When you think about it, this game is pretty much just "Marisa mugs everyone to fuel her card addiction" combined with "Marisa lets people shoot her to fuel her card addiction." Both of which feel somehow equally in character for her.
4:55 its adorable that Shou was seemingly so self-conscious about her lasers getting outshined that she went out and found her card just to write on the back of it why people should buy it over Marisa's.
It took me a long while to realize Sakuya spellcard was meant to represent Marisa's POV of her time-stopping ability and it wasn't just her teleporting randomly. Also, hi Reimu, how does it feel to not be the main character this time?
4:37 NHDKLJSGNJDKLGNBHJKLDNKJLNKLNBJKLGNKJLDGS I AM GREENER THAN PARSEE RIGHT NOW BRO YOU HAVE **NO IDEA** HOW LONG I SPENT GRINDING FOR JUNKO'S STUPID DRAGON THIS HAPPENED BOTH AT RELEASE AND ON A REPLAY!!! AAAAAAAA
You _really_ like that Luna card, huh? ...oh god I just noticed the shots from that aren't firing from the moon options, can't unsee anymore While it is true that Junko + nuclear bomb works here, I'd say it falls off right on the next market, considering it won't be just 1 non and 1 spell anymore... Still find that card overrated because of that. It's good for the first few markets, but for the last few ones I just felt like I was signing a death contract. One notable card here that, while it was picked up, it wasn't exactly gone over as much. Kiketsu Matriarch's Threat is GOOD as hell. Every enemy you kill will drop both Bullet Money and Funds, which very much adds up over time. Very good for grinding. As you can even see, a wave ending kills all enemies on screen (same for that one wave when you die, provided the enemies have little enough HP), so you can also get all that money in one fell swoop, especially good considering on the former case, the game doesn't advance to the black market screen until all money on screen is collected. also yeah don't worry about it
Luna's not quite my first choice, but that card is still an effective (and fairly cheap) boost in power. It costs only a little more than Narumi's, and does about the same. But if I had the option between the two, I'd pick Luna, since removes her from the rotation in future markets. Narumi by contrast, doesn't get removed until you get 9 of them. Yachie's card is _very_ good, (and also why you saw the amount of funds I have shoot through the roof after buying it). Though it's one of those cards that's right on the cusp of being _great_ and I couldn't justify adjusting my main loadout to put it in. Which is the main reason I didn't go over it. Though it is very useful for all the reasons you say, which is why I pretty much buy the thing on sight if I see it come up.
I didn't have too hard a time on this stage (or the next one) which after the stone wall that was the third stage was a relief. That said I wish I had gotten Junko as early as you did. I remember having to grind that one out for a while when I was attempting stage 6...
... You can dodge Miracle Pentacle like that? That's so much easier than what I was trying! I thought you had to use the magic circle to make a gap...! I'm a little mad I didn't think of that earlier...