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Top Ten Things I Hate in Video Games 

rabbidluigi
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The follow-up to this video: • Top Five Other Things ...
My first Top Ten for a while (others were Top 50, 25 or 15) and it's an interesting topic. Bonus points for anyone who can name every game I show footage of in this video, there's quite a lot.
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3 авг 2024

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Комментарии : 6 тыс.   
@MrZerodayz
@MrZerodayz 10 лет назад
I hate those bosses that regain all their HP after you got them down to about a quarter of their original health (I'm looking at you Final Fantasy-series).. Some even do it TWICE
@gravityhero2227
@gravityhero2227 6 лет назад
I once fought a boss that started regenerating it's health as soon you dealt damage to it.
@Demi-Joker
@Demi-Joker 3 года назад
This comment gave me Vietnam flashbacks to Qada in Bravely Default. He has regen, static damage, AND poison. That fight was cancer!
@maverickhunterstupidiocy7779
@maverickhunterstupidiocy7779 2 года назад
Or hell, how about the boss just straight up regenerating to full after you beat them (Looking at you, Gill)
@TTRPGSarvis
@TTRPGSarvis 9 лет назад
For me...No Post-Game. By that I mean, no matter how many times you finish the main campaign, you always start off just before the final mission. A lot of games I love do this, and it still annoys me. It sort of kills the satisfaction of saving the world if I don't get to see it afterwards until the sequel.
@willcalton4026
@willcalton4026 9 лет назад
I beat Zelda twilight princess and ocarina of time and that pissed me off. what hgappens to all these characters? in paper Mario 1 and sticker star it does this as well, and it really kills the satisfaction of beating a final boss. im lookin at you ganon
@thatscottishdude_2858
@thatscottishdude_2858 9 лет назад
Personally, I love Zelda, Wind Waker being my favourite game, but I do get what you are at. I do like games with more to get, especially if it is a game that isn't that long.
@bowldawg4394
@bowldawg4394 5 лет назад
Mario and Luigi, Bowsers inside story does this too.
@SamFromSolitude
@SamFromSolitude 11 месяцев назад
Every Zelda game I’ve played does this, including Breath of the Wild and Tears of the Kingdom, really stunk… Also Final Fantasy 7
@cyrussnow6060
@cyrussnow6060 10 лет назад
I hate Time Limits. Part of the reason I just can't get into Majora's Mask.
@henrytims4745
@henrytims4745 5 лет назад
Yeah, dead rising too. But when I learned that your progress carries over in both games I got into them
@derman1907
@derman1907 5 лет назад
I can't get into Majora's Mask for the same reason. I feel like I'm under the gun, even more than normal gameplay. I can't think under that kind of pressure, so I fuck up more often.
@lamface1
@lamface1 5 лет назад
Did you play long enough to learn the song to slow down time? With time slowed, you should have plenty of time to do what you need to do without being rushed.
@tacsman
@tacsman 5 лет назад
I couldn't get into Majora's Mask because of the lack of direction
@josephikrakowskiwithflextape
@josephikrakowskiwithflextape 5 лет назад
same
@ryanjones5044
@ryanjones5044 10 лет назад
Have you seen the last time Zelda tried a non-silent protagonist?…………………………………………………………………………………………………………………………………. we don't speak its name!
@ryanjones5044
@ryanjones5044 10 лет назад
shudap shudap shudap lalalalalalaalallalalalal!!!!!! i can't hear you!!!!!
@Arlesmon
@Arlesmon 10 лет назад
But the CD-I zelda games had some hilariously bad cutscenes, and it gave birth to the youtube poops.
@ryanjones5044
@ryanjones5044 10 лет назад
The one sorta not really good thing came out of.
@Kirbachu5
@Kirbachu5 9 лет назад
Technically that wasn't Nintendo, or, in my opinion, even Link. That's just some doofus in a Peter Pan costume. Honestly, though, I think that if Nintendo actually tried to give Link a voice, it could turn out pretty good. It's kinda like Pit, a silent protagonist through both of his games, until 20 years later he gets a voice and he's freaking hilarious. Then again, consider me biased if you want, but I believe, after spending my entire life so far playing Nintendo games, that Nintendo can do any gameplay mechanic and make it at least bearable.
@ryanjones5044
@ryanjones5044 9 лет назад
Kirbachu5 I agree with every word you just said.
@MoonlightXYZ
@MoonlightXYZ 9 лет назад
I absolutely hate, HATE escort missions
@soylentgreenb
@soylentgreenb 9 лет назад
There's a bunch of reason escort missions are awful across the board. Frequently bad AI makes it feel like you are baby-sitting a toddler rather than playing a game. Often there is an open ended way to approach a problem in many different ways, but never with escort missions; there is only one way, follow along and protect. Escort missions have a bad tendency to hoist scripted events on you that can cause the escorted NPC to die before you can react. This leads to a bunch of trial and error where you, like in the movie ground hog day, plan out a carefully coreographed script; place mines where enemies will pop up, move and respond to events before they occur and other unfun immersion breaking activities.
@MoonlightXYZ
@MoonlightXYZ 9 лет назад
ik thats why i hate them
@MrRjwagner
@MrRjwagner 9 лет назад
ACACE10 Elizabeth is techinically an escort quest for a good majority of Bioshock Infinite, same with Ellie from The Last of Us. But these are two of the slim escort quest based games that are actually fun. Great AI partners, helpful in battle in different ways and are actually well written and not some cliche "save me" additued. But, yeah... generally they are not fun at all just because of how unbearable it is. If your'e going to base your game around protecting a character, make them like the two I've mentioned above. Unkilllable and actually helpful within the game while being scripted right and not get stuck some place or constantly gets injured/killed/taken. Resident Evil 4 is possibly one of the worst of them all, as great as that game was Ashley was the worst part of it. Easy to kill, easy to grab forcing you to stop and save her all the while trying to avoid dying yourself can be frustrating and especially during some portions of the game where there are a ton of enemies on the screen. What kinda ticks me off most is the portion where you are forced to play as her and she can easily escape the cultists grasps when you are playing her, but AI controlled? Forget it. At least once you get her into the armor it makes playing the game so much easier, especially if you're playing on the hardest diffucilty.
@vincenttheune2052
@vincenttheune2052 9 лет назад
That is why essential npc's (like in skyrim) work well. Skyrim has desend AI most of the time, but if it bugs out it is not a real problem.
@tornadoe13
@tornadoe13 7 лет назад
there is a level of hell that is just escort missions.
@whensomethingcriesagain
@whensomethingcriesagain 9 лет назад
You hate luck-based gameplay? You'd have an aneurism playing XCOM.
@Phoenix2312
@Phoenix2312 9 лет назад
Sam Geuvenen Hell Yeah! But again, there is some skill needed too so maybe he would be ok with that...
@whensomethingcriesagain
@whensomethingcriesagain 9 лет назад
Warren Marris Well, even if you flanked all the aliens, had them all at 1 HP, and had every soldier in your squad possessing both their moves, you could STILL be f*cked over by that 1% chance to miss, and naturally, you get critical'd by some thin men, and your entire squad gets crushed because of that 1% chance.
@Phoenix2312
@Phoenix2312 9 лет назад
Sam Geuvenen Yup! This is true!!! Still love the game though! Its FANTASTIC but so freaking hard!!!! Prefer the originals to the remake... but remake is mighty fine!
@quitmarck
@quitmarck 9 лет назад
Sam Geuvenen get a lieutenant sniper, and then see there being not a 100% chance to crit, lel. I mean really, snipers are so fucking strong in xcom.
@malikcurriah9464
@malikcurriah9464 9 лет назад
Sam Geuvenen play some pokemon bro, and i dont mean the game , but online or against some friends, i cant tell you the amount of rage to be had from a missed explosion (your pokemon explodes killing itself, so when it missed, your kinda pissed and tactically fucked as that extra pokemon seals the game
@TheFalseProphetofDomeocracy
@TheFalseProphetofDomeocracy 9 лет назад
14:43 I want a game where your assistant companion helper person says this whenever you get into an ice level: "Oh s**t. It's an ice level. Put on your f**king spiked shoes or else you'll be sliding around like a fat guy walking on a surface covered in lubricants."
@kane9497
@kane9497 10 лет назад
when it comes to invisible walls i like it more when the devs make a reason with the environment for not being able to go somewhere rather then just placing an invisable wall or having an npc say "you can't go there" (which to me is more annoying then invisible walls.)
@aformofmatter8913
@aformofmatter8913 10 лет назад
I was literally just about to comment that!
@MAVATTACK
@MAVATTACK 10 лет назад
I actually did a video similar to this where I talk about invisible walls... check it out if you're interested!
@StarHorder
@StarHorder 10 лет назад
remember in driver san fransico? the guy you play as says he cannot go there, and his partner calls him a moron.
@Naruto200Man
@Naruto200Man 10 лет назад
I hate Autosave I'm not talking where it's like two or three times in a level (evenly paced so you don't lose too much progress or have to repeat too much if you do die) I'm talking that special kind of autosave that feels the need to remind you every time it decides to save that it's saving. It stops the game just to say "hey you can continue where you left off" but then when it resumes...yeah...accidental death from cheep shot?
@hermit_36
@hermit_36 8 лет назад
I really hate Bosses with a shitlpad of HP. It isn't a boss fight anymore. It's a chore.
@patriziokosmos1952
@patriziokosmos1952 8 лет назад
especially when they are easy , but you fuck up because you get bored
@callinater6133
@callinater6133 8 лет назад
Mario and Luigi partners in time.
@NaiyaUwU
@NaiyaUwU 8 лет назад
FNAF WORLD
@ginaromano67
@ginaromano67 8 лет назад
The only thing worse than that is if they can heal themselves. I don't know how common that is, but it took 2 days in a row for me to beat the final boss of an RPG because it could run away to heal itself constantly until you caught it. And it was really common, too. When I finally would catch it, it would almost always spend it's next turn running away again.
@zoelindwall637
@zoelindwall637 5 лет назад
I dislike when you have trouble getting a item in a video game.
@Nukarot
@Nukarot 8 лет назад
I would much prefer Fallout 4 having a silent protagonist.
@villetulander225
@villetulander225 9 лет назад
respawning enemies, overpowered weapons in multiplayer, and those glitches that makes enemies go inside the wall or rock
@mathiasstrom7790
@mathiasstrom7790 9 лет назад
yep
@villetulander225
@villetulander225 9 лет назад
backtracking can be okay if you encounter something new but if i'm just going back with no challenge then i don't like it
@villetulander225
@villetulander225 9 лет назад
true
@villetulander225
@villetulander225 9 лет назад
again, true
@TheGrayMysterious
@TheGrayMysterious 9 лет назад
Silent protagonists are designed to make the player feel as if they are the characters they play, and not just puppeteers. In Half-Life, you ARE Gordon Freeman, not just playing as Gordon Freeman. The makers of Doom directly state that the main character is silent because YOU are the main character, and you can't really speak to someone who doesn't exist, right?
@picklesz745
@picklesz745 9 лет назад
That's what I thought. I think the reason the Silent Protagonist is overused is because the game developers don't know how every person would act in a certain situation so every game would have to be heavily RP influenced and you know how that would turn out. Nobody would really like games anymore because they would be mostly the same so yeah...
@Halo3machenima
@Halo3machenima 7 лет назад
Play the pc game called OFF. In that game it actually says you the player are a mysterious god like entity that directly commands the protagonist to do what you want him to do.
@ericmurotake5180
@ericmurotake5180 5 лет назад
See, it's fine when it seems to be deliberate, but it's vexing when it just sorta...is. There's nothing that defines a character, nothing that shows them as a character, nothing. They're just...glorified meat puppets with no personality. Like, Doomguy, Link, Mario, etc have SOME individual personality, even without words. Some characters are just... lifeless
@chrism1518
@chrism1518 4 года назад
Any form of silent protagonist is lazy. It's not immersive, it's just dumb. Speaking spoken at rather than engaging with another speaking NPC is idiotic.
@harryflacks2042
@harryflacks2042 9 лет назад
My 10 hated video game moments (in no particular order) > Loading Screens > Escorts Missions > Terrible AI > Overpowered/Overused multiplayer weapons and equipment > Cash currency in a paid game (I'm looking at you, EA) > Shit servers for multiplayer (*cough* EA *cough*) > Hand-holding (extensive tutorials etc) > Invisible Walls > Unfair matching (Fifa, RPG PvP etc) > And finally, DAY 1 FUCKING DLC.
@dantevic
@dantevic 9 лет назад
lol invisi wall cant be change it will aways be there man
@Adsknitter
@Adsknitter 9 лет назад
Dante Vic Visible walls perhaps? Just put mountains, cliffs, water or scrap in the way.
@quitmarck
@quitmarck 9 лет назад
Harry Flacks last one, im looking at you evolve!
@harryflacks2042
@harryflacks2042 9 лет назад
Lol Evolve is pretty infamous for having a huge lack of content and Day 1 DLC. If it had MORE content like extra gamemodes and a custom map creator I think it would be a lot more enjoyable :)
@XenoAlbedo
@XenoAlbedo 9 лет назад
Harry Flacks >Loading screens >Terrible AI >Overpowered/Overused multiplayer weapons and equipment >Shit multiplayer servers Sounds like you'd hate Bloodborne.
@Glennkabob
@Glennkabob 10 лет назад
Things I hate about multiplayer games: 1-10:hackers
@YourCrazyDolphin
@YourCrazyDolphin 9 лет назад
And that is one thing consoles have over PC, they are hard(not impossible) but really hard to hack.
@lucasmillerthelewderofloli9327
@lucasmillerthelewderofloli9327 4 года назад
Don't forget Pay 2 Win.
@etdumas1
@etdumas1 8 лет назад
D.L.C Micro transaction Pay for online play Short game that i payed 69 buck (canada) Milking .... to be short most of new gen games ;)
@monchete9934
@monchete9934 8 лет назад
Also, DLC stands for DownLoadable Content. Do you see something that tells you to pay?
@dipshitmcirishpants62
@dipshitmcirishpants62 8 лет назад
+Ramón Elbal Ruiz and faggot means a bundle of sticks, but it doesn't mean that anymore
@lesbiansaregoodandch
@lesbiansaregoodandch 8 лет назад
+Ramón Elbal Ruiz and feminism was for the equality of women, but it doesn't mean that anymore.
@Destroyer_13
@Destroyer_13 5 лет назад
also add more focus on the online than the single player, online only games, and QTE's.
@chrism1518
@chrism1518 4 года назад
So it's your fault for buying AAA. You're the moron giving money to the developers who implement these things.
@RaptorNX01
@RaptorNX01 10 лет назад
Random battles. ****ing, random battles. I seriously hate that shit.
@buckymorelike
@buckymorelike 10 лет назад
I do admit, Ice levels in games are pretty brutal. The fact that you cant sustain your place for more than 3 seconds absolutely piss me off. And don't even get me started about The Legend of Zelda: The WindWaker for GC (Now for WiiU). That ice island. Bleh.
@EverythingJillo22
@EverythingJillo22 9 лет назад
A couple of mine would have to be: ~The day DLC's took over the "unlocking part" of the gaming industry. ~ I'm tired of 3 stage bosses ~ Constant reminders through out the game... How to play the game... ~ Escort missions.... ~ Games with no purpose/story and no sense of adventure. For me those are one of the key factors in a good game.
@OrkarIsberEstar
@OrkarIsberEstar 8 лет назад
i like the silent protagonist - you can identify much better if you can think for yoruself what you would say rather than having some lousy dialogue that makes you hate the character you are supposed to help. So if the character aint silent i want at least 3 - 5 dialogue options to choose from. -invisible walls can actually be covered in a way that they look like natural barriers. having actually invisible barriers is frustrating
@theravenpirate4744
@theravenpirate4744 8 лет назад
+Orkar Isber (Estar) I agree! In neverwinter nights 2 I find that the protagonist talking too much would ruin it!
@thewhitewolf58
@thewhitewolf58 8 лет назад
I do hate silent protaginists because they feel lazy as fuck because immagine if joel or ellie didnt speak but as far as it goes invisable walls can be made great when they are in the form of an endless sea like Grand Theft Auto v or they look like natural barriers like the mountains srounding the ezios villa in ac2
@SpanielTower
@SpanielTower 10 лет назад
You're not alone, mate, I hate it when the game has bad lighting.
@kieranstark7213
@kieranstark7213 2 года назад
I doubt I will be alone when I say that the disempowerment of women (or just characters in general) is something that should be on everyone’s list of worst video game cliches.
@Hypocrital
@Hypocrital 9 лет назад
Luck has to be number one. Single player games might work in your favor but in multiplayer games that give your enemies luck is just pure frustration.
@terezipyrope8356
@terezipyrope8356 7 лет назад
My no. 1 pet peeve in video games: Unskippable tutorials and opening scenes. After the 400th Pokemon game released, I don't need to be told how to catch a fucking Pokemon! Just let me skip it. And sometimes I just want to replay my favorite games without sitting through a 20 min opening cutscene.
@whensomethingcriesagain
@whensomethingcriesagain 9 лет назад
To avoid invisible walls, at least with water, I'd add a swimming energy meter, and when you run out, you drown. So, with no invisible walls, you can't reach the edge because you'll drown before you get there.
@Lil_Brimstone
@Lil_Brimstone 10 лет назад
Yeah.... Speaking of Left 4 Dead 2, I'd rather play with Artificial Intelligence company, rather than through quickplay with company that absolutely LACKS intelligence.
@crookcrook667
@crookcrook667 10 лет назад
AI is nicer too. They actually heal you when you have 3 health points left, unlike us humans. So nice, and thanks to Rochelle for saving me!
@elmohead
@elmohead 10 лет назад
Re: silent protagonist. A lot of Japanese games have silent protagonists because it serves as a shell for you, the player, to fill in.
@SuperPineapplejones
@SuperPineapplejones 10 лет назад
Why aren't there QuickTime events on this list
@ericmurotake5180
@ericmurotake5180 5 лет назад
Presumably, because QTE's can add a lot to games. Some do over rely on it, but when done well, they add a certain flare to the events (Look at something like Asura'a Wrath, or even Kingdoms of Amalur)
@Bellyofthebeast6
@Bellyofthebeast6 9 лет назад
Games SHOULD be about gameplay. That's why it's a game, not a book. Darkness, though...UGH I can't agree more on that. I need to see things. It's even worse in portable games, when you're outside in the sun...
@GarketMardener
@GarketMardener 9 лет назад
Doctor Derpy I... am trying to find a reason why... *BUT I THINK THERE ISNT A REASON TO MAKE A GAME THAT MUCH OF A GRAPHIC NOVEL* And that's where Minecraft takes part. Hey how about put you in the middle of nothing and do what you want? 10/10 on that part.Would have to deal with some game issues and AI/RNG
@GallerySpecter
@GallerySpecter 10 лет назад
Technically speaking, Minecraft isn't endless. That said, the worlds are so freaking huge (60 billion square metres [1 block = 1 square meter]), this fact is usually ignored.
@TheVideoGameTriangle
@TheVideoGameTriangle 10 лет назад
yeah the size of a minecraft world is the same as the surface area of neptune... so yeah... pretty large
@Phlowerchyld
@Phlowerchyld 10 лет назад
Oh, I thought the Minecraft world kept expanding until your computer broke. Guess I was wrong.
@rashkavar
@rashkavar 10 лет назад
Phlowerchyld It used to be that it'd keep going until the game engine and level generator broke down (look up "The Far Lands"), but they've since "fixed" that by making a solid wall generate.
@rashkavar
@rashkavar 10 лет назад
And technically speaking, while the map may not be endless, the amount of stuff you can do is. Ok, if you get _really_ technical you could play a map for so long that you eventually put every possible block arrangement in place, but that would probably require several billion years of gameplay. (60 billion blocks per height*256 levels to get the number of block positions. And I forget my combinatorics, so I'm not sure how to compute the number of possible ways to use the 100 or so available blocks in each of these several trillion positions. Add in a realistic estimate about how long it takes to travel around the map changing blocks around and you get a _very large_ amount of time.)
@GallerySpecter
@GallerySpecter 10 лет назад
rashkavar Eh... almost endless - I can't make an automatic cookie-maker.
@NefosG
@NefosG 9 лет назад
Luck is such a bitch. I'm almost giving up playing Mario Kart 8 competitively because of how much MORE luck based it is compared to older MK games.
@Smashfan258
@Smashfan258 9 лет назад
Nefos Hold up, competitively? The most casual game, in the world (well not really but still) is being played competitively?
@malikcurriah9464
@malikcurriah9464 9 лет назад
Nefos ehhhhhh, i feel compelled to say noblue shells can be dodged (with some godly skill, but ive done it a few times) and with 200 cc, luck is the least of your problems, its those sharp ass u turns when you normally drift, but drifting gets you fucked in 200 cc
@malikcurriah9464
@malikcurriah9464 9 лет назад
Smashfan258 this misconception that the top tier nintendo games are casual needs to stop, MK8 online and even 200 cc can be stupidly hard at times. i doubt much racing games are that hard and fucked with all the items and the added fear of first place bieng the target of everyone that gets an item box
@Smashfan258
@Smashfan258 9 лет назад
Malik Curriah Yeah but... no one really plays a racing game competitively. Especially a game like Mario Kart, I've never heard of a competitive scene for it. I'm not saying it can't be, but it seems unlikely that you would want to play a game like that competitively. Always thought it was more of a goof around racing game. If there are tournaments mind linking me to somewhere where I can watch that?
@Smashfan258
@Smashfan258 9 лет назад
Nefos Seriously? This is a thing!? I must join!
@emmettquitzau7243
@emmettquitzau7243 10 лет назад
19:33 Snorlax: "Draw me like one of your french girls"
@gamingwithsteve8968
@gamingwithsteve8968 8 лет назад
For the invisible wall thing. Some mountains or walls would look nicer than empty space for some games...
@LittleIslander100
@LittleIslander100 8 лет назад
I don't really have a problem with Mario Party; if the entire game is based around luck, I don't see much of a problem. What you see on the tin is what you get. But when it's just a mechanic in a game, like the other two examples, then it becomes a problem for me.
@redshepherd32
@redshepherd32 8 лет назад
so yeah, you get thrusted into such events so often that it doesn't really bother you anymore. For some, it takes longer to get used to. For others, they can never really get over that frustration of losing in luck based events(or losing for any reason). It's just how some people work, and is why we can never have complete peace with random online matchmaking or online competive.
@ItsDaKoolaidDude
@ItsDaKoolaidDude 9 лет назад
mmm.. Arguement on Pyro: Just running at them in a frontal assault and firing up your weapon along the way is a good way to get dominated and killed before you could do anything. So really there _IS_ some strategy for Pyro, which is usually ambush and guerrilla tactics.
@vincenttheune2052
@vincenttheune2052 9 лет назад
Treu, but I had an entere evening were I took one weird but not short route and I keept getting kills. It does work stupidly well. (On doomsday)
@soylentgreenb
@soylentgreenb 9 лет назад
Invisible walls are not necessary. It is much better to have visible walls, like limited stamina that prevents you from swimming too far out to sea, mountain ranges and hill-sides too steep to climb etc. My pet peeves are: 1. "passive" story telling. If I can't change or in any way impact the story, then fuck off. Shove your unskippable cut scenes and endless unskippable monologues where the sun doesn't shine. 2. Games that prevent me from selecting the desired difficulty setting on the first playthrough. 3. Regenerating health. It encourages camping behind crotch-high walls and picking off enemies one by one, ducking down occasionally to go into foetal positon and suck your thumb to get your health back. To get the desired difficulty in a game with regenerating health game it is necessary to making enemies do enough burst damage to kill the player quickly; which ends up feeling random, cheap and luck-based. Without regenerating health you encourage the player to take risks (because being a coward is an even bigger risk), to go in guns blazing; you know, fun? You can have difficulty without making enemies do cheap amounts of burst damage that can kill you in fractions of a second. 4. Mechanics that take control away from the player and does things the player cannot do. Quick time events are the most obvious transgressor here, but there are many more, such as long-winded "kill moves"/"take down moves", unskippable climbing, opening etc. animations. This is the most effective way to kill immersion apart from cut-scenes. It is often not possible to do away with these entirely, but they should be minimized and shortened as much as possible. Consider opening doors in a classic like doom, you just press a button and the door slides open without locking the player in place and spending 5 seconds playing a door opening animation. 5. Top tier graphics. Yup, I really mean it. Good graphics means giant teams of hundreds of people, it means huge budgets that have to be recouped by making the most dumbed down possible game that can be played by rolling your face on the keyboard. Good graphics also often means that you must be consistent and sacrifice gameplay for the sake of maintaining nice, consistent animations; you can't leave things unshown. This has a tendency to bog down the gameplay with QTEs, unskippable animations etc. Excellent graphics also often look worse than good graphics. There are a couple of reasons behind this. The uncanny valley effect happens very easily, e.g. when animations are just a bit off on very realistic models. Good graphics does not imply good art; artistry is so much more important than technically advanced rendering; the most realistic pine tree in the world is still just a pine tree, the most realistic beach is still just where dirt meets water, we've all seen these things and they're not interesting or eye-catching; you can make the worlds most technically advanced brown FPS, with really realistic dirt, generic military NPCs and it will look unappealing and uninteresting. A game that uses more of available horse-power can't push enough frames for it too look good; essentially the first thing I do is drop the resolution until the game plays rock solid at 120 FPS; because that plays and feels excellent and that's what's important. If that means I have to go all the way down to 720p, so be it, but it's going to look like a ****ing console game at that resolution; even if you use deferred rendering with hundreds of light sources, ambient occlusion, whatever, there's just not enough pixels there for it to look good. If you optimize for 30 or 60 FPS on high end hardware at 1080p you're making the game look worse than it could with less props, less lights, less open environments and so on.
@carson3888
@carson3888 8 лет назад
Invisible walls should be replaced by kill zones, walk into an off limits cave, a bear eats you.
@pytko3
@pytko3 8 лет назад
Well there were with Jak and Daxter games.
@CreepyPastaPeople
@CreepyPastaPeople 10 лет назад
for number 9: Rocket jumping using enemy rockets, deflecting enemy rockets, airblasting snipers out of the way so they miss their target, airblasting enemies into the line of fire, etc...
@gamerman1212
@gamerman1212 10 лет назад
Air blasting rockets ok air blasting snipers out of the way just burn them airblasting enemies into enemy fire burn them
@GuyIncognit
@GuyIncognit 10 лет назад
I acctualy like Ice physics....
@CreeperFino
@CreeperFino 7 лет назад
15:23 100 hour version of that somebody
@weaponizedpizza8825
@weaponizedpizza8825 7 лет назад
the reason why many games are dark and gritty and muted shades of blue n brown (looking at you, call of duty) is because it masks bad lighting physics that would make the game lag more otherwise, from what I've heard.
@wormhole21
@wormhole21 10 лет назад
The blue shell is dodgeable, at least in the game cube version, It takes some serious bullshit skill maneuver though, and no the maneuver does not make you lose first generally
@otakuhero6254
@otakuhero6254 8 лет назад
Toon link slipping on ice cracks me up every time xD
@vittoriopugliese3352
@vittoriopugliese3352 8 лет назад
Silent protagonists give me a sense of loneliness and desolation, so Samus and Wander, who are alone, can be silent, but Mario, Link, Kirby, Crash Bandicoot and Crono aren't, so they have to talk. And silent protagonists are to me even less immersive than talking protagonists because I use video games as interactive books
@vittoriopugliese3352
@vittoriopugliese3352 8 лет назад
Except for Serge Badeen. They made him silent just because the silent protagonist is the exact opposite of the nietzschian Ubermensch, and Lynx is the gaming incarnation of Nietzsche (because Lynx lived in 1010 A.D. and Nietzsche in the early XX century in my fanfiction Chrono Newgate is revealed that Nietzsche was actually inspired by Lynx).
@TheBestOfAll2010
@TheBestOfAll2010 10 лет назад
Critical hits are bullshit but hey, I was the last soldier standing in arena mode and got 2 crits on the enemy team while they were capping the point. 5 people that put so much effort into eliminating my team got murdered by my 2 crit rockets. To me, that was hilarious. To the enemy team, it was a good enough reason to vote me off the server.
@TinkerTheCuteness
@TinkerTheCuteness 8 лет назад
2:01 I AM CRYING OMFG
@redshepherd32
@redshepherd32 8 лет назад
Groose: the cowlick that every cowlick hairstyle wishes to be XD
@VaderTheWhite
@VaderTheWhite 10 лет назад
I would prefered it if Tidus never talked...or if we just played as Yuna since she really is the main character when you really think about it. Also, YES! I hate bad lighting too!
@wolfsaber2222
@wolfsaber2222 10 лет назад
I hate it when in some boss fights they have minions helping them fight you and they just get in the way. Also when a enemy (boss or not) knocks you down and keeps attacking you and you just lay there and can't do anything about it.
@zach3775
@zach3775 7 лет назад
9:08 what makes this boss possible is at the outside of the arena. Where you can restock, heal up, and save your progress all at once
@lilyanon5538
@lilyanon5538 10 лет назад
Know who sucks with tutorials? Mario and Luigi Dream Team
@yoshitotem
@yoshitotem 10 лет назад
GAH! WHY DOES EVERYONE THINK MARIO IS A SILENT PROTAGONIST, HE IS NOT, HE HAS A VOICE AND EVEN DIALOUGE!!! guh... Sorry, i just see mario used as an example of a silent protagonist so often when he isn't one. He used to be, but he isn't now.
@gamerman1212
@gamerman1212 10 лет назад
Yahoo and lets a go isnt really dialogue what is the most recent game where he had a lot of dialogue different than short phrases or spunds
@gamerman1212
@gamerman1212 10 лет назад
Sounds*
@ericmurotake5180
@ericmurotake5180 5 лет назад
He's silent insofar as he doesn't actually have any real dialogue. He makes noises, but he doesn't actually meaningfully interact with anything/anyone
@vittoriopugliese3352
@vittoriopugliese3352 8 лет назад
Also, I give credit to you for showing Major Ocelot at the end of this list: despite being just the first boss his battle was so intense that he made me think I was thrown in a real war, fighting for my life.
@hanzohasashi5603
@hanzohasashi5603 10 лет назад
That invisible wall thing in mario sunshine where you were always looked so interesting to go down there!
@night1952
@night1952 8 лет назад
Luck is a tricky subject. In most games you can make your chances higher, and critical hits are pretty satisfying when the happen. BUT....XCOM....how many times have i missed with 99% chance....that's bullshit
@qwertyb18
@qwertyb18 9 лет назад
I respectfully disagree with your first point. I personally connect with a main character with either a mask or one that shuts the hell up. The main character should be a personification of the player. His/her thoughts (and actions mind you) are the player's thoughts and actions. This is why I like Link as a character. :P You see where I'm going with this. On the other hand, characters that HAVE character can be a nice change of pace. Duke Nukem is a great example. What he says defines him and makes him interesting. The risk are players who find his personality repulsive, which is why it's ultimately better to stick with a silent protagonist.
@wassupit
@wassupit 10 лет назад
I have a new number 1 for you. People who host drop-in drop-out co-op games, get you and presumably other people to beat them for you, then kick you out and steal the loot. I have specifically encountered this several times in Borderlands 2, although I'm sure it happens in other games
@Destroyer_13
@Destroyer_13 5 лет назад
ya, I hope in the next GTA it will have automatic deposit so people don't kill you and take your money while you are trying to deposit it.
@whensomethingcriesagain
@whensomethingcriesagain 9 лет назад
There's one game that makes flamethrowers useful at long range: Shadow Warrior. They stuck a GRENADE LAUNCHER to it.
@OpticalArxenal
@OpticalArxenal 8 лет назад
Wait wait wait...brainless flamethrower? No. You gotta plan your ambushes, get behind people, know the map so you can move around and not get murderized. So, flamethrowers themselves might be a bit brainless, what with not really aiming, but the tactics to use one well, ain't. :p 2 years late comment, sue me.
@redshepherd32
@redshepherd32 8 лет назад
in a tf2 video he made later on he says: "As a pyro, you are the king of very close range combat." So I think he treats the flamethrower as a ranged weapon that's meant to be used as a close range weapon. So his problem seems to be more so about how absurdly large a melee weapon can be. Like if I went into an fps game with a beam sword that has the same range as the flames coming out of said weapon. You can be as aggressive as you want, and you are almost assuredly gonna take at least one person with you when you die. I personally don't quite agree with this sentiment when it comes to the flamethrower. Cause flamethrower ammo can be used up fairly quickly, and so despite the large range, it does have its downsides.
@yoshigirl1245
@yoshigirl1245 10 лет назад
15:20 O....M....G XD Perfect, just amazing
@Chargedolt
@Chargedolt 9 лет назад
The whole thing about flamethrowers is not having range... They're not sniper rifles. Don't expect them to be. Everything has a pro and a con.
@nicolasclark3604
@nicolasclark3604 9 лет назад
Okay, you just went from one extreme to another. Flamethrowers have no range, sniper rifles have all the range. I could be misinterpreting the meaning, but I'm thinking he meant give them some range, or perhaps even a firing range instead of just the 'hold button to kill' factor like an MG, possibly give the option to single-shot like non-fully auto guns that has range.
@Canadamus_Prime
@Canadamus_Prime 7 лет назад
The thing about the 1-hit KO moves in Pokemon is they always seem to work for the AI, but never seem to work for you.
@TheInkPitOx
@TheInkPitOx 6 лет назад
I know this doesn't count but ROLLOUT!!!!!!!!
@Stonegoal
@Stonegoal 10 лет назад
I agree about luck but I don't like most of your examples
@Klusterspace
@Klusterspace 10 лет назад
AAnd here's Link.
@Klusterspace
@Klusterspace 10 лет назад
Waa! Waa! Waa! Waa! WAA!
@Klusterspace
@Klusterspace 10 лет назад
15:21
@luisenriquez7946
@luisenriquez7946 10 лет назад
about that crit chance in TF2, that makes me wonder, why is it that whenever i get killed by another player, it's always because of a crit shot. i mean, everytime they get a "random" crit and i just blow up.
@ZetsuboNoShima
@ZetsuboNoShima 10 лет назад
in assassins creed 1 water really sucks cause it can kill you , Altair regrets missing swim meet all those times
@Funnyketvideos
@Funnyketvideos 9 лет назад
Quick time events are the worst for me
@wc-8336
@wc-8336 10 лет назад
Well Link can never talk.....never....but that doesn't mean everyone else in the gamer can't talk!
@The482075
@The482075 10 лет назад
Except the CDI games and that 1980's cartoon series. Link spoke in both of those.
@tael.9127
@tael.9127 10 лет назад
Bobby Ranger in response to your cartoon series: it says games in the title. in response to your cdi: he's talking about real games
@The482075
@The482075 10 лет назад
I haven't played the CFI games. I hear they're terrible. So bad that Nintendo completely ignores their existence.
@pokemonyesdoranoscratchcat7689
5:45 Me “It is important that you do not have to be in the cue.”
@MegaShadows007
@MegaShadows007 10 лет назад
Jak and Daxter - Silent Protagonist Jak 2:Renegade - Suddenly learnt how to speak This always confused me xD
@megaxtrime3144
@megaxtrime3144 10 лет назад
I remember a 1 hit kill move on FFX agents Yunalesca kick her ass till she enters 3rd form and then she'll try to fuck you with mega death, only 3 things can conter this bitch move, 1 summon an Aeon, 2 use zombie on a party member or 3 use Auto-Life, I just summon an aeon to take the shot then I kick her ass
@cypheraine17
@cypheraine17 10 лет назад
I agree with number 10, except in the Fable games. Number 9, it depends on the player's preference. Number 8, there's nothing we can do it about. I agree with everything else. Do extremely low drop-rate items count in number 1 though? That's what I really fucking hate in games. Like items with drop-rate of 12/255 or so. Oh, and unadjustable camera angles too.
@ThunderHOWL16
@ThunderHOWL16 10 лет назад
BAD CAMERA ANGLES ARE THE WORST
@MeidoLazorZangetsuha
@MeidoLazorZangetsuha 10 лет назад
i've played games with items that have 1% item drop rate
@gearygears4996
@gearygears4996 10 лет назад
I have seen drop-rates at 1/10,000. The worst part is, it isn't even that good of a drop.
@ZeldagigafanMatthew
@ZeldagigafanMatthew 10 лет назад
Camera angles that suddenly change, and you change direction. I'm talking about games like Assassin's Creed 3 in the places that cause a sudden change in camera angle, and like an idiot, Connor (or Haytham) turn around instantly. Pokemon X/Y doesn't do this, take the Elite 4 hall for example, the camera changes to a side-view, and if you are still holding up on the D-pad, or still pushing the circle pad up, the direction you're heading in does not change. Although it is a different case entirely as in Pokemon x/y you don't have control over the camera whereas in AC3, you do.
@weecam27
@weecam27 10 лет назад
MeidoLazorZangetsuha Monster hunter game by any chance? They have lots of those and sometimes you need two or three of them to make a full armour set
@Reggiland
@Reggiland 10 лет назад
i quite like the random crits in tf2 actually as its really funny to see someone in front of you get vaporized by a crit rocket as you follow them around a corner
@ricksmith7557
@ricksmith7557 9 лет назад
3:30 Zombie: its cool man I'll wait Leon: thanks
@RopaZFIN
@RopaZFIN 10 лет назад
What about "press X to not die"?
@NecroCh
@NecroCh 9 лет назад
QTE?
@Zac99
@Zac99 9 лет назад
THAT for me depends on the game, but it would make sense as you are spamming out, using your muscle constantly to make sure your character doesn't die, meanwhile every virtual bone and muscle in his/her virtual body is trying to make sure Pixel AB is still gonna be attached to Pixel BA, then it's ok. What's not Ok is having button prompts that if you don't press the button exactly within one nanosecond it appears, your ass will be torn inside out and your face eaten alongside pork rice.
@Lh0000
@Lh0000 9 лет назад
No press a to not die is referring to new super mario wii where if there are multiple players if you press A your character will appear in a bubble if that was sarcasm ignore this comment cuz it's hard to tell with txt mr David
@andrewgenz906
@andrewgenz906 9 лет назад
If I made a list like this, QTEs of any kind would definitely be my number one. Especially if the penalty for failing is death, but all QTEs are just incredibly lazy gameplay imo. They're worse than having just a normal cutscene where you can't do anything at all.
@NecroCh
@NecroCh 9 лет назад
Andrew Genz normal cutscenes aren´t bad in my opinion
@firedragonosis
@firedragonosis 10 лет назад
I have a Strange Flamethrower in TF2 and I love to piss off F2Pers with it. I can see why people would hate you to do so.
@Dapper-Alex
@Dapper-Alex 10 лет назад
GET THAT NAMETAG AND CHANGE THE NAME TO "F2P Burner" Just saying.
@firedragonosis
@firedragonosis 10 лет назад
Alexander Albinsson I called it 'The Grim Reaper's Burn'' because of how many afterburn kills I got with it.
@BlackSteelKeyChain
@BlackSteelKeyChain 9 лет назад
Dat Opening music in the background, LOVE IT, young Xehanort theme from kingdom hearts, gotta love it.
@whoratio3782
@whoratio3782 9 лет назад
I get the silent protagonist thing, but if the hero talks, it feels less like you're the hero, and more like you're watching someone else's adventure
@AmaranthOriginal
@AmaranthOriginal 9 лет назад
Silent protagonists are often the winners of "best character" awards because people like vanilla heroes. People love Gordon Freeman specifically because he has no real personality and so we can imprint on him. This is common in other media, though. Harry Potter, Bella Swan, and Frodo are all pretty much the least interesting characters in their respective stories (though the competition's pretty close with Twilight). Games just remove one more barricade between us and the self-insert fanfiction we really want.
@soylentgreenb
@soylentgreenb 9 лет назад
Only in the first Half-life. The first Half-life had very little and very neutral dialog. Essentially all the NPCs were interchangeable no-bodies. There were dozen scientists and barnies, all the same. Most of the plot actually happened in the game. You felt like Gordon was you. The key to pulling off a successful silent protagonist is for the protagonist to not behave automatically in a way you wouldn't. You can kill Barney and take his gun, you can let Barney come along and help you, you can try to protect him and keep him alive as long as you can. But not in HL2, here player-NPC interactions are overtly forced on you in a way that's grating. In the second Half-life there were so many awkward moments and so much dialog that you just felt like a spineless jellyfish mindlessly floating through this cheap throwaway plot they forced you to sit through. The NPCs even joked about you being mute; breaking the fourth wall. The game also forced this annoying bint on you; every scene where Alyx was talking bollocks and making mild pleasantries I was standing right beside her hitting her repeatedly in the head with a crowbar and she was just smiling and trying to maintain a facade of being a "potential love interest" in a transparent attempt to appeal to teenagers.
@AmaranthOriginal
@AmaranthOriginal 9 лет назад
You say that, but it didn't stop people from imprinting on him in HL2.
@AmaranthOriginal
@AmaranthOriginal 9 лет назад
Slashstar314 The opposite being true for some has no bearing on a discussion of the overall trend.
@AmaranthOriginal
@AmaranthOriginal 9 лет назад
If you're going to be that stupid, you *should* apologise for commenting.
@vincenttheune2052
@vincenttheune2052 9 лет назад
Eldersrolls does it way better, you caracter does not have a voice so you take that role, but you still interact with the world around you. Not get tolled go there and look up and down to nod.
@TheBigHunger70
@TheBigHunger70 10 лет назад
I... I find luck-based games entertaining, though....
@neveragain4371
@neveragain4371 10 лет назад
Yeah, I agree.
@ericmurotake5180
@ericmurotake5180 5 лет назад
Entertaining, sometimes. But also REALLY annoying, because of the CPU NOT PLAYING BY THOSE RULES. It's a pain in the ass when you're doing something absolutely perfectly, and the game decides "Nah, screw ya. Have the entire system screw you as I give myself the world. "
@Billyblue98
@Billyblue98 10 лет назад
I got freaked out when you showed the first clip of the guy slipping on ice, because that looks almost exactly like the video I had one of my friends record of me on my phone. Random info, but interesting.
@DocDoesGamingTV
@DocDoesGamingTV 5 лет назад
Invisible walls can be really frustrating, I had to revise my entire strategy in Valkyria Chronicles once, because my tank couldn't pass a space that was clearly large enough
@KinQQz
@KinQQz 10 лет назад
whats the intro song? i think i heard it before somehwere.
@hgmpd43
@hgmpd43 9 лет назад
How about the "because we are friends" cliche?
@ZGuy0fSci
@ZGuy0fSci 9 лет назад
MLP? lulzjk... /)' but yeah, care to elaborate?
@hgmpd43
@hgmpd43 9 лет назад
every single JRPG except shin megami tensei?Every fucking anime
@vincenttheune2052
@vincenttheune2052 9 лет назад
That is why I like western rpgs, it is your story
@Spingerex
@Spingerex 5 лет назад
My friends are my power.
@totalrandomness7573
@totalrandomness7573 10 лет назад
I LOVE the Final Fantasy X boss music at 7:43 . Pretty much ALL the main bosses are SOOOO overpowered. -_-
@joshuabrown3361
@joshuabrown3361 10 лет назад
+rabbidluigi I can see where you're coming from, that's y I put my brightness all the way up.
@LoneMusicWolf
@LoneMusicWolf 10 лет назад
I hate pyros in TF 2 so much...
@COXiiBOii
@COXiiBOii 10 лет назад
WHAT ABOUT LAG
@nathansaunders7975
@nathansaunders7975 10 лет назад
Lag isn't exactly and element built into a game, it is just something created by your console or computer, whatever your playing your game on
@SilentShibito
@SilentShibito 10 лет назад
Nathan Smith well thats not exacly the case in sims 3 the lag comes from the game itself
@miroslavmus
@miroslavmus 10 лет назад
yeah in all games there is just like somesort of frame skip or something that fucks you over WHEN IT IS MOST INTENSE and it just doesn't matter what is your system no matter if it is notch's computer or if it lags on windows it just fucks you over
@gameflame5706
@gameflame5706 10 лет назад
I know when I play Kingdom Hearts Re:Coded for the DS, the TPS levels in the long hallways cause lag if I use a thunder attack and blow enough sh*t up.
@ragingraider889
@ragingraider889 10 лет назад
lagg is about YOUR internet connection. not the game it self.
@k4miko921
@k4miko921 6 лет назад
yo, i've been going down your list, obviously now that im in 2013 atm, just laying in bed getting over a really bad stomach flu and im going to try and like as many of your videos as i can but im not in a position where thats entirely easy due to my set up. you do some of the best top lists on youtube and its kept me busy and i just want to say thank you.
@Draknalor186
@Draknalor186 10 лет назад
watched a few of your videos :> totally worth a sub
@flukyjollychris
@flukyjollychris 9 лет назад
you should have added button mashing.
@ZGuy0fSci
@ZGuy0fSci 9 лет назад
*OH HELL FUCKING YESH!!!!!!!!!!!!!!!!!* I HATE that shit, along with QTE's! Where yeah sure if you have a 'turbo' controller whatever, but for real... urgh!! Combined with Absurd BOSS HP ? -_- .!. (yeah)
@jadontheman
@jadontheman 9 лет назад
I dunno, qtes
@MermDaddy
@MermDaddy 9 лет назад
the biggest thing i hate in video games is in first person games when the fov is shit and it makes me sick. it literally can ruin games like metro 2033.
@Zac99
@Zac99 9 лет назад
Well some people beg for immersion. If you mean how wide you can see, I would say fix it, but with the mask and water and shit, it kinda adds that realism that everyone for some reason wants.
@MermDaddy
@MermDaddy 9 лет назад
Zachery Lawshe i like in last light the mask and wiping off and stuff like that but im talking about games on console that are like 50 fov and dont let you see from your peripherals at all. mass effect 2 had the same problem even though it was 3rd person.
@SuicidalLlamas
@SuicidalLlamas 9 лет назад
I get the exact same thing, but its only really on PC. You can blame console ports for that...
@MermDaddy
@MermDaddy 9 лет назад
Peroxide that actually exactly why i buy certain games on PC. its really easy to change the FOV on pretty much any pc games in the game files while its impossible to do on console.
@SuicidalLlamas
@SuicidalLlamas 9 лет назад
***** Exactly, but then you get games like COD that lock it to 65.
@jackbright2125
@jackbright2125 10 лет назад
You know what I hate? Cutscene Incompetence. I see this in numerous games, where you absolutely kick ass in gameplay, and the moment you get done beating a boss, he easily defeats you in a cutscene and goes about his business. The most recent example is the Witcher 2, holy hell, the Witcher 2. If you fight Letho, you can end up beating this guy without taking a single hit (I did it with ease), but the moment the fight ends, he casts a spell on you that makes normal people stagger backwards... and it stuns you for about two minutes. Then he just walks away easily. This happens in A LOT of games, where the main character just stands there and gets owned by a boss instead of actually beating them up, or just watches with a stupid expression while something horrible happens. Hell, this happens ALL THE TIME in Bethesda games, the most glaring example being in Fallout 3 in Project Purity. And yes, this is a spoiler. So, you just killed about 30 troopers in power armor and took their guns, without even slowing down. You get back to your father who is being held hostage by literally 3 people.... and you are forced to stand still while he decides to kill himself and them for no apparent reason, mostly because you could just walk up and press the VATS button, and all of them would die before they could even raise their guns. This is EVERYWHERE and I fucking hate it.
@ericmurotake5180
@ericmurotake5180 5 лет назад
As a counter, cutscene hypercompetence is equally bad. Like, in a cutscene, you're able to zip about through a literal army of enemies, one-shotting them all... then you get back into game, and you're just kinda plodding along, taking a dozen hits to kill a basic grunt
@Xineombine
@Xineombine 9 лет назад
For the sake of the argument, if flamethrowers had realistic range in a video game, it would be about 20-30 feet, which for a constant damage weapon would be ridiculous. Thats why it's range is super short. Same thing applies to shotguns to a lesser extent; their range is much larger then what video games portray them as for balance reasons.
@Aznsouldah
@Aznsouldah 10 лет назад
what about escort missions?
@yojo8667
@yojo8667 10 лет назад
luck it rhymes with duck and also buck but u another word for it F***!
@pugler20
@pugler20 10 лет назад
His name is buck and he likes to...
@Windeveld
@Windeveld 10 лет назад
pugler20 eat...
@pugler20
@pugler20 10 лет назад
vagina
@mrmime1989
@mrmime1989 10 лет назад
Haha the part with Ice Physics made me immediately think of Crash Bandicoot. :)
@gigadrainstreams958
@gigadrainstreams958 9 лет назад
Pokémon does the whole silent protagonist deal too, but it's pretty clear that the protagonist actually responds and it's actually possible to figure out what your little person is saying and if you want to be creative, you can figure out your own dialouge.
@Mtaalas
@Mtaalas 10 лет назад
Your argument about silent protagonist is just... whaaat?! I think we need more of them. I don't like when all I'm doing is controlling some character that's not a presentation of me but a character in a plot and a story and setting that I only guide him/her trough and giving the protagonist a voice makes me feel an outsider even more.
@gamerman1212
@gamerman1212 10 лет назад
It's harder to tell an immersive story with a silent hero
@sandrols7
@sandrols7 6 лет назад
that'd be great if you could atleast interact with others in a game, or if you are in an isolated area, where you wouldn't need to speak at all. Otherwise, I agree with Rabbid, it doesn't help the game in the slightest
@timebomb4562
@timebomb4562 7 лет назад
2 things i dislike 1 stealth it always felt too slow for my liking it's not always annoying but there are some cases like the last of us that kinda tested me particularly once i got to david he will not give you weapons except for your switchblade and simply running up to him and slashing for a bit won't work you have to take him stealthily get caught and it's game over especially when he gets his machete out i like having a plan b like in the case of dishonored or arkham asylum or crysis 2 2 moral choice this would make sense on paper but paper dissolves in water and goes see through when you rub grease on it the problem lies not just in the flawed concept of either going all one way or all the other but the fact that our choices have consequences the beauty of the horrible things we do is knowing they're consequence free
@Jonaperq
@Jonaperq 7 лет назад
timebomb456 punctionation.
@spicymilkshake6600
@spicymilkshake6600 7 лет назад
timebomb456 I actually like stealth in Bethesda games.
@Rae0814
@Rae0814 Год назад
Silent Protagonists can be a tad annoying sometimes. Like, in Wizard101 and Pirate101 literally don’t even give you dialogue options. They have a narrator talk about your player’s response or have NPCs immediately respond after asking you something. It breaks the immersion for me.
@jhhwild
@jhhwild 9 лет назад
Here are other ones... Always Online for non-MMO games Bad camera control Lack of customization and/or mod support Super linear gameplay, lack of exploration, or options Hand holding and lack of player decision making, game basically makes decisions for you Lack of freedom...can't do this, can't do that. I also hate super dark games, I usually resort to using the settings to get maximum brightness. I'm sure there's more, I just don't have time to think of them all.
@ferstadthagen
@ferstadthagen 9 лет назад
Half of your complains are found in dark souls. You probably should avoid it
@jhhwild
@jhhwild 9 лет назад
fer stadthagen I haven't been very interested in playing it, I heard it's hard as hell but I haven't heard too many complaints other than it might be too difficult for some.
@ferstadthagen
@ferstadthagen 9 лет назад
It is not as hard as people say it is but it is unfair. It's a very good game that requires alot of patience
@jhhwild
@jhhwild 9 лет назад
fer stadthagen Perhaps that's why people consider it hard because it requires patience which is something many gamers seem to lack. I admit I occasionally lack patience in video games as well...sometimes in real life too, lol.
@dexthegamer3234
@dexthegamer3234 9 лет назад
+jhhwild and here some games that go along with those problems: bad camera control: sonic adventure 2 (basically, the most frustrating camera i can think of) Lack of costomization or mod support: almost every cod game Hand holding and lack of player decision making, game basically makes decisions for you: alot of mobile games Lack of freedom...can't do this, can't do that.: The pokemon games I also hate super dark games, I usually resort to using the settings to get maximum brightness.: honestly i haven't played any game thats too dark
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