Very nice video, that casting speed is crazy fast, it must also be expensive in the legendary difficulty because you would need to buy lots of energy potions i think. Also it was very funny when you got "interrupted" by the caravan man,lol! Great video.
Good video! I would prefer highlight-videos in the future. But a full playthrough would be fine also. I also would find it interesting to see how far the build can get self found without having too many issues. I think that hybrid builds like this will hard times at some points in the game when they are pure self found. But you play very smart with situational items and so on and this helps alot. There are a lot of build guides which include and prefer some items which you simply don't find without spending a lot of time farming (e.g. stonebinders cuffs with specific rolls). What happens then is that people try to copy the build anyway and are disappointed at some point because they don't get the same super-fast-killspeed-nothing-can-hurt-me-character as the guy in the guide. I feel like we need more "true-to-life" guides. So self found would be nice imo.
I've seen build guides like that where you need the exact same gear setup or it won't work right. Not very realistic for the average player that hasn't logged 1000+ hours. Of course some people don't appreciate a build if it doesn't put you in "god mode". If I decide to go self farmed it would probably require a lot of early epic farming, Boarsnatcher , Talos and Telkine.
Pls make a video about item affixes. Like what is spell absorption, how retaliation works, if chance on hit works with spells, if +xx% life leech works with xx% of attack damage converted to Health, xx% Slower Attack for x.x Second(s), etc..
Is it possible to have or make a written guide for this build. I want to follow the build from lvl 1, but i dont want to have to watch the videos to follow it level to level. Thanks
I’d prefer if you play Epic Xmax as a twinked character and show us only the highlights. I’d be more interested in how your build performs in Legendary Act 3 and 4.
Elemental damage doesn't boost frostburn damage?Are you sure? Is it AE? I read the change log and it says "Elemental Damage % bonuses now also boost fire, cold and lightning DoTs". So what's right I'm a little bit confused?
Warfare for “standarte“ (sry i play on german) Gives damage reduction against enemys, -%energy cost and you can wear 2x persephone axe. I like that biuld a little bit more.
Wouldn't it be cool, if there were some items that will have the following effect: 50% Str bonus to physical dmg now also applies to cold/fire/elemental/vit/... and same for Int and Dex, which would exspecially help Str/Int builds which IMO are pretty weak , since many armor pieces requires Dex, that one stat you don't directly want. e.g. The Harbinger is a Dream focused armor-set, Dream ist Str and Int focused with much physical dmg and electrical burn combined with some vit dmg. So only if your 2nd class is a Dex class it would benefit, which would lead you to: a) make a Str/Dex class or b) you have to spend points in Str, Int and Dex up to a certain Point where you reached enough Dex to wear all pieces you want to. Since earth now alse has now more physical dmg it too would be great for an Int/Str class, but like I said, you will have many problems getting your stats to gear up. I mean a Str/Int hybrid could just be as good as a Dex/Str or "pure" Int build. What do you think TGA? Does it sound to powerfull having a viable hybrid or does this sound actually good?
That's an interesting idea, kind of like a damage conversion of sorts. Like how Blade Honing changes a portion of physical damage to piercing, but more of damage modifier conversion. This would definitely help hybrid builds.
I played Grim Dawn once only. I was really excited for it but I couldn't get into it. I didn't like the masteries as much as TQ's and guns feel out of place for these types of games. I didn't like the monsters much either, I prefer more traditional mythical creatures. I had a similar problem with Path of Exile even though they did a lot of things right.
@TheGameAttendant Thx for the reply! I too stopped playing PoE after some months. I am thinking of picking up Grim Dawn, still in a debate tho. Being that I have TQ now, I am in no hurry :).
Do XMAX with blue gear!! It is more entertaining and action-packed to watch. Also are you still playing on normal speed. I now play on fast speed and the game feels much more dynamic and it goes faster meaning I get bored less :)
I was actually playing on fast ( middle speed ) but I only had +15% run speed so it probably seemed slower. I prefer to have +30% or more whenever possible.
Ice Shard does better damage mainly because it's spammable. In TQ:IT you could completely eliminate cool down and make Orb spammable for a near overpowered effect. Between Druid and Elementalist, I've had better success with Druid although on paper Elementalist looks like it should be awesome but never works out that way.
I gave a second chance to Titan Quest right after Anniversary Edition appeared and true fun started at the end of normal difficulty. Now I have several champs, but I'm looking for different type of mage (I have Oracle with lightning staff, Pyromancer + Dream caster). I'm thinking about champ using Ice Shards, Flame Surge or Throwing Knifes. Have you ever compared these skills?
Flame Surge got buffed in AE, but I still think it's too week to carry a build. Ice Shards are pretty strong and there is better itemization for these types of builds in AE. Energy is a big problem but with the right items it's manageable. I think Throwing Knives are the most versatile because they can carry all damage types and even effects. I got my "no deaths legendary" achievement with a Rogue/Earth Knife build. If you make a Knife build I would recommend wearing heavy armor regardless of your second mastery choice.
The 100% chance to pass through nerfed to 10% sucks. But with the maximum 16 points, the cooldown is reduced to zero so you can spam away without the need to stack cooldown reduction items.
Isn't the Cooldown Reduction cap reduced to 80%? Which means Throwing Knives will get reduced to 1.2 seconds Cooldown. Don't know if the flat 0.4 second cooldown reduction per level applies to overcapped levels.
hey... nice build. btw do you know unique items that grant special active skills that deals cold/frostburn damage? and how those skills work? (such as tidal wave from eye of heaven artifact) because honestly... cold spells in titan quest is very lacking in variety... from the masteries you only get: -ice shard spell that deals cold and frosburn damage -runic mines with modifier that adds frostburn damage (but its a secondary damage spell that's more like utility spell). thats it. skills that adds cold damage to your attacks or ternion attack with cold staff doesn't count... because they're not spells... they're +damage to your auto attacks. thanks for the vid.
Hi, sorry for the late reply, haven't been able to attend RU-vid much lately. Snowball (*) grants a skill that throws out 5 snowballs that do cold damage ( www.tq-db.net/category/staff ) the damage isn't high enough for use late game though. I haven't played much Ragnarok so I don't know if any new item based skills were added.
I usually try to combine loot and xp farming, bosses give very good xp. The boss run would have to be very quick. For act 2 I would do Sandqueen from the nearest rebirth fountain which is really close. Then port to Fayum and kill Scorpos King. His loot is bad but good xp. Then to Sparta for Nessus. Or you could just pick an area that is densely packed with mobs like the area near the Pythian caves. Pick monster types that you can kill quick and easy.
farming is all about the speed first, greatest XP farming run is in act 2 for normal difficulty(not so much later). You can definitely get to 40 lvl really fast even without the need for carrying items with % XP gain. The way to do that is by destroying those obelisk summoning green skeletons... start at the last rebirth fountain before memfis,head to northeast tomb with hero/obelisk(summons shades-spawns 9/10 times and drops relics) he gives 10 k XP-may find up to 2 majestic chest and a shrine close by. Then port to Thebes for some guilded dead + obelisks at the southeast tomb before the city after that port to valley of the kings for some more guilded deads + ceremonial armor/hero + obelisks - focuse only on the first three tombs above the portal(ignore the left side area even ramses tomb). This whole process can be dobe within 7 minutes at the most if you have your game speed set to very fast + character runnig speed at the cap 166%.
@TGA, You where saying you would be lacking INT.. and from seeing your stats in the video I take it you spent next to no points in INT. Why is that? Is it because you need to get to 440 STR as fast as possible or something else? When I found this build video I figured a next to even one for one STR INT DEX or two in STR and one each in INT DEX would be the thing!? I figure I must be missing something.
I wanted to wear heavy armor. The STR and Dex requirements are pretty high so there aren't many points left for INT. You could always wear caster gear and put most of your points in INT. You would get higher damage but be very squishy.
I'm finding it kinda hard to figure what the the point spending should look like around lvl 60+ since I have very few characters at that lvl.. with gear and +% bonuses its kinda driving me nuts trying to deduce what to spend the points in so as not to screw up end game.
Point management is complicated for builds like these. 2:1 Str/Dex is about right. I might have put some points in Energy because my energy pool was too low early on. Don't worry too much about points not being perfect. You can always wear -% reduction to Requirements items.
I play on nox. Did you try a captain/cartouche ring? my idk if the modifiers are the same in TQIT but my cartouche has 115 fcr and the captain has -25% str reqs for weapon/shield/armor.
They nerfed the casting speed of Cartouche to 50%. The Captains is unchanged. I used it for a while but I needed casting speed and Hecates Crescent for energy regen so I had to change it.
Ereban purifying helm of stability w a +2 crystal, + 2 revenant plate and legendary stonebinder cuffs, ....and I think sacred amulet of might ( +2 ) Yeah....good items
I just started playing this class, and I do huge damage in currently end of act 1 normal. However, how the fuck do you deal with the mana loss? I need like 100 mana potions every 10-15 minutes.
FYI, I have hood of the magi so I have around 50% casting speed, and I have Essence of the Golden Fleece for less mana cost, but I still have the same problem.
Put a Hecates Cresent on two rings and an amulet. In act 3 farm merchants for a Puppetmasters amulet, it is a level 24 item but I never see them before act 3 normal. You could also look for an Enchanters amulet in act 4 but they are very rare. The really good energy regen items don't drop till epic.