I would also like to thank Nathan Province & Max Power for their valuable suggestions for this video. Please show them some support: Nathan Province: ru-vid.com Max Power: ru-vid.com/show-UC9qwsLyhcbGI8rlbSqH6o7A
Hi SD1ONE. Will you do a comparison between Tayga 6455B (TMHS I) and Voron AE-4380 (MHS II) in SnowRunner? Interesting to see the battle of KrAZ and URAL.
Very good points here,you just kicked the shit out of Saber but they are really lost,they are very easy to hit now.🙈🙈 And there is another point that makes all of this small aesthetic details i've been saying and it's getting spoiled---The game crash problem on platforms. I have no choice but to give up playing this until i see some news of a fix and i have a feeling this will last for a long time,the problem is so bad sometimes the game even restarts my Xbox. Saber is the most incompetent game developer i've ever seen,the new Saint's Row compared to this worked pretty well and sadly i see it here being attacked hard by an angry mob while it doesn't stand a chance of be as broken compared to Snowrunner and if i knew about this i would never buy this game. Most unstable game ever,a total disaster that crashed on my console for 2 months more than 60 times,if someone saw another game doing this can you tell me the name so i stay away from it?😢😢
the most annoying thing for me is the the lack of manual gears, or just to make the automatic work better. You can be travelling at full speed, let go of the throttle and it will shift down to first for no reason which kills your progress
If you spam the clutch button you can sort of manually shift, or at least more optimally. Spamming the shift button also lets you maintain your current gear when you’re coasting.
Это очень просто решается. Назначаете управление трансмиссией на кнопки numpad и нажимаете на среднюю кнопку A в трансмиссии и происходят переключения, при разгоне с 1 на 3 сразу, при замедлении на пониженные. Только так и езжу.
Some of them I have no clue how the devs accepted it. The new PLAD 450 is a good example. It's engine sounds are just a mix of the Azov trucks and a random "ting ting ting" sound.
1. Separate chains from tires in upgrades. Buy any tires and buy chains to go with it. Make chain price == tire price 2. Allow trailers to be upgraded, tires and a hitch for towing another trailer 3. Allow trailers to retained/deployed like trucks. Encourages players to buy and use more trailers. 4. (hard mode) allow trailers to be sold at half price like trucks. 5. Make trailer hitch a purchase option for all trucks 6. (hard mode) No free trailers or trucks. The only trailers or trucks you find are for specific missions. Missions can unlock trucks though. 7. Allow modification of terrain. Move rocks, repair roads by dropping concrete slabs or logs etc. 8. add a bulldozer or two for 7. 9. require players to purchase materials for 7. 10. (hard mode) Give bonus for finishing missions quickly. Encourages players to fix up/build roads for faster deliveries. 11. Add something in map view to show what is required for manufacturing items at a location. 12. a few highway-oriented maps for variety. 13. create a 900L fuel tank that takes 1 cargo slot.
They were working on a way to retain trailers in the first maps but, unfortunately it was never implemented. There's proof of it in Taymyr with the Trailer Garage.
Also handicapping the American trucks, particularly the ANK, with smaller tanks and higher consumption sucks. Its very easy to add tanks to trucks in real life. I feel that should be an option that would follow the winch unlocks.
Agree,most trucks have those external tanks and they's usually as easy as unbolting and bolting a new one on(figuratively speaking,but most have a rlly easy way of attaching and detaching the fuel tanks),at least if they "nerf" them that way then add the option to upgrade the tanks later on,i mean the military ANK is powerful as hell but by the time you are 70-80% to your destination you're out of fuel,hell now that the other ANK is out the military one is useless.
@@SHAdow98V As someone who drives a box truck IRL, (think C70 with just the flatbed) I can't help but agree. Some trucks have like two 80 gallon tanks to either side of the truck yet the game is only accounting for just one of them or isn't even giving accurate numbers for even ONE tank.
Having to attach the generator to power it on is similar to the problem of having to attach trailers to use repair points or to unload cargo (without having to tip the trailer over)
I think the classes (Scout/heavy whatever) are fine, they're mostly categories with no major importance and whilst some of the scouts are bigger than others, they are still (mostly) dwarfed by offroad trucks except the smallest offroad trucks. In fact I like the diversity, ie, F750 is a scout but can tow regular trailers and Acteon is a truck with autonomous winch, it adds some character. It used to be scouts could mount repair/fuel kits, but newer trucks (i.e. Tzatziki/Tatras) have broken the rules. Anyway, the rest of the stuff I agree with though. There's lots of room for improvement, I still sometimes can't refill my truck in multiplayer, day 1 bugs are really becoming annoying, especially when they've supposedly been fixed. Tatra tow truck is not only shit, I can't believe the size of it and it has no fuel or repair points. First real "wrecker" we get in game and it can't even do it's job lol. The generator is a big deal, I pull it over there, and later show up with a truck that doesn't support trailers (due to crane/sideboard combo or whatever) and I'm totally screwed. Dude can't get out and flip a switch? Both Derry's are way underpowered. Pretty sure a CT681 could outpull them both and P12/16 for that matter. Since Amur, they made an OP map, and then balanced it with an OP truck. Due to that mistake, every map after Amur is just a struggle because of this poor decision making. Reduce mud/snow in Amur just 1 notch, and reduce Tatarin/Tzatziki one notch as well, and the map is playable with anything and the world will come back to balance. Seems the devs just keep taking the difficulty up a notch, problem is, on Maine, if you don't use Russian trucks on US soil, you're stuck with Amur difficulty and no Tzatziki to get you through it, equaling misery and pain.
Man, even just going through Kola and then Yukon was enough to just say screw it and use mods(since I'm doing it alone) and these things just make it even worse.
Amazing video as always SD1ONE! Thank you so much for mentioning Maxpower and I! It’s awesome sharing ideas and talking SnowRunner with you as always!!
Hey man, Just wanted to thank you for mentioning me in this video. This the only way I knew how but I have a feeling we might exchange some more in the future!! :) I've been following you since the beginning...and didn't notice I wasn't subscribed lol Keep up the good work!!
You're really talented guy. I watched your custom gaming rig video and the reviews you did on transtar and maz mod truck....awesome work man and I couldn't control my laugter in your transtar review intro...find it..sold it...that's it video over.
I don't know what are you praising him for. There's not much useful videos on his channel. Maybe you are referring to some off-RU-vid communications, but still.
@@vladvulcan If I may kindly reply in a respectful way; Maxpower has aided my channel for more than a year. I cross reference findings, research, and have co produced things with him. As a map mod creator and HUGE helper to my testing and research; His knowledge and understanding of the game is excellent and something I’ve learned upon countless times. I hope you have a wonderful weekend sir :)
@@SD1ONE hehehehe thanks ! yeah, those were the days when I just started making videos and I though I was gonna do a bunch of reviews of all the trucks. It just takes so much time, I had to give it up and work on other SnowRunner projects. As a busy RU-vidr, Im sure yo understand! :)
This is probably the only game in my entire library where I would randomly pop into someone's lobby or let a random join mine and have fun, and yet there is no chat to speak of, or even a way to convey the name of the discord or whatever. What year is it?? Unbelievable.
Mudrunner rely on steam overlay for chat and stuff but with snowrunner they went cross-platform and they do need to develop in-game chat, etc stuff for most compatibilty.
the most important thing they need to fix is co-op connection. sometimes friends can't rejoin after they left a lobby and you have to restart the whole lobby. and even with a fresh lobby sometimes it's just not working. these issues have been occurring since the crossplay update (which was like 2 seasons ago). if the season 7 update doesn't fix this, it's gonna look real bad for their snowrunner successor (codenamed bloodrunner).
@@vladvulcan yea he mentioned that saber got a bunch of different "-runner" trademarks saved up. what he didn't mention is that "bloodrunner" was the only one of those which was included in the nvidia leaks. it could still only be placeholder / codename and the final game might be called something else, but the fact that it's been in the nvidia leaks means it's not just rumors.
My biggest gripe right now is that the game won't allow me to create Australian style road trains by using the Ringfeder couplers (Pintle hook in America) with the other Dollies. It has so much potential for big risk and big reward type of gameplays.
Definitely some good ideas here. Didn't notice the generator thing but I keep a fuel truck attached to each one and only turn them on to craft what I need.
For generator problem, I just let a tanker truck stationed there with the generator. It can be used to turn on the generator, and refuel both the generator and the truck that I drive in.
I'd like them to diversify the maps by both type and country. There's only Russia and North America and types are either mud or snow. A desert Australian map would be a breath of fresh air.
Absolutley not, there is no snow and mud in Australia and no Australian offroad trucks. Reason we get Russia and North America is that they both have lot of area what needs offroad trucks, especially in Canada and in Syberia.
@@iceuul674 hate to burst your bubble, but we do have snow here, and mud, and plenty of other remote areas with their own unique conditions. Plus our road trains and the loads they carry are some of the biggest on earth. Educate yourself before typing falsehoods.
The best way to use the Tatra wrecker body is to put the back wheels of the truck you're towing on it. Mission-related vehicles engage their handbrake when you release the winch, but when you have the back tires off the ground it isn't an issue.
Is the towing thing not meant to touch the ground? I have to abuse the hell out of whatever truck I want to tow (especially a small scout) to even get the tires up and into the holes.
The point is it shouldn't have been a issue to begin with,that addon is janky and you're better of winching,hell using the platform addon is way better aswel so the actual wrecker addon is pointless.Maybe if it was better made and not as janky i guess it was worth it.
My #1 issue is winching. I would love to have the winched truck follow the winch point it's attached to especially if it's attached to a trailer, not the center of the lead truck. It makes no sense when rounding a corner to have the trail truck on the winch head towards center mass of the lead truck, it should be in pursuit of the winch point it's attached to. Related to this, QOL would be, when clicking "Stop Engine", my next move is normally "Change Truck", but as soon as you click "Stop Engine" the position of "Change Truck" moves and you end up clicking on "Start Engine". Drives me nuts. And of course... it would be nice if the winched truck performed like Mudunner/Spintires and actually had some jam. As it stands its like dragging a boat anchor. Back in the day, the truck in the back could push you through anything if you held the button. Don't need that extreme, but it should keep up if it can.
Fully agreed. Also, need: - add some maps with highways, because for now highway trucks is just useless. - fix size of fuel tanks, make them more realistic, because often tank looks big, but can be filled only with 40 litres, or looks small, but you can pour in it 100 litres. Need something like universal space standard per one litre, implementable for all trucks. - fix damn roks. We need something to get it off the road, one time for map. Some big truks like Western Star just flips while ride through it. Especially in mew maps. - do something to get off the road some damn, big, fallen trees. Again, once for map. Maybe with chainsaw or simply cut it from map from developers side, I don't know, but some maps gets just unable to play because of trees and rocks. They hard and not cracks when your rides on it. Again, this problem exists especially on new maps. Two last problems make new maps looks very unrealistic, compare to old maps. It is weird to ride truck on such obstacles, human with brain first clear the road, then ride on it. This new maps looks like developers or not tested it or wanted us to suffer on them, instead of play.
Fuel Tank point, i covered in my previous video on similar topic. Yes it's very unrealistic. Most of year pass 1 & 2 maps are unrealistically hard in some areas but the upcoming phase 8 has easy maps just like base game maps, so I think they'll fix this in future updates.
*Classes:* Agreed. Ford F-750 comes to mind, as well as the Tatra 805. Oooh, I like the idea of a Heavy Scout class, though. Dual-duty as scout and worker. *Tires:* Also agreed. While it does make sense that American trucks could use Russian tires in Russian zones, it would still be a fun bit of variety and balancing. *Scout Maps:* YES! God, the Russian snow regions are HELL on scouts, and I love using them! *Upgrades for Old:* Yeah, having to discover some of the upgrades makes the trucks tedious to use, especially if you do that maps in order like I do. *Unlock Adjustments:* Oh definitely. While I don't think you'd need a level unlock at all for trucks you can find on the maps, some are weird choices. But, that could be helped with more feedback from players. *Road Handling:* Oh yeah. High-speed handling has always been the weak point of these games, since they focus on low speed driving so much. *Tatra Tow:* Oof. Okay, I haven't used that addon myself yet, but that looks janky as hell. Good idea, execution needs work. *Generator:* Not something I've used yet either, but yes. I agree. Even control via the winch would make it less tedious.
The main reasons why I use mods is to help balance the game and add variety. What's that? This truck doesn't have awd? New front axle, new mounts, new drive shafts and a transfer case and boom, done. IRL with enough time/money/knowledge you can do almost anything. Want to put a Cuda muscle car body on a 1 ton dually truck frame and drop in a diesel engine? It's been done. Want to take a semi truck cab and put it on a military 8x8 chassis? It's been done. Variety is the spice of life. OP mods are fun to mess around with but I search for balanced mods that just tweak or add options to vanilla trucks
Some of the newer vehicles have more options for carrying fuel/repair points to be a little self sufficient this should be extended to older vehicles. They did fix the physics but it seems like the Land Rover DLC and the new scout missed out on these upgrades as they still skate around like drunken ice princesses. I also think they need a way to save mods, if you join a game or host a game with mods turned off, it will just delete your stuff instead of being able to just make it unaccessable for the period of multiplayer.
The tow addon may be problematic, but nothing can beat attaching a winch. I think it is mostly for diversity, and added realism. IRL, you don't have winches on all trucks, let alone a winch on the rear. Of course you can't reverse with a truck lifted halfway off the ground, but I don't think that was the point. Also, the truck classes are all right in my opinion. It isn't the size of the trucks, more according to functions, and the ones that don't fit in, just add diversity. And, the tire limitations represent the real world more accuratly. There is supposed to be a difference between american and russian trucks.
There is also the online multiplayer, the game only progress for one Player the other Player can level up or gain money but can't unlock free vehicles and can't complete the regions, it's a shame Mudrunner had better online.
Almost everything despite the basic driving is skewed in SnowRunner, I cannot play it anymore. For example why 30 different tires, when people will only use one or two. Road tires have no use at all. Snow tires don’t perform well on snow, only on ice.
The basic driving is probably the biggest issue IMHO. I installed PTS, started off in the 1500, pushed W, and literally couldn't control the truck and keep it on the asphalt. Having come from spintires & mudrunner I didn't really notice my first time through, but I could imagine a new player starting off, tapping W and saying what in the absolute F is this and why are people playing it. It's the arcadiness of the game that really makes it what it is, you can't take it too seriously.
Don’t you think this game needs more heavy off-road trucks and I mean like 10x10 Oshkosh I mean Derry Longhorn🥸or the Tatra Terrno 12x12, but somehow the devs think we needed a racing game instead. Or Maz 10 x10 or 12x12 like Mudrunner that game made me felt in love with all off road trucking.
Good list. I would be happy if they'd improve the ramps on the heavy lowboy trailer. They're at such a drastic angle that almost everything just wedges into them or falls off to the side. Sometimes I want to transport a recovered vehicle (or the recovery vehicle/other equipment) instead of winching everything everywhere all of the time. It would also be nice to add a ramp option to the wide semi trailer. There's two versions of it, put some ramps on the three axle.
They need to change the towing add-on to a Wrecker. Static crane boom you can raise, lower and extended, but can't rotate. And make it available for anything that can mount a 2 slot bed. That way any truck can be a good recovery vehicle. There is a MOD, but it lacks some polish. I remember it was available for the type E in Mudrunner.
For me there needs to be some way of making money outside missions because I spend far too much time budgeting instead driving because buying one attachment or one trailer at the wrong moment can throw off everything.
You may already know this but a good tip is to collect all the unused trailers on the map & sell them back to the trailer store. There's a good 100 grand in trailers laying around Michigan
4:58 Agree wholeheartedly. Though, I would go even further. I would make the 114SD unlockable pretty much from the start. I would also like to add that the STEP 310 and Tayga 6436's unlock locations should be switched. So instead of the Tayga being just a stone's throw away from the Drowned Lands garage, the STEP should've been there instead while the Tayga should've been in Zimnegorsk. This would give the STEP more recognition while giving players a sense of accomplishment when they unlock the Tayga, like "finally, after that long trek through Taymyr, I have it. I have the best off-road truck in the game" 6:13 This jankiness also pops up when you use the iX heavy wrecker's lift axle and pack the towed truck. Makes it impossible to turn the towing truck so I usually just slip them underneath the tires and be done with it. Though I imagine towing an unpacked truck won't save the Tatra so instead, the towing part of the Tatra should just be replaced with a lift axle similar to the iX heavy wrecker. 6:46 This can be fixed simply by having another truck (preferably an off-duty truck) hook up to the generator. So when you arrive, you just need to switch to that truck and turn the generator on. Though I do agree with your suggestion here. I would also like to add that Saber Interactive should make crafting recipes universal for all the maps. Gearbox simulation should also be improved because many players feel that the Off-Road gearbox doesn't feel like its helping them off-road.
@@zbigniewzaraza3571 to be fair to the STEP its not actually a bad truck. AWD and Diff Lock unlocked at the very start, decent fuel economy and horsepower for such a truck, its equal to the Fleetstar in terms of performance. It lacks mud tires and crane + bed + trailer combo but overall its pretty good. Its location is what makes it forgettable. You get it in a late game map. By that point, you will have already unlocked the Tayga and other trucks that are just as capable, if not more so than the STEP and they're unlocked much earlier. Stuff like the Paystar and the Civilian ANK.
@@hanifloka130 you've right, Step is located in wrong place. In my opinion truck location should be in Drowned Land, high suspention too (maybe a replacement with suspension to Grad). Location in Ziemnogorsk causes that earlier we have the opportunity to get Tayga and Dan, which in comparison to him are much better for exploration and tasks.
For Easier obtainable upgrade: It makes no sense to pay a dlc and search for one upgrade to make it better, it's like the truck is in base game but only good you have dlc
Hey SD I totally agree with the speed handling. It cannot be possible that when you have a chance to speed up things you have to keep it low unless you want so go off the road or even worse your trailer go off and the load is lost.
#1 Manual gearbox #2 Sound redesign for rpm buildup and "spooling" rather than bad transitions between idle and acceleration sounds. The game sounds alright, but it has the vehicle audio of an app store game. Restructure the sound design to allow for RPM build-up rather than having idle play 1 sound, and every gear play a separate sound. We need transitional audio.
The biggest thing to fix is the optimization.Some people have stuttering and feezing issues even on high end PCs.Not to mention the massive frame drops this game suffers from no matter if you have graphics all set to low.
There are 3 things in snow runner that makes no sense to me: 1-mud and snow are very weird in this game. They are soft, easy to drown and grippy. It's more looks like sand than mud(or snow). Real life mud is not hard, but it's more difficult to drown and it's slippy(however snow is easy to drown but it's also slippy). 2-why you have to engage diff-lock only in low gear? You can engage diff-lock anytime in real life but it's on your own risk because it makes very hard to handle the vehicle(maybe newer vehicles prevent to engage it in High speeds but i still got the point) 3-some of the vehicles have always on diff-lock for no logical reason. I already mentioned that diff-lock can make handling your vehicle almost impossible in high speeds, so why a vehicle like the loadstar should have always on AWD and diff-lock? And even if it has it, why it's easy to drive in high speeds?
That was in both of the original games if you were playing on hardcore mode. I think the always on diff lock is to simulate vehicles with auto locking differentials.
I would like more of the broken roads etc. to be fixable. It would also give you some sense of progression, where you're slowly but surely rebuild the broken infrastructure.
Done that with basic trucks that i don't need for all the generator in wisconsin map.When the the truck+fuel trailer is empty return to garage and towed back in to place. More back and forth but better to do that 2-3 time than have to bring a truck/fuel to the generator each time.
I agree the solution is rather simple, however it should still be addressed. It's the small things in life =) I'd also like to pop out of a gateway with the engine running and parking brake off. Not a big deal... but I can't understand why anyone would want it this way.
@@Vanguard2323 Need to turn on engine and take off hand brake when out of the garage is a bit meh but by the game is made that "simulate" like you come and pick-up after mechanics put it ou,not really like what you done something your self to the truck already having it running for going out of the garage.
Another improvement I would like to see is that you can improve the roads you're using, invest resources and build a bridge or clean a road that it's full of rocks. Obviously, investing resources for it but sometimesLake Kovd put my nerves to test and maybe change the terrain will be a good step
Ability to attach multiple trailers and when pulling trucks in Coop, more than one truck can be attached with a winch, like in real life if its really stuck sometimes u need to pull using 2 or 3 other trucks/tractors. Also if the engine is dead, do not disconnect the winch, simply don't allow to operate the motor.
I know this unrelated but does anyone else think we should be allowed to interact with some/most of the buttons inside the vehicles? I also feel like they can make some more realistic things went it comes to the trucks since we basically live in them for example when it’s raining/snowing you should be able to turn on your windshield wipers or even if mud gets on your windshield. You have the option to wipe it off. I’m someone that likes little details it makes the game more special in my opinion at least.
Highway trucks are for those who want to challenge themselves...there're such trucks in earlier game as well like snowrunner has chevy bison, b130, etc trucks without awd and diff lock and there're was even an acheivement to complete an objective with b130.
Have you mentioned in one of you old video, about unloading cargo and materials? We don't have an option do choose whether we want to unload materials from the bed on truck chassis or from implement. Game always unload only from the bed on the truck and if we don't want that it is a quite work to detach and unpack the cargo to do it. Nice video as always. Definitely the truck classes and upgrades unlock need to be reworked. Cheers
One thing I want is more modern American scouts. A 6.0 powerstroke f250 and a Duramax Silverado would really look good with the scout trailers. another thing should be more custom rims for the scouts. Some classic Mickey Thompson look-alike wheels would suit the scout 800 perfectly.
The single biggest problem with snowrunner is the half arsed suspension. Especially after mud runner did such a a good job. Nearly every truck has the same suspension set up and one size fits all damping value of .2. the tyres are also across the board too low in grip again compare them to mudrunner for reference and even beamng. Thankfully on pc you can 'correct' the suspension across each truck and improve the wheel choice and tyre grip.
1. Smarter automatic winch point selection. Why does it even bother with a little shrub that tears off instantly if there is a perfectly good indestructible tree stump right next to it? 2. Color coded icons that indicate the strength of a winch point. 3. Remove the weakest winch points from the game entirely (those that really do nothing at all and just disappear as soon as you tap the pull winch button) 4. Allow delivery of unpacked cargo
I remember the other video of you saying about features from Spin Tires and Mudrunner which are missing in Snowrunner, and I think they are a "bonus" for this video, since they're necessary improvements. Other improvement would be the damage while driving fast, because you randomly get damage for no reason while driving fast. Add this to the game hating high speeds, you get a death wobble from a jeep basically.
The steering problem on roads is less about the actual steering and more about how the game deals with weight. Sometimes your vehicle feels like its 40tons and other times it feels like it less than 1 ton. The game needs more constant weight physics to fix a load of handling and movement problems with vehicles
Had a side quest to pick up a scout flatbed x2 with cargo, went to scouts in garage and what i picked up said no suitable trailer, got the hummer h2 and that hocked up fine. It happened a lot to get there and not have the appropriate truck or trailer for the job, because there is no way to know before. Also the words crane recommended or other stuff, sometimes you can do without, sometimes not, no way to know.
I think a major improvement could be random mission generators for when you have completed everything for a map. Weather that be from hauling logs or to delivering a massive trailer that could spawn somewhere on the map. This will then keep things a little fresh and new.
The mode referred to as Game Plus, need's to be changed from one not being able to alter or reconfigure their original choices when staring as a noob and gettng past the learning curve this game assit in no way. Having to start after gaining some experience from a totally new map and suck's when all one want's is to increase the easiness a bit harder as they've become more experienced. Game Plus dosen't allow one to alter or reconfure one original choices and forces one to start from the absolut beginning again.
I’m all for allowing individual gear selection. That would be a huge plus for gameplay. Additionally, I miss how quickly you can slam a truck into reverse and back into low gear. The way the shifter behaved in mud runner was way more practical. Better camera angles too. I hate having the zoom feature on left stuck with steering. Having the option to turn that off would be a plus. Having the ability to map out your own controls on console would be a better overall solution to that.
Licensed trucks being grossly underpowered from a power to weight standpoint compared to there IRL counterparts is a big problem for certain trucks, case and point being the Freightliner 114SD.
All 4 Tatra's are garbage. Equal to IRL or not, if the folks working at Tatra played this game, they'd pull the trucks off the line out of embarrassment. I'm surprised since licensing is in place mainly so these things don't happen
Tatra Phoenix is good offroader but it's let down by limited addons and that wasted space behind cabin...I checked real life pics of that truck and addons do use full chassis space in real life, Don't know why they did such injustice to this truck.
@@SD1ONEThe fantasy trucks based on a collection of IRL trucks having wasted frame space is fine (for game balance) as long as it's not too outlandish, BUT, licensed IRL trucks shouldn't have that problem at all.
Truck sounds is another one, if you press the accelerator, it just plays a sound of the engine revving up and fades away, leaving a boring unrealistic sound
IMO CHAINS on tires should be option applied anytime like IRL - for balance maybe with time and fuel penalty. Maybe even applied on firm ground (not in a mud or snow) - for to be a planning involved also. Also top speed should be LIMITED, or if u go over limit tires should take damage. That's my thoughts about this ;) for game to be more interesting
One big thing is tired in general, if you don’t have tractor tires on scouts they suck, I just think there should be some change in the designs for them
Have to say the highway tire balancing is pretty annoying, you’ll be trundling along the road then all of a sudden BAM!!! tank slapper, jack knife and wrecked. Manuel gearbox mechanic would be great too. Good points made all in all 👍
I agree with all your points plus the trailer ideas from the comment section but good luck with that. At this point they will only milk as much money as possible from this game and move on. Also one thing that and dont see many people talk about is the rank system, after Alaska there is no more use for experience points...
My biggest gripe with this game is the lack of an in game chat for cross play. I play other games that have cross play and they have an in game chat that works just fine.
In my opinion The winch needs the ability to wind the cable out to its maximum length to reposition the winching vehicles to better purchase. The winch points on vehicles need to be moved to the edge of the vehicle so we're not dragging a truck up a hill by ts winch point that should have put its back on its wheels The engines sound like the revs are limited I want my full throttle The transfer case is not implementeded correctly It just limits engine rpm not increased rpm for reduced speed We need manual gearbox option Selectable high low ratios and a clutch Trailers need a central attachment at the rear Centre of Winched vehicles front axle should follow he lead vehicles centre of front axle Remove the automatic braking from all trucks and winched vehicles We need a mini map or gps in corner of screen to show way points instead of big blue columns of light A rpm and speedometer Statistics like distance driven fuel/repair points used The raised suspension is not an upgrade in its current form. It's a downgrade. Too bouncy and and unrealistic. Wasn't even overloaded and it tipped on the slightest slope Make the stock low suspension that bouncy. The raised suspension is vital for the game un Nerf it Time to start my hard mode play through again because of the stupid raised suspension and dragging a truck uphill by its top winch point.
I gave up on small scouts because they pretty much act like they don't even want you to use them. Water too deep, mud too deep, snow too deep, on all the newer maps- trying to go around in a scout is just a painful slow experience.
I think the generator ON/OFF should be either fully automatic. Or if you should switch it, it should be enough to be in vicinity. BTW generator should consume some fuel over tine even if the factory is not producing. So on lower difficulties ON/OFF could be automatic while on harder difficulties player would have to switch them. If player forgot to switch it off, well next time he visits the factory, there could be nasty surprise. But let the player operate them just from the vicinity.
It's only me that thinks american trucks should have mud tires too? in my opinion that's what causes the biggest performance gap between us and russian/eastern trucks.
In 1st person your character should return to looking forward once you let go of the stick after looking left or right. 1st person needs to be improved overall. I want to control the camera view and not have it jump around autonomously when passing a tall object. I've went off the road many times because of that. If the vehicles could stop randomly making 90° turns every once in awhile that would be nice. The turning feels sluggish at times. Pinpoint perfection in turns is a must. That being said, I love this game as tedious as it is.
Maybe if u could choose ALL MAPs from START of CARRIER in: LOW MUD/Snow mode - for 4x6, 2x4 trucks, (solution for USA trucks gameplay). HIGH MUD/Snow mode for 4x4, 6x6, 8x8, 10x10, and HARDCORE MUD/Snow mode - for guys who remembers and likes the origins of this game ;) It could be option in GAME MODE + after in UPD 8 really don't want this game to become ETS or ATS, cause its not the idea of this game at all.
my list of top 8 is sound sound sound sound sound sound sound sound. the engine sound is incredibly cheap, and its literally a wav file playing that you trigger but not respond to your control... and for most truck the idle low RPM engine sound is always playing as a base layer other engine sound is layer on top so you can always hear that low RPM engine sound no matter what. this alone is making me giving me a not recommended. I don't mind other stuff that much, like why theres only 4 gears when its more like 12 or 18 gears in real life, you can't have manual but that low high thing, and diff lock that lock to low. also no rain on cabin view, the mud and snow feel like rubber, the sense of speed is off, the physics when it come to rock is no better than GTA. but i don't mind all of these that much compare to the sound.
The game's automatic gearbox is also horribly programmed. The fact that you have to force it to downshift, instead of that happening automatically, or risk starting out from gear 1 again is pretty bad.
I would really love to be able to refuel from a tanker add-on without needing to have the tanker truck selected. If I want to refuel a truck's roof rack, I have to select the tanker, refuel the other truck, switch to the other truck, refuel the roof rack from the truck's own tank, then switch back to the tanker truck and refuel the other truck again. Repeat for bigger roof racks. The alternative is to select the receiving truck and refuel both the roof rack and the tank from the tanker truck's own fuel tank, but that often gets emptied too soon. Every other container to container fueling works in both directions with either truck selected. Why is it that we can only use a tank add-on when that truck is selected?
The game needs a New Game + mode that allows you to begin a new save with all the upgrades you've discovered in previous saves. This still locks the progression till you can afford to buy and equip the upgrades.