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Top Tip Tuesday - Particle Constraints Mapping 

INSYDIUM LTD
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In Top Tip Tuesday this week, we connect particles with dynamic springs, using a Birth layer in nxConstraints. A shader is used to color the particles with black-and-white values, driving the breaking of the birth constraints using data mapping. The result is a highly dynamic and energetic particle simulation with springs connecting black particles breaking immediately and those connecting the white particles staying intact.
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16 сен 2024

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Комментарии : 11   
@ArgoBeats
@ArgoBeats 13 дней назад
Fantastic one, Bob!
@ExpressoMechanicTV
@ExpressoMechanicTV 13 дней назад
Great stuff - thanks for sharing!
@Extrawormixer
@Extrawormixer 13 дней назад
looks very good, will try this!
@RonMorrison
@RonMorrison 13 дней назад
really cool technique. 👌
@MotionPunk
@MotionPunk 13 дней назад
awesome tip!
@drewnix7201
@drewnix7201 13 дней назад
Thats really cool. Thanks for sharing
@mikkelmelby
@mikkelmelby 13 дней назад
wow
@ckhmod
@ckhmod 13 дней назад
Would you guys ever do an add on where the white, for example, could be a gelatinous / viscous and the black could be another type of material, for example, a gold flake? Or would that be separate emitter builds? Curious how that would be built and textured in Octane.
@RadGnarRad
@RadGnarRad 13 дней назад
Two emitter builds... yeah the particles may not interact - but it'd be just as easy and allow you more control. Plus, you could easily use a separate texture. Bob would know how to get the particles to interact, but I am le tired and gonna go watch some TV. But yes your instinct is correct
@thegreatszalam
@thegreatszalam 12 дней назад
You can use the particle color to move between any number of materials in one particle system. I'm not familiar enough with Octane to walk you through the steps, but it's really easy in Redshift.
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