@@danbradshaw2223 You joke about it, but there basically are several more colors these days. With Blue/Red, you got purple, it's about spell slinging and sometimes some control, maybe some redirection of targets. Green/White, you're making tokens and counters, maybe something enchantment related. Alot of the color combos kinda have their own things going on. We really do have more than the basic 5 colors or 6 if we count Void as something separate from colorless.
"Purple" was pitched as a potential 6th colour during time spiral and eventually manifested as Colorless when they divided colorless mana from generic mana, effectively introducing a 6th color by requiring people to pay specifically colorless mana for some cards.
I think goblin kites is as bad as it is not because they were trying to add downsides but because the flavor of goblins is about small creatures that are killed or sacrificed without much worry. The coin flip to see whether or not the goblin could land his crappy flying vehicle seems like pure flavor to me. Goblins are for sacrificing. Just look at goblin grenade. Same with goblin sappers
Ember Shot feels like it's supposed to have a cost-reducing ability, but they just forgot. Something like Delve or Affinity for Artifacts to make it possible to cast for just R.
@@Unormalism True. The difference is that Egotist has Morph, so if you were in a situation where you drew it and had no way to abuse its cost, you could *at least* just cast it as a vanilla 2/2 for 3 (coincidentally making it one of the few cards that actually get hurt by Break Open)!
I was curious what would happen if Break Open was used on a manifested or cloaked creature that wasn't a permanent. Sure enough, Break Open doesn't even work there. "701.34g If a manifested permanent that’s represented by an instant or sorcery card would turn face up, its controller reveals it and leaves it face down. "
@@Y2KNW I wish you luck then you beautiful madman. Almost anything can be made to work, it's a simply a matter of creativity and determination. (and sometimes budget if you need a super specific card for combo piece)
I disagree on Flailing Soldier. If you play it turn one, doing two damage to your opponent and making them spend two mana to get rid of it is basically a Shock that targets only the opponent with upside, that isn't really that bad
I'm imagining flailing soldier could be really good in fires pre-modern deck as a late option. If the opponent is tapped on lands when he passes you drop failing soldier with haste pumping it.
I have to hand it to Red, some of these card truly were bad but of the four colors in the "worst cards of x color" lists, these were by far the best. It may not be much but I'd much rather play Goblin Kite than Blood Funnel, Aven Soldier or Scornful Egotist because at least Goblin Kite is functional (ironically, given the flavor)
Kumano's Blessing would be good if there wasn't artifacts that are better graveyard hate. So the fact it's red doesn't even matter, as an off color effect at a higher cost, when one and two mana artifacts can remove whole graveyards.
Y'know, I think the best use for Orcish Captain might actually be with Conspiracy or other creature type changers; it doesn't say you have to target your own stuff, and an average rate of {1} : -0/-1 is pretty oppressive as repeatable removal.
I do run Orcish Captain in my coin flipping commander deck. He let's me flip as many coins as I have mana, which is fantastic. I could care less about him surviving that turn if I can flip 5 or so coins.
I'm ready somewhere and this make sense but during the Onslaught block, Break Open was used on an opponents "Blistering Firecat." Opponent casts and puts a card face down during their turn and you're 95% sure that it's a Blistering Firecat. You cast Break Open after their combat phase and thus kill the Blistering Firecat?
Blessing seems like it could see some use with any card that can deal damage in noncombat scenarios as well. It doesn't specify combat damage, so put it on a tap to damage to remove anything that could take damage.
Oath of Mages is sort of playable in a Zedruu commander deck. Sure, it might make you lose a life every now and then, but it also gains you a life every turn, so it's netting neutral at worst - but it can also hit your opponents.
Tahngarth's Glare has some value with Sylvan Library, since you can just choose whichever card you wanted anyway, but there are so many better things to do with Sylvan Library (ramp spells to repeatedly shuffle, Alhammarret's Archive, scry/surveil, etc.) it ain't even funny.
idea for a list, top 10 strongest insect creatures that would fit in a self mill sacrifice golgari deck (not biased) (asking for a friend) (no particular reason 😄)
Tahngarth's Glare IMO is what's going to age the worst from this video, it's from what I understand the only card in the game that essentially allows you to Scry your opponent's deck. And if theres another way that manages 3 cards it sure as hell doesn't cost 1 Mana. Exiling the top card of an opponent's library and being able to cast that card is a Commander ability that's being used more widespread as crossover material continues. Sure them organizing your cards crappy can slow you down, but if you're planning on not only reorganizing them to the crappy cards, but playing their good ones they're in a much worse spot.
Is there an effect that would let an opponent gain control of a spell on the stack? If so, you could play it with Break Open to flip a morph creature. And no, I'm not saying that that would be a good use of your resources, just that that's the only way it could really be useful.
I actually think Tahngarth's Glare is actually a pretty niche tech and potentially even good card. The downside of having the opponent organize the top of your deck is actually easily mitigated by fetch's and scrys from lands and other sources. There are some combos off the top of my head like trying to get a good pick off of Etali and other similar cards that steal off the top of the opponent's deck.
The one red card ive always hated is Firedrinker Satyr, i swear every time i read it i find a new downside crazy how bad it is compared to other onedrops from that era.
Oath of Mages sounds like a great card for committing crimes. :3c You don't even need the damage to trigger, you can just target an opponent to make the check and immediately commit a crime that turn.
The usecase for Kites is just so obvious tho. It's just for that extra bit of cheeky face damage, so the 50/50 doesn't matter as you'd only use it when it's the last little bit you need to win.
Or to put your opponent into grenade range same with sappers who cares what dies as long as it puts me in range to win I agree neither is a brilliant card but they were usable when they came out accualy sappers is more usable then kites because one goblin general does not put every goblin out of range of it
If you were running goblins, and had a reasonable amount of mana, you could make your goblins fly, and have out Shared Animosity. There are probably better ways to win a game, but half a dozen 7/1 flying goblins works.
Is Orcish Captain worse than Goblin Sappers? R vs 1R for a 1/1 with an ability you don't have to and shouldn't use. You got the goblin synergy but is that worth an extra mana? But then, you'll never put either of these cards in your deck anyway outside of some bizarre draft.
Lol sappers is better then he makes it sound this is out at a time when goblin grenade is out so any thing that can slip that last bit of damage to either win or put you in range of a grenade win was usable maby not ideal but usable captain was meh 1/1 with no ablity for 1 was acualy playable at that time
I would say that I greatly disagree about goblin sappers being less playable than the kite, The sheer fact that the sappers are a creatures and a goblin, means that if I where forced to run a 4x in a deck, even a deck that realistically uses the card, I would prefer goblin sappers over the kite Apart from the sapper being a goblin, orcish captain is an even better card, as it is a 1 mana 1/1. And thus even without text it is far from great, but not the worst.
Orcish Librarian is waaaaay to strong for such a list, actually quite strong , new / casual players never realize it doesn't matter if you remove any number of unknown cards from the top of your library, as long as you keep enough cards to win. the chances that the 6th card will be your winning card are just as high as the chances that the 1st card was your ace card, so removing the top 4 doesn;t matter . the only thing here that matter sis the rearranging of 4 cards (card 5-8) and that is a useful effect. it's not an amazing effect, certainly not in modern times with 25 years of power creep but it's not bad.
A permanent revealed by "Break Open" leaves it in play as that permanent. Anything else, will reveal the hidden card, then put it back as it previously was.
top 10 best red cards my opinion: ragavan, nimble pilferer gorilla shaman shattering pulse dwarven miner dwarven blastminer orcish settlers aladdin fireball fanning the flames wake of destruction