It frustrates me a little that many games use the Expansion Pak wrongly. The greater amount of RAM should be used to add higher quality textures and shadows or increase draw-distance, increasing the resolution of the Nintendo 64 ends up pulling more from the GPU which results in a worse framerate. Quake 2 is the best example of what the Expansion Pak can really do, the difference in quality is night and day, it has better framerate and way better texture quality. (I recommend checking out the video from GameSack about this)
Quake II is the only game to really get better performance out of using it. Most games ended up turning it into an extra frame buffer for higher res modes. Unfortunately, it can't be used to increase the texture cache, or to get around the system's other bottlenecks. That and RDRAM is just slow. Rambus really blew a lot of smoke up tech companies backs in the 90s. XD
@@cyxcevenThe earliest chipsets for the Pentium 4 use Rambus RDRAM and as a result Intel had to sell them CPUs in a bundle with two Rambus sticks in an attempt to drive sales and thus adoption. Intel later came to their senses (somewhat) and made later P4 chipsets compatible with SDRAM instead.
@@fillerbunnyninjashark271It IS not true. Only 1vs1 run at 60fps on ps1. On dreamcast the Framerate IS good in most games and ports of ps1 run at 60fps. Sonic adventure 2 runs at 60fps and theirngraphics are really good
1. With Hi-Res off the animations when turning are smoother. Full mode they look really jerky. 2. I assume no license but the Volkswagen Beatle style car has a pretty good physics model especially at high speeds with the amount of body roll. 3. Half mode looks and plays about as smooth with the mode off. However the lap times are missing. Also the mini map is microscopic. I get it with the sacrifices made with the cropping but still there is plenty of room to put them. 4. I do give credit to Full mode having a better sense of speed.
Although i had an N64 at launch and was initially pretty impressed, SM64, Wave Race 64 etc. Looked good, but i do remember being overall disappointed with the blurry and sluggish visuals. Vids like this remind me of why, i prefer Saturn and PS1 every day of the week 👍.
This was really solid effort considering it was first game ever available to use the Expansion Pack at autumn -98. It also have real sung soundtrack and each race -track can be played on different seasons & weather conditions. Pretty cutting edge & polished for old console game.
@@r3tr0sp3ct3r Yeah, that boat for example, on begining of the second track. I really liked this game. For -98, this game was high quality, not pop-up even on rear mirror. It's actually smooth on HI-REZ when playing on first person without the mirror.
60? Nope, its locked at 30. Maybe the good frame pacing/time of that 30fps is tricking you into believing its closer to 60, but its not. Think of frame-time as a person whose calligraphy is very nice - very symmetric and nice, while another person writes very messy. Both of them write on the same time of paper with the same spacings but one's writing just looks nice while the other's is just messy.
It reminds me of the N64 version of Turok 2. Without the expansion pak, the resolution of the game was 320x240 and the speed of the game was around 30 fps, but if you added the expansion pak the resolution increased to 640x480 and the quality of the textures also increased, but the game suffered from slowdown and ran at around 20fps and even then it wasn't enough to destroy the game's reputation. The game received good reviews from critics.
This game has fantastic graphics....the lighting, particles and shading effects are fantastic, car and environment models are nicely detailed, textures are as always on N64 the weakest link....very solid effort from a 3rd party in 1998
Not true. I can see better rendering resolution, at the cost of about 10 frames. 20 fps on a CRT is genuinely no big deal, and that’s what this was played on. People nowadays have no clue what gaming was like.
@@Queterra 20 fps on a CRT are almost the same than on any other display type. CRT inherent high refresh rate doesn't compensate for a loss of frames as you seem to imply.
@@albertodiez4215 indeed it's under the limit, that's why almost everyone of us got the impression of what happens with the 'res=full' (of b-sh*t) right mode.
@@Queterra and i was born in 1987 and had my fair deal of retinal destroying gaming sessions with both my megadrive and the consoles of friends (among them, a N64 with this game for a whole saturday afternoon and the exhilarating sight of the taco halfway into the endeavour). So maybe you are the one with the nostalgia-boosted cherished moments a bit biased, and is not our fault for involuntarily being part of that 'people nowadays™' group.
I never got the expansion pack because it was too expensive. I wanted DK64 but the expansion pack was required so i never played it. I didnt know it did anything for other games. As for this game, it reminded me of Beetle Adventures Racing until they took the first turn. 😂
I have the expansion module in mine from the era and it is a shame. Turok 2 looked awesome on 64 with it but the FPS pretty much rendered it unplayable. Even back then it was noticeable.
The expansion pak adds more memory not more processing power, so it won't increase framerate. At best it can deliver the same framerate with better textures, but if you use it to increase the game's resolution then it will impact performance negatively.
Lo bueno de las versiones PAL que Iván a menos FPS es que en muchos juegos los gráficos eran un poco mejor. Y los que Iván a mayor FPS tenía menor gráfico o pantalla más chicas con franjas negras. Cómo siempre dicen, nada es perfecto, para obtener una cosa, debes perder otra.
Когда смотришь на игры N64 наворачиваются слезы, это не консоль, это позорище, хорошая плата за то как они обошлись с SONY. С другой стороны, нам же лучше
Yet another person who has no idea what the concept of a CRT and native resolution are. Playing this on a CRT, even with full mode, you get great motion clarity, responsive controls, and the visuals would look significantly upgraded over “Off.” The modern gamer thinking they know anything about old games when they’re just comparing it to modern software is just sad.
De top gear solo quedó el nombre, ya no mas carreras arcade, los gráficos heredados del outrun podían volverse como los del fantástico outrunners. No hay música pegadiza. No es un top gear
o video da esquerda aparenta estar dando mais do 30 fps. Eu chutaria que ele está a mais ou menos uns 40 a 45 fps. O da direita eu chutaria de 10 a 15 fps, mesma velocidade de zelda ocarina of time.
The glitching is because the game is running slower than game refresh. You need to match a tv that can do 20 frames and this what sucks that they made game systems sometimes that did not match your tv.60 herz vs 60 20 vs 20 herz. I never seen a 20 herz tv.😅
You didn’t need a 20Hz TV on CRTs, CRTs don’t have pixels to tear. Refresh rate was for image building and it would display any resolution or framerate between 15 and 60 fps 100% natively. Those tubes are exactly why enhancements like this still worked.
@@Queterra All my emulators run at 60 or they jitters.since I have them matched its so smooth it has that soapboper effect were its glassy smooth.If its running 50 hertz its jitter.you can tell difference between a none matched refresh jitters to a hardware bottleneck or lcd ghosting from your pixels milliseconds. All different types of jitters.
@@Queterra I use both but my lcd is 60 so it runs smooth same with my crt.They both need the game to be matched even on modern tv.I seen a lot of emlation on modern lcd tvs its always the same jitters till you match it.a lot people do not notice the jitters but I do than I switch to matched no jitters.
You trade off some frames for more visual definition. Even if HD looks sharper in this video, it needs to be seen on a CRT TV to fully appreciate how significant it was in late 90s to watch these games in HD, even with the fps hit. Now, talking about the game, it's kinda ugly and the sound is cartoony.
Yes, differences on resolution were much more noticable on CTR, where LOW-REZ was always displayed as LOW-REZ, without any upscaling. While HI-REZ was only way for CRT -TV to actually use all those pixels it had. Similarly, on PC -gaming there was major differences between resolutions on CRT-monitor. It made sense back then to use HI-REZ even if slower framerate. When i swapped CRT-monitor into LCD on PC, games like Unreal looked really blurry. Here on RU-vid, both screens on comparison show equal amounth of pixels on smartphone -screens. Difference on flatscreens is mostly then on texture -detail, rather than actual resolution boost.
@@M1XART About textures and resolution, games like Turok, Hybrid Heaven and Castlevania Legacy of Darkness improved resolution, texture quality and even lighting on High Resolution mode, the texture shading looked less mushy, text and icons looked better and the HUD objects size became smaller in the case of turok, leaving more space for the game. In the case of Konami games, there is an additional benefit of Hi Res, and it is that, while you lose A LOT of frames, the game doesn't slow down, or in the worst cases reduces the slowdown. Prime examples are big open spaces, in normal resolution the game becomes VERY SLOW, but in Hi Res the game loses a lot of frames but moves, at least, at normal speed. I'm very impatient so i prefer to play these games in Hi Res. Turok, in the other hand, losing frames hinders aiming precision, but it looks so good that I prefer playing it in Hi-Res even if I have to get used to aiming this way.
N64 games look terrible on emulators or plugged into a modern lcd tv because they had low quality textures which scale badly. Back in the day they looked great not just because of nostalgia glasses, but it lo-res didnt matter as much in a crt tv. It looked just as good if not better than most games of the day unless you spent thousands on a PC.
They look pretty bad back in the day too! The gfx were blurry and low res, on some games really strained the eyes, CRT TV’s may have removed some jaggies but didn’t counter the downfalls of the machine.
this is one of the most great looking racing games of the 64. seeing on its default resolution on a lcd screen is horrible. seeing it in the CRT is awesome. seeing in full HD in a full HD lcd scren is equally awesome.
@@CastleFamilyThe depends on the game and personal preference I guess. I’m thinking more 97-98 where it was a choice between blurry N64 games, the choppy and dithered look of the ps1 or the saturn, which was the sharpest, but couldnt do 3d very well. None were perfect but I don’t think they looked that bad back in the day.
@@Xydakovery true, Nintendo has advanced 3d and faster/poweful hardware than the saturn and ps1. Only hardware that can match and even outclassed the n64 in the mid 90s is PC 3D graphics cards and arcade hardware.