Top 20 countdown of the moments that left us confused playing Age of Empires. Intro made by Mr. Foo: / mrfoowashere Cysion's list of weird logic moments in AoE: www.cysion.be/aocbox/?p=188#di... Patreon: www.patreon.com/SpiritoftheLaw
Villager in the dark ages are able to shoot accurately at wild charging boar and deer, but trained archers need to research ballistics and thumb-ring to hit a moving man.
Good one. But is it really less surprising than the possibility gaining a 200 population from that same one villager? If you somehow explain that problem, you can simply say the villager hid behind and later in the just built town centre or castle he just built and got replaced by a double. Then he went on to become the special unit of his nation.
As an construction worker, i can confirm that repairing a building takes longer than making one out of scratch. Because making one is just making one. Repairing one means disassembling it, repairing the problem, then building it again.
I started on AOE4 and villagers are the most fearless and diehard of any of your units. Not only will they casually keep building/working while being mauled by wolves they will pull out literal torches and pitchforks to attack an entire chinese artillery squad just to take the bombards down with them.
It's what you don't hear in the convertion. Monk: "HEY! If you don't join me, I'm gonna beat you with this stick!" Enemy Unit: "You make a good point." *Changes color* Monk: "Protect me while I get the nerve to threat someone else."
Monk gets charged by two dudes who served together, side by side, all through dark, feudal, and castle ages. They are brothers in arms, their families tied for eternity. Monk starts to hand-wavingly convince _exclusively one_ of the dudes while they have at him. Dude suddenly falls to his knees praying for forgiveness from the monk while his brother's like "dude, wtf? Help me with this douche will you?" Monk's eyes narrow to two slits while he commands his new minion to brutally murder his brother. The guy, without hesitation, bashes his brother's skull in. Anyone else think that mechanic sounds suspiciously like the work of George Lucas?
+JanJanNik Yeah,he's like "ok you shot me once,im just gonna take it as an accident." *seccond shot* "OK NOW YOUVE DONE IT!YOU CANT ACCIDENTALY ATTACK ME 2 TIMES!"
+Joel Hernández lol so true. That's 10x worse in other games, though, like Fallout 4 where you can scrap one light bulb and it gives you enough copper for a cable to stretch across your settlement
yeah, I'm no construction worker but I was pretty confused by that. Just about anything takes longer to repair than to build, for a multitude of obvious reasons such as having to work around what's already there to get to a broken part (fuck small cars)
I guess villagers are very conservative regarding their tools and methods. (You ever tried to convince a 1200-year-old lumberjack to adapt?) When handcarts and saws are invented they just work harder to keep up... which means they were just slacking in the Dark Age.
Conversion works by wololo. If you're ever having an argument just say 'wololo' or 'aiyoh-yo-yo' and you'll know they've been persuaded to your side because the colour of their shirt will change. Yet another life lesson from Age of Empires!
Another villager thing that has always bothered me: They carry at all times: A fishing net, an axe, a bow, arrows, a knife, a pickaxe, and harvesting tools of various kinds. Even when upgraded, they can carry huge two person saws on top of this. I mean, villagers are the most buff OP units in the game!
+rythmjc3 They are also using strong psychological tools when working. For instance, if you buy a wheelbarrow and simply tell the villagers "guys we now have a wheelbarrow!", then they will automatically start gathering more even without physically using any wheelbarrow whatsoever :D
Not all knights where on foot. The english prefered to fight on foot unlike the french wich prefered the cavalry charge. If you are refering to the uselessness of teutonic knights in game due to their extremely slow speed, then in my opinion mounted teutonic knights would make a good choice. Thir stat would have to be nerfed alot if they would have been moubnted. More expensive then a knight but somewhat stronger
@@Nutellafuerst in the later middle ages shields were generally considered mostly useless, that is why you upgrade from shielded longswordmen to unshielded two-handed swordsmen
Villager: I have been farming for 3 hours the second I came out the town center, can I take a break or at least eat anything that I'm farming? Me: Listen buddy, do you want to die? because the the goths are killing us right now. We are at war here
I think that a good way to redress this issue is a small maintenance cost for units - for example, a villager might consume 1 unit of food every 10 seconds or so. This would prompt players to focus more on economic growth and sustainability than waging war (just make some tweaks to diplomacy to make treaties for trade and commerce and you can convert this war game to a socio-economic simulation).
Unless 50 food implies 50 tons of food for lifetime of each villager or something. But then one would have to wonder how come this food never expires lol :p
@@Expialidoucious its the same dude, one place with damaged planks fundations, and your building is screwed already cuz of rest of the building weight, the fact that there are no materials like iron used in buildings like that, makes it even more possible to collapse, so yea repairing is much more time taking in medieval than in todays world, but that also depends on damage taken
The fact that the wind always comes for the back of the boats is also quite odd. Even if two boats are facing each other, the wind comes from both of their backs :)
While we're on the subject of the environment: It never rains, yet the farms are productive. It's never nighttime. No ship ever runs aground. Nobody dies of disease, ever.
#21 Villagers can't kill military horses/elephants for food #22 War Wagons cannot garrison units #23 Wolves/Jaguars don't attack monks #24 Bombard Cannons can flatten a Siege Ram with a few hits, but a Bombard Tower cannot #25 Villagers can survive a blow from a siege ram 😂😂😂 Edit: #26 Transport ship will carry 20 elephants but not 21 villagers. #27 Villagers will shoot arrows at deer but not at enemies. #28 Villagers in towers will shoot arrows, but infantry in towers will not. #29 Villagers can kill deer, but cavalry cannot. #30 Units cannot walk through a forest. #31 Siege weapons shooting fire volleys do not ignite a fire at the target. Edit: #32 Stone castle can be destroyed by wooden arrows #33 Stone from destroyed walls cannot be recycled #34 Aztec/Mayan trade carts, with humans pulling the cart, can run just as fast as a regular horse-pulled trade cart. #35 Trees don't grow back #36 Goths can make a castle but not a stone wall #37 Villagers cannot swim Edit: #38 Birds fly endlessly without ever landing. #39 Birds cannot be hunted #40 Relics lost at sea will survive and resurface on the shore, but humans/animals will die and drown. #41 Sheep/cattle cannot get into a boat, but an elephant can. #42 Farms can be destroyed by shooting arrows #43 Lone sheep will travel alone across the map #44 Cavalry can run indefinitely without ever getting tired #45 It is always day time #46 Seasons never change #47 Ice never melts #48 Frozen lakes never break even if 10 elephants stand on it #49 Onagers damage friendly units, but archers do not #50 Spearmen cannot hunt fish #51 Farming in tundra
Actually, wolves/jaguars don't attack scouts, either. Or trade carts. Except for not attacking the scouts, it is as if animals have a sense of honor, "He can't fight back, so I won't attack him."
about #24: in the ps2 version bombard towers can flat rams with two hits or so. dunno why the devs didn't carry it over to the pc version. maybe the bombard tower would be too OP then?
@@Daxter250 Could be the Bombard Towers are supposed to be OP in the PS2 version because the game would be too dull otherwise, I would think a console game would typically be designed to be higher-paced. I did not even know they had it for PS2.
@@romanlegionhare2262 the thing is actually that you could easily win in the ps2 version with towers only, 'cause the ps2 only supports a population count up to 75 per civilization, making towers much more valuable in fights. btw. here the cover: images-na.ssl-images-amazon.com/images/I/51CYM8tq3TL._SY445_.jpg
Yes! We need a forrestry office and make them plant new trees. I once did a game that actually had this, before I played Age of Empires. I forgot the name though :/
On an all new sitcom, witness the most whimsical roommates trying to live their daily lives in the same home! Starring: Onager Battering Ram War Elephant Scorpion and Fishing Ship! See everlasting hilarity and heartbreaking drama in Sieged by the Persians, coming soon on Fox.
+Butter of Sorrow Of course the War Elephant has a people control it , Onager + Ram + Trebuchetch too ! Game simulation the real = it can't design full like the real = can't control a City of 10.000 people live in it !
Using a team of people to smash a very large, very heavy object into a building: tons of damage Using a team of people to smash a very large, very heavy object into a person: 1 dmg
when a unit gets converted they instantly change from their uniform into a different colored one which they happen to be carrying around even the siege and the elephants
Roses are red, violets are blue... *Read more* What is happening here? I don't have a clue! WOLOLOOOOOO. Roses are blue, violets are red Now I understand, true, you nerd. *Show less*
CasualCactus Gaming But he does have a point. Axemen clearly only have one axe, and they throw it away. It looks to heavy to carry around more than one as well. Same with the Skirmisher. Other ranged units have arrows, that you at least could have 20-30 of with you before you need to resupply.
The AOE logic about building/repairing buildings does actually make sense. I work in construction and this is legit, i'll explain. Lets make this simple and use drywall. Constructing one piece of drywall takes maybe 10 minutes at most. Yet if a person knocks a hole in the drywall, you need to cut a matching piece, make sure it fits snug, do the same steps as just adding a new piece but with much more precision. It does take less resources, but more time consuming. As far as wooden construction, lets say you have a beam that is rotten. A builder needs to brace up the roof, cut the rotten piece, cut a matching piece, all of this is without a pre-made plan. most of the time when I build new buildings, I can zone out half of the shift, similar to riding a bike. But repairing requires a new behavior, planning, and precision. I can imagine that AOE played this part also for balance issues, but the logic actually is legit - it takes longer to repair than to build from scratch. It sounds weird, but anybody that does construction would agree. Edit: Obviously it also depends on the type of repair, but generally speaking
And all trees! I had it happen few times when whole map runs out of trees! Permanent deforestation. Oh also- GOLD is on top of the surface... while gold mostly found underground.
Look dude those villagers are a bit violent when picking. they sort of rip its roots out when picking. I mean they didn't go to university to learn how things grow :P
11:03 Easy. The ram is flipped 90º to a vertical stance, then it pounds the farm. Logically, that erodes the soil and makes it hard for a farm to ever recover.
Why does it take wood to seed a field? Sure, you need wood for farm equipment, but not each time you reseed. It takes twice as much wood to plant a field of crops as it does to build a 5 person house.
#11 "Stop Wolf, im building" the Wolf -"My Apologies, i gonna respect the fact that you are constructing sir, i gonna move out your building construction site"
3:15 lady: "no i won't share a room with someone. I'd rather die!!" 3:22 she dies ._. also love it when the wolf gets out of the way to let the villager build at 6:48
1) Spearmen lose to a villager 1v1 without armor or weapon upgrades, despite the villagers not using hunting bows to defend. 2) Teutonic knights don't ride horses. 3) Farms are harvested best when placed in the center of the city (the town center). 4) Cliffs don't need elevation gradient whatsoever. 5) Trebuchets have a longer range than cannons. 6) Cannonballs from cannon galleons travel as if they're in the Matrix. 7) Ships have less HP than paladins.
Spectre how about training foot infantry units when playing as the mongols when the real Mongol army only uses horse cavalry.. Or being able to use cavalry if playing as the aztecs, mayans and incas when the real life ones never used horses
PARTH Singh unless you enable the full tech tree as the aztecs, mayans and incas plus access to gunpowder.. And speaking of the aztecs, mayans and incas, you can train horse units if playing as them with the full tech tree yet their trade carts are still pulled by a person instead of a horse
kirk jason beltran Mongols had foot units they just didn't use them much but they had them, who do you. Think ran their trebuchets they used to launch dead bodies during sieges?
I've always though of units in this game representing a small team of units. One villager is actually a team of 10, one sheep is actually a family of shepherds. This helps explain several of the weird quirks in the game.
That's actually a really good question. Where did all those dislikes come from? I mean, this is an old video from 4 years ago, and there are clear editing flubs, his humor isn't as refined, and the 30 second intro was long even by his own standards, but still...why so many? Are people just mad he didn't include their personal nitpick?
The repair vs. built time part, it is logical and true. I work in construction and when repairing, you need to remove the damaged parts and then replace them with new ones. Meanwhile when you are building, you just install them without having to remove anything. It does take longer, and material cost remains the same, meaning that in the game it should still have a relatively higher cost to repair buildings, and it should take longer. And realistically people are faced with such decisions in every day modern life, should I fix my broken car or is it cheaper to buy a new one?
You need space in your base, if you are limited by space, you need to repair building. That's why you need to repair, even if it takes longer time. In reality, if you want to replace building on same spot, you need to destroy building, in past time, it was much more problem then now (with explosives). So it's logical, they used repair even when it took longer time.
I just like the idea that an empire can gather tonnes of stone, stockpile it someplace, and one guy can use it to build a castle ON THE OTHER SIDE OF THE DAMN WORLD.
I think things that are missing are: Why are some siege weapons driving and shooting without a anyone leading them? Completely! On their own Why can't you use ships as place to live in, like a house? Ancient Greece did it for hundreds of years especially during Greek/Persian war And the worst one for me: Why can't you use Wonder as a place to live in But ffs some wonders are MASSIVE like the Franks, Britons, Celts, Teutonons and on and on and on Those things are bigger than the cities I get it for Saracens, Berbers, Vietnamese and... perhaps... Slavs
3:20 That poor woman that got left behind.. She died alone, hopeless and with noone to hear her screams of agony as the knight drew his sword through her heart.. That is brutal. Man, those knights have no mercy.
I spit my noodles when the fat king was running faster than the eagle warrior. Then i literally choked(and hurt my throat lmao) when the ram was attacking a farm. This is too funny i swear
Oh yeah, the monks. They carry relics with one single hand! No wonder why they need to carry a stick in the other hand. wait, I've figured it out "Oh... you would not part an old man from his walking stick?" All monks are Gandalfs
The part with the elephant always broke my immersion during the Barbarossa last mission (in which my whole strategy relied on converting as many elephants as I could). I always tried to picture that there was somebody riding it.
Most certainly for balance since their M@A rush with Skirms for support or their late game infantry spam is a bit too OP Pretty sure both branches of the Goths did make use of stone walls once they settled historically, mainly building upon former Roman settlements, and wooden fortifications prior to, and during, the Great Migration Era. (Could use some fact checking on that claim, of course.) In fact, the only civilisation in-game for whom walls don't make much historical sense are Huns as they were nomadic for the most part.
@@Volcano4981 I think that not only Huns, but also Mongols and Vikings have not build many stone fortifications (if any) in middle ages (Vikings built circle wooden fortresses). Maybe also some of the empires from The African Kingdoms dlc (which was not out when this video released). Khmers and Ethiopians for sure built stone defenses, but I am not so sure about the other african empires, as I know nothing about these.
every edged or pierce weapon is made from woods lol. that explains why you need several hits to kill a unit, you're actually smashing and shooting em with wooden swords and wooden tip arrows
I researched writing in the Bronze Age, only to have to research cartography in the Feudal Age. Similarly, I could build stables and archery range in the Tool Age but not in the Dark Age...
Man villager: Hay baby wanna make a new villager ;) Woman villager: Not unless you have 50 food Spirit Of The Law: Still a better love story than Twilight.
Actualy 19 makes a lot of sense. Even in real life , reparing a buidling can be more painfull then building a new one. Thats why there is that expression " You might as well raze it and build a new one". When ur buidling something from scratch , you can place what you want , where you want whithout any limatations or concerns , also , you have a working order , for example you wont build the floor before you build the roof. When you are repairing something , you have to check for any structural damage , any risks before you place anything , sometimes you have to phsicaly remove things to repair something , and then put those things in again. You are also working on limited space which slows you down, and you do not have a working other. For example if you have to repair the roof of a house , there is a big chance you will have to work on the walls even though they are not damaged.
For some reason, the second an animal dies the food starts gong bad, but when the food is placed in storage (in the dark ages) it stays fresh......... forever -AOE logic at it's finest
@@derpik18 Yes there is. Search for "nocturnal ice making". Nights are very cold there and radiative cooling works as well. Then they put the ice in the ice vault before dawn.