This is a fantastic video mate, It takes proper love for anything to point out that not everything about it was perfect. I think your channel has been going from strength to strength and hope it continues .
Wow, awesome video, Chris! Great community effort you've put together here. Ha, Airwolf I actually used to like on the BBC Micro, although that version was pretty naff too.
I was a proud owner of an Amstrad CPC6128 as a kid and I loved it with all of my little heart. But looking back at these games, they are extremely poor and some of the companies producing this shit should have been had up for robbery. In all honesty, it does not seem like the Amstrad CPCs were very powerful computers, especially when compared with the C64s. Most C64 versions of games outshine the Amstrads in every way apart from colorfulness, because obviously the CPC had more colours. But the Amstrad couldnt scroll very well, it couldnt move sprites around the screen very well, and most games are comparatively poorer. Even a lot of the Spectrum games are better than the CPCs in terms of playability. Look at Space Harrier on the Spectrum compared to the CPC - its much better. But yes, all of these games are terrible. Interestingly, I was always pining for a 16 bit computer like an Amiga or Atari ST, but a lot of their games are not that great also. I guess its the machine having dedicated hardware that makes a machine good for games or not.
Oh no, Altered Beast hurts to watch! It's a shame because I can see what these developers were aiming for and most of these could have been good games, they just seem extremely slow.
Back when they added ninja to everything Ninja Master was really horrible as well. I'm probably mentally blocking plenty of titles. I never got through the 1st level of Geoff Capes Strongman but that might have just been me. Nemesis compared to msx catridge was like forget it. Honorable mention to 'European Games' for being a silly joystick destroyer.
Love how it seems to take about 3 seconds for 1 second to elapse on the clock in Outrun :D It's really weird with the Outrun series, how many dodgy conversions there were. It was the same with Turbo Outrun, the C64 version was great, but most of the 16-bit ones were shocking, with horrendous frame-rates.
Yo, I noticed one thing in the streaming options, do you select Normal, Low or Ultra Low latency,...or doesn't it matter when streaming from mobile phone?!
Looking at you playing Outrun, I squint my eyes to increase resolution and the feeling for the game. The included Outrun arcade tape playing in the background. It actually gets better 😉
My 8 year old son that are used to gaming on PS2, XBox 360, Android and iPhone quite liked 5 a side soccer. According to him it looked quite nice and looks playable. He wants to give it a try. Personally I think it is far from the worst CPC game. Sadly we have quite a few of the bad ones on our machine
I had a cpc 464 and I can honestly say that the games that came free with the amstrad were better than some of those that you payed for! I found that code masters games were quite good whilst some of those by mastertronic were bloody awful. Thankfully I never bought any of these mentioned in the video. How any of these piles of crap got past quality control I'll never know.
Apparently most of the damage is done because of lack of hardware scrolling and sprites . It is a pity, if Amstrad had these features from the start it would be the real king, the killer machine of the 80s.
Why is Roland escaping from Amsoft? What do they do to people there? And if they are escaping to Brentwood station from Amsoft, it's only a 2 lane road and there is a perfectly good set of traffic lights down by the station. I just get the feeling NONE of this has been thought through by the programmers!
Dunno if I'd rate Outrun as worst mainly because the reasons here are that it's disappointing for fans of the arcade and I wasn't one so while definitely a bad game, I just didn't care so passed it over anyway. Altered Beast I thought was absolute crud on every format even the arcade (and as the bundled game with my Mega Drive which is one of the reasons I ended up still playing my CPC far more at the time cos couldn't afford any other MD games for ages), cos in my opinion the CPC version had no chance. Count Duckula 2 is my worst game ever on CPC, mainly cos I love the cartoon (even more now as an adult since I get more of the wordplay and humour I missed as a kid) and that game would have been trash in 1984 but releasing that for several quid in 1992 was just a huge insult. I've actually done CPC test sprites of what I'd like a Count Duckula CPC game to look like (which I hope to finish some day to redeem the Count's good name). Anyways good video and interesting views. :P
not count duckula 2 but would be an all new count duckula. There may still be an old 2011 screenie I did which at least shows a couple sprites I did of Duckula and Igor but I've reworked much of the background since then aiming to try get it looking as much like the cartoon as can work on an Amstrad platformer. Will get back to it at some point :)
Roland on the run looks good for a 1984 game, colourful and quite ok scrolling for the time/machine. I think it could have sold some machines actually, as long as it just was a demo that couldn't be played. I wonder who this guy was, Said A Abouelhassan, Epicsoft from Egypt. Do anyone know more? How did he get a development machine, what else has he done beside Bridge-It? Would be interesting to find him and show him that his game is still remembered and "played"
Only 11?! ;-) Can't believe you left out the full priced game Super Gran, that got the highest shit-rate for a cpc game on my shit game time section, I'd rather play DD3 than that shite,...and that's sayin' summut! Cheers for Live stream help.
As an aside, being a bit of a noob to the Amstrad ( I was a speccy owner ) could you do a video on how the modes work on the CPC the geeky part of me finds it really interesting that they did things this way to optimise the system.
Regarding the outrun what did you expect? that the poor Z80 @ 3 MHz could match the performance of two M68000 @ 10 MHz running in parallel ? Come on. It is obvious that it will be slow. They just created a port to do a cash grab.
@@Novabug And this is the issue working with a slow processor. You have to code very carefully, which means spend more time in extreme optimizations and extend seriously the development cycle. A development cycle which was way short during this era, companies pushed their programmer to deliver in 1 or 2 months a full port. This fact and optimizations cannot coexist. Only if they allocated to a bigger team, so that each software developer had to write smaller pieces of code, there would be a chance to get a game like chase hq. But even this cannot have the speed of the arcade version even with the simpler graphics of cpc6128.
@@Novabug man i was so sad that ny favorite arcades such as wonderboy in monster land and double dragon were awful. wbml was speccy port i think. At least shinobi and robocop were very good conversions, very enjoyable.