Thank you for your clear, concise redstone explanations! Bedrock differences from Java make me ignore most Java presenters’ redstone explanations, and Bedrock tutorials are few and far between, or too fast or monstrous to even consider; cool to look at and watch in action, but that’s about it. When you present, I feel like I might actually be able to build, use and remember the mechanics. 👍
I've said it before and I'll say it again, I really enjoy the way you take time to explain redstone in your videos. You balance that rare combo of being direct, entertaining, & not talking down to your audience. Thank you. Also, how cool is this new mechanic? So much better than trying to find a place to hide a button or lever.
I just started playing this game, I’ve been watching this series and everything in this episode sounded like it was a foreign language LMAO, but still enjoying the series. Can’t believe how much content this game has, it’s kinda overwhelming 😭
Love the door! Thanks for making red stone easier to understand Blu. You do a great job of explaining and give great examples too! Keep up the great content and hope to see you soon on The Nest or Infinitree.
I'm having trouble with the dispensers and hoppers right before the comparative step where you hook up the door to the chiseled bookshelf mechanism. the item doesn't seem to be going back into the dropper when i try to turn the machine off/on. it's just stuck without an item inside
Been sick, and out of town 3 separate times in the last month. Was out of town for 7 days last week. 😭 Working on the next video tonight and the next night or two. Back soon!
You kinda over complicated the contraption. You can use a IsEqualTo circuit instead where you compare A (bookshelf slot selected) and B (Bookslot signal strength). And attach an AND gate, if output is True both will be powered, and false if only one is powered. You can then attach the signal to your desired contraption