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Total War's Campaign Map: From Interesting Decisions to Making Numbers Go Up 

Dishonorable_Daimyo
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Following my feature length Total War: Fall of a Franchise video in February, let's take a look at how older Total War games had surprisingly good campaign map gameplay, unlike popular narratives would have you think.
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00:00 False Assumptions and Misconceptions
1:30 What makes a good game?
6:27 Technology Progression: The Good Kind
10:05 Allegiance Mechanics in Shogun 2
13:55 Three Kingdoms: Numbers Going Up
15:45 DLC Diluting Good Games
18:40 Warhammer's Failure, Featuring Nasmr
21:22 An Idea I had
22:46 Outro
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30 июн 2024

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Комментарии : 195   
@Olorin486
@Olorin486 Год назад
People who are obsessed with "variety" don't seem to understand that having relatively set starting positions and objectives from which to play has massive appeal for people who enjoy testing and perfecting their strategies. They've also clearly never played a historical tabletop wargame before- a huge part of the fun is seeing what you can do if you're put in General Meade's shoes at Gettysburg, or Napoleon's during the Hundred Days, or even Joffre in 1914. These set positions allow for creativity, rather than detracting from it.
@TheBloofyx
@TheBloofyx Год назад
For every 1 person who enjoys that aspect of the game, there are 1000 who would rather see numbers go up. Sad but understandable
@thinkwithurdipstick
@thinkwithurdipstick Год назад
There’s also a level of relatability when engaging with historical titles. We’re all human, we can imagine how these people would feel in these very real situations, and can sympathize with every soldier that falls as you understand what they put at stake in these fights. It’s just good fun to take set starts and see how you can handle being the general this time around. That was the core design philosophy of Total War from the start. And that’s not to say fantasy completely lacks this, but something like chaos warriors who exist solely to serve an uncaring god or greenskins who desire only to fight or lizardmen who think extremely rigidly within their castes are inherently more distant. This is why the centerpiece of the Warhammer setting is the men of the Empire, they are the posterboys because they serve as a frame of reference to a setting that is utterly bonkers
@feelthepony
@feelthepony Год назад
Not to mention variety is a myth that the WH fantasy has made up, the game has monsters and flying creatures but it lacks a dozen unit types featured in other games...
@morgothbauglir8706
@morgothbauglir8706 Год назад
@@feelthepony like what
@senseishu937
@senseishu937 Год назад
How many people are actually able to play historical tabletop wargames though? I would love to, but I live in basically the middle of nowhere.
@cromcruach5035
@cromcruach5035 Год назад
I would say that if you're going to include the Ikkō-ikki as a playable faction, it wouldn't make any sense for them to be able to change their religion since their whole point was being a religious movement. Its like if the Hussites were a playable faction in a Medieval total war game and you could convert to a different religion.
@Laevatheinn
@Laevatheinn Год назад
I’m going to be honest the Ikko Ikki without true pure land Buddhism (Jodo Shinshu) aren’t the ikko ikki anymore because it’s what created them. Whereas the Otomo converted during Otomo Sorin so the later part of the sengoku jidai.
@killme69
@killme69 Год назад
I like that in Shogun 2 you have ashigaru as main spearman unit and not 5 units with different names but the same stats and same usage. Unit Diversity is sometimes good but usually bad when you try to compose army.
@lukaskovac6778
@lukaskovac6778 Год назад
People love it in mods like Radious or Divide et Impera or others. You got XY regional duplicates of units
@Jacob-ge1py
@Jacob-ge1py Год назад
Warhammer literally has tanks, cannons, giant bats and giants just to name a few of the many race specific units. I agree that shogun didn't need much more variety than it had, but trying to say that factions in Warhammer are all the same is just cherrypicking and deliberate ignorance
@killme69
@killme69 Год назад
​@@Jacob-ge1py Mr Jacob, i agree that in case of Warhammer every faction needs different units, point is that you don't need 5 spear units with almost identical stats and usage but different names in the same faction. Also i did not said that factions in Warhammer are all the same, i don't know where did you get that from.
@fanis1414
@fanis1414 Год назад
@@Jacob-ge1py They *are* the same. None of the units you named are actually exclusive to specific factions. Almost every other faction has access to the same stuff just painted differently. How is a tank different from a doom-wheel or a mamoth? How are giant bats different from harpies or carrion? How are giants different from rogue idols or necrofex colossus or hierotitans? They all function in basically they same way as each other or fill the exact same roles. Just because they have minor stat differences and different models doesn't mean they're unique or interesting.
@Jacob-ge1py
@Jacob-ge1py Год назад
@@fanis1414 Bro have you even played the game? They are all completely different, and not only in battle. On the campaign side, the choice to recruit a unit of skeletons vs a unit of empire swordsmen is completely different because of the huge differences in the way empire economy and vampire economy work. Saying these are the same is like saying gunpowder units and archers in shogun 2 are the same because they both are missile units. They have completely different effects in battle and have completely different campaign costs.
@ashina2146
@ashina2146 Год назад
One thing that people often forget in Shogun 2 is "Starting Position Matter" While if you just see Shogun 2 Clans in like let's say Custom Battle all clan will look the same. However look at the Campaign starting position for many clans. Examples such as: 1. Oda While they're highly pushed towards Ashigaru, They have easy access to Warhorse from Mikawa and Stone from South Shinano. 2. Date While at a glance their starting position have a massive area, it actually have a high fertility farms, and very very VERY FUCKING Easy access to Iron which allows you to build the tier 3 Sword Dojo which not only improve your Sword and No Dachi but makes them recruited faster, however one of their biggest weakness is they don't really have access to Warhorse, with the closest Warhorse Province being in Kai, which is the Takeda's Starting Position. 3. Tsu Domain One of the Hardest starting enemies due to your starting Enemy having both Fertile Farm and a literal Silver Mine, making it important to rush them before they gathered the income from those, but when you finally beaten them and captured Omi, the game doesn't become easy but interesting as you have this Powerhouse of a Economic Province that can carry your economy but you're smacked in the middle of the Boshin War. While you could stay loyal to the Emperor all True Tsu Player knew that it's in their Blood Oath to become a Republic and beat both Imperial and Shogunate faction with a mixed Traditional and Modern armies.
@SIX598
@SIX598 Год назад
Shimazu all day
@tambrone3352
@tambrone3352 Год назад
Teppou Republic moment
@mortarion9813
@mortarion9813 Год назад
@@SIX598 Amen.
@zrize101
@zrize101 Год назад
Starting positions, unit bonuses and religion is what define the variety of Shogun 2 and keeps it interesting to play. The only thing in this video I would disagree with is saying locking you to a religion is restricting. Otomo being christian, and Ikko Ikki having their own religion is a "theme" and playstyle, rather than a restriction I feel. If you play them and don't enjoy their aspects, then there's still plenty of other options in terms of themes and starting positions. This is what gives Shogun 2 such a great quality; you have different options.
@carlosdelsol76
@carlosdelsol76 Год назад
@@SIX598 hurray we sail
@ashina2146
@ashina2146 Год назад
Variety also tied to a somewhat Role Playing in the Sandbox Campaign. The only Time this happen is in Medieval 2 as you were given more freedom than in Rome 1 as you could both roleplay in some way that isn't efficient like turning every province into towns and marching a unending waves of Militias as the enemy Knights being unable to stop them since you own the funds to keep on growing both your economy and massive Militia armies. In Shogun 2 There's a Literal playstyle from Ashigaru Only, Cavalry Only, Yari Samurai Enthutiaist, and you can literally play and being efficient too. Rome 2 put too much of the sandbox that playing efficiently could lead to boredom, as you could still use the Roman Triplex Acies but what's stopping you from only using the Principes and Triarii at mass while still having a rocking economy, this is the first game in the franchise where you can literally try to cut off your arm and play as ineffective as possible to get some fun out of it since if you play effectively you become strong too fast, one fun example is the Rome's Auxiliary Adventure, where as you expand you gather more auxiliary troop types turning your army into a mish mash of different cultures. Warhammer do have some variety but sometimes the variety could turn into just 3 playstyles at best and the effective one will involve missiles. The "Variety" Part in Warhammer is also could be put into question as Empire Swords, Dawi Az, and Chaos Axes are considered the same weapon in both damage and usage, unlike Rome 2 where Swords, Axes, and even clubs have specific uses.
@MrAnimu
@MrAnimu Год назад
I definitely think that while Shogun 2 can't match the diversity and variety of other Total War games, what it does excel in is giving each troop a purpose and strategy. I feel with so much variety it becomes hard to distinguish differences between some of the units. With Shogun 2, it's simplicity in unit diversity is its strength. I really do hope that Total War goes back to more simple games rather than amping up the visuals which look good but provide no real gameplay value.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
If we're comparing Shogun 2 to games like RTW and that era, yeah, but compared to newer titles I argue the game actually has better variety in practice. The AI gets absurd bonuses to melee and morale starting with Rome 2 making melee infantry as a whole a terrible investment. In Shogun 2 the vast majority of units had a valid role to play on the field.
@theDoctorwitTardis
@theDoctorwitTardis Год назад
Yes, yes, and hundred times yes. Battle aspect of the total war games is just one side of the coin. I want to be immersed in a campaign world that is impacted by my decision and gives me the freedom to make them as varried as possible. Ever since rome 2, the player choice was replaced by a few railtracks of how to play the games that the developers have layed out for you.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
But a lot of players really don't like the older design because of how daunting it can be...if a game is designed to give you as much control, you are responsible for failure, and success, but human nature means the fear of failure is stronger than the allure of success. So will opt for a "safe" experience over a rewarding one. It's a shame the way things have gone and considering everything, it's a miracle we even got good games in the past.
@theDoctorwitTardis
@theDoctorwitTardis Год назад
@@dishonorable_daimyo1498 I think you nailed it right there. Choice can be scary, but more importantly, choice isn't convenient for the mass-appeal audiance the studios are aiming for. Choice is good only so far as it keeps people playing the game without any hard moment of thought or hinderance to their continued progress. God forbid a player might backtrack or slow down in their gameplay; they need that constant flow of easily accessible dopamine that "on the rails" design provides. You're doing great work bringing this to the forefront.
@Jacob-ge1py
@Jacob-ge1py Год назад
@@dishonorable_daimyo1498 I think that it can also be a time thing. You can put hours into a shogun 2 campaign experimenting one way deciding to go gunpowder and Christian heavy and finally get to play with the big guns at the end of the campaign, and then you look at those cool warrior monks and want to try them out. The problem is, that means starting a whole other campaign, grinding through the early game all over again, spending the first third using the same ashigaru units as your last campaign. A lot of people just don't have the time, patience or care to bother with multiple full playthroughs to the late game; to be able to experience all a game has to offer. Where the newer titles differ from this is that as soon as you choose which faction you want to start as, you're already started down your choice of streamlined experience. In Warhammer, if you want gunpowder, you don't have to play a generic early game to slowly research and construct the right necessities, you just choose to start as the Empire and there it is ready to play with. The Ottomo and Ikko Ikki clans you also criticise are very similar to this. The scenario you show at 21:21 seems like a lot of fun, but how fun was setting it up?
@thrandompug2254
@thrandompug2254 Год назад
A lot of unit diversity does have to do with the aesthetics. Aesthetics are really important for how people view things, and with every facton looking radically different, it feels like there is more variety.
@Jacob-ge1py
@Jacob-ge1py Год назад
Also giants are pretty different to bats and tanks in more than aesthetics but sure let's just focus on the four common unit types.
@LordVader1094
@LordVader1094 6 месяцев назад
​​@@Jacob-ge1pyAll flying units are the same, all giant type units are the same, all vehicle units are the same. You're deluding yourself because they LOOK radically different, but it's not actually very different at all in gameplay. Minor stat differences, that's all. A swarm of bats and harpies are the same mechanically, or a Vargheist and a dragon.
@masudnakhooda2436
@masudnakhooda2436 6 месяцев назад
That's like saying all the samurai and ashigaru units are the same.@@LordVader1094
@helly7385
@helly7385 Год назад
Speaking of variety shogun 2 has the best multiplayer being avatar conquest. You could literally make all types of unit a cav unit which has very good charge and not so good melee stats if you like cycle charging or a matchlock unit which has high speed so that you can get in range quickly to unleash deadly vollies and I haven’t even spoken about the general skills and retainers which heavily influence the battle. If you didn’t like the unit Color you can always have a custom colour on them, didn’t like banner boom new banner fucking variety. There is guaranteed no such variety in any tw game.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
Warhammer, based on a tabletop, doesn't even have an army painter.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@flammableelmo4966 "rent free" = aka. poor attempt to gaslight someone stating a fact to which there is no response.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@flammableelmo4966 spent the vast majority (90%) of this video talking about Shogun 2, Medieval 2, Three Kingdoms, and the one part about Warhammer is in a well-research video made by a fellow RU-vidr (and actually a Warhammer fan, by the way). I either do something myself and if I cannot I will collaborate to achieve that goal and there is nothing wrong with that. It's really interesting to see how WH fanboys will zero in on a small segment of a video while ignoring all else including the overall thesis of the video. It's almost like any semblance of negativity towards their favorite toy sends them into a frenzy of gaslighting and non-arguments. Also your responses emerged from me stating the simple, obvious fact that Warhammer TW doesn't even have an army painter. Which it doesn't.
@mortarion9813
@mortarion9813 Год назад
@@dishonorable_daimyo1498 As a Warhammer fan and someone who's long since gained more time in TW:WH2 than in Shogun 2, I can share in your disappointment. The lack of an army painter is rather disappointing, and after rediscovering Shogun 2's Avatar Conquest, I feel absolutely robbed in every other Total War game because of the lack of a custom Avatar Conquest-esque campaign.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@mortarion9813 Shogun 2 back when it was new filled our minds with possibilities for franchise's future... Anyone who came to Total War for meaningful gameplay feels robbed.
@majorearl12
@majorearl12 Год назад
Volound pointed me to your channel. I introduced a friend from work to Shogun 2, we started playing together and have loved the game since. Played a "historical" playthrough in Rise of the Samurai *shivers* and Shogun 2, then tried Fall of the Samurai and it crashed, so we continued through Shogun 2, even playing mods that dont add variety to the clans that much, yet you can have so much fun, starting as the Otomo, Date, Oda, Tokugawa, Hattori, Uesuegi, etc, is just different everytime, heck, my friend and i are doing the mod that adds China and Korea in, he is as the Date and is doing Date No-Dachi Samurai only, and having fun, yea i have those units too, but im going for guns and elite units. Yet we could play as any other faction and make armies different, Chosokabe with bow only stuff, etc. Heck, i played Empire Total War as mostly Prussia, yet i knew my armies would be different than playing as the British or Russians, or in Medieval 2 and having to painstakingly plan 30 turns ahead to have access to the higher tier units that i'll need for late game.
@nms8397
@nms8397 Год назад
Fall of the Samurai is a true masterpiece.
@nsawatchlistbait289
@nsawatchlistbait289 Год назад
I'm happy to inform to you that a Europe+MENA campaign map mod is in the works for Shogun 2
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
Would love to see it come together.
@juggernaut9994
@juggernaut9994 Год назад
Another excellent video, further highlighting just how much more could have been done with the recent titles to make the overall experience that much more in-depth and interesting to play.
@michaelbird9148
@michaelbird9148 Год назад
Great video. Shogun 2 is one of my favourite games, but I agree with the criticisms of it still suffering some of the flaws of modern TW (e.g., DLC that gives superior units). Like so many modern games, it would've benefited from more balancing with an eye to its legacy. So many campaign choices are nullified with there being mechanically and statistically superior options. Choices are good. Viable choices are great.
@SwipeDogg
@SwipeDogg Год назад
Shogun 2 is like the finest of wines. It really is just getting better with age. So much to appreciate about this dang game.
@CecilXIX
@CecilXIX Год назад
Excellent video, I really liked that Hojo idea at the end. A good sandbox has enough mechanics for the player to express themselves like that. I'll stick up for Three Kingdoms though, as it's a step in the right direction after Warhammer. It's diplomacy system is great for the kind of sandbox gameplay you're talking about, too bad it's unit roster/progression is the worst.
@kopicat2429
@kopicat2429 Год назад
Of all the total war games in the series. Medieval 2, Shogun 2 and Rome, are probably the ones I will never tire of. They will never ever get old for me no matter how many years go by. I absolutely love the Warhammer entries, but I can still see myself growing tired of them some day. I can still see them get old some time in the future. They are not the entries I can see myself playing monthly almost 20 years later and still have just as much love for them as I did back then. Mainly I think because my love for them started with me already being a massive Warhammer fan, and hungering for more games set in that universe. I've come to love them as their own games at this point. But unlike the other three I've mentioned, 20 years later? I kinda doubt it. Besides, give me a new and better Warhammer game, and I'll probably go there instead. Give me a new and better Total War game, and I will still boot up a Rome campaign as the Parthia. Just love filling the map in purple. There is no doubt in my mind that my love for Shogun 2 will be just as long lasting as it has been with Rome and Medieval 2.
@aranighosh3945
@aranighosh3945 Год назад
This was a truly great video !!! Fall of the Samurai is the literal definition of perfection.
@jaywerner8415
@jaywerner8415 Год назад
Shogun 2 and Fall of the Samurai are the PEAK of the Total War franchise. (god thats sad given that was 12 years ago) Sandbox gameplay, balanced unit rosters, meaningful tech progression, and a good Economic system. As for anyone complaining about "diversity" in Shogun 2, NEWSFLASH DUMBASS, ITS 14th CENTUERY JAPAN! Speaking of "not having a choice", Warhammer's STATIC economy which forces you to expand just so you can afford increasingly higher upkeep just cus you raised another army, If your NOT AT WAR in Warhammer your doing it wrong! I get its a WARTIME economy or something but still, The amount of money you can make just by winning battles and raiding settlements constantly is insane compared to your tax income. BTW i do recommend trying out Attila, its seriously underrated. Refined Political system, Good unit rosters with differences between factions and cultures (east and west Rome for example), strategic building choices which do more then ONE THING.
@ivanthehighman177
@ivanthehighman177 Год назад
0:37 I played the game bro. Like, I agree it's one of the best total war games it's just they are right. Every faction has the same units just different colors. I always preferred medieval 2 because the English mained the bow and armored units, Scotland Pikes, France Cavalry, Spain Swords and Navy, and Denmark Axes and swords. All you have for factions are mostly the same units. 6:05 really? In Medieval 2 total war you will always have those units because it's the western factions. In the middle east, they have completely different units same with Russia. Studying unit stats helps on the battlefield very much and honestly helps the human mind too, as it is a strategy game. 6:56 Personal opinion, Napoleon and Empires tech tree was more simple in art style but this is fine. But I never really liked tech trees, I always preferred building upgrades via population, etc. 8:26 your units auto replenish via time, in Medieval and Rome you had to actually replenish them in towns, oh how I miss that realism. 9:47 it might for you, but for me and many others, it doesn't as it means every faction you play as is basically the same but repositioned. Like, you have a whole new experience its just using the same old unit types with no upgrades like armor, which was done in every settlement and not a select few. It just gets old. 10:03 I agree, they did the units right. Its that every one does not have a different selection of units but the same. The rest of the video is just explaining mechanics that did not involve my points and explaining why the other total war games are bad (the future ones which I agree 100%).
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
I specifically addressed the argument later in the video saying it is "technically" correct that Shogun 2 clans lack "variety"; I immediately followed up this by pointing out that this isn't the whole story. There is nothing wrong with factions all having the same or mostly the same units; Age of Empires 2 is one of the most played RTS titles in history with dozens of factions largely sharing the same units/buildings. The interesting gameplay emerges from how these different elements interplay and that can be done without arbitrarily restricting certain elements to certain factions.
@ivanthehighman177
@ivanthehighman177 Год назад
@@dishonorable_daimyo1498 Well... that is a good point you put out. I just wish I could see it that way as in my view, most every campaign is the same but repositioned.
@NewAgeMystic
@NewAgeMystic Год назад
I feel like Attila is grossly underrated: It fixes a ton of the issues found in Rome 2, factions are diverse with tons of unique units, god I missed a proper family tree, horde mechanics were neat, world map was aesthetically pleasing and playing the larger factions didn't guarantee you a victory (ie Ottomans etw) Western Roman Empire was a fucking bomb campaign; trying to fix your ailing economy, dealing with corrupt generals and bureaucrats, a poor faction leader and a weak army all whilst beset on all sides by hungry barbarians? Best campaign I've played since Mediaeval 2.
@SIX598
@SIX598 Год назад
Vanilla campaign is okay but 1212 is so good.
@germanverner6501
@germanverner6501 Год назад
Subbed. Recently started playing Shogun 2. Amazing game!
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
Thanks man, plenty of stuff on my channel that can help. You can also check out our Discord and there's loads of discussions there.
@Nasmr1
@Nasmr1 Год назад
Good to feature on the end here! And yes, the "faction/unit diversity" argument always falls flat when properly examined. When it comes to the campaign, as you so succinctly covered here, it's just a case of making numbers go up. Every "unique" faction and DLC mechanic is in service of buffing units, spells or economy. Pure spreadsheet value boosting with a new UI skin thrown on every time. In the battles, they argue the diversity is that you would use Skaven (the ratmen) weapons teams, compared to the elves where you spam bows. compared to the dwarves and humans where you'd used a lot of artillery, compared to the beastmen where you'd use their monsterous units. A lot of range dominates there for such "diversity" funny enough. But it some change in tactics due to different rosters doesn't do "fantasy allows diversity more than historical" any justice when I can just as easily turn around and say Rome is heavy melee focused, Scythia is cavalry and skirmishing focused, Macedon is pike and Shock cavalry focused and Carthages elephants do the exact same role as any monsterous unit in warhammer! It's all so superficial. also, first.
@gabrielnguyen5580
@gabrielnguyen5580 Год назад
in the arguement of troop variety - if you have ever heard of the tabletop historical miniature game de bellis antiquitatis - the entire game lets you play battles from 2000bc all the way to 1500 but how does it do this? because each stand on units represents 1000 dudes the individual statistics are not as important and units are usually classed based on their role on the battlefield and quality in relation to their peers - as such every army from azetcs to romans to china has " the same units" but they can play very different based on composition.
@Jacob-ge1py
@Jacob-ge1py Год назад
But then what's the point of letting you play battles from 200bc to 1500 as Aztecs, Romans and Chinese?
@gabrielnguyen5580
@gabrielnguyen5580 Год назад
I will admit that in my limited time with the game there isn't as much "flavor" as other historical wargames. Obviously 40k has all their different abilities strategems etc whereas with historical stuff on the more casual side like bolt action you have army abilities. Instead the flavor of armies in DBA are moreso decided by the army composition itself. Examples being spartans not using skirmishers and psiloi whereas athenians have a more balanced army but of course inferior hoplites. That being said once you get to later eras like 100 years war yeah it gets kinda samey
@agrippa2012
@agrippa2012 Год назад
great video 👌
@the98themperoroftheholybri33
The thing I loved about medieval 2 was all the things you could do outside of battle. Imagine you have a small army of mediocre units and your enemy has a much larger force of veteran troops as their city garrison. Can't seem to win through besieging it? Well perhaps you could bribe them, perhaps you could arrange a marriage with one of your Princesses, perhaps you could assassinate their general/king to weaken their army or even destroy the city's infrastructure which pays their army's wages, perhaps you could sneak in multiple spies to simply open the city gates for you to walk in. Not to mention your faction characters who would gain reputations which could influence diplomacy. Medieval 2 has so much playability that I sometimes play it today
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
It also had the old army system where you could actually move units independently; so much you could do with that system.
@doltBmB
@doltBmB 8 месяцев назад
See endless legend for how to actually design factions that play completely differently from one another.
@rollandchapin5308
@rollandchapin5308 Год назад
u did a really good job
@loganwolfram4216
@loganwolfram4216 Год назад
Excellent analysis. I'd add the layout of the provinces in Shogun 2 was also much better. I always felt playing it like I was immediately confronted with 2-4 very difficult decisions about where I was going to expand that would have a big impact on my strategy going forward. Newer games feel like there are way too many options but none of them have much impact. The decisions feel empty. The map layouts just feel sloppy compared to the more chess-like atmosphere of the earlier games.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
What makes everything worse is the new army system, you can't split off units, and you have an army cap, meaning the world is so bloated yet you have so few resources with which to do anything; expansion feels like a chore rather than a series of interesting decisions.
@loganwolfram4216
@loganwolfram4216 Год назад
@@dishonorable_daimyo1498 Exactly. Maybe Creative Assembly needs to detox on some board games for a while to get back to basics
@user-om2wm4hi5r
@user-om2wm4hi5r Год назад
Shogun 2 is answer to - what we do with limited options....but in warhammer they just dont need to do it. thus we have low polish game. Shogun 2 - most polish game in series. i miss it(
@youtubeshadowbannedmylasta2629
@youtubeshadowbannedmylasta2629 11 месяцев назад
I was a samurai in a past life that stuff wasn't very much fun, no one talked to you when you went outside they didn't even look at you.
@dzakwanahmad9659
@dzakwanahmad9659 4 месяца назад
I know this is kind of too late, like 1 year apart from the upload, but I would like to share my opinion on this I started playing TW franchises from Med 2, so I have more time in Med 2 than other titles. Well, basically when you said that Light Cavalry, Heavy Cavalry, and other units in each faction of Med 2 is kinda the same, it's actually not. You can feel the difference between playing, for example, Milanese cavalry units and HRE Cavalry units. Even though they're labeled Heavy Cavaly, they're actually pretty different, HRE Cavalry can actually be a shock cavalry because their attack quality is just monstrous, meanwhile the Milanese doesn't actually have a good attacking cavalry, their cavalry is meant to be played defensively, like holding the line and cover exposed flank. If you try to play Milanese Cavalry like HRE's, the effectiveness will be different I also suggest you to play as Scotland in Med 2, since what the video is talking about the actual unit diversity. Scotts has like a lot different gameplay when you use their unit (exclude mercenaries). They basically doesn't have a proper attacking capacity, or I would even say, the most inferior attacking unit in the entire vanilla game on late period. But, the Scotts' defensive capability is just no match if you compare it to other faction, their Heavy Pike Militia and Pike Noblemen is the strongest pike unit in the game, making it difficult to storm the Scott's defending inside the walls.
@ShadowKari
@ShadowKari Год назад
Honestly Attila for me is still the best *modern total war* it just feels like there was more love put into it than most modern titles.
@MrJabbothehut
@MrJabbothehut Год назад
The problem for me is that total war peaked in 2006 with medieval 2. At it's core it it is a 4x game so the best part is at the beginning before the Pareto principle takes over and you turn it into a steamroll. The early game requires careful micro and the taking of small advantages here and there in order to gain the crucial advantage and inexperienced players botch this part. This means that devs have to get super creative in order to make this inevitable steamroll engaging. Medieval 2 had the mix of roleplay, freedom to develop your settlements as you saw fit, solid and meaty battle mechanics, the pope system, events and scripts such as the mongols, timurids, americas etc, and the attention to detail (speeches, armour changes when upgraded, awesome sound etc). Shogun 2 was well made but for me the combat was better suited to RTS basebuilding games like where rock paper scissors excels. Don't get me wrong. Battles were engaging but it was so fast paced and felt really arcadey. Add to it that the insane agent spam and the problems of the warscape engine era games were there and it led me to never finish a campaign as I just got bored. Total war has offered nothing new since 2006 which actually fixes the main problem with the game, that of it gets boring after the early game. They tried to fix this by adding loads of stuff on the main campaign map but all it did was turn total war into a spreadsheet managment game where you needed a calculator and where everything is "+5% to tax income from farming" while attempting to mimic Paradox games. The main strength of TW was the battles but the problem is that battles are so shit and shallow now that there is literally no point playing this series anymore. Bannerlord with the RTS camera is a better total war game than total war now as the world map is way more interesting. When you look at historical records of how warfare was fought (hell just read Sun Tzu) you can see that the battle is the culmination point of months of preparation work. Terrain, logistics, recruitment via population (to stop doomstacks of elite troops), cultural traditions of each culture affecting battle tactics, spying and reconaissanse (and not via agents that can destroy armies and assassinate everyone all the time). CA should have done to their warfare part what PAradox did to their diplomacy and political intrigue. They should have really dug into that aspect to really make commanding armies more engaging and play into their strengths. TW shouldnt be a Paradox game but it should be a way better 4x conquest game than it currently is. TLDR: Total war has played to its weaknesses rather than strengths post Medieval 2
@Benzi514
@Benzi514 10 месяцев назад
The 3k tech tree is very similiar to the S2 tree in that there is a big opportunity cost getting to the important milestone nodes at specific times. The downfall or rather setback of the 3k tree is the fact that certain techs, i.e. onyx dragon unit unlocks, are far superior then others - a problem that arises from the overall balance. So the concept is largely the same compared to S2: There is no slowdown of research but due to the increase in size not following a specific path means the "later" unlocks will arrive at a time they do not matter (as much). This brings variety similiar to S2, however its more superficial since some techs are far superior then others (agriculture/green tree especially is just useless). Still I wouldn't be so harsh on it, I think its a far superior system then other games and the lack of balance can partially be explained with the increase in scope. At least I still enjoyed it a whole lot despite being not as tight of an experience as S2, but still with very good replayability.
@eusouocarameuirmao
@eusouocarameuirmao Год назад
Would love to see a video like this one about unity variety in the Call of Warhammer mod for Medieval II
@ruijikisu
@ruijikisu Год назад
i play a lot of games, but even after years, shogun 2 is still in my top 5 most played games on steam i just kept replaying it
@rebidiom2578
@rebidiom2578 Год назад
What is more important. Having 100 unit recruitment options or having 8 unit recruitment options?
@Orendiz
@Orendiz Год назад
Depending on the context of the game. if it's 100 of almost identical units, even if 30 of them are more defferent then the rest, it adds little while hurts a lot for new and confused players. If it's 8 of almost identical units then it's the same problem but with reduced difficulty for new players but at least 100 is more interesting then 8 even if only by 1% better. Either way 100 or 8 does not matter, what matters is the design and the context.
@rebidiom2578
@rebidiom2578 Год назад
@@Orendiz Shogun 1 in nutshell good sir
@ashina2146
@ashina2146 Год назад
Depend, if that 100 Unit can be recruited in every province then it's bad. But if there's 50 province and each of those Province could have 2 units tied to said province it might work to a certain extend. However it would be super hard to make sure those units are unique enough rather than just a reskin or small changes, the minimal effort is to have said unit having the specialty in their region, one example is when the province is in desert the 2 units tied to said province are immune to desert debuff.
@rebidiom2578
@rebidiom2578 Год назад
@@ashina2146 It's different when you have many units that are just the upgraded version of the previous ones. Sort of an upgrade like in medieval 1 from peasants to feudal to chivalric and to halberds and guns.
@ashina2146
@ashina2146 Год назад
@@rebidiom2578 There's a lot of implication of an upgraded version of the previous ones, but it will seep into a around 10+ unit in the same category, like a faction that have 10+ Melee Infantry unit would have many of those unit just being an upgrade. In Medieval 2 Sergeant Spearman and Armored Sergeant are basically the same unit with the Armored Sergeant having 5 armor which is upgradeable to 7 by Heavy Mail, while Sergeant Spearmen start at 0(cloth) to 4(light mail), but the Medieval 2 Design stops it from making Sergeant Spearmen obsolete when Armored Sergeants are available because Sergeant Spearman actually get a boost in replenishment when Armored Sergeant's building are built. Rome 2 is another example but not in the old 30 Melee Infantry which consist of 14 Local and 16 Auxiliary, and by those 14 Local it's split into Military which is 11 with the other 3 being gladiators and plebs. From those 11, at the start you only have 2 available to you, after the reform you can access the other 4 while the earlier 2 is practically disabled or phased out, and 5 at the last reform. During the Marian and Imperial Reform, the Third Tier Legionary Barrack could start Pumping out Literal Praetorian Guards which are basically mixing the 2 Special Legionary Types into one unit which historically perform horribly when tasked to do legionary duty, to the point that there's no literal point of recruiting Legionaries if you unlocked Praetorians and have the Funds. if CA cannot even balance those 4 units then let alone 100 units.
@ardypangihutan3653
@ardypangihutan3653 Год назад
Well it all make sense, due to homogeinity of Japan, being isolated society back in those days. Magically, the uniformity plus little boost mechanic is what makes STW2 stands out. It's just like playing chess or watching your fave football club doing match. Its all been the same for centuries, man. Yes there are only slight bonuses in each faction YET there is plenty to explore the distinct playing style. I spend 1000 hrs playing on campaign, even some mods with extra minor factions give me a different perspective on the map and fully distinct experience.
@kuchihashman3829
@kuchihashman3829 Год назад
Just one word:Amen
@darkfireslide
@darkfireslide Год назад
I love Medieval 2 but saying its faction rosters aren't similar to Shogun 2 is disingenuous considering that every Catholic nation, Scotland and Denmark included, gets access to Mailed and Feudal Knights as well as crusader knights through the event. The only truly differentiated factions in Medieval 2 in terms of unit roster are the 3 middle eastern ones as well as the Rus, who rely on horse archers, have little to no crossbows, and little to no heavy infantry, and few lancer cavalry options. They pay a high price for the strategic freedom of not kowtowing to the Pope
@ricardoalmeida7805
@ricardoalmeida7805 Год назад
My favourite TW is Warhammer 2 but I will say that the tech trees are very dissapointing. They don't feel like actual technologies like in CiV or earlier total wars like Shogun 2, but rather just an arbitrary limitation to several bonuses. Feels really tacked on really
@ricardoalmeida7805
@ricardoalmeida7805 Год назад
Also bring back the fucking agent cutscenes dammit
@thundernorse1098
@thundernorse1098 Год назад
Now I want Shogun 3
@Sir.suspicious
@Sir.suspicious Год назад
Shogun is one of my favourite total wars, my favourite being Rome 1. But I also enjoy Warhammer. I would say warhammer has worse battles, that is for sure. As you said, shogun offers a sandbox, warhammer offers exactly the opposite, a much more railed campaign focused on role-playing as your favourite faction. So as someone who is a fan of warhammer I like the games, for the warhammer part. But if you are not a warhammer fan, and go just by the gameplay, they are way worse, specially in the battles, and even worse in the sieges
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
The fact that every non-Warhammer title in the past decade ended up a abandoned mess is more evidence that a lot of the appeal is in the Warhammer IP "being brought to life"and not the merit of the gameplay.
@Sir.suspicious
@Sir.suspicious Год назад
@@dishonorable_daimyo1498 true that, and you can see most of their focus went to getting a warhammer feel, with a huge roster and map. And not gameplay features, because in most factions some unis are always clearly superior which means many play styles are not even viable. There was a lot of work involved, but more on visual and less in mechanical elements
@Hans013
@Hans013 Год назад
Green number = Good, Red number = Bad
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
I have a better idea: how about increasing the depth and intuitiveness of the simulation in these games which would in turn reduce the need for the numbers in the first place.
@AlHyckGaemsTAD
@AlHyckGaemsTAD Год назад
Recently found your channel and absolutely loving the content. If I may be so bold as to compare you to Volund you come across as being as detailed and inspective as him without the hostile and negativity surrounding people's reaction to him. In terms of the game design as it pertains to "replayability" and "faction diversity" I think the best way to describe it is that the Warhammer series has faction uniqueness, but sacrifices the variability amidst a faction. By which I mean that each faction may be unique, but their strategies are predetermined, Empire will always play like Empire, Wood Elves like Wood Elves, and Vampires like Vampires no matter what I do. Where as the older style allows for greater flexibility in terms of variability. Yes, France, England, and the HRE may be the same in a superficial sense, but my desire for development and playstyle is compatible with every factions so long as I properly develop the faction. As you broke down with the Shogun design I can choose whether I want to focus towards, swords, spears, agents, cavalry, and a diverse range of units. With the older styles the "faction diversity" really existed, It was just up to the player to recognize the "diversity" with which they wanted to expand. Creating a wide variability in terms of the gameplay with any faction that I chose.
@DaroriDerEinzige
@DaroriDerEinzige Год назад
Why does nobody talk about the fact that since Shogun2 they never added some kind of a meaningful Multiplayer? The Avatar System was pretty funny.
@Jacob-ge1py
@Jacob-ge1py Год назад
I think because they wanted it to be more competitive, meaning more streamlined, more generic and much less fun.
@orbit1894
@orbit1894 Месяц назад
as a concept I can literally say the same thing about Mount&Blade too. From Warband to Bannerlord I felt the same "all about numbers" downgrade. Games feel like AI generated corporate shit nowadays.
@andrededov9296
@andrededov9296 Год назад
wow cool
@heingel7227
@heingel7227 Год назад
The lack of options argument regarding the Otomo and Ikko Ikki is interesting, because I think it would actually be a good mechanic if they took it further. If you're familiar with the Endless franchise of 4X games, that's what I mean. Restricting the player mechanically based on faction choice can be really interesting if done well. In the Endless series for example, faction differentiation is the main focus of the game, where one faction is only allowed to have a single settlement, or another faction is only able to grow by stealing population from enemy settlements. Of course, in Shogun 2 this doesn't really work because factions weren't meant to be that mechanically distinct in the first place (plus Otomo and Ikki don't really have any unique campaign mechanics beyond religion). However, this could have been implemented really well in the Warhammer games! Except it wasn't. Every faction operates in functionally identical ways on the campaign map, with some minor bonus mechanics which don't really require anything beyond conquering everyone in your way, which you'd have done anyway. For example, why does a necromancer faction like the Tomb Kings pay gold to recruit a bunch of skeletons? Why do Chaos factions have to pay gold upkeep for literal demons? I completely agree that unit variety is pretty superficial in Warhammer battles, but it's completely nonexistent on the campaign map.
@danyelpaladintheimpetuous1438
Thankfully, Bannerlord is there to fill part of the void. It’s not perfect, but it will do
@40kwarlord79
@40kwarlord79 Год назад
Shogun 2 is only underrated within CA itself lol. If they actually listen to the community they will have found out what made it so great and recreated the formula
@suinsarbayev2191
@suinsarbayev2191 Год назад
I heard that majority of the original CA team responsible for creating total war games till FOTS left the company after release of the latter, so its quite impossible now
@cccpredarmy
@cccpredarmy Год назад
Still a killer for me in the newest total war games are the tunnel campaign maps. In Shogun 2 it was OKish because japanese islands are covered with mountains and the map very well represents the natural setting. However I can't accept the same cincept being applied to Europe+Mediterrania+Middle East+(a little of) Asia. I SHOULD be able to manuever on such huge world map as I please. I SHOULD be able to build smaller skirmish forces, flank the enemy army, harass with it, go on raid deep into enemy territory, place suicidal squads to cover my retreats. The AI SHOULD be able to do the same with my armoes aswell. Such "chaos" in the gameplay will result in so many different scenarios that it will ALWAYS stay fresh and replayable. I don't understand why CA would not fix the bugs and instead give up on "freedom" which they had in Rome and M2
@paulreid5746
@paulreid5746 Год назад
Good Analysis overall, I agree with the vast majority of your points, especially regarding the tech trees, building trees, and campaign decision making process. The total war formula has undoubtedly suffered on the campaign map, and even in the strategy of the battles. Though I disagree on two main points - the argument is made that the units are all the same across every faction, maybe this was entirely true in WH1, and even for some factions as late as WH3(khorne, WoC) but its not true for all unit rosters anymore. It is said in the video that the Hattori were unique and good because they could forward deploy and that was a huge advantage, but did not mention the fact that's also a thing in warhammer as well, and that there's entire factions based on it just like the Hattori, all of which having unique mechanics on top of that which they play around. (Clan Eshin, Von Carsteins, Crooked Moon, WE, ETC) It is also neglected that post WH1 many units have abilities beyond just filling the aforementioned roles of melee infantry, cav and ranged troops. The 2nd point I disagree on is what is described as good gameplay and bad gameplay. It is said that the Otomo and Ikko Ikki are bad for the same reasons why you most likely do not like the Warhammer games. You say that forced variety is bad - IE the idea that, a faction locking you out of some tactical options is a bad thing and not good gameplay. That's an opinion on game design, not an objective fact. I want to finish out with a question to clarify because maybe I am not reading your statements right. In medieval 2 you could pick France over England, and like it is said its true that many of the units were in reality reskins over anything else. (except units like billmen ig) However it is true that the English get a limited gunpowder roster in comparison to the French and do not feature the same level of heavy cav as France. The English outrange the French heavily in all engagements due to longbows and feature superior foot infantry to them, which would result in faction design that locks the player out of certain gameplay options later on. However you said nothing negative about this, so that is good but the Otomo are not for doing something less impactful? Again, not to be negative, but I am legitimately curious on that.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
I did point out the example of the Holy Roman Empire not having access to archers regarding Medieval 2; factions did have unique units and/or lack certain units but generally speaking they all had ranged, melee, and cavalry components. Some were better at certain things than others, like Muslim factions being able to field camels that dealt a morale penalty to horseback units, but it was never so drastic that one faction was effectively pigeon-holed into a particular playstyle (aside from maybe Scotland due to them specializing in pikes, not the best unit in Medieval 2). "That's an opinion on game design, not an objective fact." The Otomo and Ikko-Ikki, because of them being restricted to their religions, have OBJECTIVELY fewer options available to them on the strategic layer. Other factions can choose to remain buddhist or convert; the Otomo and Ikko cannot. Meaning they have less depth overall. "It is said in the video that the Hattori were unique and good because they could forward deploy and that was a huge advantage, but did not mention the fact that's also a thing in warhammer as well" I need to clarify: the Hattori are NOT A good faction, if we're talking about game design. They have a major deployment advantage over other factions, in addition to having rich early expansion opportunities and resources nearby, which isn't properly compensated for with a drawback. And unlike the Ikko/Otomo, by default they aren't concerned with religious mechanics, they start out Buddhist and can knock out the Ikko before they get a chance to spread their faith, meaning a very easy mid-late game. They are "good" in the sense that they are powerful, but aren't well-designed. If something similar exists in WH then it's not good either. Not too sure about the details in the WH games (other than they inherit the asinine design elements introduced in Rome 2) but that was not really the main point of the video anyway. My Fall of a Franchise video went into more detail on Rome 2, which is the basis for the design of every game going forward including the WH titles.
@paulreid5746
@paulreid5746 Год назад
@@dishonorable_daimyo1498 I see, well, thank you for taking the time to answer my comment, and yes, both the Otomo and Ikko Ikki are OBJECTIVELY limited, I agree on that, I was getting more at from your opinion regarding the design of the factions, I too also believe the Hattori to not be a great faction, especially that their units almost ALWAYS lose 1v1s due to the smaller unit counts over what many consider a gimmick. Regarding the last thing, I have not seen the decline video, and I am very interested now, I will go watch it. And agreed on Rome 2 forward, TW needs a good historical to redeem itself, but I don't know if CA wants to, or is capable of it.
@zilikam2nd433
@zilikam2nd433 Год назад
What's the "Fall Of The Samurai" map he's showing? Is it a mod?
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
It's a fortress map mod for custom battles, I shot those scenes several months ago so the name escapes me.
@zilikam2nd433
@zilikam2nd433 Год назад
@@dishonorable_daimyo1498 I see yeah the fortress looked pretty cool. I know some mods really change the castle layouts in really unique and surprisingly historically accurate ways.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@zilikam2nd433 btw I just remembered, its Matsumoto Castle.
@zilikam2nd433
@zilikam2nd433 Год назад
@@dishonorable_daimyo1498 I see I'll check it out.
@MrUself
@MrUself Год назад
CA please remake Shogun 2 Total War. I have hundreds of hours into the game... I have downloaded tons of mods just keep playing as Ninja Clans for replay... Yet i think now a days , Shogun 2 could be best fit for as remake especially with new technology, graphics, A.I. etc ... So CA make it happen so i can be an ninja again hunting enemy general for the Shogunate
@justinpliskowski153
@justinpliskowski153 Год назад
Lets be honest, Warhammer looks wonderful on the surface. Very polished graphics, the user interface is tight, its close to the table top as well. You did have a link to a post in this video where he talks about difficulty. I'm really not trying to make excuses but I can only imagine how hard it is to make AI for games likes this. Lets just assume, that as of right now, this is the best we can do. If you want to increase difficulty you have to do what CA does, which for all intents and purposes works. It does make you really min max the game in order to beat it. Unfortunately, the tuning to units makes basic melee clashes brutally punishing for even the best units. The way you win is by almost never losing an army. In reality, you should never lose more troops than you can replenish in 1 turn. Sometimes it doesn't work out quite like this, but in general that's how you have to play. If you lose a unit and have to recruit a new one its devastating for an army's mission. The computer builds so fast that you can't wait 2 or more turns to rebuild a dead unit. You end up getting caught in a loop where you lose 5 units, then spend 3 turns rebuilding army, you get attacked by a new full stack from the CPU, lose 5 units, spend 3 turns rebuilding....you get the point... You never make progress. What ends up happening now is you make armies that revolve around taking almost no casualties. The best way to do this is to cheese all artillery you're fighting against. I just fought a dwarf army with 8 artillery. If you walk a line of infantry up to 8 artillery someone is going to die and you are going to take a lot of casualties. There is no way you can micro all your troops to avoid all that fire. Some factions have better ways of destroying artillery than others but the best way is to have a fast moving caster and just unload magic on him. OR, just run in a circle and let the artillery waste all their ammo. I typically have a caster in any army that does 50% of all the damage and destroy artillery. Then the computer will always attack. At which point the weakened units get shredded by my ranged units, and then a pincer move with infantry and cavalry. Long story short, how they make the game difficult (because they can't make the AI better), using inflated stats, distorts the game. The game really is much more fun on normal difficulty with real time pausing.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
I don't support pausing games as it leads to bad habits and is especially going to get you exposed in a multiplayer match. Furthermore the question of difficulty was answered already a decade ago; the AI in Shogun 2 and its expansions does not receive any bonuses to its melee or morale, its units operate under the same rules and constraints as the player. It received faster recruitment on the campaign map, but that is common across older RTS games where AI units have the same stats and HP, they just get resource bonuses. Only exception in Shogun 2 was the AI getting buffs to reload and accuracy on its ranged units, annoying indeed but manageable with careful usage of terrain and cover. I don't expect my AI to be perfect, but I do expect it to resemble a human, and humans do indeed make errors and the best AI is one that is generally competent but also prone to the same errors as humans. Instead we get a lazy implementation where even the weakest AI units have no issue fighting uphill: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dxL7NV-Uahw.html
@jessiehuynh7495
@jessiehuynh7495 Год назад
I'll try shogun 2 then very interesting the last tw I played was empire and it soured the franchise for me.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
Shogun 2 and FotS are sort of a plateau after Empire, that brief time they got their act back together before forever sinking into mediocrity. It's fun to think about how a decent portion of the staff who worked on the original Shogun left after Shogun 2...they had revisited the original setting and after properly realizing it with modern technology they considered it book-ends. The series had come around to where it had started.
@jessiehuynh7495
@jessiehuynh7495 Год назад
@@dishonorable_daimyo1498 I honestly wish CA just collapsed after Shogun 2 series as they soiled the memories of RTW & MTW for me & my brother.
@Annatar
@Annatar Год назад
Another thing: shogun 2 and earlier game maps are relatively easy to mod and has resulted in some amazing mods that change the map completely. Newer game maps are extremely difficult to mod. Stupid change, since mods increase replayability too and even make some people buy the game just for the mods
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
It should be no surprise that CA started destroying moddability when they began selling faction and unit packs instead of full expansions.
@Annatar
@Annatar Год назад
@@dishonorable_daimyo1498 Yep. Truly dishonorable behavior
@MrUppa
@MrUppa Год назад
You did a video in July 2022 and still quote warhammer 1 from 2016 ^^
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
And things haven't really gotten better since then...considering the release state of WH3 we have arguably regressed even further.
@MrUppa
@MrUppa Год назад
@@dishonorable_daimyo1498 the release state of wh3 was a bad joke, yes! That is not what you criticized in your video though. What is criticised there improved quite a lot during the life circle of Warhammer I and then II
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@MrUppa I don't really care about the supposed "improvements" when they have never addressed core design problems that have persisted since Rome 2. WH2 is a game where the stupidly named supply lines mechanic punishes you for attempting to field balanced armies while the combat continues to be a stat-fest where morale (not leadership) is rarely relevant. Just the other day someone in my discord posted unit tests where they had entire units being surrounded and yet that was still not enough to rout them. Then you have so-called "unit variety" where crossbows fire low-velocity projectiles in high arcs akin to archers (which is also dumb) while guns don't even have reload animations and can fire over obstructions at targets they can't see. And again if that isn't enough to damage the experience, in come the supply lines mechanic that will incentivize the doomstacking that is so prevalent in the meta people can rack up thousands of views making videos ranking the best doomstacks. Not to mention the restrictions around having leaderless armies that have been around since Rome 2.
@joestein6603
@joestein6603 9 месяцев назад
I could see creative assembly make a total war shhogun 3 and everyone get hype just to drop the ball at launch. Im not a hardcore total war player but its sad to see it regress and the games get worst and worst. Like battlefield
@samt9468
@samt9468 Год назад
Warhammer total war's "faction diversity" doesn't hold up when you compare it to sword of the stars, a game whose design philosophy is each faction must be fundamentally different. By the starting turns, this becomes apparent when even the act of moving across the strategic map is different for each faction in the latter.
@guan8926
@guan8926 Год назад
Warhammer players don’t understand what variety and diversity is. Literally all these “unique” units in warhammer are only visually unique, while being functionally exactly the same…
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
There are even times where people ask for mods that remove units that are never recruited, to reduce UI clutter. Yet they'll still turn around and say the game has great diversity.
@mcsmash4905
@mcsmash4905 4 месяца назад
that can be said for pretty much every unit ever in total war games , and there is only so much tactics that you can use to make the gameplay diverse , its not ca's fault that most of you morons only use hammer and anvil with barely any change , and lets not get started on how comparatively boring and tacticaly ˝˝shallow˝˝ a lot of real life battles were , especialy in the medieval era
@rollandchapin5308
@rollandchapin5308 Год назад
is it a lack of knowing about gameplay in Shogun or is it just a lack of their mind. Definitely a lack of imagination .
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
its a combination of everything. They don't know games like Shogun 2 and they don't even know what makes a good game to begin with. To them it's things like clicking buttons and watching bars fill up and numbers go up.
@simonenot5839
@simonenot5839 Год назад
I love your content and I agree with you on mostly everything, still I do feel that you should at least try to play total war warhammer before talking about it, it just doesn't cut it if you just put someone else's video regarding an old version of total war warhammer... In the current state of things Warhammer 2 is a pretty good game, there is a lot of faction variety and all of the problems that the guy you put in the video was talking about were fixed by CA years ago. I'm not saying warhammer is better than shogun 2 of course, not at all, I'm just saying that it is a bit pretentious to pretend to explain to people why a game is bad without even playing it once. Ps: I would actually love to see a video of you criticising total war warhammer 2 it would be very entertaining to watch :)))))
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
This video was primarily explaining why the older games had a lot more depth to their strategic layers than one might think...it's a direct response to the common argument that has persisted for ages that games like Shogun 2 lack replay value/faction variety. The sections on 3K and WH are supplemental to that point, not the thesis of the video.
@simonenot5839
@simonenot5839 Год назад
@@dishonorable_daimyo1498 Yes I understand, and in fact I fully agree on your thesis. It is practically the same principle with Fallout New Vegas and Fallout 3: Fallout New Vegas would give cool abilities while Fallout 3 would just give you +3 to some stat. Good videogames give the player different ways to play while mediocre games just give you more stats and the illusion of choice.
@Orendiz
@Orendiz Год назад
I played rome 2, attila, 3k, wh, and troy. With the exeption of attila (somewhat), All of them play very similarly to the point that i want to just say the same. All of those total war games were designed similarly but with a different twist or a different theme. But overall they all play the same. You really don't have to play a game to critique it's design anyway. If it was about the initial feeling of playing it that's another thing but honestly. When i first started playing WH i was surprised at how much better it was compared to what i initially though but ones my dopamine went down after a week it all came back and my original expectations that disappeared before came back and i got to confirm it. Keep in mind that i also had to spend 5+ hours modding the shit out of the game for me to consistently enjoy it for that 1-2 weeks.
@bumchod2511
@bumchod2511 6 месяцев назад
Your critique videos are cringe but I still like watching them!
@mcsmash4905
@mcsmash4905 4 месяца назад
this whole shogun 2 circlejerk is cringe
@fantasy9917
@fantasy9917 Год назад
Yeah, no. I've been a Total War fan since Rome 1 AND studied history and Warhammer I+II easily beats Shogun 2 on all metrics. As for the depth of the campaign mechanics, Attila rules the historical titles (or heavily modded Rome II), not Shogun.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
Don't see how that is the case when WH2 combat is so fundamentally broken: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dxL7NV-Uahw.html And the linked video barely scratches the surface.
@fantasy9917
@fantasy9917 Год назад
@@dishonorable_daimyo1498 Is it a 44 minutes video on how AI has bonuses if you fiddle with the difficulty in order to give them those bonuses, and how charging downslope doesn't give you advantage?
@tsunamio7750
@tsunamio7750 5 месяцев назад
I belive Shogun 2 is deceptively complex. Many of the game mechanics and ways to win are barely explained. It is not clearly stated that AIs cheat, therefore, players will not be rewarded by being smart and attacking enemy farms. Like many things in Shogun 2, what is complex often lies beyond the limits of what we want to experience. I want to be a great general, I do not want to consider hidden and artificial game mechanics. The game lacks a proper tutorial, invisible, progressive, but there to ensure you know your tools before you do random shit. How am I supposed to know that, in legendary, only bow units get a boost? Why not mele units? Why not moral overall? Minecraft, for example, might not have a proper tutorial, but at least it fully showcase its mechanics to the player. You will quickly find water overlaping with lava, making obsidian. You will try to mine the obsidian and see the lava under the obsidian turn to obsidian too as it is covered in water. Many small mechanics showcasing what is happening, and plenty of chill time to just "goof around and try fun stuff" is given to the player. in Shogun 2, you are on a clock. In Shogun 2, many mechanics are simply hidden.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 5 месяцев назад
Idk I never really got this feeling when I started playing this game at 13. From the very first Shogun 2 campaign I grasped the simple ideas of needing money to recruit units while units also have an ongoing upkeep cost, and that you can't build everything everywhere and need to prioritize. Sure there's a lot of stuff to figure out through trial and error, such as when to pillage vs occupy peacefully, the best expansion options, best build order, etc. but that's completely fine, I actually don't think you should be able to optimize your gameplay on your first try. Also minecraft was for the longest time a terrible example of what you are describing; I started playing that game in 2010 and the only way to learn crafting recipes was to load up the wiki. If a game forces you to leave the game to understand the most basic mechanics then it has by all accounts failed to teach the player. (I know that they added in a recipe book at some point).
@lukaskovac6778
@lukaskovac6778 Год назад
Compare Shogun II to Warhammer is bit out of place, it would be better to compare Rome2/Attila/Thrones of Britania
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
There is nothing out of place. If you're implying it's because Shogun 2 is "historical" and WH2 is "fantasy"" then that is a fallacy. Both of these games are attempting to be RTT's and therefore they can be judged in how well they achieve that goal. Also Warhammer 2 is at its core a rehash of WH1 which is a rehash of Attila which is a rehash of Rome 2. Every game following Rome 2 inherits much of its core design issues. The setting has no bearing on the quality of these games; Rome 1 and Rome 2 are the perfect example of 2 games being radically different in quality despite featuring the same setting.
@lukaskovac6778
@lukaskovac6778 Год назад
@@dishonorable_daimyo1498 aside of setting, warhammer and Shogun II plays very differently... Warhammer is very different from rest of the TW catalog (aside of Troy), not because of fantasy setting, WH has strong RPG elements, general is ofently your main battle unit, there are single entity heroes, flyers, monsters and magic with various effects. And that is just battle part
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
@@lukaskovac6778 by "various effects" do you mean arbitrary stat buffs that are completely divorced from whatever the models are doing? Yes Shogun 2 and WH2 play very differently , the latter is much worse than the former for a myriad of reasons including horrible balancing (melee units are useless on higher difficulties, generals being forced to lead armies, supply lines destroying balanced army builds).
@lukaskovac6778
@lukaskovac6778 Год назад
@@dishonorable_daimyo1498 19:32 is good example, all factions have a basic/heavy infantry, but dwarfs do not have cavalry, undead do not have missiles, even in this basic, these factions work different, even if the guy in video ignore it + there are mentioned magic, monsters, flyers
@lukaskovac6778
@lukaskovac6778 Год назад
@@dishonorable_daimyo1498 is the Rome 2 rehash of Shogun 2 ? Or is Empire rehash of Medieval 2 ?? Warhammer uses province system introduced in Rome 2, otherwise is mechanically different from Attila. I would say maybe like Medieval 2 and Empire
@shibre9543
@shibre9543 Год назад
I really tried to love shogun 2 , giving it many go . First off , i think shogun 2 has the best battles they are very dinamic , great pace . But the campaign , even hearing your arguments is so bland . close to ZERO unit variety , cancereous diffulcty scaling , horrible agent spam , no faction mechanics , cancereous navy spam in the endgame , shit city building and growth choice and not much replayability . that's my opinion . anyway good video
@RG-hx8uc
@RG-hx8uc Год назад
First of all, shogun 2 is based around a long history of civil war that lead to reunification of japan under the shogun that won the civil war. There is no cultural differences or obvious different between them. Its more historical accurate. Actual unit variety is each of the unit shoulds have its own role and distinctive role. Not like later total wars game. You can have so many types of spearmen. They only have slight diff in stats and uniform and those differences wont make any noticeable impact on the outcome. And later total war game starts to cut their slack in term of game mechanics. They just make everything revolve around stats number. Press one button, unit gain missile immune while there is no difference in term of formation or guard stance. Just take a look at the gunpowder and arrow mechanics, there is no mechanic involve. They just act like they are shooting. I do agree on difficulty scaling though, there is huge gap in between. Agent spam, in shogun 2, each of the agent has their own role. Agent spam is player choice and I have not much comment on this. As for faction mechanics, you really need to consider about the starting positions. Each clan has its own small niche, it is good imo. Since it wont force you into one and only way of playing. You can have great success by including clans niche like unit discount, small unit type buff, starting diplomacy/terrain and even unique unit in your gameplay. Each general that you has is unique since you can not just buy them. You will know who is who and who is leading what army since you are watching them grow. Unlike later series, i can just buy a new general whenever i like. Sometimes i even dont remember they exists. And for navy battle, i do agree that they are not well polished. Disclaimer: comments based on shogun 2 vanilla. Fall and rise of samurai are not well polished. Newer total war games feel hollow. Total war games main attraction is historically accurate war simulator. They seems to have make it more and more arcade to suit new generations.
@bravomike4734
@bravomike4734 Год назад
Forget about history and stuff. This isn't a debate between history or fiction. Shogun 2 has indeed some of the best dynamic battles but also very tight knit unit type dynamics. Even within the same unit type, a single unit cannot be substituted for another unit. A Spear Samurai cannot substitute Spear Ashigaru. A longsword samurai cannot substitute katana samurai nor katana ashigaru. Even same unit types have a very different doctrine for being utilized in the best manner for it. So this results in more impactful unit composition decisions which give the variety despite having a similar roster for the most part. Variety comes in Warhammer due to some factions being entirely bow based, some factions being melee based, some factions being gun based and some factions being monster based. Shogun 2 also has gun based clans, katana based clan, longsword based clan, archery based clan etc. Monster based clan is the only thing that's missing although Ikko Ikki could be taken as a monstrous masses horde clan for a monster based clan. As for difficulty, its less cancerous since the enemy infantry doesn't outright get combat buffs. But the enemy bows do so yeah that one is cancerous but its the same in warhammer difficulties. Agents are pretty useful and have a huge dynamic with each other. Ninja for intelligence and killing monks, monks for inciting rebellions or convert religions or stop metsukes, metsukes for stopping ninjas and boosting economy by weeding out administration corruption. Faction mechanics are only present for Otomo and Ikko Ikki granted. Navy spam can still be beat by using strategy. The main problem is that the AI can't handle ship collisions well enough. City building is an important aspect of it. Every single building you build, you have to weigh in advantages and trade offs. And even then some buildings have two paths they can take which is even more weighing of advantages and trade offs. Shogun 2's entire campaign is based around dilemmas where you weigh in various decisions and try to make the better ones. In every single campaign, you can decide to expand in three different directions and you can't expand to all of them at once. Choosing which direction to expand to will create a huge variance in your campaign progression and direction path. Every campaign you play with the same clan choosing to conquer different provinces with different unique province buildings and technology research will create a huge difference. And that's just while using the same clan. This allows for a huge replayability value if you have to trade off getting better economy for getting gunpowder soon or trade off getting better horses in exchange for warrior monks. Since none of these units can completely replace each other in terms of their tactics or useage, it causes a huge difference.
@shibre9543
@shibre9543 Год назад
@@bravomike4734 @R G you make me want to try to give it another go . i listen to your arguments
@bravomike4734
@bravomike4734 Год назад
@@shibre9543 I agree that agent spam doesn't look very nice but spamming agents is also hard because you essentially have to sacrifice a building slot in order to get the building that allows the recruitment of the agent. So either what I do is create market, get metsuke and delete market to make sake den or I build 5 sake den in around 20-ish turns and with 7 provinces then delete around 2-3 sake dens to create the more important buildings. Also remember, low level agents are really terrible. Ninjas should first be leveled up by sabotaging enemy castle gates or markets or rice farms etc. Whichever option is cheaper or more higher suceeding chance. Priests should be levelled up by demoralizing general-less enemy armies. Metsuke is the hardest to level up because one option is to kill ninjas, which isn't very common to see from AI until mid to late. Other is to bribe enemy armies which is expensive as fuk. The last option is to make them oversee settlement. All agents can oversee settlements and they get some xp at the end of every turn when overseeing settlements but this is worst way to gain xp.
@RG-hx8uc
@RG-hx8uc Год назад
@@shibre9543 You can look for volound youtube channel for his shogun 2 legendary campaign walkthrough. You probably can see the beauty of mechanics from his playthrough. His insight on the game mechanic is amazing. Detail breakdown and analysis. Anyway. All these are just games. Everyone is free to pick the game that they enjoy the most. No right or wrong. Have a nice day.
@arunasrancevas6095
@arunasrancevas6095 Год назад
While I mostly agree I despise the Shogun cult. Medieval 2 is objectively better:-)
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
You can't go wrong with either one :))
@jerrycan1756
@jerrycan1756 Год назад
I won't rule out that Medieval 2 is a better game in terms of strategic depth, but something about the way it plays always rubs me the wrong way and I can hardly get one battle into it before I'm tired of playing.
@SwipeDogg
@SwipeDogg Год назад
Yeah, no. Nostalgia is a helluva drug.
@williamchristy9463
@williamchristy9463 Год назад
Ok, but shogun 2 genuinely lacks inter-faction unit diversity, and it makes it a middling total war at best.
@williamchristy9463
@williamchristy9463 Год назад
Wow, this other person sure is attacking a straw man regarding faction diversity. Way to address how units can fulfill similar roles despite being different, and not mention how mechanics like crumbling, or the utter lack of certain roles in armies, radically alter the overall play style of the faction.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
There is inter-faction diversity in Shogun 2, just not the kind you're thinking about. As I explained in the video, you will almost never have access to all units in the roster due to your inability to research everything, and your limited building slots. Your faction isn't specialized for you, none of them start out specialized, the specialization is decided by your research and building priorities. You might choose to focus on sword-heavy builds while your major rival is fielding a cavalry-heavy build. This is an organic form of interplay that is much more interesting to play with than "X faction has no artillery, Y faction has no good heavy cavalry".
@jerrycan1756
@jerrycan1756 Год назад
Chess is over a thousand years old and the most accepted way to play it is with both sides not only having the same roster of only six units, but exactly symmetrical army compositions. It's in the way those units work together that tactical depth is created. Shogun 2 having low inter-faction diversity doesn't make it bad, you just have ADHD.
@williamchristy9463
@williamchristy9463 Год назад
@@dishonorable_daimyo1498 I disagree that that can be considered inter-faction diversity. Every faction has access to the same units. I'll admit that faction buffs make certain factions tend towards certain builds, but to me that's far less interesting than the diversity present in Rome or Medieval 2-- I want my different cultures to feel different. In Shogun, I never feel I get a unit as interesting as low tier Spanish javelins in terms of making me play radically different. That's one of the main reasons I think Warhammer is the best of the new total wars.
@williamchristy9463
@williamchristy9463 Год назад
@@jerrycan1756 Chess and Total war aren't similar games, and their appeal exists for different reasons. Chess is specifically supposed to be as symmetrical as possible. Other total wars aren't aiming for similar design. I would argue that Shogun 2, even if it's a good game, is a mediocre total war. To be clear, that still hasn't stopped me from sinking over a hundred hours into it-- but that's true of everything except Napoleon, Thrones, and Troy-- two of which I don't own. Edit: I forgot Shogun 1 and Medieval 1, which I also haven't played.
@aihatsuchannel4013
@aihatsuchannel4013 3 месяца назад
Heh, all warhammer fanboi complain variety units while they themselves, making a doomstack in warhammer lol.
@riverblack565
@riverblack565 10 месяцев назад
I believe you are talking too inteligent for those who wants diversity and tones of different units...their favorite historical mod is 1212MK,a very easy mod,the easiest if you ask me,with tones of troops that appear from the start or by building barracks in all empire they have access to all the troops possible,they don't care about real differences between troops,they care about visual differences....more,if you watch comments on historical total war youtubers,many have or had no idea about mods without seeing on youtube,have/had no idea how to play it,how economy works,how battles should work,they want troops,they want territories,1700 territories in Rome Remastered,they want cheats,every playable faction on 1212MK comes with its own submod of cheats,I watched youtubers playing on very hard and somehow the battles were easier than on normal,confronted I found that they are experts and I'm not and I play Total War since Medieval 1....I respect you,I like the way you explain everything but I don't think many will understand what you're saying
@dishonorable_daimyo1498
@dishonorable_daimyo1498 10 месяцев назад
yup, ive long since come to the conclusion that this is a simple case of a kid wanting his toy and wanting it NOW and not having to work for any of it and yea I've had my fair share of perplexing comments in favor of this "variety" despite going to great lengths to explain the problems with that view which leaves me thinking many of them comment on the video based on the title or after skipping through a few segments number go up, line go up brrrr
@thenightfox8497
@thenightfox8497 Год назад
The Warhammer section of this video kind of just neglects all the improvements to WH over the years.. its more like the "failure of Warhammer on launch" comparing early WH1 to Shogun 2 is probably a more fair comparison but the game industry has kind of progressed to releasing crap games on day 1 and fixing them later. Comparing late WH2 or current WH3 blows Shogun 2 out of the water. Most races and even more specifically factions in WH have unique campaign mechanics and campaign playstyles by now that are actually differentiated by more than just technology/starting positions and buffs to a few units. WH literally has all of the technological decisions and building choice trade offs that older TWs have... albeit maybe not for every single race/faction. The real failing in WH at this point is that the game has become so bloated with mechanics and units that the AI doesn't keep up with the myriad possibilities that didn't exist previously and the game is massively simplified as a result. Shogun 2 is the peak of historical TW no doubt in my mind.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
"but the game industry has kind of progressed to releasing crap games on day 1 and fixing them later." Yea no sorry man. Just because that's the reality doesn't mean I should accommodate it. We should be pushing developers to not do this, instead of just putting our hands up and saying "well I guess that's just how it is." I will maintain that a game's release state is the most important in critiquing it till the day I die. Because the only alternative is to lower my standards which would in turn only incentivize only more corner cutting. If Nintendo can develop two of the best open world games and release a FULL game on day 1 on antiquated mobile hardware, then the largest game dev in the UK should have no issue delivering when they are unconstrained by console power limitations. If From Software can release Elden Ring, a full game, on day 1, then the largest UK dev should have no problem doing so, especially when CA has the ability to reuse assets from not one but two previous Warhammer games. The industry has not "progressed" it has REGRESSED. As a gamer you should feel positively insulted that a game dev has figured that you will buy their broken, incomplete game on day 1 based on vague, shoddy promises that they will be fixed and expanded on later, not bend over backwards. And the point about "faction variety" is largely false, almost every faction will be funneled into spamming armies made of single entities and ranged; there is an entire RU-vid genre of ranking Warhammer doomstacks in tier lists. That is not the product of a well-designed game. For more, the broken combat of this series: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qavY___5U4s.html Warhammer 2 combat tests: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dxL7NV-Uahw.html Warhammer 2 campaign gameplay: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lODDXDB5ES0.html And if you're wondering why I used warhammer 2 as the basis for this and not 3, that's specifically to insulate it from the counter-argument that you brought up that patches and updates fixed the game. There you have Warhammer 2 footage from late 2022 and early 2023 long after the game gave way to its sequel.
@lSn3z
@lSn3z Год назад
Warhammer army diversity is packaged within the buildings and recruitment much more better than any other total war, most factions have two unique ways of playing which can be traced though the buildings and recruitment from basic to advanced levels. Shogun 2 is typically laughable by comparison because all the rosters are firstly the same and accessing play styles is extremely slow long winded process.
@arthurkingsley4846
@arthurkingsley4846 Год назад
TWO WHOLE UNIQUE WAYS of playing lol.
@helly7385
@helly7385 Год назад
@@arthurkingsley4846 hahahaha
@lSn3z
@lSn3z Год назад
@@arthurkingsley4846 how many ways is enough, it’s a fact you can only posture army’s defensively or aggressively, combined arms factions can play into both but that will look different, due to unit makeup other factions are purely rushed based but have different ways to deliver rush play style, it’s the same story for heavy defensive factions, Warhammers buildings and recruitment are the best in the franchise for accessibility, your army’s undergo some evolution though the buildings and recruitment so there is also depth, other total wars like shogun which have narrow rosters can’t compete in any way.
@dishonorable_daimyo1498
@dishonorable_daimyo1498 Год назад
"how many ways is enough" according to whom? there is no such thing as "enough" or good enough, games are supposed to get better with each and every entry--that's supposed to be the point in sequels--and we, the customers, should be expecting more from our sequels. What diversity in playstyles is there if melee infantry get destroyed on higher difficulties thanks to modifiers, and ranged units aren't properly differentiated (guns are glorified crossbows, they fire in arcs and through each other and don't even have reloading animations). Shogun 2 manages to have properly differentiated unit classes--almost all of them are VIABLE and that is what counts, if a unit exists but is not worth recruiting than it may as well be removed from the game, which can be said about large portions of the unit rosters not just in Warhammer TW but in Rome 2, Three Kingdoms. It's funny that you suggest that Shogun 2 has a narrow roster when I spend a good chunk of that explaining this misconception away. Ironically it's Warhammer TW that can't compete with the depth of battles in Shogun 2 or even the original Shogun.
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