Great video! Have you ever created a viscous fluid sim that behaved as a spreadable substance such as butter or frosting? Something that can create the whipped look and conforms to an object such as a knife?
I'd love to see your approach to creating a honey-type sim using nexus fluids. Anytime I try to make this happen it get crazy erratic sims no matter how much I play with substeps, smoothing or viscosity
Excellent! I have a problem my x-particles colliding objects very far from the surface, what settings should I need to change, so particles are colliding close to the surface. Please advise me, thank you.
If xParticles and fused could utilize more cpu cores, that would help. For now, it is not the case and it makes investing on a high core counter CPU like thread ripper pretty useless.
how exactly is the emitter set up? we never get to see the actual particle birth settings or anything in that tab? I know it's probably super simple but I cannot get my emitter to look like that for some reason lol help
Hi, If you head over to Discord and ask this question, we've got a scene you can take a look at. Join our server here: discord.com/invite/X2zYY7qEyr -Thanks