Something I noticed recently, OG Half-Life has no autosave. It'll have to load mid-level, but it won't save your game. So if you die and you haven't manually saved, you have to sit through that whole introduction over again.
This happened to me in DMC 1. I didn’t realize that if you die you have to reload a save and died on the 1st phantom fight with no manual saves. I was so pissed that I had to restart but luckily it wasn’t super far into the game.
A Link Between Worlds also had save points, typically right outside of dungeons or other tough spots. It's no Ninja Gaiden because if you don't fancy losing all of your expensive rental gear, you need to complete the dungeon without dying. A task that Hero Mode makes all the more daunting.
Link between worlds also saved your solutions with puzzles in the dungeon so it's not like it'll ever be that much of a detrimental. You are constantly FLOODING WITH RUPEES
@@tsyumamatsuthehavenofguard32 That's fair, but if you suck at the game. (Which I admit, I kinda did) you'll quickly find yourself lacking in the funds department.
There’s one other thing to remember when it comes to battle toads. Your fragility is increased exponentially when there’s a second player Because if they’re not as good as the game as you are, they will eat up all the lives and then when they die completely, it doesn’t matter. If you have any lives left, you get sent back to the start screen.
@@ThunderFlarz plus if I remember correctly, there is supposed to be a secret warp point in one of the previous levels that if you find it allows you to skip that level. It’s a bit of a cheat, but hey, it helps
Another game that comes to mind is Comix Zone on the Sega Genesis / Megadrive. It's a beat 'em up with only three stages, but it's brutally hard. You start with one life and only gain an extra life each time you beat one of the levels. There are also no checkpoints to speak of in any of the three levels, so death either results in a game over or sends you to the start of the current stage if you're lucky enough to have an extra life.
Don't forget how you're basically GUARANTEED to take damage since you lose health when hitting breakable objects like I don't know DOORS THAT YOU ARE REQUIRED TO GO THROUGH
@@Triforce_of_Doom Yeah, it's definitely one of those games that feels artificially difficult to pad out the run-time. It has a very creative concept, but the unforgiving difficulty and the fact that there are only three stages keeps me from ranking it as highly as something like Streets of Rage 2.
The thing I love about "Getting over it" is that there is no random element. You reach the end or fail purely on your own skill and experience. It also has my favorite quote ever about making video games. "When you're building a video game world, you're building with ideas, and that can be like working with quick-set cement. You mold your ideas into a certain shape that can be played with, and in the process of playing with them, they begin to harden and set until they are immutable, like rock. At that point, you can't change the world. Not without breaking it into pieces and starting fresh with new ideas."
I can think of Shinobi for the PS2 given just how you have to beat stages with more bottomless pits than ground on just a single try. Radiant Silvergun is another I can think of. While the lack of checkpoints apply to pretty much all Shmups, this game stil stands out due to being comparably long. (and speaking of which, Super R-type also comes to mind.) Also, one reason to why Shin Megami Tensei Nocturne had its infamous reputation was due to just how far apart its save points were in a game where a single mistake can send you to a game over screen.
My friend bought me Battletoads on the SNES for my birthday once. Yeah, never did beat that hoverbike level. And ouch my eyes looking at the background!
The James Bond game 007: Nightfire comes to mind. I mean, yeah, the "checkpoints" are when you finish loading an area, but there's norhing in-between. You have to accomplish all your tasks in that area in one go.
So although it does have check points, i gave up playing Ratchet and Clank due to how awful they are. I recently played Rift Apart and thought I'd go back to the OG ones and play through the series, as i haven't played so many of the games in years! Firstly i forgot how difficult they are in general, like, really difficult! But what makes that difficulty worse is the check point system. I would play 15-20 minutes or so through a level fighting wave after wave of enemies, including enemies that kill you in a few hits, where there'd be 10+ enemies on scream at a time all relentlessly attacking you, and this would happen multiple times throughout the level, with almost no healing crates. All to die and restart from the beginning of the level. I gave up at Ratchet and Clank 3. It was just far too difficult and not enjoyable, it has check points but the check points are so few and far between with such extreme difficulty between said check points, i just couldn't do it any more!
4:10 HOLY FUCK, that's a BANGER. Name, please??? Edit: Song: EFS of Winter. By SOME MIRACLE the unthinkable happened and i quickly found by trying Dont starve ost.
You state that Battletoads gives you five lives to start with, but that's only if you use the code. The default is three. And the code doesn't work in the Japanese version. It's just that kind of game.
8:42 Yeah, it's absurdly cruel cause it snatch you from your ability to learn and it's anti feedback loop, it was clearly built knowing that (cause you cant make games without knowing it) that's why i think it's for the players who figured Get over it. 9:32 Yeah, imagine trying while fulling embracing the ridiculous unfairness of it all? **MY BROTHER, COME JOIN ME, IN BATTLE WE ARE STRONGER** It's designed in a way that's is contrary to how humans are programmed, we quickly quit if something snatches our effort and results like that, but by being conscious of it we can override it and this is mind blowing.
I'm not a huge fan of games like this. Games that are an "achievement" for completing. I don't care what games people have done. Did you have fun? That's what matters. I want fun games. Not hard games.
overcoming a challenge in and of itself is fun - especially with easier games that you can pose challenges to yourself as the player. But when it gets to rediculous levels or is horribly designed to the point your player gets exceedingly angry at BS game design, it is no longer about challenge: it's about using whatever means neccessary to overcome pure BS that should have been designed better in the first place
I would have put Alisia Dragoon on the Genesis at #1 given that it has no extra lives or check points what so ever and one death is all that separates you from the title screen and starting from scratch, even if on the final level
Checkpoints are things gamers definitely take for granted. It's especially brutal when difficult and tough games don't even have them, and you end up having to start over your progress if you end up dying. Better abuse your manual saves and get good as they say.