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Top 8 new features in Blender 4.0 Beta useful for Architectural design 

UH Studio Design Academy
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11 окт 2024

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Комментарии : 72   
Год назад
The reason why there are shading issues when using repeat zone in your case is that you are joining geometry from previous iteration and it's overlapping with itself. To avoid that, you would transform and join the one from outside of the repeat zone (the instanced cubes on mesh circle). At least, that's how I understand it.
@UHStudio
@UHStudio Год назад
Thanks for the tip! Just checked it out and yes you are right.
@danielkrajnik3817
@danielkrajnik3817 Год назад
thanks for covering the new features. Base snap and navigation while performing transformations may sound basic, but it took significant effort for the developers to make it work as good as they are and I'm so glad they are now officially part of blender.
@UHStudio
@UHStudio 10 месяцев назад
Indeed! I am using Base point snapping all the time now!
@GaryParris
@GaryParris Год назад
well done in covering the new tools. Blender just keeps getting better and powerful, just love it!
@UHStudio
@UHStudio Год назад
Thank you. And yes it does 🙂
@designfreedom3651
@designfreedom3651 Год назад
Thanks for the vid and congrats on the concept. Looks good!
@UHStudio
@UHStudio Год назад
Thank you
@christopher3d475
@christopher3d475 Год назад
The biggest rendering/materials change in 4.0 is that there is now proper energy conservation/preservation. That's a big deal for realism.
@UHStudio
@UHStudio Год назад
Can you share a little more info on that?
@christopher3d475
@christopher3d475 Год назад
@@UHStudio Yes, I've done several videos on it. Basically Cycles wasn't handling incoming and outgoing energy for reflections on surfaces and it now does. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v6qXbV_Q7z4.html and ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iunLnqE6mlw.html
@btn237
@btn237 Год назад
@@UHStudio just fyi everyone should check out his channel, there are the absolute best explainers about this and other similar topics.
@yash1152
@yash1152 11 месяцев назад
that sounds huuuuge. hows it even possible? > _"4.0 is that there is now proper energy conservation/preservation"_
@archjenifer8964
@archjenifer8964 Год назад
Another great informative video ! Thanks !
@UHStudio
@UHStudio Год назад
Thank you as always 🙏
@MMALAB
@MMALAB Год назад
Great information about blender. It is getting better and better. May I ask about people figures where can get these or buy them?
@UHStudio
@UHStudio Год назад
The ones I use are free low poly people from sketchfab - sketchfab.com/3d-models/lowpoly-people-waldo-9ec7a14729aa490fa712e51c217db0f5. I have a video planned comparing different types of people useful in blender soon
@MMALAB
@MMALAB Год назад
Thank you very much.@@UHStudio
@SumNumber
@SumNumber 11 месяцев назад
I love the new snapping features but the ALT part is strange . It is easier to put the cursor where you want the object and snap to that. Thanks for the share. :O)
@UHStudio
@UHStudio 11 месяцев назад
You can change the default behavior in regards to what ALT does during transforms in the preferences.
@SumNumber
@SumNumber 11 месяцев назад
@@UHStudio I will check it out . Your city design is leaning more towards what we should be building in the future and that is round buildings . Spheres would be the most ideal but it is hard to get rid of old building techniques . :O)
@khalatelomara
@khalatelomara Год назад
Base point is considered a human rights feature 😂 , ain’t a thing but a huge thing ❤
@UHStudio
@UHStudio Год назад
Well said!
@cocamaster0
@cocamaster0 11 месяцев назад
if the zoom stops what you actually wanted was to Dolly (ctrl +shift +middle mouse button)
@UHStudio
@UHStudio 11 месяцев назад
Thanks for the tip!
@atallahahmed9983
@atallahahmed9983 Год назад
base point should be there long time ago , game changer
@UHStudio
@UHStudio Год назад
indeed! better late than never
@cekuhnen
@cekuhnen Год назад
I am curious about how the new transform function also would work for scale and rotation. You said you would make a specific video about those. ANy tips?
@UHStudio
@UHStudio 10 месяцев назад
Check out threat on devtalk. For rotations, there is no two-point selection yeat, as in select pivot point and then base point as in Rhino.
@cekuhnen
@cekuhnen 10 месяцев назад
@@UHStudio ah good then I am not misunderstanding
@smilgu
@smilgu Год назад
Thanks!
@UHStudio
@UHStudio Год назад
Cheers!
@anettebianca6855
@anettebianca6855 Год назад
the color picker #Yeah!
@UHStudio
@UHStudio 10 месяцев назад
yes, it's a good one!
@LeiffNathanAMendoza
@LeiffNathanAMendoza 8 месяцев назад
the REAL deal with SNAP indeed
@UHStudio
@UHStudio 8 месяцев назад
Snap it up ;)
@arch.blender1178
@arch.blender1178 Год назад
Colour Picker makes it Quicker
@UHStudio
@UHStudio 10 месяцев назад
nice one 😉
@blackswan6386
@blackswan6386 11 месяцев назад
i wish i could make this buildings you have shown in this clip...do you have any tutorial for those or lesson to buy ? thanks sir ! you are the greatest
@UHStudio
@UHStudio 11 месяцев назад
Yes! Check out academy.uhstudio.com
@bgtubber
@bgtubber 11 месяцев назад
Can I activate Snap Base right away with a *single* hotkey instead of hitting "G" and "B"? Also, can I make it a toggle so that I can use it multiple times and not just 1 time?
@UHStudio
@UHStudio 10 месяцев назад
At the moment, I don't think there is a way to do that. I do agree it would be quite useful. Feel free to comment on the feedback thread here: devtalk.blender.org/t/snapping-precision-modeling-improvements/28435/269
@zyzo99
@zyzo99 Год назад
Thanks! PS. Kinda love it but...1) remeber I started that subject somewhere around BL 2.4-2.7 on BL Artists, I meatn no use to invent the wheel if we had Sketchup and Autocad and all these proven CAD operability but....,nobody listened then ))); 2) I remember some replies on Bl Artists saing: panning while zooming would never happen in BL 'cause it would need complete rewrite of concept, code etc...
@UHStudio
@UHStudio Год назад
Yes, some ideas take a while to come around 🙂
@MiguelÁngelDelCastilloSánchez
@MiguelÁngelDelCastilloSánchez 11 месяцев назад
Thank you for making this video! Your channel is amazing and it encourages people to use Blender for architecture! I was wondering if you know how to create plans from a 3D model made in Blender besides using an add-on like Blender BIM. 😮
@UHStudio
@UHStudio 11 месяцев назад
Thanks so much! Sd got plsnd, there is also a few other addons - measure it arch and archipack that I am aware of that also help create plans
@KonvictionTV
@KonvictionTV Год назад
Not the twisted buildings, but the ones with the large round loops... What kind of architecture is that even called?
@UHStudio
@UHStudio Год назад
I don't know. Organic, fluid, parametric? Not sure it has a specific name
@brunobordini7696
@brunobordini7696 Год назад
As a Cinema 4D user, I can say that we need that Snap System! C4D snap sucks! Nice viewport by the way! I hope Redshift can be that fast!
@UHStudio
@UHStudio Год назад
Viewport is using Cycle raytracing a few samples and denoising. Cycles was completely rewritten in version 3.0, and became much faster. So it does a pretty good job indeed. In 4.1 Eevee Next is coming up, which is a rewrite of the real-time rendering engine.
@soma78
@soma78 11 месяцев назад
These changes are really great for CAD people. So far I had to resort to all kind of 3rd party plugins to get precision snapping and transforms. However, there is still one - scale with reference, as in Autocad. Is this achievable in the new Blender ?
@UHStudio
@UHStudio 11 месяцев назад
Yes! Even before this new feature. You place the 3d cursor at the reference point and then use transform type to 3d cursor and it works the exact same way. Might be useful to do another video on the most common transform ways in more detail 🤔
@soma78
@soma78 11 месяцев назад
@@UHStudio looking forward. You got a new sub, sir.
@modestartificials9742
@modestartificials9742 Год назад
You could position precisely by adjusting position of origin point and 3D cursor...
@UHStudio
@UHStudio Год назад
yes, that's the old way, which is not the most user friendly as it takes quite a few steps.
@arch.blender1178
@arch.blender1178 Год назад
Tool is Cool
@UHStudio
@UHStudio 10 месяцев назад
cool one 😉
@wyomingcreations8824
@wyomingcreations8824 Год назад
I end up modeling in inches, CAD sees 1 meter in blender as one inch. SO I use meters so I can hide units in the Dimension program - But then my lights have to be turned way way up because blender thinks my 50" high model is 50 meters. So then really to do lighting I need to x by .??? to make it the right size. IF I model inches and feet then none of my drawings will import right into CAD like Rhino or AutoCAD. Hopefully a solution will happen for this. Thanks for the Video
@UHStudio
@UHStudio Год назад
You can change there unit in the properties to be get and inches. There is also an option to separate the units but it doesn't work everywhere. That's where it gets as little tricky knowing your 1/12's as decimals. Blender' internal units are meters. You could also work with the intent that 1m is 1ft and then scale your work by the conversion factor
@AlexNguyen_Design
@AlexNguyen_Design Год назад
This is not an architecture design , but blender is the best because it is free 😂😂😂
@UHStudio
@UHStudio 10 месяцев назад
🤔 Free, but also with excellent features 😉
@AlexNguyen_Design
@AlexNguyen_Design 10 месяцев назад
@@UHStudio Nowadays, there are too many instances of exploiting the reputation of Blender to lure investments. I have experienced running such a company for 2 years, and I hope Blender will not be exploited for malicious purposes.
@fatalorganizma
@fatalorganizma Год назад
Don’t get me wrong I love blender but Without any proper grouping, layering and blocking… there is no way I can use blender in architectural design..
@UHStudio
@UHStudio Год назад
Blender has all of that - layers are called collections, and they can be instanced/linked accross like groups/blocks. And all objects in blender can have linked duplocates in a much easier fashion than most other programs.
@magmabuddy
@magmabuddy Год назад
ngl but i don't think i like this beta update. its kindda confusing
@UHStudio
@UHStudio 10 месяцев назад
what don't you like?
@magmabuddy
@magmabuddy 10 месяцев назад
@@UHStudio I mean like it's not that big of a deal if they are evolving from 3 to 4 they should have done something crazy
@3dMistri
@3dMistri 11 месяцев назад
You stress on the explanation so much that your right eye stretch too much...
@UHStudio
@UHStudio 11 месяцев назад
👁️
@mrdixioner
@mrdixioner 11 месяцев назад
Working with nodes in Blender is simply terrible: to perform some simple operation, you need to create a lot of nodes, and besides, this takes up part of the program’s screen space. You've probably never worked in Cinema 4D, especially with Mograph, where all parameters are configured in one panel, you don't need to create a bunch of nodes, just configure certain parameters, and it will always be displayed before your eyes, without taking up half the space. I don’t understand people who are happy about the node system: it’s too complicated, it takes up a lot of space, if there are many nodes, it’s difficult to track, even if you create groups.
@UHStudio
@UHStudio 10 месяцев назад
I don't use C4D so I can't compare, but I use other node-based systems. And each appears to have its advantages and limitations. The logic of geometry nodes thus far has been to create enough low-level nodes that artists, designers, and coders can then develop useful node groups that allow the user to achieve a complex tasks with a visually simpler single node. The new geometry-nodes based Hair system is an example of that. When I talked to the devs from Blender, they claim that at some point, similar to Hair nodes, they will include an asset pack of node groups that do some of the most essential work.
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