Assassin's Creed games have changed greatly over the course of their development. Here are the top 30 Assassin's Creed altered, removed and unused contents. Sources: assassinscreed..., tvtropes.org/p..., Assassin's Creed Art Books
This video goes straight to the point! No introductions, no overly long sponsor bits just straight to the MEAT of it while still managing to be a good video. Great job!
Ubisoft 2007: "We won't have the crossbow in Assassin's Creed because it would be historically inaccurate." *10 years later* Ubisoft 2018: "F**k it, let's bring a unicorn into Ancient Egypt."
That's how memorable he was. Mind you syndicate was probably the least memorable assasins creed game to date. Gameplay was good everything worked but over use of the same npc's made it look terrible. Story was shite
Delta_The_Assassin his voice actor’s name is Noah Watts. He makes music and stuff nowadays. But yes, I agree it’s really sad that we didn’t get more Connor games. I love Connor so much he has my whole heart forever ❤️
To be fully honest, I absolutely love AC3, but his voice actor kinda sounded really flat, and his voice didn’t sound like he made much effort. Again, great game, but...
In AC3 lakes were meant to freeze for the players to access hidden areas and in Unity there were supposed to be carriages just like in Syndicate but later cut out...
Connor and Haytham’s epilogue speeches both should’ve been left in the game. They’re both so well written and would’ve concluded the story on such an emotional high note.
Odyssey should definitely have been titled « Odyssey: An Assassin’s Creed Adventure » because there’s barely anything related to the creed in this game tbh
Other than leonidas staff and the scepter to Atlantis being precursor artifacts yeah basically nothing. Hell you could have just taken out Assassins creed and no one would notice or probably even care
Wait, so Odyssey was simply called "Odyssey" during early production? Now it makes sense why everything was so damned different from the rest of the series, it was originally meant to be a spinoff of sorts. That also explains why the modern sections felt so tacked on too because they really were.
@Eriko. Oy Problem is that the non-numbered games have been part of the 'main story' for the last few years... Until Ubisoft decided to shit on it by concluding it in a fucking comic book.
Yeah but you have to admit the modern day managed to aculy be interesting. But yeah you can just Fell it becaus orginnteases Rebecca and shawn and then valahalla has them. It also explains why ther is Exposition to oddyseys Group practicly asking for a 100 feet away from us restriczion for layla
No, it wasn't mean to be an AC game at all. They were just making a fantasy game set on Ancient greece and Ubisoft told them to slap the AC name onto it to increase sales.
Zindaydra yeah man, I don’t know why everyone started hating. I mean ok it was not that charismatic in Italy with ezio but it was different and had a good soundtrack and thrilling story. Especially the games after ac3 made ac3 even greater because of the different perspectives we see and also that we got to learn the brotherhood of Achilles etc
@@shikniwho7215 they would of spent more time developing the modern time if they kept this idea. Also, a lot of people loved Desmond, there are tons of AC fans who hate the new games because he isnt in them. If I had a penny for every time a fan said "AC died when Desmond died" I would be rich.
@@JoeDirtisawsome which also sad since when Desmond still around, a lot of people also hate it because they rather them focus on the real assassin, that and the game where he shine the most is AC3 which also one that many don't like.
Omg what a detailed nice Video ! The music makes me feel nostalgic. Just got kicked back to the time when AC was my life. So sad to see what happened with AC..I really hope they bring back the old AC and the touching story.
Ragnar Lodbrok don’t get me wrong, the games were great when u just look at the gameplay but the story was absolut trash, quest design trash, character development was not there, and it just had nothing to do with the Assassins and the war between the templars at all
@@muhammedalizrl that last line, so true. In the new games, it didn't make me care about Templars. I used to get scared when I used to face or see Templars in old games.
Honestly Odyssey should have kept that title. It is barely an Assassins Creed game. It felt like Ubisoft were making an Ancient Greece focused game, realized it would sell better with the AC brand on it and made it an AC game. At least with that title it would be seen as sort of a story that is self contained and while it takes place in the AC universe, it isn't as important as say Origins? Would give the impression they were trying to make it more focused on the game itself rather than story as the story would speak for itself
Odyssey is the single most important modern game in the series... It sets up the entire franchise and tells us where the series is going. Origins, as great as it was as a self contained game, didnt give us anything new in terms of the overall series.
@@adrianbulfon8430 yet it did give us some life giving staff crap and canon inconsistency. It also ruined the first civ more than in the previous game. It felt as if it was held back by the AC brand, because Kassandra is a great character but not really an assassin
@@adrianbulfon8430 Oh really? And so did AC 3's ending. And AC 4. And AC Syndicate. They all indicated that the Main Story, which is of course the Modern Day Story, would develop and we would actually have a climax and a resolution in Juno's Saga. But none of this happened. And now they say that what will start in a game will finish in it. So pretty much they tell us "Fuck what you want, fuck the Juno's Saga which ended in a freaking comic, the next games with only be in the past"
I liked Odyssey more than most, but I do agree. I think the fanbase would have been more open to it as a spin off since they're so again anything outside of the Assassin vs Templar storyline and refuse to accept anything before Origins just due to "Lack of Assassin's" whilst misunderstanding that Assassin's were always a thing, just not the brotherhood. I'm all for games that predate Odyssey, why hold them back creatively just to tick off a few checkboxes. I thought people hated formulaic storytelling.
Really good video mate. It's a shame the Connor epilogue speech was cut I think it made the whole game and his emotional journey make sense. I also think the different Odyssey title would have been more appropriate 2 things I didn't know about they gave me food for thought thank you for taking the time to make the video
I almost feel like Ubisoft stole from us with many of these changes. And for the first time ever I realize that people calling the games too repetitive were in the right
The first 4 were very repetitive. Rouge, then Unity and Syndicate began introducing new and interesting game mechanics and story ideas that made the game much better.
Holy shit, that dynamic London would've been amazing. Great replay value and story consistency, too bad it was cut. Also those "posters?" for Odyssey look way bettee than the game cover art(Especially tha one with the broken helmet)
Woulda been so much cooler if he had it but it kinda woulda taken off all the templar vibes from him, which is all about a society who’s all public and doesn’t hide in hoods or staying in the shadows
@@David-nq8cv no i have played rouge not syndicate. My point is that shay does have a hood if you just look closely at the part where it should be. There is a a thick jumble of a neatly packed hood under his red collar. Just look closely. It's their but shay prefers to pop up collars.
1. As inaccurate as the "hidden blade" or the "Piece of Eden"? 2. An owl would've only added to his charm. 3. That's too bad if true. I think the game would've been seen in a much better light had they implemented co-op. The more surprising thing is that co-op was not added until Unity. Then they stripped the feature for future entries like it was the co-op that made Unity initially a bad game. Sad that there doesn't seem to be a chance for return. 4. I'm glad they stuck with only two. Three would've been rather superfluous. 5. That would've been cool, but I doubt they could pull off something that massive so early. 6. And then Uncharted stole the name for their spin-off, lol. But seriously, I'm glad ACR was not a 3DS game. Altair deserved to have some kind of closure on consoles; I'm just disappointed that he never got a true sequel game. Still the best Assassin. 7. The early Ubisoft team seemed to have major ambitions, but just couldn't fit it all in one game, ha ha. I wish they'd come back... 8. I think that would've been an annoying feature actually. Glad it was cut. 9. I remember this controversy. I personally think they did the right thing in cutting that bit because it doesn't make sense when you consider the Assassin ideology. Even soldiers can be seen as innocents depending on the circumstance, and desecrating corpses seems quite unconscionable bearing that thought. 10. The rope dart fits much better in my opinion as well. 11. I can't think of anything novel one could actually add to ACIII by riding in a canoe except sheer aesthetics or perhaps for collecting shards. 12. I was disappointed when I found out naval sequences were just that -- sequences. However, it was a fitting introduction and conditioner for the following title, Black Flag. Also, AC3 was a game meant to stick to the mainland, so it was probably the better choice considering the plot. 13. Ha ha, yeah... Like the open deserts of Egypt didn't work, for instance? That's a shame they cut Philly. I was not really enchanted with New York, though I did like Boston a bit... 14. I still would like an explanation for what eventually happened with people like Connor, Aveline, Arno, and Shay. Still waiting for a conclusion to their stories, Ubi! 15. I too thought that they were prepping Desmond to be the ultimate Assassin, and that in the final game (supposedly) we would play exclusively in the modern-day with this character we spent game after game with, witnessing his skills and abilities grow, his confidence and convictions tempered, etc. Technically we got something similar to that in ACIII, but it was not what any of us were expecting at all. A shame they just cut him from the story basically. All that time, all that prep and investment wasted in my opinion. Desmond turned out to be nothing but a sacrificial lamb who never got to show what he was truly capable of. 16. Why in the world would they cut this from the game?? It reveals more about what Connor has processed and learned and where he intends to take things. Also, it's kind of epic, if stubbornly naive, lol. The amazing thing about the tension and conflict between Connor and Haytham is that both loved each other in their own ways; it's just their convictions were in such stark contrast that there was no feasible way to reconcile. And to this day I still believe that Haytham sacrificed himself during the conflict solely off love. He was not going to kill his son no matter what, and I really respect that about him. 17. In my opinion, Edward Kenway had the potential to be the next face of Assassin's Creed. It made no sense to do a one-off story with him. He was both well-received and relatable, and I thought that a sequel, perhaps in the British Isles, would've been a welcome way to go to experience and explore more about this character. But as is the custom of Ubisoft, they cast aside this character utterly, like Connor and Arno eventually. 18. Like having four pistols and two swashbuckling swords isn't stereotypical of a pirate? lol To be honest, I'm glad they kept the hookblade exclusive to Revelations; it made the experience more unique. 19. Can't say whether this decision was good or bad. All I can say is that they did well with Black Flag's story. 20. Same as 19. 21. Typical. Devs making the game seem more enthralling than it actually is... 22. I would've preferred a fixed time-period myself, so I'm glad this idea was not fully realized. The Time Anomalies was a fun distraction, but I think the game would've turned out even worse than its initial release (considering performance issues) had their ambitions gotten the better of them. However, I did indeed enjoy the Jacques de Molay Prologue, and when I first saw the menu filled with various Assassins and figures, I admittedly became a little excited at the prospect of playing with so many different figures. But again, ultimately, I'm glad the game stayed a bit more grounded. I'm more disappointed that Arno didn't get a sequel along with Connor and Shay. 23. Glad that was cut, lol. 24. Rogue is still easily one of the best AC games out there, if a little short. Again, I think a sequel with Connor and Arno working together to bring down Shay would be immensely appreciated by the core fandom. But I'm not aware of what transpires outside the games, so maybe they finished their stories in books...? I just really appreciated the Colonial Arcs more than what they're spewing out now. 25. I'm not familiar with Forsaken as I haven't read any of the books, but I can say I'm glad the protag was Shay Cormac instead. The entire narrative hinged on seeing the Assassins without rose-colored shades, and I thought Shay's defection to the Templars after the destruction of Lisbon worked perfectly for that story-telling purpose. 26. Actually, I think such a feature would've made the game much more interesting to play (for what was otherwise a mediocre game from a story-telling perspective) because it shows that without the Templars in power chaos arises, and that would have interesting implications on the narrative that could've manifested in the dialogue between Jacob, Evie, and Starrick. So I think that was a missed opportunity to bring that particular title a notch above its criticisms. 27. That would be kind of interesting, but I'm glad they opted out of that personally. 28. Seems a little ridiculous to have him tackling chimneys, lol. I mean, Syndicate had its fair share of ridicule, but that would've made things worse in its reception, not better. 29. I liked Origins in some ways and in many others I really detest it. The Trials of the Gods for instance took AC to a place that I never wanted it to go. I'm much more a fan of the political power struggles between various factions than the now overly highlighted aspects of the Isu. 30. Truth be told, a title like that would've made Odyssey much more palatable for traditional AC fans. Instead, Ubi decided to dub it an Assassin's Creed game without having any direct connection to the credo of the Assassin Order whatsoever. At best, Kassandra may be called a Proto-Assassin, but nothing in the game suggests that title bears any significance considering her actions can vary based off your own personal choices. I realize there is an established canon for the events of Odyssey in written form, but most people who play this game will never read those comics. They should've introduced this title as a story within the AC universe, but one having no direct correlation with the commanding principles of the Assassin Brotherhood.
Great video, I loved how you didn’t do any intros or outros (which I wasn’t expecting to not see at all) and just gave us tons of good information instead.
Ubi should use some of these ideas for their next game. I know they had a ton of ideas for AC3 and Unity but ended up being cut out due time constraints and contradictions.
Yeah, if they do make another. Ubi drove this game into the ground, and if they want to make it so they attracted more people, make it like the original games. An even better idea: put in a character that’s been around only once, possibly twice. For instance, Connor. Connor is highly underrated, and a great character. Ubi, just, please, make it like the originals. I’m tired of playing them over and over.
The fact that they couldn't make aveline a love interest for Connor is kind of a let down I mean yeah I know so their personalities are a bit different but they could have found some common ground somehow and made something work
well amazing ideas not always work well in gameplay and not just Ubisoft either, many games in A3 may show something interesting just to throw it out when the game actually come out.
In Assassin's Creed Revelations with the first Altair bit set two years before the 1191 bit in the original game, the villain had a crossbow. I just read the crossbow was invented the year 700 BC.
Here's some more for you. 1. The original look of Syndicate back when it was called Victory. It was a lot more Gothic and lot less boring. 2. This one is considered more of a theory, but its believed that Ubisoft Sofia were supposed to release a WWI AC game in 2016, which was teased in the last 2 games. But it was quietly cancelled due to the disastrous launch of Unity and low sales of Syndicate. They decided a break was needed and to just release Origins next as the new era of AC would be different. Sofia were compensated by developing the Curse of the Pharaohs DLC. Remember, this is just a popular theory, so don't run with it as fact. 3. Bayek was supposed to die in Origins and Aya was gonna take over as the protagonist, but the heads of Ubisoft didn't allow this due to the target audience primarily being male. (I'm thankful for this because Bayek was a far more interesting character than Aya). 4. Kassandra was supposed to a be the only protagonist of Odyssey, but the higher ups told them to add the option of Alexios for the male demographic. This was clearly the right decision seeing as most people picked Alexios. (I know a lot of leftist activists were upset about this when the news came out, but you'd think a community that stood for Trans rights would be more open about choosing your gender. Inclusion through exclusion is still exclusion). 5. This one we've heard from more reliable sources and holds more weight than the theory at number 2. Ubisoft Sofia were in development of a Roman Empire game code-named "Legion", but it was cancelled due to being too similar to Odyssey in gameplay and setting. Again, take with a grain of salt, but this one is a lot more believable due to the source of the info being insider info rather than a fan theory.
I think the last one is true because months before Origins came out a guy on 4chan leaked a ton of things about the RPG trilogy and nailed everything (The Witcher 3 type game set in ancient Egypt, game with more RPG features, game with dialogue choices and different endings set in Ancient greece) except the last game, which he said would be set in the Roman empire. They probably just went with vikings since back then they were trendy with the Vikings tv show, the new God of War games etc.
Anybody else not really into these newer Assassins Creed games? The newer games just feel completely different from the older games, and I dont mean the gameplay I mean the vibe of it if that makes sense.
I don’t think of odyssey as an assassin’s creed game, I think of it as a different game entirely, and that way I enjoy it. I’m fine with origins because it’s supposed to show the founding of what would become the brotherhood and bayek is a really cool character.
To be honest i think that title for odyssey would have increased sales. Fans of AC would not have boycotted it due to its differences, and it still sounds enough like a part of the series.
The worst cut to AC4 is that Anne Bonnie just appears and then Mary Reed dies. They’re whole legend is how they were friends and we barely see them together in the game!
The crossbow was not removed due to historical inaccuracies. The crossbow existed during the crusades but because during play testing the devs found out that the game became too easy due to the players using the crossbow.
If the test players loved using it, sounds like a dumb reason to remove it. Don't remove something people enjoy, just remove the bugs. Unity has a lot if bugs, most were patched, but some still slip thru. Still encountering bugs where I get stuck, the enemy isn't there or my character isn't attacking when I keep pressing the attack button
Make it 5 throwing knives that could be used in swordfighting, 15 bolts for regular ranged attack, but you can't use them for melee'ing (unlike B and R). You still want to have you dagger? Simply make it a left-hand weapon to be combined with sword (like Shay) or with hidden blade, for double assassinations. You can adapt it with minimal changes to gameplay.
Apparently the crossbow has been around since at least 700BC, at least when I googled it. AC1 was 1191, but the 1189 bit in Revelations had a baddie with a crossbow too
I always wondered why we never got a dlc with Hathem (Conner’s dad) falling out with Conner’s mom, and his side of the events during AC3. I got so mad when I was playing syndicate, and hearing all of Hathem’s story FROM A SUPPORTING CHARACTER DURING A MISSION WHERE YOU ARE SUPPOSED TO GO TO HATHEM’S HOUSE. Can anyone explain that to me?
Damn that Connor speech should have beem included and used after finishing the game not after the epilouge as many people didnt play it and Achilles shoul have died in the ending not in the settlement mission to make the ending more tragic and that would give it a perfect ending
If that Connor speech would have been kept of brought bacl for the remaster, his character wouldn't get the stupid hate it gets. Thankfully I've seen less people hating Connor and more people liking him more lately. Connor is definitely one of my favorite AC characters.
"Were we not meant to live in peace then!? Is that it? Are we born to argue!? To fight!? So many voices, each demanding something else." I loved AC 3 idc what anyone say lol
I actually want them to include the chain blade in a future game and Dammit they should have kept the hookblade in black flag as a dlc weapon at least and the black flag Novel actually has the Edward+ tiburon fight
The crossbow wasn't cut due to historical inaccuracies but due to gameplay balancing. The crossbow has been around for nearly 2000 years to some extent.
Crossbows were in use during the 10th and 11th centuries (look up the Siege of Verdun and the Battle of Hastings). It would not be hard for the Brotherhood to procure a few models for their best Assassins.
@@Arthirias the bad guy in 1189 was using one to kill Assassins when Altair needs to rescue his master in Revelations, how can one be there then & not during 1191
Again and again I'm convinced that Assassin's Creed is too good for Ubisoft. A completely different studio must make these games, studio which is dedicated to the cause and historical accuracy as well, even if it's brutal or offending.
there is a cut skill from Odyssey called Combat Guard also thanks for the vid my dude its awesome but i have a comment on syndicate the game was really going to be unplayable and very difficult enough upgrade and buy system the game will be impossible to play if you can't buy new weapons or unlock new skills when playing with evie and solve the problem caused by jacob could be this idea Something like nightmare mode that unlocks after completing the game but you play with all your weapons and equipment like NG+ Also, if ac odyssey were to be called odyssey: An Assassin's Creed Adventure, it probably wouldn't sell like the main titles because we all know that spins off games doesn't sell like the main ones. Example: far cry blood dragon and far cry 3
That fucking unused Connor speech man.. got me right in the chest. Damn... Also Syndicate was supposed to have a TARDIS glitch? What the hell? Why did they cut that?
I LOVED this vid, however I'm pretty sure I heard Connor's speech in the original ACIII... not sure. Honestly I would've loved that Desmond idea, especially with what he would've learned from Edward. However that'd probably just make Assassin's Creed sort of like the other Nolan North, Uncharted basically. Connor's concept outfit seems soooooooo amazing but Achilles' outfit makes up for that.
"Odyssey:An Assassin's Creed Adventure" oh my God, i've been saying for months they should've called it that way, don't get me wrong i love odyssey, but it has little to do with the fight between assassins and templars, but there's still a strong lore. If they went for the original title, the game would've not received any backlash
I like that they cut playable Haytham in order to not conflict with Forsaken. It just shows that they have a certain (sadly rare) writer's integrity, they care about their own internal continuity, they respect the work of their expanded universe authors, and refuse to compromise the quality of their product by causing big gaping plot holes just to pander for a little fan service to a bunch of filthy casuals. In short, they respect the fans, the authors, and themselves. Unlike Star Wars.
I wished we get to play as young Edward. I had a feeling he would be adult size already like his grandson Connor and have mature voice unlike Ezio when he was 17 and considering Ezio's brother Petruccio was small even though he was 13.