xeno could do with a few changes, but a complete change didn't change SHIT really! I liked the old ones from the DS/3DS and prior days, (Hell even Metal Saga was good in it's own way) really wish they'd go back to that (wasn't found of a single hub and no towns what so ever they did in Xeno) SMT5 was a disappointment for me! And frankly adding a "true ending" that makes no sense in hindsight was VERY shortsighted and STUPID! Neutral has always been the "True ending" of a SMT for how fucking hard it is to get on that route. But this was their way of FIXING this issue by NOT making it the "True ending" but instead giving all three routes FAIR TREATMENT (Hell make a TRUE Ending for all three routes) but no, just goes to show Persona 5 focusing may have CRIPPLED Atlus and Megaten in the long run! I ain't hating Persona 5 for being Persona 5, nor blaming it for the decisions made by the suits! But the suits need to know that Persona 5 is a good game, but it's Persona 5. Overexposure is going to cripple Megaten as a whole as it's already OVERSHADOWING Devil Summoner what with Soul Hackers 2 being as it is. And ten bucks Persona 6 is going to be crippled because they focused so heavily on pushing P5, that if P6 tries to venture to new waters, you'll hear "well it's not P5 so it's not great" (Already noticed that with 3Houses and Engage over in Fire Emblem) But frankly as I said, I despise True Endings because they do stuff like this
I gave up on Code Vein at the boss fight with Cannoneer and Blade Bearer. I tried like 40 times to beat them and just couldn't make it through, I couldn't handle my anger any more. Which is sad because I otherwise loved the game.
Tactics ogre pisses me off so much. I'm in a mission that wipes the floor with me. And it's not that far into chapter 2. I've fixed my equipment, leveled up my skills , I've done everything and still they beat the shit out of my team.
I found SMT5 to be easy enough on hard mode (it was my first SMT game), but the annoying part about the true ending boss was that you had some stupid arbitrary point that you had to fight it before. I had to go way back in time to an older save and play a bunch of the game just to get to the same place and not go too far before fighting the boss.
I’m playing through xenoblade for the first time right now (68 hours in) the navigation does have up and down arrows, but I agree sometimes it just doesn’t work. I’ve been 12 meters, feet, knots or whatever measurement of distance the game uses from a quest turn in point and completely missed the guy because the tracker went all the way to the left when I ran past him even though he was on my right, so I turned to get it recentered about 100 degrees and noticed it was still to the far left of the tracking bar, I had to stop moving and spin the camera to find the guy standing under an awning.. any new area is a nightmare, and thanks to other games (thx Pokémon) I’m used to y being for the map and x being for menu.. again at 68 hours I haven’t broken the habit enough for that not to piss me off, especially with how long it takes to exit out and actually open up the menu.
There are some games that make me angry as well. Usually these include games like the Tales of series from Namco. Since the Playstation 1 era, I dare to play them again and again, but the stupid AI of the team members and the button mashing with hardly any overview in the battles makes me lose any joy in the game.
XC2 game design is a crime against humanity, who the fuck thought it was a good idea to have map of an area divided in sections that you can't access until you visited those particularly when the quest indicator was there and not at a check point on the part of the map you have access to. I never ever get lost in a game but that game was on another level.
i got to the end of xenoblade 2 but hit a wall where i needed some specific ability to move forward and the game didnt tell me how to get it so i quit and looked up the ending
Last night I entered Pitioss Dungeon in FFXV, and boy, it pisses me off! A very frustrating depressing dark platformer in an rpg game with no save point. I played it for 3 hours (it could be done in 40 mins or so, but I'm suck at platform game) and I fell off the cliff and I respawned near the beginning of the dungeon. Yes, gotta start all over again. I already Platinum FFXV, enemies aren't that difficult, but Pitioss Dungeon, man...
The trick with Dragon Quest dungeons is to go through the whole thing, evac, save and beeline to the boss. Really dumb but better than losing all your progress.
Omg that god eater 2 battle I completely forgot about that battle . Literally sooooo difficult I actually beat it out of spite but took a good amount of hours
So i wiped the floor with that boss in Star Ocean you were stuck at. I was enjoying the game but was thinking it was super easy. But it turned out, somewhere down the line, i had accidentally changed the difficulty to easy. I'm not sure how, but im still really salty about it. Having thought i was being awesome.
Putting a level cap on Tactics Ogre was a really stupid move just from a marketing standpoint. Regardless of how much better fans and experienced players seem to think this makes the game, the fact is that anyone who hasn't played it will be seriously put off by that. Maybe not everyone wants to be forced to play the game they one single way they want you to. I keep seeing people say "it forces you to strategize" but what is really happening is you are being forced to play a specific way, which changes for each battle. I don't want to deal with that, I don't have that kind of free time or patience. I've wanted to play Tactics Ogre for decades, but I don't want to touch this version thanks to that level cap.
I mean Nocturne kinda did the same thing except replace 'bullshit boss' with 'enormous dungeon full of many bullshit bosses/enemies' but honestly the game doesn't feel complete without the Amala Labyrinth. I don't quit many games, but Mydia of FFXII: Revenant Wings stopped me hard. Like the Nights in Azure example, I can't find way to stop her banishing all your Espers while doing huge damage to your human party members. You just get stomped over and over no matter what you try- even unloading everyone's Quickenings on her isn't enough to kill her.
I notice that a lot of JRPG-frustration comes down to the game wanting you to play in a very specific way. Rarely does the genre offer roundabout ways of solving common problems, like redeeming a favor with a NPC you did a sidequest for earlier to help resolve a mcguffin hunt or using your money to hire explorers or even soldiers. I guess that would require innovating a bit and designing systems beyond just a linear plot with battles This is particularly egregious in something like Star Ocean where destructive technologies should exist alongside the *manufacturing* of such. seriously don't tell me a crashing ship can lose the cargo hold, vehicle bay, workshop, armoury, communications, shuttle bay, and ship-mounted weapons all beyond repair and without the crew being obliterated as well
SMT5 Shiva battle is heavily nerfed by the Accursed Poison skill and I remember a recent speedrun did the fight in about 10 minutes without AP. The game gives you more than enough to deal with this boss and indeed the much more difficult Demi-Fiend encounter, when playing on normal difficulty. As for Monark, I gave up half way through the demo!