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Top 8 Mistakes To Avoid In Commander | Commander Clash Podcast #51 

MTGGoldfish Commander
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The crew discusses the top mistakes to avoid in Commander.
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16 июн 2024

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Комментарии : 514   
@MTGGoldfishCommander
@MTGGoldfishCommander Год назад
Our limited edition playmat is available now until July 31st! Comes in regular, stitched, or foil stamped signature: mtggoldfishmerch.com/products/limited-edition-commander-clash-playmat-ebb-and-flow
@SSolemn
@SSolemn Год назад
Loved the add Phil made, and now I am happy waiting for my signed playmat 😁
@jackrosen1
@jackrosen1 Год назад
I'm convinced they are all gaslighting Tomer over Rhystic Study lmao
@TehSeksyManz
@TehSeksyManz Год назад
It sure does sounds that way haha
@travisc2127
@travisc2127 Год назад
In the proposed situation where you are playing a combo deck and you have 1 card in hand to answer a potential threat which will 100% end your game, or deal with a threat which is bad for you I think it is correct to force the other players to deal with the threat via removal and you should be coordinating with the other 2 players to attack and kill the rhystic study player. If you remove the rhystic study the win % of the person who cast it went down, but you didn't get any of that %. What % you got was lost by giving up your only answer. So the net result is your win % stayed the same, you lost a card, and your opponents got on more even footing.
@entertainmentinc9735
@entertainmentinc9735 10 дней назад
@@travisc2127wrong
@kovala
@kovala Год назад
Poor Tomer trying to speak sense to a room full of madlads. He's 100% right on that Rhystic Study debate.
@wchenful
@wchenful 2 месяца назад
He's partially creating the problem himself. If he plays with a table that allows rhystic, he should also be running it / cards that work off opponent's rhystics like consecrated sphinx or wedding ring. But the best solution would be to simply ban rhystic (which is what they've done) since the issue is the card itself, not the fact that people are sandbagging removal.
@monkeycap811
@monkeycap811 Год назад
I started taking Richard's advice and not use my removal unless it's being directed at me. And I've seen the person with the Sol Ring, Rhstic Study, Smothering Tithe etc... just run away with it because they get so far ahead they have answers to my removal by the time their agro is directed at me. I'm with Tomer on this one, remove the problems before they become an even bigger problem. If that means I have to use my resource to help the table out then so be it. Plus playing more interaction is more fun than playing solitaire.
@jordangroblewsky2087
@jordangroblewsky2087 Год назад
I one hundred percent agree with high-interaction games being more fun to play. I've played more than enough games where nobody had removal to a Hydra Omnivore or something and we all just died because we couldn't get rid of it.
@Crabalien
@Crabalien Год назад
Richard is talking from a place of privilege. He knows that the others will run removal and so he can skimp. Taking decks into completely unknown metas it is a bad idea.
@Spaced92
@Spaced92 Год назад
Some opinions are right for specific playgroups, and I get that Richard also plays with randoms on MtGO but I don't think those should be applied to actual pods of players. Tomer is the most experienced and dedicated commander player and I know he seems/is salty at times, but I do value his opinion on stuff like this more than everyone else on the podcast, it's just more applicable to commander groups in general.
@BobardeZanzibar
@BobardeZanzibar Год назад
@@Crabalien Richard does that, though. He plays against randos using this strategy.
@kickinwang1817
@kickinwang1817 Год назад
@@BobardeZanzibar yeah, and I'd put money on his win rate being lower in random lobbies than in CC games.
@seandun7083
@seandun7083 Год назад
I like how Richard talks about technical play and good threat assessment being more important than politics than 5 minutes later is arguing that you should use politics to remove the rhystic study player rather than dealing with them yourself. The problem with the latter argument is that it is classic fallacy of the Commons. If everyone assumes it is in their interest not to be the one to deal with the problematic thing, than no one removes it and that player wins.
@Alessandro-mg9oh
@Alessandro-mg9oh 7 месяцев назад
I think it depends on your boardstate. If you are clearly behind then not answering is probably the best while if you are ahead then perhaps you wanna be removing stuff as much as possible in order to keep you ahead
@catfishrob1
@catfishrob1 6 месяцев назад
It's not really politics to not remove it yourself, you're not making a deal with anyone. It's just acknowledging the complexity of a four player game. If you can get someone else to remove it for you, or let that person become the archenemy and get taken out while you develop the board, then that just is the technically correct play. But, you are right, it is a prisoner's dilemma. If you think that nobody else will deal with that player and they will win, then it becomes technically correct to remove it, at the right time. So at that point it is down to analyzing the psychology of your playgroup.
@cronchable
@cronchable Год назад
100% with Tomer on Rhystic Study. This card single handedly wins games, and does so in a way that often goes kind of unchecked. It's not a buff creature that kills you dead and it usually doesn't combo, but you just never go low on cards ever anymore. The Rhystic player now never misses another land drop for the rest of the game and has a full grip at all times. And you only really get one chance to remove it. If you wait too long, the person will have gotten enough value out of it that it doesn't matter anymore. I agree fully that you should hold removal as long as possible in most cases, but there are just certain engines where you either stop the train asap or the single-target removal spell you got in hand becomes completely useless. And Rhystic Study is just one of those cards.
@Bongus_Bubogus
@Bongus_Bubogus Год назад
I’m glad my local players understand this, usually a Rhystic Study is the first generic priority target for artifact/enchantment removal. It hurts my soul when I see a Rhystic Study last multiple turns on Commander Clash.
@NickPein
@NickPein Год назад
Tomer, you might not see this, but know that I'm 1000% with you on rhystic study. This IS bizzaro world
@commanderpower99
@commanderpower99 Год назад
I never understand this argument made by Richard that whoever has the overwhelming advantage will get crushed by the other players. Giving all the cards and all the mana is just too much for the table to handle. There is a reason why Sol Ring is so powerful.
@douglassmith8069
@douglassmith8069 Год назад
As a person who has won SEVERAL games because of an unanswered/unpaid rhystic study I can tell you it should be removed just like tomer says. But if it isn't removed but is paid for then it's almost always a feels bad. Like the card literally says I will have a higher chance to win if you don't do anything and if the rest of the table doesn't do anything than it's their fault
@Suavek69
@Suavek69 Год назад
@@douglassmith8069 I legit moved my strategy from "I'll attack player with Rhystic study and try to remove it" to "I'll literally crush hopes and dreams of anyone who won't pay the one or refuse to remove it". Like, legit - players started to care about Rhystic study only when there's a rabid dog attached to it, so I became that rabid dog
@douglassmith8069
@douglassmith8069 Год назад
@@Suavek69 seems like a good strat
@Devynwithawhy
@Devynwithawhy Год назад
I see it. I agree. This is why you should Worldly Tutor for Reclaimation Sage in order to deal with a Rhystic Study.
@DylanHunter64
@DylanHunter64 Год назад
The table is literally so jaded by Tomer's logic that they actually think it's fine to leave the Rhystic Study and lose on the faith that someone else will deal with it lmao it's peak tragedy of the commons, the commons being Tomer's removal.
@Tvboy777
@Tvboy777 Год назад
Exactly what I was thinking about during that discussions, tragedy of the commons. Thinking you don't need to pack answers because someone else will.
@reyny2118
@reyny2118 Год назад
If I were Tomer I would just pack lots of tutors and Rhystic Study for the next few games and show them... Or just not answer opposing Rhystic Study, lose, and tell them "I told you so" until they understand that drawing 10 cards for 3 mana might be a game winning play.
@Naturessightsandsounds7040
@Naturessightsandsounds7040 Год назад
It's a meme pod nobody is trying except richard.
@joshuasnyder4101
@joshuasnyder4101 Год назад
It honestly depends on the board state every time. Rhystic might not be the worst thing happening
@DylanHunter64
@DylanHunter64 Год назад
@@Naturessightsandsounds7040 Idk if I agree with that, I think Tomer is trying at least as much as Richard, maybe more.
@stevo0109
@stevo0109 Год назад
Tomer thank you for being the voice of reason in the wasted removal discussion. The story of Crim holding onto removal and not using it for the planeswalker ult and losing perfectly encapsulated your argument to me! Holding on to the removal literally lost the game
@mark1A100
@mark1A100 Год назад
compared to the number of times tomer spent removal and lost the game? one case where it's shown that using the removal would have been right doesn't actually disprove the point . on the other hand always remember that whenever tomer gives his opinion. statistics show that he will lose in this pod usually being knocked out first and while he will usually make some excuse about being picked on etc there the fact that when he chooses to play like Richard he actually stays alive and wins
@munsulight721
@munsulight721 Год назад
@@mark1A100 Because he is always picked on for no reason at all. Richard is frequently the threat but no one does something against it
@mark1A100
@mark1A100 Год назад
​@@munsulight721 he is picked on cause he usually insists he is doing nothing but puts down one scary card . rushes to remove the first thing mildly scary pissing that person off who retaliate against him leaving him with a weaker board and thus becomes a blood bag. Richard is almost never the threat till like turns 7 and beyond and when you look at his hand that's almost always by choice. in this pod where despite the claims of careful removal every one rushes to remove or wipe the board the person who loses the least comes out on top
@mark1A100
@mark1A100 Год назад
​@@munsulight721 like when it comes to tight and focused deck building I lean towards tomer over crim or Seth when his deck gets to an even moderate start he usually wins but tomer often lacks the play to work up from a poor start or recover from a set back.
@altromonte15
@altromonte15 Год назад
Everybody: don't play mindgames, don't try to do politics, play efficiently and cleanly the same people 1 minute later: wait for others to use removals they may or may not have, do mindgames, do politics
@ankleshot9622
@ankleshot9622 Год назад
I would watch a video where the 4 of them try to play a game as a single player against 3 randoms. And listen in on their discussion on what to play and when.
@dpsnodgrass1215
@dpsnodgrass1215 Год назад
Have them play against 3 fans of the channel that know the 4 of them are having discussions so they're ok with their turn taking longer than normal b/c of discussions
@TheMonstercreator1
@TheMonstercreator1 8 месяцев назад
I like how they're going on about the power of Richards politic-ing and his ability to downplay his own threat level, only to have Richard immediately step in to down play how powerful his politic-ing is
@chumblago
@chumblago Год назад
Not removing the player that says "I'm just drawing cards" if they aren't dealing with threats on the board. Not removing the Rhystic Study/ Smothering Tithe/ similar effects player. Not removing the player that isn't playing around Smothering Tithe/Rhystic Study
@DctrJimbo
@DctrJimbo Год назад
Sheeeeeesh fax
@patrickschmidt6140
@patrickschmidt6140 Год назад
I mean, that covers pretty much everyone. So... Win the game I guess?
@nathanialmynameisajoke
@nathanialmynameisajoke Год назад
Why do people leave esper sentinel around? I don't understand he is so killable lol
@dontmisunderstand6041
@dontmisunderstand6041 11 месяцев назад
You're an idiot if you're going after the person who's not paying for Rhystic instead of the person with Rhystic. Normalize just immediately turning the game into a 3v1 whenever anybody plays anything stupid like that. Bully them until they start playing real cards. Don't let them play the game at all until they fix their deck.
@kaiwolf6020
@kaiwolf6020 Год назад
Tomer, I am with you. I died one thousand deaths listening to your mates talking about removal.....
@stevo0109
@stevo0109 Год назад
ok i thought I was crazy, Crim's logic was melting my brain to listen too on that one lol
@reyny2118
@reyny2118 Год назад
I agree with Richard and the others that you should not play much removal and only answer threats that are game winning. BUT Rhystic Study is game winning. Especially with players like Seth at the table.
@tianruixiao9239
@tianruixiao9239 Год назад
That rhystic study discussion is so funny, the group advocates for not dealing with the rhystic but they don't ever address the fact that they don't ever pay for it while they think they're "ganging up" on the rhystic study player. I gotta agree with Tomer here, at least he's being realistic in his context of the playgroup. If people actually pay the 1 then it's fine to let it go, but the clash crew will never ever do that
@wemf2
@wemf2 Год назад
The number of lands should be linked to your card draw ability; being land flooded with an empty hand feels super bad.
@Thorhallx
@Thorhallx Год назад
Exactly, I play mostly rampy commanders or card advantage commanders to compensate for my land amount which remains at 34 on average. Ive ran 40+ lands before and only in my land decks and I was always flooded and it was horrible.
@SaintAnix.
@SaintAnix. Год назад
These dudes are so out of touch. You're absolutely correct. 35-38 lands in the vast majority of decks is where it's at. Card draw and deck synergies are worth more than 5 more lands
@jadegrace1312
@jadegrace1312 Год назад
@@SaintAnix. Yeah I can't believe Seth said 40 lands lol. I play 36 in my 4c omnath list and I've found that to be perfect
@Garl_Vinland
@Garl_Vinland 8 месяцев назад
Less lands with less card draw
@MrRafaelq
@MrRafaelq Год назад
The thing about the Removal Discussion and the panel's response (particularly Seth's) is how most of them operate under the assumption that the best removal spell is the one in your hand because it supposedly gives you the most options. A better way to look at it (and the way Tomer does it) is that the best removal spell is the one that minimizes the threat of losing at any given time. I like Tomer's method much more because it can be more "accurately" assesed! You just need to look at the current board state and know the player's archetype to roughly calculate the best course of action, instead of relying on unknown variables.
@efnfen
@efnfen Год назад
When Richard argues that it's a bad play to remove his turn 1 lotus'd commander are we really supposed to take that seriously
@brettgrossman1113
@brettgrossman1113 Год назад
Just lose 4head
@hammernnaila7031
@hammernnaila7031 Год назад
I mean his commander was kind of shit, it's a four mana 1/3 that draws a card on hit.
@Uhavefriendss
@Uhavefriendss Год назад
Richard has had enough sketchy takes on this podcast that I tend to ignore most of what he says lol. Plus if you watch his eyes, over half the podcast he's goofing off on his second monitor until he's mentioned
@DarthSnugglePuss
@DarthSnugglePuss Год назад
@@Uhavefriendss LMAO Richard has legit had some of the worst takes I’ve ever seen and I love him for it.
@phillipeh9990
@phillipeh9990 Год назад
@@SilverAlex92 yeah, but in that particular instance the swords to plowshares was more of a « pay one, Richard loses the game », preventing him from playing the game in any meaningful way, somewhat akin to land destruction strategies. Doing it was absolutely the correct decision, for the value was so high on that move it was hysterical, one card from your opening hand to get rid of a player for most of a game is insane. I agree for a general rule but not for the particular case presented
@pixelbomb97
@pixelbomb97 Год назад
I agree that players are playing too few lands, but I genuinely think that running over 40 lands in a non landfall deck is crazy.
@jamescooley5241
@jamescooley5241 Год назад
Yeah 40 definitely too high
@Bstone410
@Bstone410 Год назад
I run about 42 lands in my omnath locus of creation deck the next closest I would say is about 37 or 38 with mdfcs
@MTGGoldfish
@MTGGoldfish Год назад
MDFC's help. I usually have something like 32-34 "real' lands but 38-40 total lands thanks to MDFCs.
@chrismarlow9585
@chrismarlow9585 Год назад
Yeah I think the ideal is 38 lands. The lands+ramp = 50 is a good structure for a rough guide. You definitely can't go below 45 total, it starts feeling horrible. 47/48 is the lowest I'd go I think.
@emceemikey
@emceemikey Год назад
I run 40 when I don't want to miss a land drop. MDFCs on top of that
@hanschristopherson8056
@hanschristopherson8056 Год назад
Richard and Crim are the guys who let the opponent go off with Bolas' citadel and necropotence and try to get the other players to deal with the problem
@BadCookies1234
@BadCookies1234 Год назад
And they are holding removal the whole time. They COULD remove it...but why not hold on to it and see if you can get others to do it for you.
@towelociraptor
@towelociraptor Год назад
I'm so here for Crim's argument about playing your pet cards. If I'm playing a deck with green, Colossal Dreadmaw will probably be there lol
@adamrobinson6951
@adamrobinson6951 Год назад
For me it's Assemble the Legion. I just really want to play a game that goes long enough that I'm putting out loads of soldiers every turn. I know there are ways to build around it and more efficient ways to make tokens, but I don't care. I just enjoy it.
@commanderpower99
@commanderpower99 Год назад
On the removal discussion, if you guys are not memeing, you have to take into account: Your meta is not a combo/value engine meta. You are playing fun/janky decks that showcase a creative idea rather than focusing on winning. I watch ALL CClash every week and I have fun watching it. However, this is nowhere near the lgs experience, high power or even mid-tier meta games. You have 2 durdling players (Seth and Crim) and Richard who just sits there doing nothing until he wins with turtles. The only ones winning or playing real value engine decks are Tomer and Phil and get removed early in the game. Once you have 4 Tomers on the same table, you NEED removal bc everybody is a threat. It is absurd to think that fogs will save you more often than removal or that Rhystic leads you to lose the game. Richard literally said "you're helping them when you don't give them cards bc they don't become the threat". What is this reasoning??
@johnlexus1
@johnlexus1 7 месяцев назад
True
@seanedgar164
@seanedgar164 6 месяцев назад
I basically save my removal for effects that break parity significantly or are game ending. I don't need to kill your draw engine if I'm on par but I will destroy your Odric before you go to combat
@MTGGoldfishCommander
@MTGGoldfishCommander Год назад
Here's the Frank Karsten article I referenced: strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/ And here's the Frank Karsten article on mana sources: strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/ Here's the latest update but you need a membership to read it: strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-sources-do-you-need-to-consistently-cast-your-spells-an-iko-update/
@williamprudhomme91
@williamprudhomme91 Год назад
Honestly, Tomer should just not interact with those rhystic studies effects until everybody see how unfun it is and how it warp the game if not interacted with. It basically says, if you don't interact with this, most of what you do won't matter at all. Kinda like what Seth thinks about Ugin in 1v1.
@RyanEglitis
@RyanEglitis Год назад
That or just play it himself if it's "not a big deal." The thing most of these guys never get is that drawing cards is the biggest thing you can do to up your win percentage in a generic game.
@Graatand
@Graatand Год назад
#1 Letting Richard talk you into believing that he isn’t the biggest threat. #2 Talking yourself into believing that Richard is definitely the biggest threat.
@mark1A100
@mark1A100 Год назад
but that's just it. Richard always holds back just enough to rarely be in front. he usually sits in 2nd or 3rd holding all his answers till the end game. once the game goes 1v1 I'm not sure anyone in the goldfish crew can actually put play him consistently.
@BeastlyP1g
@BeastlyP1g Год назад
@@mark1A100 Exactly. It’s also worth noting that everything Richard says in contextual to the Commander Clash meta. In his meta, he knows Seth, Tomer, and particularly Crim is usually playing a good amount of boardwipes and removal, so he knows he can shave off a few spells.
@reyny2118
@reyny2118 Год назад
@@BeastlyP1g nope. He literally said in this podcast that his games with other randoms play out the same way.
@Naturessightsandsounds7040
@Naturessightsandsounds7040 Год назад
Being the best player in a goldfish pod is like being the smartest community college student.
@Cows546
@Cows546 Год назад
Clearly the biggest mistake is not running more Dowsing Daggers and Hedron Archives
@jo_ken
@jo_ken Год назад
Personally I wonder about playing Stonespeaker Crystal over Hedron Archive. It’s the same card except the sac itself effect is draw 1 and exile any number of player’s graveyards.
@MrGeoghagan
@MrGeoghagan Год назад
I'm with Tomer on removal. Richard, Seth, and Crim seem to completely miss Tomer's point about removal. Obviously it is better to let someone else use their resources to deal with a threat rather than using your own, however if you don't remove the threat in a timely manner and allow the controller of that threat to accumulate value off said threat (e.g. smothering tithe or rhystic study) the value of removing the threat becomes worse and worse. Waiting around with the hope someone else addresses the threat is fine, but if you have the removal and the player controlling the threat is about to benefit from it, it's time to remove it. Another consideration is your deck's goal. Rest in Peace played by the mono white deck may mean very little to the selesnya life gain deck at the table so the odds of them removing it is near 0, but if you are on muldrotha and have removal in hand, it's not a waste to remove that threat since it's a threat to your entire game plan. There's also the concern of another threat being dropped after removing the previous threat. It's gonna happen. I know it does in my games of commander, but that also doesn't justify leaving a threat on the table. I don't know that I ever agree with Richard's take on things. Richard's play style only has a chance of success because other players have removal to address the real threats at the table. His decks always seem to be slow, lack any meaningful threats, along with being incapable of addressing the actual threats on the board. His success hinges on other players actually playing interaction. If everyone ran these solitaire type decks in commander clash, but just ran decent ramp and card draw, Richard would never keep up and never have an answer. Ultimately context matters when it comes to removal, but removing a threat before the controller of it can benefit isn't something I see as a waste. Sure, it's a 1 for 1, but leaving the threat is more than likely worse than being down a card.
@jo_ken
@jo_ken Год назад
Also addressing the ‘let someone else remove the threat’ point is a very bad mind set to have since you don’t know if other players are thinking the exact same thing and next thing you know you’ve got 4 players with minimal removal in their deck or people that hold onto their removal like it’s a special consumable item in a video game.
@bennettwadekamper8238
@bennettwadekamper8238 Год назад
I don't watch command clash. But Richard's stance on removal seems insane every time he talks about it. I don't know if he just talks a bigger game than he actually runs. Or if he's really winning with no removal.
@piralos1329
@piralos1329 Год назад
Using the example of a mono black reanimator with feed the swarm vs rhystic study: You remove Rhystic study every time. They have that out now, they don't have RIP. RIP might shut you down completely, but it might also be on the bottom of their deck, or half way through it. Rhystic Study is on the board right now, and if you don't deal with it, odds are damn good they're just going to win off of that card - or draw into the RIP, and shut you down that way, and still have a bunch of other cards in hand as well!! If they get the RIP, they get the RIP, but they were going to get it anyway. The thing they're describing is sitting in a frying pan, because they're so scared of the fire. They would let Rhystic win the game, because they're scared of the possibility of another card coming out.
@BadCookies1234
@BadCookies1234 Год назад
@@delathenleso5793 Sometimes I wonder if they just let him win because he is the boss. There are A LOT of games where you can tell the correct play is to deal with Richard, but then they go and "shave a little off the top" and cut either Tomer's or Phil's life in half. Honestly, Richards politicing is NOT THAT GOOD! If they treat Richard the way they did when Justin Parnell was a guest, I would guarantee Richard never wins another game again
@lennardtheesen390
@lennardtheesen390 Год назад
24:00 Seth has been playing against Rhystic Studies for literal years, and he still hasn't grasped the dynamics of this card, or how to play against it. Edit: Nvm nobody other than Tomer gets it. By their logic I don't understand why they are playing removal in the first place. It seems to always be a losing proposition to answer anything.
@mark1A100
@mark1A100 Год назад
yeah and note the person who has won the most in the last few seasons of commander clash is Richard. now things are evening up as everyone starts applying what he has been telling them for years
@KingQuetzal
@KingQuetzal Год назад
I agree with Tomer at 25:50 ish You can remove Rhystic and Politic at the same time. Crim says to jam cards, but if you aren't paying they will draw counters for your wincons and if they are playing good they will hold onto those rather than counter whatever you jam. It does depend on the turn though, less than turn 4 and I would kill the Study, you can still get blown out from a Bojuka bog which feed the swarm won't protect you from. Argument they are making to not remove the rhystic is they same that someone would make to not remove my Storm-Kiln Artist. Since it isn't the win con it's not worth it, many times it is more valuable to disrupt your opponent's game plan before it gets too far along. Once I have 20 treasures or the Rhystic player has drawn 20 cards it is too late those are win cons for those decks, that's why they run them in the first place.
@DrOmnipotent
@DrOmnipotent Год назад
The hardest part about playing hatebears is most opponents dont understand my bears are your friends. More players really need to consider the table.
@samruiz1679
@samruiz1679 Год назад
After playing commander for about seven years now, I can safely say that an unanswered Rhystic Study is one of the quickest ways to lose a game in the history of the format. If I'm the one playing the Rhystic, I want nothing more than for everyone to let it sit there and hold their removal for my follow up plays. Beacuse by that point, I'll have all the interaction I need to fight through it. I might be a bit bias from playing so much CEDH, but Tomer is %100 right about Rhystic Study.
@spliffi869
@spliffi869 11 месяцев назад
That pleading by Crim to play your pet cards was really wholesome. I've been a Magic player since '99 and was eventually going down the rabbit hole of working on some commander decks myself lately. After creating some super optimized decks at first, I started building decks revolving around weird, funny themes or just cards that I loved as a kid, and those have actually turned out to be the decks I'm looking forward to pilot the most.
@kazer4040
@kazer4040 Год назад
The person that draws the most cards typically wins the game. Advancing your board means nothing when another player is drawing a bunch of cards and has all of the pieces
@billiumdollars
@billiumdollars Год назад
As a player of old janky pet cards and theme decks I stand with Seth here. We have a player in our pod who’s a good stuff player and it is soooo satisfying to beat him with nonsense :)
@CorsairJoshua
@CorsairJoshua Год назад
I am 100% with Richard about fogs. Including a fog or two in decks that can use them well has gone so well for me.
@MacFlurry13
@MacFlurry13 Год назад
On the Don’t waste removal topic, I think it’s a conversation of competitive vs casual. Sure, it’s the “correct” play to save your removal and let someone else deal with it. But I feel like that’s no what I’m trying to get out of a commander game. Sure I like to win, but it’s more about the enjoyment of the game and the social aspect of playing together, as a group. It’s the “correct” thing to just remove a player if you have the chance, but oftentimes you don’t because you still want to play with that person rather than them sitting there forever not doing anything. EDHRECast did a podcast talking about what do you want out of a game of commander, I think that would be a sweet podcast for you guys to do! Are you looking to just win? Or are you looking to enjoy a fun game, so new unique decks, and see if you can still win. Just a thought!
@raynorkuang100
@raynorkuang100 Год назад
Ditto this. Everyone in the comments talking about Tomer living in bizarro world -- everyone in the podcast is just playing a different game! I've had games where my entire pod pays for Rhystic, the controller drew 1 card, and then it got Farewell'd! I've had games where Rhystic drew three and the controller combo'd off for the win their very next upkeep! These are completely different games -- making general rules is just folly when play patterns can vary so wildly.
@reyny2118
@reyny2118 Год назад
@@raynorkuang100 Tomer talked about this though. He said that Rhystic would not be such a big problem if there wasn't a Seth in the gqme, who never pays.
@jordangroblewsky2087
@jordangroblewsky2087 Год назад
In casual games, Im actually way more willing to go a little bit easier on the person who removed the rhystic study, at least in terms of removing their stuff unless it's SUPER scary. If they blow up a Rhystic Study for the rest of the table and they drop a Managorger Hydra to start attacking people, I just let them keep it around for a few turns.
@Isabelle-ve9oq
@Isabelle-ve9oq Год назад
Rhystic study is one of those cards that can just win the game in time. Necro is another similar card. The momentum they create just wins game. I love how Tomer mentioned Niv Mizzit. Whenever I see this card in play it dominates & can just get you there.
@BeastlyP1g
@BeastlyP1g Год назад
@MTGGoldfish Commander It seems like at the core of your arguments you guys are in a sense dealing with the what’s know as the Prisoner’s Dilemma. Tomer is assuming all players will do what’s best for everyone, but everyone else (as do most) come to the conclusion they should do what’s best for them.
@justcheese600
@justcheese600 3 месяца назад
The fact obscuring haze stops all damage not combat damage makes it amazing
@koloblicin9721
@koloblicin9721 Год назад
Playing a lot more Cedh recently and a common issue is considering the entire table. P1 has a Thalia in play, so P2 kills it because it's slowing their progress, P3 proceeds to storm off because the Thalia is gone now.
@reyny2118
@reyny2118 Год назад
It's called kingmaking and happens a lot especially with newer players in cEDH.
@jamesgreenwood1703
@jamesgreenwood1703 Год назад
You kill it before your turn? I thought removing/ interacting/ or activating abilities at the last possible moment to get the most value was common knowledge. They won’t have the chance to storm off if your timing is proper
@SuperDavvan
@SuperDavvan Год назад
If everyone was playing Commander like Richard it would just be a 4 player solitaire since no one wouild have any interaction. "Someone else should take care of it" would be the Pod Motto every game.
@remembertobreathe66
@remembertobreathe66 Год назад
Tomer: "We're friends, right, Seth?" Seth: "We're friends, right, Tomer?" Crim, to anyone: "I'll be your lieutenant!" Richard: "Politics isn't important." Everyone else: "Strongly disagree!" It would be interesting if you played a game where no one did any politics. Just talked about home owner insurance if the itch got to be too much. Just to see how the game plays out.
@atle853
@atle853 Год назад
@@delathenleso5793 Winning games is interesting. The point of casual is not to find the best deck, but rather to compare strategies through gameplay. Victory is what allows players to emotionally invest in the game. You play every game to win or you are trolling. Thoracle is so format defining that nobody actually needs to talk about it in the first place. The real casualty would be a table wide discussion on what that one player is doing with their Dingus Egg.
@remembertobreathe66
@remembertobreathe66 Год назад
@@delathenleso5793 Interesting, from an academic perspective, not fun from an entertainment perspective. It would actually be a difficult game to both play and watch. I agree that the social aspect is the element that draws both players and viewers to the table. But it would be an [academically] interesting case study to test Richard's notion that politics don't matter. (Naturally, the sample size would be too small, but still.)
@fosterdawson7339
@fosterdawson7339 Год назад
@@atle853 I play to win and troll with my grouphug deck 😂. It causes fun chaos with friends but everyone gets scared when I get out Forced Fruition
@patarfuifui
@patarfuifui Год назад
The talk of "don't waste removal" makes me think of one of my favorite articles from Reid Duke where he talks about his "lineup theory" of removal
@chrisgg1968
@chrisgg1968 Год назад
Tomer should play rhystic study in every deck next season now. Though it might happen, that they realize, that there is no Tomer to hate on it so they remove it or pay the one.
@zaclock-4228
@zaclock-4228 Год назад
I always consider having a random fog effect in all my decks, especially when it synergizes with my theme: Dawn Charm, Riot Control, Prismatic Strands, Spore Frog, Kami of False Hope, Frontline Strategist, Angelsong, Tangle, Moment's Peace, Darkness, Sudden Spoiling, Selfless Squire...
@shadogiant
@shadogiant Год назад
On the removal discussion: I am reminded that having the second best deck at a table made me much more likely to win for many years. I believe it to still be true in casual circles.
@dontmisunderstand6041
@dontmisunderstand6041 11 месяцев назад
In my playgroup, I was swap between decks designed to be the archenemy constantly and gimmick decks meant to just deliver a very weird and different game. It's not that hard to just have a deck with too much synergy for the opponents to overcome, because of how much they abandon synergy for silly things like 1 for 1 removal and other toolkit spells because they're afraid of specific cards hitting the table. Control cannot keep up with value, and aggro isn't fast enough to prevent the value. Build a powerful midrange deck and the only way you lose is bad luck with your starting hand. Shoot for 2nd all you like, you'll just get steamrolled by the player who built a strong deck meant to win instead of a deck afraid of losing.
@Dementia55372
@Dementia55372 Год назад
It's frustrating that Richard will never admit any of his takes are wrong despite living through multiple instances where he has been proven incorrect.
@jaredwright1655
@jaredwright1655 Месяц назад
That's a logical fallacy but you can look it up to find which one it is
@Julien-R
@Julien-R Год назад
I think the what’s happening with the rhystic study conversation is that tomer thinks of the situation as “I remove the rhystic or they win” and the rest of the crew thinks of it as “Someone else will”. The highest upside play is to assume someone else will and you keep your only “get out of jail” card in your hand. But to tomers point of view, if no one else removes the rhystic study, that player is strongly advantaged and the *net* gain in win percentage for you personally goes down.
@fishrunner23
@fishrunner23 Год назад
I’ve been watching a lot of these episodes and I am a total Richard. I agree with almost all of his “controversial” stances LOL!
@altromonte15
@altromonte15 Год назад
I strongly disagree on the land argument if it's turn 12 and you're spending 10 mana to play your commander and pass, you've lost. You can't build your deck around "what if I am incredibly behind and can't do anything?'" you should play to win, not to try and barely scrape off when you've pretty much lost Sure if your mana curve is really high you can't afford to play 34 lands, but that's not really a land problem, it's a curve problem
@RyanEglitis
@RyanEglitis Год назад
Yeah, pay tax*5 and pass is like plan Y - right above attacking with your manlands for 40.
@Jumpman2413e
@Jumpman2413e Год назад
Tomer you are too good for this table. 👏
@jordanvaughan768
@jordanvaughan768 Год назад
Aside from generic deckbuilding improvements (having more ramp, card draw, etc.), the two most impactful things I’ve become better at are being smarter with removal and being careful to not put a target on my back if I can’t back it up. So deploying threats in a much more patient, timely manner will help anybody win more.
@dragondest4
@dragondest4 Год назад
sometimes, i feel like tomer is the only person being sensible
@bryansosa4485
@bryansosa4485 Год назад
I love Richard's point of Tight Play over Politics. When I first started - I relied on politics heavily and would always lose. After some time I decided to made a Shadrix deck and learned how to finesse when necessary and deploy the right threats at the right time. It's about finding that balance and always knowing how to make yourself the unsuspecting threat.
@KingRorix
@KingRorix Год назад
Regarding the Fog discussion, I think Obscuring Haze is grossly underrated. Most people forget that it's a one-sided fog - not only does it protect you, but it can also lead to your opponents' creatures getting destroyed in the process. I have it in my Fynn, the Fangbearer Deathtouch tribal deck and it can completely turn the tide of battle for free.
@DominoAmor
@DominoAmor Год назад
Running a random fog/darkness is a fantastic mind game trick against your friends since they become aware of the fog in future games. You can typically politic the aggro player into hitting you with less damage/creatures with the hint that you might fog them if they attack you all out. I've used this to absolutely trick a crater hoof player into not even attacking me, thus using the potential fog as a way to kill two other opponents. If I have it in hand or not is a different issue haha.
@KingQuetzal
@KingQuetzal Год назад
Blessed Respite is a good fog I have been including a lot more. The thing with modern EDH is that so many things are threats, it's not possible to remove them all and that makes fog better. You don't need to remove them, just hold up 1 mana and you can prevent lethal which may buy you enough time to win the game.
@catfishrob1
@catfishrob1 6 месяцев назад
I think its a good point about removal. In 60 card formats, I think it is generally a good bet to be a lot quicker on the removal, because those games tend to revolve a lot around tempo or getting some crazy combo going, which what you are removing is probably a piece of. However, in commander, not that tempo is not valuable, but purely going for tempo often means you will fizzle out mid/late game (at least in my experience). You can dominate early and knock one person out, but then you'll run out of resources to deal with the rest, who were just sitting back and letting you deal with the other player. Once you get down to only one other player, at that point tempo is pretty much all that matters. But while there are three others, I think it often pays to take a wait and see approach. Let the board develop and see what is going to be the true threat mid/late game, and then take that out at the right time to benefit you the most. I'll have to get better at that.
@hilleleisenberg6382
@hilleleisenberg6382 Год назад
The thing you all missed about fogs is that if you don't do anything else your opponent just untaps and does it again next turn, if you know you'll have a plan for what to do after a fog they can be affective cards but you cant just play them in leu of real interaction.
@dontmisunderstand6041
@dontmisunderstand6041 11 месяцев назад
1 mana for an effect that says "take another turn" is pretty strong. Most of the time that's how Fog is used.
@OGTahoe3
@OGTahoe3 Год назад
I run 36 lands in 95% of my decks and I don't have an issue. My outline for a deck is 1-2 commanders 50-51 cards, 12 ramp and 36 lands
@bennettwadekamper8238
@bennettwadekamper8238 Год назад
I feel like they're counting utility lands in with that count. Which I don't. And I don't own any MDFCs. So don't have that problem.
@OGTahoe3
@OGTahoe3 Год назад
@@bennettwadekamper8238 I don't have any Mdfc either. And I don't count lands that don't have a mana ability
@Asmodeus555
@Asmodeus555 Год назад
On the wasted removal discussion, a lot of talk about card advatange and win percentage but Tempo and mana efficiency matter as well. If one of your opponents taps out for some impactful spell and you remove it denying them value you basically undid their turn for a fraction of the mana they spent. Timewalking even just one opponent is pretty strong. Sometimes setting your opponent back and having an impactful turn afterward is just enough to put you really far ahead. I've played a lot fo blink decks and bounce/removal effects are super strong because while other people are spending their turns playing their commanders, you bounce their commanders setting them back a turn and delaying their game plan. By the time they get back you're having a multi-spell turn and getting value out of your board.
@wchenful
@wchenful Год назад
I think the logic Seth is going for is this: Scenario 1: (Rhystic Study ignored) Rhystic Player Win (40%), Other Players (20%) Scenario 2: (You Kill Rhystic Study) Other Players Win (27%), You Win (19%) Since you disadvantage yourself by burning removal, perhaps holding back is the correct choice when playing to win.
@djjmandos
@djjmandos Год назад
Tight play. Yes Richard!
@Cptgreenbeetle
@Cptgreenbeetle 10 месяцев назад
Lol this group has such a fun dynamic i love it
@douglassmith8069
@douglassmith8069 Год назад
The only thing I will agree with Richard on is that thier playgroup doesn't play enough creatures and that's why Richard wins as often as he does. Like the man admits he doesn't run targeted removal and would rather run fogs, of all things, over board wipes. The fact his win percentage is as high as it is completely astounds me
@SSolemn
@SSolemn Год назад
I never have more than 1-2 boardwipes in my decks, and also no more than 6 spot removal (between creatures and artifact/enchantment) and I win at least 1/4 of my games. I run a lot of instant defenses for my board tho (indestructible, hexproof, phase out, fogs, exile type defenses) and I go a bit more slowly. It works for me 😅
@zacharymangen754
@zacharymangen754 Год назад
Things I’ve learned from the video when I’m a pod with tommer if another play casts a rystic study his win percent goes down and mine goes up
@chrismarlow9585
@chrismarlow9585 Год назад
I definitely see removal getting wasted. However, there are some snowball-type cards / board states which you need to answer before they get out of control. I like Crim's point about how board clears are a powerful substitute because you can catch people trying to snowball and sometimes multiple people having a power race or, most importantly for the discussion, you can more easily delay using your removal so someone else might answer it for you. So the places to use removal: 1) If the thing is a significant problem to you and won't be answered by others. 2) If the person is about to win with it. 3) If the person is about to snowball out of control with the card. 4) (Board clears) When you can significantly set back opponents, by more turns than yourself. Something also to consider is if you're running a large number of board clears is sometimes taking the risk and letting a snowball piece sit on the battlefield can be worth it.
@natejablonski
@natejablonski Год назад
I think with Fog effects, you need more flexibility. Constant Mists has buyback. Crew mentioned Dawn Charm. I run Terrifying Presence and Winds of Qal Sisma in my Ghalta deck with the intent of using them on my turn to force through damage, but in a pinch I can use them defensively.
@JonnyEsports
@JonnyEsports Год назад
I've been playing with the idea that fogs can actually be a win con in aggro decks. It lets you alpha strike when normally alpha striking would leave you defenseless and you lose.
@patrickschmidt6140
@patrickschmidt6140 Год назад
I like this. Fogs and Vigilance have taken on new power for me. I've won quite a few games lately off of both these.
@jamescooley5241
@jamescooley5241 Год назад
I love fogs. They lead to so many hilarious outplays. Few people expect the non green ones like darkness.
@PKDoesStuff
@PKDoesStuff Год назад
I think that's why Richard is higher on fogs then the others. If fog is "stop your lethal alpha, untap and attack for lethal myself" then it's a way better card than just "I don't die this turn." Richard is the one most likely to have a board state, so he's most likely to gain the extra benefits.
@SSolemn
@SSolemn Год назад
I have darkness in my Nymris deck 💜✨ 10/10
@mightyone3737
@mightyone3737 Год назад
Rather than worry about exact land numbers, I try to run the numbers on what I need for my deck to work, figured out via a hypergeometric calculator. My decks that don't like to miss land drops run higher land counts, my decks that are fine with doing that for whatever reason run fewer. My lowest is 28 + 2 MDFCs in a mono-Green deck which is fine with ramping and expects to have access to enough cards to hit it's 2nd drop reliably, with reasonable odds of getting to 3. The deck has lots of group hug draw in it, so it expects to have more than 1 card per turn, and if I can set up multiple group hug draw sources everyone else will be drawing a higher rate of lands in comparison, since they weren't counting on having access to 2 or 3 extra cards per turn, those high 30s land count decks don't actually love that, they have a lot of 2 land draws that clog things up, and if you can't play those lands, they are buffing OG Multani. Anyways, the deck probably should either run even more 1 mana ramp or run more lands, but it is viable as is, but it has +20 ramp effects of varying size. My highest land count deck is Tatyova, which runs 45, and I am confident it'd run better if I could find a way to sneak it up to 50 lands, especially if I added more Fetch lands. Still, I see countless Tatyova decks running slightly less to way less land, with mid 30s seeming pretty common, and they just run lots of ramp spells. I run very few ramp spells in my deck, I run 'land into play' creatures, especially ones that combo off with Retreat to Coralhelm, so I need to be drawing a lot of lands when I draw or I won't hit my extra drops, with Tatyova and 45 lands I don't actually guarantee I'll hit a land every turn, and I can (and do!) get shorted hard still, the deck is actively bad if it can't set a synergy pile up to draw into more lands, which lets me dig into a true combo. I run 38 in my two 5 colour decks, but both have janky mana bases. They both tend to hit WUBRG pretty quickly, but if they don't get access to Green it's going to be a slog usually, so I try to weight my lands towards Green as much as possible. Both of those deck like to hit lots of land drops, 38 means you expect to hit your 4th land drop most games, but your 5th is far from guaranteed, giving you a hint at how many lands you should be running in your Aesi builds (probably 50, maybe 55). The deck I have put the most effort into the mana base of is my cEDH deck, which runs an astounding 39 lands in Zur, along with 10 ramp rocks to help get Zur out early. I should have more rocks, and I'd run less basics if I didn't have Back to Basics in, but the base is reasonably reliable for a budget mana base. Politics vs Competence is an easy one, you'll never win if you're incompetent, but you will lose games if you don't know how to politic and you're in a very well balanced pod. If you're a bad player, being better at politics won't help generally, but I'd argue you can build in more political cards at the cost of making your deck slightly weaker, leverage cards are very powerful in actual practice, but if you don't know how to use them to their full effect, or 'waste' their ability on too small of a target, you won't win many games. If you're not good at target gauging, you can run lots of the 'removal on a stick' options out there, and they can take some of the weight off if you're worried about using your precious removal on the wrong thing, these will let you have another shot potentially, if you don't just lose due to your mistake. Removing too small of a target is mostly an issue when you're playing a deck that simply runs less removal, if your deck only packs 5 or less interaction spells, you REALLY need to be careful about when you use those cards, and you need to only remove things that will cost you the game for certain (and that won't be dealt with by someone else if I leave it alone). Removing Rhystic Study is probably not a bad idea, but removing something that is annoying (even somewhat painful), but isn't going to make it impossible for you to win is incorrect, you just let it be and hope someone else deals with it. This is how I look at it for cEDH at least, where I run a lot of interaction generally (but not much for that level of play, just lots compared to what a Goldfish would play generally). Drannith Magistrate is a perfect example, it's a card that is either horrifying to you or means relatively little, and if it doesn't mean a lot, you can let it sit, for example if you're got your Commander out already. I think my problem with Richard's 'run very little interaction' solution is that I often play fairly high powered games, where if I run less than 10 I might as well have not showed up for all I'll be doing, with a few exceptions for decks that are literally trying to combo off faster than it's opponents can (which can be salty if they think you're pub stomping), but these also have weirdly powerful removal solutions available, so even they can end up packing 'enough'. Do you count wipes as 'removal'? Some decks run less 'removal' but run extra wipes because it expects to need to deal with more than 1 creature at a time. My Pavel deck expects to need to keep a relatively clear board until it can reach it's big mana effects or it will lose, so it has lots of wipes and removal, so it can scale things as necessary to stay alive. Backup plans are a part of my problem, because my backup plans are sometimes so numerous. My Boros Weenie deck actually has Brash Taunter as a combo piece, but it has only 1 way to find the Taunter and digs poorly atm, so it's still mostly a Weenie deck. My Zur deck has umpteen win cons, and tutors to find them, but it also has 'backup' stuff that Zur can purely dig out that can potentially win games, so arguably you can 'over do it' with backup plans. Nothing like Tomer warning us about playing out half of a combo... But seriously, I actively look for combos/decks that can set up better, or that aren't obvious about what they're trying to do because the combo is multi-piece jank and even if 3/4s of it is out, nobody has any clue you have anything but a way to bounce and replay some lands to keep drawing lands. Look at who suffers most from an effect, but also look at how much you suffer relatively. If a play shoots your opponent in the foot, but they're standing on your foot, maybe it's not the best play? Strip Mine costing you a land drop matters if your deck cares about having more than 2 or 3 lands out, which most decks very much do. One of my favourite ways to win with Pavel is to use Thieves' Auction, where you not only look at how good of stuff you're going to be taking, you want to look at how bad of stuff you're going to stick other people with at the end of the resolution. Don't play your Auction too early, but don't wait until you're next to death unless there is a one card solution to your problem you can steal first. Pet Cards are fun and should be run, but you'll lose more games as you get more competitive. Most people don't play cEDH, but even in High Power you're going to lose some games if you straight up run 'bad in Commander' cards. I have decks that are Casual and are crawling with Pet Cards, but even my cEDH has some snuck in. What I've noticed is that a lot of cards that used to be good 10 years are pretty weak, and even pre-Eldraine is very weak in comparison, but I still run cards from the old days, because they are awesome cards to 'make work' in a deck. For the record, you can actually run Force of Nature still, it's still an 8/8 trample for 6, which isn't actually a bad deal. Paying GGGG is annoying, but you can also just take 8 and swing anyways, he's not a jerk, so you can play another beater. Will it win as often as Blightsteel? No, definitely not, but it'll be more fun to watch it do work. I'd go so far as to say 'have some Pet Card Decks', because that's a big part of what Casual is about, running not the best cards by an objective standard. I have some Legends Beaters as Commanders decks, which often have weird old stuff, these decks are surprisingly fun to play usually. It doesn't get much less pushed than Tobias Andrion, but if you can crew a vehicle the turn he comes out, he feels pretty good. I find running wipes are a great way to protect yourself, especially if you can count on having good odds of drawing another wipe afterwards. The 3rd wipe is usually going to have people getting salty, but that's because it's usually very hard to recover from. Stuff like Necromantic Selection are really good in a deck like that, where you also get back the best thing you killed, which could be extremely good potentially. Having blockers is nice though, my Pavel deck runs Uncle Istvan and a few other creatures that are good defensively, or make blockers that are good, even if it doesn't run many creatures it needs a few bodies to protect itself I find. I do find cards that hassle people for swinging at you can be decent, if not great. War Tax is amazing though, especially if you can make an ally somehow who you can count on not swinging at you, you can then make it a 2 on 1 while the 4th player can't swing, it's a nuts card. Flood also does good work, but only if it's the The Dark version. Fogs are bad, but really good ones are fine to have around. I run Spore Frog and Dawnstrider in my Meren deck, which tends not to like combat much. Fog is run IMHO because you just save your bacon from some single turn alpha strike, which also tends to mean that player is now doomed to the crack back. Obscuring Haze is better than usual not just for being free, it also is an ambush card provided you've got big bodies or deathtouch. Ambush cards are always fun, especially if you're not the guy getting Sudden Spoiling cast on them.
@olvynchuru1663
@olvynchuru1663 8 месяцев назад
Regarding lands, consider the fact that 17 lands is considered a normal amount to have in a 40-card limited deck. 17 lands in a 40-card deck is comparable to 42 lands in a 99-card deck. Similarly, having 24 lands in a 60-card deck is comparable to having 40 lands in a 99-card deck. So having 40+ lands in a Commander deck is pretty reasonable.
@barekstubblefield3237
@barekstubblefield3237 Год назад
I would love to know if Richard would use a removal on conscricated sphinx
@RyuPlaneswalker
@RyuPlaneswalker Год назад
One Mistake I have been making recently due to not playing regularly in a long time. Not Knowing my deck very well, I was going against a Barrin deck a couple of weeks ago with my Tiamat dragons deck and forgot that the Baby Version of Slimgaur ALSO has Hexproof and would have gone a long way to shutting the Barrin player down since Barrin is only a 1/1.
@paulszki
@paulszki Год назад
I absolutely understand the point of running fog, even outside some recursive combos via buyback or spore frog. Just like you don't use removal on the first threat that presents itself, you also don't use fog at the first opportunity just to preserve some life. If you play it like that it's just a worse, conditional life gain spell. You use it when someone goes all in with some overrun effect on all their creatures or wants to voltron you to death with a beserked doublestriking commander and/or extra combat phases this turn. It's those moments where a Fog or cards similar to it are basically a timewalk for 1-2 mana. Aditionally it can also leave your opponent vulnerable to a counterattack if they tapped out for the attack and didn't expect you to survive for another round. Also there are a couple cards with fog that just have really good side effects. A card like tangle also prevents your attackers creatures from untapping on their next turn, leaving them vulnerable for two turns instead of one. That said, I wouldn't run more than 1 or 2 fogs in a commander deck unless my playgroup's decks are all relying on creature damage. A fog doesn't stop anyone from just blasting you with... say, a Torrent of Hailfire. (then again, not sure what green can actually do against that...)
@Spencer4686
@Spencer4686 Год назад
If you don remove rhystic then you gotta make sure you pay the (1) Also remember if you cast 4+ spells while paying the (1) that 3 mana removal you have in hand would have been the cheaper more mana efficient option..
@noahfriedrich4686
@noahfriedrich4686 Год назад
I agree with "EDHREC-ification" from Seth. An example is my Najeela deck, which is a competitive aggro deck. When you look at Najeela on EDHREC, you see a whole ton of five color staples and barely any warriors, when I'm just looking for cool, powerful warriors.
@MrBearsmithy
@MrBearsmithy Год назад
The number one Rhystic Studies debate channel!
@radiantburrito
@radiantburrito Год назад
Spirited Companion is totally a blocker!
@vaporeon344
@vaporeon344 Год назад
I would agree, but also, skullclamp
@DarkusMagus
@DarkusMagus Год назад
For Crim, memeing is winning so the swords to ploughsares play was next level big brain magic
@Playlist4Ella
@Playlist4Ella Год назад
My biggest mistake is not going to the LGS to play EDH. I just mentally theory craft, scroll for good deal$ and dream of building decks. But never actually set aside time to go play.
@TehSeksyManz
@TehSeksyManz Год назад
I'm in the same boat. Putting myself in that social setting is difficult for me, even if I don't act like it.
@jamesgratz4771
@jamesgratz4771 Год назад
Lol I’ve gone and got stomped by a dude running a 3000 dollar deck. So pick your poison ☠️
@clovergannon
@clovergannon Год назад
The closest thing to a Secret Rendezvous+Fog is the new Your Temple is Under Attack from Baldur's Gate, which I've seen used to great effect already in my playgroup
@jo_ken
@jo_ken Год назад
I’ve literally ordered a few copies of this card since despite being a common I haven’t pulled 1 from packs.
@SSolemn
@SSolemn Год назад
upgraded Make a Stand in a lot of decks, just better for the same mana 😊
@clovergannon
@clovergannon Год назад
@@jo_ken Dude, same
@Ixidora
@Ixidora Год назад
I'm in a weird place on the "run more lands" discussion, I very rarely run more than 38 lands but do count mana rocks (I only use 2MV or less rocks) as half lands, so my "land count" is usually around 40-42. I also don't count MDFCs and Channel lands as lands because I won't actually be playing them as lands most of the time. Furthermore I am super-concious of my mana curve and always try to keep it below 3 on average. Just doing those few things has helped make my decks incredibly consistent, as a result I very rarely get mana screwed (it still happens, no build is perfect).
@DJSoSadRN
@DJSoSadRN Год назад
I think a part of edhrec’s effect (though Reddit and Discord contribute to it as well) is that centralizing knowledge means more people know “the best” cards for any given commander and they’re not afraid to tell you loudly and often. I’ve definitely cut a pet card for a more efficient one just to stop people from telling me I should run that latter card.
@erfunk
@erfunk Год назад
I'd extend the talk about backup wincons a bit further, to Commanders. I had a semi-group-hug deck that focused on shared ramp and draw, with the intention of winning via burn or Hive Mind. It had been a Kynaios and Tiro list when it was more group hug, but when I pushed it further into X spells I also changed to Kenrith so I could add Villainous Wealth (and no other B spells). But Kenrith stole the show, as he was almost always the most efficient means of progressing the game, and so the deck played very differently. It was very noticeably more powerful, but the play patterns took away from what I wanted the deck to feel like. So K+T went back in. I'm currently debating scaling the X spell side back down again, since there a bunch of new cards I haven't tried that fit in with the older game plan.
@paulhedges4625
@paulhedges4625 Год назад
The pet cards discussion is very relevant these days. I find myself struggling to put pet cards into casual decks due to power creep from both the cards and playgroups. To an extent I somewhat choose stronger cards as pet cards as well. My favorite cards in the game are Curses which are so incredibly weak in my playgroup that I can't win with them. However, I include a curse or two in a lot of my decks - Opulence in every deck with red, bounty in some green decks, silence in white decks.
@jordangroblewsky2087
@jordangroblewsky2087 Год назад
I generally try to leave 4-5 "flex slots" devoted to playing pet cards. I don't care how good Faithless Looting is in my deck, it's always going in if I'm playing red.
@jamesgratz4771
@jamesgratz4771 Год назад
Idk man “power creep” is only a problem if your group makes it a problem.
@paulhedges4625
@paulhedges4625 Год назад
I find Fogs only useful when your playgroup is actually trying to win with combat. In those groups, however, fogs are absolutely devastating.
@SSolemn
@SSolemn Год назад
My group has a lot of Lathrils, Winotas, Adelines and Whilhets, plus Ziatora and Myrrim now.... so my fogs are doing a lot of heavy lifting lately. I even run Darkness in my Dimir deck xD
@vaporeon344
@vaporeon344 Год назад
The number of lands issue is something I’ve faced for a while. I tend to play a lot of low average CMC decks (my lowest is 2.3, not cEDH but still), so I can usually get away with 35-36 lands ish
@daniilselitsev4124
@daniilselitsev4124 Год назад
It seems Tomer is the only one who understands commander concept fully. The rest of the guys should stick with advices for 1vs1.
@jstrobel3620
@jstrobel3620 Год назад
I have played EDH for 9 years now. I highly recommend that every EDH player puts together a deck with no removal at all in it! Try it out for a few matches and you will learn a ton! Learn how to play without it, how to win without it, how to interact without removal. It’s very fun, and it will teach you a lot about how the game works.
@richardmerrigan3157
@richardmerrigan3157 Год назад
Not looking like the threat is the biggest piece of advice I can give. Running a commander that you like over one that is powerful can give you a higher win rate then if you had run the powerful one, holding threats and removal and not looking scary until you’re set up to win in a turn or two has won me many games.
@mathewdebol923
@mathewdebol923 Год назад
The key to politics is be able to sway a decision when the options are close. When the option comes between your threat and another’s, you want to be able to influence the tiebreaker
@dahoodlum1253
@dahoodlum1253 Год назад
Playing 40 lands is fukking krazy depending on how many low to the ground ramp spells you have
@egoish6762
@egoish6762 Год назад
I think i've won 6 of my last 10 commander games, one or two have simply been hot draws but i know 4 of them at least were a combination of technical play and politics as well as not going off first. Using removal on things that combo or stop my deck, drawing plenty of cards and deflecting early attention. I do nomally announce a combo win the turn before i do it if i can though, so people learn a bit of target priority.
@stephstoffa10
@stephstoffa10 Год назад
"Don't be afraid to play pet cards." One of my favorite brags is about the time I won on an extra turn spell in my Golgari Elf deck. Thank you, Seedtime!
@RyuPlaneswalker
@RyuPlaneswalker Год назад
Also after thinking of it, another mistake I think people make in EDH is not mulling Aggressively enough, especially in the London Mulligan era.
@brainpower45
@brainpower45 Год назад
I feel like the discussion on number of lands is making some very false assumptions. Yes, you should be aiming to hit a land every turn of the game, even on T10+, but ideally you should also be DRAWING an average of 2, or even 3 cards/turn over a 12 turn game. What else are you spending that mana on? If you are at T10, your deck isn't functioning unless it has seen 30+ cards right? Well you have a 69% chance to see 10 lands by that point with 35 lands. Maybe it's closer to 60 when you factor in thinning from ramp and fetches, but I'd MUCH rather put a Harmonize in the deck than a 36th land, because I am building the rest of my mana base to support always having ramp on 2.
@Sanjuro333
@Sanjuro333 Год назад
Really depends on what colors you are running. Some colors have a problem running that much card draw. In general I would say running more lands is for those times when shit goes wrong rather than the perfect scenario you are discussing here. You're obviously not going to miss the lands when your engine is already running, but you will notice it that time you kept a 2 lander and hoped to rip your 3rd off the top. I would rather be mana flooded than mana screwed in almost all cases.
@brainpower45
@brainpower45 Год назад
@@Sanjuro333 If your deck isn't able to at least have consistent card selection, if not straight card advantage, off of 4 mana, there is probably something fundamentally wrong going on. There are enough mana rocks/dorks that every deck should aim to have some form of turn 2 ramp, so it is really a question of "how many lands do you need to consistently hit your 3rd land drop?" With 35 lands, you get a 3+ land hand 47% of the time, and a 2 lander 30% of the time, with the remaining 22% being auto mulligans without special cases, like soul ring into cultivate, ect. If you keep the 2 lander, you still have a 74% chance to hit a 3rd land in your top 3. So you are looking at just shy of 8% of games having the disaster where you miss land #3 and undid your turn 2 ramp. Really some percentage of those 2 landers weren't worth keeping, so its really more like you mulligan 25% of your starting hands and mul to 6 1/8 games. If you go up to 38 lands, those numbers change to 54% 3 lands+, 28% 2 landers, and 17% 1 or 0 landers, with 22% you keep a 2 lander and miss the 3rd. You end up with worst case scenarios 6% of the time. The big draw is that you mul to 6 less often, just 4% vs 12.5% on 35 lands, but that isn't factoring in mulligans from 5+ land hands.
@spudster8887
@spudster8887 Год назад
Yup, instead of going up to 37-39 lands, maybe play 35 lands and replace the lands you cut with more card draw spells. I aim for 12-15 ways of getting more cards, and because of that i just don't get mana screwed.
@jamescooley5241
@jamescooley5241 Год назад
Lol this guy plays 35 lands
@spudster8887
@spudster8887 Год назад
@@jamescooley5241 If you are good at deck building, 35 runs very smoothly
@memonk100
@memonk100 Год назад
A great fog is moments peace especially if it is milled and people forget its in the graveyard
@jordangroblewsky2087
@jordangroblewsky2087 Год назад
As a person who constantly has to ask what's in my opponents graveyards, I would definitely get HOSED my moments peace.
@STS-qi1qy
@STS-qi1qy 8 месяцев назад
It's funny flipping back through older episodes and finding the exact moment that Seth is converted over to Team Fog.
@michamaciaowicz2826
@michamaciaowicz2826 Год назад
Hi, could You link this article explaining how to calculate the amount of lands for a given amount of turns?
@jo_ken
@jo_ken Год назад
I’ve been running 34-36 in most of my decks, granted most of them include white and I include land tax and other things of the sort.
@lxyacht
@lxyacht Год назад
Hundred percent agree with the statement that *in general* players are running too few lamds.
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