less that it's weak to it and more that it doesn't resist it the way it does normal weapons, so it's still worth using to push through defenses backed up with AC
Mesh keeps creep contained within its area. If you have emitters on a small area of mesh, the creep won't spread out, and instead will pile up. You can use mesh to create artificially deep areas of creep, then extend the mesh area to overwhelm enemies with your creep stockpile.
The secret to this map, is once you've taken the solar panels to the south of start, use the launchers or egg gens next to the cliff to bridge across the gap to the island. You want to aim your launchers at the void gap, or let eggs pop in that gap. Place mesh across the gap when it's deep enough and now all your creeper, even that which comes from breeder, will flow nicely over to the island. Focus on taking the island. Once that's done, everything else just falls apart.
I think Tom likes to avoid putting creep in the void when playing PAC maps, since in normal creeper world maps he hates when the creep ends up there and thinks it's pretty bullshit the way it can slither up the edges from an area that should be out-of-bounds.
@@MGSLurmey to be fair, I'm not entirely happy with the mechanic myself, though I do understand the reasoning and how it works. In this case I'm just pointing how you could capitalize on the mechanic to complete this map in a quicker efficient means. In the end, it's all about the play style each person prefers and finds fun. Have a great day.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 752 Oh fantastic, comments tot eh rescue :D OO, a nice and fun map :D Oop, those walls were annoying XD