The hilarious thing about Screamer Killers is they also have okay shooting on top of being fast and vicious in melee. It's not their main role but 18" Assault D6 S8 AP4 D1 shots will shave wounds off of any target.
Playing Tempest o War vs T sons today. Taking 6 screamer killers, 3 pyrovores, mawloc, Swarmy, Neuro, 2x exocrines, 9 rippers in Kraken. We'll see how it goes.
With the points increase on the Trygon, I used to use it with synaptic enhancement, I use it as a synapse creature to run with the Thornback/Screamers down one wing high speed and a decent threat in itself. Now I am looking to switch to the Trygon Prime (extra Hq slot in AoO detachment to use anyway) give it both Heightened senses and Maw claws, in Behemoth I am hoping it can do some work! Not to mention its comand bonus giving a unit +1 Advance and charge should be useful. Never really got much work done with my Hive Tyrant (walking) and with the requirements of having guards for it as well now totalling some 350 points I have dropped him form my list entirely, going dual Neurothrope to maintain 5 casts per turn (also zoans efc) gives me many more points available for other units. Plus with the Neuro as warlord my imperiatives are much safer from sniping.
Enjoyed the strategy talk throughout. Would love to see some good tyranid combo and synergies. I just learned about the flyrant reaper 17" overrun strat, right before they changed it! 🤣
I feel dmg2 will be in an awkward spot early on. Great into space marine troops sure... But who's bringing those in an Oops All Elites list where now everything is 3wounds or dreadspam with -1dmg. While I love acidfex, i think exocrine might be the call for now. BEL mawlock A+ needs no further investment. 125 is going to last 2 turns tops with or without a 4+ especially if you're TI on their objective. The biggest takeaway is that nids can't just do 1 thing anymore. Wars/ravs/zoes/flyrant/sporemines into anything and everything no thought required still works... But you can't afford it. So you have to figure out what other units actually do (offensively and defensively) and optimize the right unit for the right job at the right point cost
I just played a game as Kronos against space wolves, I used a tervigon with 25 termagants and with direct guidance for mom and the claws for relic, with symbiostorm for her psychic power, ended up shredding a unit of wolf guard and squad of terminators in 3 turns. Now that armor of contempt is gone our lil fellas are niiice again :))
I would have put mawlocs at number 1, Not only do they get to pop out to get those lovely victory points, for me the cheap cost with the power to deal MW as they enter the battle field and then more MW while in melee every turn is amazing. I only own 1 but my next buy will be 2 more. Got a question though if I used a tyrannocyte to drop tyranid warriors into the enemy deployment will it count as a unit so I score 4vp and 1cp as I have a troop unit?
Lictors are much better than people give them credit for. They are cheap and need no other synergies so work great in any hive fleet. Did they change engage on all fronts to allow for units smaller than 3 starting strength? Mawlocs are super high utility and don't ignore the jaws ability in melee. I average a solid number of moral wounds per game with them. The other less played big monsters are probably going to see some play. I definitely want to try haruspex in behemoth for 15 S8 Ap-1 hits. Or 5 S16 hits. Toxicrene's Ap2 might allow it to see some play. And malaceptors are now very very competitive with the squad of zoanthropes.
@@bodezifafeiffer7829 I haven't found a play location where it's model size holds it back all that much. No more so than a tervigon in the vast majority of cases.
Do you have any suggestions for an army using a trygon prime? Been thinking about trying a Jormungandr trygon prime army but haven't seen much info about good ways to use or units to use with a trygon prime.
Screamers with AG in behemoth given the +1 to wound power and with tyrant rerolls will 1 turn kill most units in the game. If you take it to the extreme and give him direct guidance, and spend 2 CP in the warrior imperative he will average a big knight.