@@CrossriderBankai23 but the games are entirely different so comparing two slightly similar things is pointless because the roads in transport fever are not as important as in cities skylines. One is a transportation game and the other is a city builder. In transport fever the game does almost all of the city building itself. There's barely a single similarity.
Another example is rail management. In cities skylines its not a focus so its as basic as it gets while in transport fever is very complex and is a main focus of the game and one of the biggest parts of gameplay.
@@CrossriderBankai23 100% agreed. A game that perfectly mixed transport fever 2’s transit management + the city development of cities skylines would make for the perfect game
I played both games for many hundreds of hours. Short summary: Transport Fever 2: + better graphics (with mods even more) + better trains, ships and planes + better sound design + good terraforming + super customizable maps with many generator mods + no DLCs (everything is one game. as a millenial, I approve) o can be a bit too easy for experienced city management players (starting in 1850 on the hardest difficult was not too difficult) o focus on transportation (especially public transport) o Good for people who like natural city growth o huge German community with many seperate German modding websites. So if you speak German, you'll have an advantage for gameplay - abhorrent car physics (they teleport onto other lanes lol) - very simplistic industry chains (although mods help out a bit) - X-ray view when looking outside most wagons and vehicles (although they promised to fix that in the 03/2023 update.) - a few bugs they won't fix (can't pay back loans after customizing a map, no farm sounds when placing them yourself) - no weather and no day/night cycle, and no winter with snow covered trees without mods :( - (personal opinion) I'm very sad that noone thinks that a 1st person camera mod (NOT the camera tool) for walks around the city is necessary. I'd even pay modders... City Skylines: + more customizable + HUGE modding community + way better industries (especially with DLCs) + better city management gameplay (garbage collection, mortality, etc...) + has a 1st person camera mod for immersive gamplay + weather and a proper day/night cycle o more challenging, especially in late game o focus on city building o Good for people who like to plan their cities. - if you want the full experience, you have to buy DLCs - you have 2 options: garbage graphics or a burning PC - very unrealistic vehicle speed and acceleration (you need to have a mod and much time to fix that) - without mods very clunky terraforming
I've played both games. To be honest, TF2 was more fun for me. Here's why: 1) TF2 has NO City MICROMANAGEMENT - CS at first is fun to build the city, *but* soon it becomes such a frustration for all the truly mundane details... like sewage 2) TF2 has MULTIPLE CITIES. Want to keep that corner of the map a village, but build out one of the other locations? Sure!! You're dealing with a country, not a city. 3) CONSTANT growth/change. As your city grows, people & supplies get harder to find. Build strategically for the future, always anticipating demands. 4) HISTORY (IF YOU WANT). Start early ages with wagons, then steam engines and move with modernization. *Or* not bother and start at modern flight 5) SIMS PERSPECTIVE, not just driver. See where they live, go to work, and finally go shopping. Watch their point of view as they get on the flight *you* built so they can go to work in another city. Even as they're walking to airport, you can see the planes, cars, busses trains, trucks all moving at once... building your empire.
Totally agree. I have focused on the calculation of vitgers routes, the construction tools, company management, statistics, balance sheet, map editor... And TF2 is clearly better for those of us who like a realistic and good transport game balanced with passenger transport issues. At the moment TF2 is the definitive game for those of us who like these themes.
@@jofresivilla4466 Yes, Cities Skylines is fun at first but becomes really boring quickly. Another school, another police station, another water pump.... ugh, another boring chore. After a while I basically don't feel like doing anything anymore. In Transport Fever I never really have nothing to do and never feel bored. As the city grows by itself, I'm always looking at ways to upgrade/change how things are done. Cities get larger, and the initial transport I had for workers is just not enough. Vehicles get older, production gets faster, and there's always a constant balance, renewal & growth on how to carry cargo and people to their destination. If I get tired, I just go to driver view and Honk my train horn going 200km/h on the highspeed track, or get in the pilots view as it lands a 737
The dream game I want most would have the highway system of Cities: Skylines, the graphics and railway signals of Transport Fever, the railway system, facilities, and timetables of A-Train, and the supply, demand, transportation, and realistic mode of Workers & Resources: Soviet Republic. However, it feels a bit too extravagant.
I have played both game for 400+ hours, and I think both are great but also significant drawbacks. Cities skylines is far, far better in terms of city building aspects. You have proper day/night cycle with rush hour, much more intuitive line creation, and much better mod support. With mods, you can have much better traffic management than TF2 (Like proper roundabout with yielding, highway merging, timed traffic light with left / right turn signals, and proper lane management). Not to mention the road builder is just so much better. Whoever designed the TF2 road builder needs to be fired. There are no angle snapping, parallel road snapping, curve adjustment, nor even proper bridge toggle. Cities skyline is also capable of creating much more realistic cities thanks to much more efficient citizen calculation (you can ACTUALLY have a city with 100 thousand people instead of 1000 people town in TF2). Cities skylines also has proper airports (Where you can design it), parks and funnily enough, a lot more transportation options (Like Subway, Tram or Monorails), whereas TF2 only have heavy rail trains, road transport, planes or ships. That said, trains in Cities Skylines is a disaster. The train tracks are predefined as either 2 track 2 ways or single track 1 way, which means multi platform train stations are very hard to be built realistically. Not to mention there isn't a single track 2 way default option. There is a mod for that, but has been finicky in my experience. Second, the platforms are very, very short. There are mods with very long platforms, but those are simply vanilla train stations stitched together, and are very finicky to use. Not to mention that passengers don't actually spread out and you have very inefficient boarding / unloading process. TF2 has much greater control over transportation. In Cities Skylines, Cargo, or "intercity" (stuff that connects to outside of map boundary, like planes or cruise ships) transports are completely out of player's control. In TF2, there are no "intercity" traffic, and every single transport line (Cargo or passengers) are completely controlled by the user. This in my opinion is much, much better because I have been constantly frustrated by its idiotic AI. TF2 also has proper train implementation, or at least, proper while still enjoyable. There are proper train signals, realistic train accelerations, and proper track / station building. While it isn't completely realistic as a lot of train lines runs ATC or PTC nowadays, I think this is still not too complicated for a game and still have some level of realistic control. Also, TF2 has much better graphics. You also don't get hot dog vans or octopus billboards. Everything feels a lot more realistic, at least in terms of looks. That said, TF2 is not really a city builder, but it can still create some realistic looking cities. I think that alone is pretty impressive. Overall, both game have their pluses but both have pretty big flaws. I think a collab between the 2 game could honestly create something truly amazing and special.
I feel compelled to give my two cents about this comparison: Transport Fever 2 road builder is much better than Cities Skylines. Ever trying building in slopes? Very easy to do in TpF 2. The complete opposite in Cities Skylines; even small slopes can result in a forced bridge where you cannot build anything. Curves are also easier, and faster, considering you do not need to go straight first and then try to guess the desired angle and radii. You can actually build multiple intersections at once, as opposed to having to click on every road and rail along the way first. No roadside requirement. There are mods that take care of the occasional parallel and snapping required - which is much better than having to rely in Move It 90% of the time to make a decent looking network in CS. Vanilla airports in CS are not any better. There are mods and a DLC for that yes, but there are also airport roads mods and assets that can be used to make a decent looking airport in TpF 2. And you can actually create air lines, and ferry networks are much easier to create as well. Population wise, the comparison is apples to oranges. CS may hold upwards of 1 million people, but this number is meaningless as only a maximum of 65k can be visible at any time moving from one place to another. In the other hand, every single person in TpF 2 is simulated at the same time, and there is in theory no cap for the number of people that are actually moving from one place to another. The limitation would be the size of your map and road network, and myself have gotten 150k+ maps. It goes without saying that a comparison with a single TpF 2 town of 1000 people is meaningless as maps have more than that, and you can simply place more if required. No zoning, but there are some mods to get around that to a degree. You can certainly design parks. They will not be functional, as everything non-transportation related stuff will be, but there is quite a bit of mods that allow you to build visually pleasing parks and farms, and indeed, cities. I do agree Transport Fever 2 mod variety is lacking, unfortunately, that is community issue, not a game issue. If more interested people played the game, maybe that will change. Trams ARE included in Transport Fever 2. And no Snowfall DLC required. Subways are certainly possible in Transport Fever 2, through the use of modded underground stations. And that is better, because frankly I do not see the need of having two or more rail-based transportation related methods when a single track-based tool that can be customized as per the player's wishes would suffice and would be better. After all, not every city or rail network operates as your stereotypical subway or train line. For example, most of Tokyo Subway lines are built to allow operations with existing train lines to the suburbs. I would go as far as to merge trams into a single rail category as well. Lastly, I will disagree with line management tools of CS being better. They might appear similar at first glance, but once you need to change things around, CS' is much more painful to use. And remember, lines in TpF 2 can use multiple alternative platforms if required. Given the above and the frequent mod and save breaking updates of CS, I have long used Transport Fever 2 as my city builder of choice. I have made a Steam guide on how to best do that: steamcommunity.com/sharedfiles/filedetails/?id=2538066706 I will agree that a game with the best of what the two games have to offer would be great. Cheers.
@@tsubame1095 Wow, did not expect a reply. First, for the road builder. Yes, you can build road faster than cities skylines in TF2, but it is a lot less precise. The mod that allows for parallel roads are pretty much pre-made road segments and you pretty much have to lay them down strategically. Not to mention there are no angle snapping in TF2, so building any level of more complicated intersections is a complete pain. I personally value in precision a lot more than speed, so we might have to agree to disagree on that one. Second, the simulation. While there is no "cap" on TF2, this game slows to a craw in simulation FPS once you get anywhere near 10k total population. And mind you, I'm running with a Ryzen 9 5900X + GTX 1070, with 64GB of Ram. Sure its not the highest speced machine, but its definitely no potato. If this game can't run well even on a 5900X, it is poorly optimized. Don't get me wrong, cities skylines is not exactly highly optimized either. But somehow TF2 made me appreciate CS, in the sense that at least it doesn't have stuttery simulation at higher load, it just runs slower. Third, the non-function part of anything else you build basically kills the key aspect of a city builder. Sure, you can make a city in TF2 that looks nice, and I've seen a lot of very nice ones. But, it feels lifeless. This really isn't a complaint, because TF2 first and foremost is a Transport Simulator, not a city builder, so it is understandable. But CS is just so much stronger in that department, its not even a comparison. There are free mods in cities skylines that allows for custom deisgned airports, and the airports dlc is really good. Not to mention TF2's comically short runway and the default Tu-104 just clip through the terminal. CS's airport design is just worlds apart. Subway in TF2 is difficult. Mainly because there is only 1 underground station mode that also requires a separate mode so that it can be accessed. I think an improved subway builder would be a lot more appreciated. I do like the generalization, but it also means that the builder is less specialized and harder to use. Still, no vanilla subway. When I wrote my original comment, Transport fever 2 did not have platform diversion nor line highlighting, and is clumsier to use, therefore back then TF2's line management is just worse in my opinion. There are some finicky moment for cities skylines', but it is just superior back then. Since then, TF2 has added improvement to the manager, namely line highlighting and the previously mentioned platform diversion, which is certainly good (and exceed CS in some aspects). Again, not saying that cities skylines is a perfect game. In fact, I'd say CS itself still has a lot of room of improvement. But, it does exceptionally well in certain areas. There is a reason why TF2 (or even the original TF) is not as popular as cities skylines, because it is much, much lacking in the city building sense and CS is just more feature rich. But, TF2 does its niche exceptionally well (To the point I'd say it is unrivaled), which is why it is still a decently popular game. P.S. Ironically I've read your guide as one of the first few guide when I just started playing TF2. And honestly, I still felt like the premise is oversold.
@@sbeve7445 I think your 1070 may be the bottleneck? Especially if you play on 4k. The game runs fine for me with 30k+ population, unless I go overboard with road building. That being said, I use Intel. Yea, the game is not nearly as popular as CS on the city builder department, because the game was never designed as a city builder. I am pretty sure if some features were added the game could become a decent contender, although I do suspect the developers do not want to do that at the risk of alienating its current fanbase, which are tycoon players and rail enthusiasts - I cannot blame them, since I am also one. As per flaws, yes, TpF 2 does have its kinks. Heck, even on the transportation department, I have commented in the forums how silly the use of "truck stations" (I could understand warehouse and distribution centers) is, as opposed to Cities Skylines, where goods vehicles service directly serve commercial and industrial areas. I do agree things are a little static and lifeless in Transport Fever 2. As noted, I would love a game mixing and matching the best of the two. But bigger is better for me, building blocks are smaller (allows for narrower roads and tracks with proper sizes and proportions) and TpF 2 is much more stable (I lost count of how many dozen hours I lost fixing cities due to broken mods post updates and even lost a few saves in the process) so that is where my money is.
I've never really played for good Transport Fever, but I would really like it's developer to release a version of the game focused on managing cities. They already have everything for this.And we, more than ever, especially given the failure that was CS2, need fierce competition in the genre.
You got one thing wrong with Transport Fever 2 The goal of the game isn't to make money, it's to make the cities and towns grow by providing them with the goods they are demanding for that purpose.
TF2 is much much better in everything related to network end especially slopes and tunnels. I really dont like this cartoonish look of CS. You can do really smooth slopes with ramps in tf2
Transport Fever 2 has one thing absolute perfectly simulated. It's induced demand. The more your cities will be car-dependent, the wider the road you will build, and the city you are connecting to will suffer much worse traffic problems. It's a real-life phenomenon. The more roads you will build, the traffic will be worse. That's why public transportation is absolutely necessary if you don't want your trucks to stuck in traffic, eating away the upkeep costs. That's why trams, trains and bus services will be absolutely necessary. Cities Skyline is a canvas where you can paint a city as you like.
For me I play both an unhealthy amount. For city building related stuff I prefer Cities Skylines, but anything to do with transport ie trains etc I much prefer TF2
I prefer by far TpF2 because of two aspects : 1. No zone to unlock, the whole map is available from start, up to the player to decide where to start 2. Going from 1850 to the 2000's and seeing evolution of technology and buildings is my most prefered feature If TpF2 had some city planning features like CIty Skylines it would be perfect! "Workers & Resources: Soviet Republic" seems to mix a bit both of the two but for the moment I have difficulties to get into it and to fully appreciate, I'm finding controls a bit uneasy and I have to learn it before judging. But as far as I saw there seems to be no such technological timeline evolution in that game.
I wish I had included those two points in the video because they are differences in the gameplay that would have been worth noting. I agree, it would be awesome if features of both games could be morphed into one. When you are more comfortable judging Workers & Resources: Soviet Republic, let me know what you think of it. The concept looks interesting.
@@MerfWorks You should definitely try to play Workers and Resources. In my opinion it is far superior than any of these two games. And surprisingly stable for an early access.
Thank you for the feedback. Oddly enough, City Builder is one of the top user defined tags for TF2. To your point, I am starting to think there are more differences than similarities.
I tried to play both from scratch but cities skylines never got me hooked but TF2 did and boy did it EVER... I love TF2 so much better... I probably should give CS2 another try but TF2 wins in my opinion due to 4 years of constant refinement... I played it in 2023 October 1st time so whatever bugs it has in TF1, then TF2 improvement, then 3 years of bug fixes... that's how I came in. TF2 had some early frustrating moments, like trying to figure out signals and train tracks and directions, each question i focused and try to solve it, then keep moving on to the next... and next... all these network logic, you figure out slowly over time... you learn to optimize rail... rail station... tracks... bus, bus stops, trucks.... then when cities grows to gigantic sizes... you then start to get into airplanes and airstrips and airports... wow, just watching the A380 airbus take off and ride it in the first person... or right the train in 1st person through the $12m bridge you invest so much money on... i LOVE TF2!
TF2 makes me appreciate the small detail better I enjoy watching the vehicle moving from station to station in TF but for some reason in CS I rarely do that But I like both games anyway
I play Cities Skylines strictly for the experience of building a beautiful, realistic city, but Transport Fever is more like a (very beautiful) puzzle game of you figuring out the best solutions to get resources across the map.
One downside of Cities Skylines is that they are still publishing DLCs. Say you found inspiration for your new city after watching RU-vidrs or streamers playing the game, but then you realized you can't do the same as they did, because you don't have the new DLC! Having infinite amount of DLCs means no one has the complete game.
I am looking to buy TF2. I am watching heaps of YT vids and reading reviews. I have played City Skylines for over 7000 hrs! I think I am pretty good and I have made some awesome cities. BUT, no matter what you do, there is ALWAYS something that will cause your city so many issues that makes the game unplayable. CS really cannot be played without MODs. They enhance the game and things work better, BUT they also cause so many problems and can crash your game to the extent you loose EVERYTHING! My last city of 700,000 people suddenly started spawning cargo trains so fast causing more vehicles to spawn thus causing massive traffic jams resulting in Police, hearses, ambulances, garbage trucks etc, not to be able to get through and my city started to die. It was caused by a MOD issue...but which one? Trying to find the issue was taking hrs of my time. Then, most times you can't find the issue. This was happening more and more. I gave up. I have uninstalled the game. I lost so many cities the fun was gone. If you are considering it, read the DISCUSSION forum on CS and see what the issues are. From what I have read and heard TF2 does not suffer these issues.......
In TF2 you can select wich mods you want in a list well ordered (and you can create groups of mods) in every savegame completely independently. Before load a savegame you can see wich mods/assets are enabled and enable more or disable them. And for this reason you can play whorkshop savegames without problems. And if one or various assets or vehicles are not activated or not working, it loads the savegame anyway and replaces them with cubes without problems. With the game updates I have never found myself missing a savegame. I usually play with around 25 mods/assets/vehicles max. I recomend you try this game. And more when you've played 7,000 hours in C:S, that's crazy.
I’ve played city skylines a lot and I have found that the vehicles driving physics are really messed up like when cars and trains drive through each other , in my opinion you could have done a “realistic vehicle behavior” category
That's a good point. It's funny after playing Cities Skylines for so many hours I think I've come to expect vehicles popping out of nowhere, vehicles running over pedestrians, and all those donut trucks driving around.
Price is a factor. Main difference - TF2 has no DLCs = full game, but relies on mods to be fun and enjoyable. Where CS does not really need mods to be played, but requires some building editing and all of the DLCs Paradox has made to be fun (base game = startup assters, not a full game). 40 to 277 EUR/USD. I choose the first one any day.
The best fun in Cities Skylines for me is the view a driver /passenger has from a car, truck, bus or train and traveling through my creations. I am amazed you haven't tried this. You can even ride a plane and the rocket ship. It is also a great way to check out errors in builds I just fail to see form the God perspective. Of course you can even become one of the many ppl walking around and even ride the subway from their POV.
Honestly, I don't think it's fair to compare these two games. Transport fever isn't a city building game. It's about (and forgive the pun) transport and making a profit by connecting a chain together. Cities skylines on the other hand, is a city building game first and foremost. Yes, you can create lines in cities skylines, but in that game, it's more as an afterthought than a game feature. It's for that reason, that I don't think it's fair to compare them. But to answer the question as to which is better...I honestly can't make a choice. Both games are fun to play and they both have their downsides. Once you play TF2 long enough and you make enough money... Well, it might as well be a sandbox at that point. Unless you really mess up, you might as well have inifinte amount of money. I think that CS on the other hand, has a longer gameplay on that area. The map is HUGE there, and if you want to do it right, it will take countless hours before it gets anywhere near full capacity. But hey, that's just my opinion. (Late though it is.)
Ive been playing city skylines for 3 years and im planning to buy Transport fever 2 soon, and main thing i dont like about city skyline is the unrealism of the vannila game, there are weird houses, giant miner trucks the size of cars going full speed on the highway, and ugly buildings that look strange, u HAVE to download 5000 mods for the game to look good, transport fever looks very realistic tho.
Both games are brilliant, with both having over 250 hours of gameplay on for me. However, I feel as if both games have a different goal. Transport fever is all about mastering a transport company and making it thrive. And cities skylines is a city builder. Therefore, I do believe that you can not really compare each other well. On the other hand, you did a brilliant job of merging both games together to have a head on battle. well done. :)
You got it right! If you love trains then Transport Fever 2 has City Skylines beat hands down. If you like being a Mayor of a large city and you like city planning then City Skylines is the best. Like you said they are essentially different games and I play and like them both. I have 887 hours in City Skylines and 1385 hours in Transport Fever 2 I just love trains!
great video! i personally prefer TPF2. transport fever 2 also has mods for things like police, military and fire eg. P.S - press the curvy road to make curves, thats why you were struggling as you had straight selected.
@@pieterdegraag2192 why would i want to recommend mods for trains when the game already offers hundreds base game? this is why i recommended emergency services mods as this is beneficial to the video, which is comparing the game to a similar game with this.
transport fever 2 is far more realistic for me, more intricate and immersive, as for the graphics, transport fever 2 wins by a mile, the graphics in city skylines are cartoony and the colours used are terrible, if those colours were reality I don't think I would be here for long lol. so yes Transport fever 2 wins in almost every aspect.
Well you can make the colours whatever you want in skylines with luts and themes and other stuff. Still it is a bit of a hassle getting that stuff to work together and you probably right that TF2 has better graphics out of the box. I’m just starting out with TF2 and it does look good.
Late here but fun fact, cities in motion 2 had better graphics than cities skylines to some degree. Vehicles were animated in the first. They skipped over that I. The second and other things also aren't as animated either. Even in sim city 4 you'd actually see people on the swings. Swings in CS? THEY JUST STAND THERE. I'm guessing maybe CS 2 will fix that and ik it's a lot to animate but my gawd without it it looks so shitty. Better to make the people disappear than just stand there ffs. That's what TF did. And as a result adds to the fact it doesn't look as shitty.
I have all the DLC's of City Skylines but I just hate the graphics. I also hate the upgrading of buildings. They all start off like a normal city would look like and then at the end of the upgrading the buildings look like some sort of alien city. I hate it. Transport fever 2 has better looking buildings and vehicles but it focuses more on the transporting instead of the City managing. Cities Skylines on the other hand requires money to get anything. more vehicles cost £5. more buildings cost £10. Paradox is like the cheaper version of EA as its DLC do not cost more than the game like EA do. Paradox pumps out a sh*t ton of DLC's to get more of the individual types of making money. HOI 4 has many unnecessary DLC's that could just be included in the base game. If you get Cities Skylines and have no DLC's it's like having an unfinished game. TF2 on the other hand has no DLC's and is still fun as hell without the DLC's. Mods is the only thing you can get to improve gameplay. It is very hard to say which is better as both games focus on different aspects. In my opinion, I would say that TF2 is the option to get where you don't have the most money for a single game and would rather enjoy just fresh gameplay. Cities Skylines is the other option where you have enough money and would rather spend your life savings on the game rather than going to university.
They introduce a lot of free content too and have been supporting the game way past launch. Have to make money somehow and I much prefer DLC to Battle Pass or whatever other money making scheme.
@@johnw7521 their dlc's are overpriced for what you actually get, and now they locked off certain dlc to their stupid season passes. Paradox is notorious for being greedy. You're paying a premium price for a chopped up and incomplete game, it's the same bullshit with every Paradox game. Also, just because other games implement a bs battlepass doesn't mean we have to celebrate and kiss a developers ass for releasing a incomplete indie type game that essentially require you to buy dlc. This 'support' you mentioned is laughable, taking free mods and selling them, locking off dlc so you're forced to buy a season pass, releasing these stupid radio stations as paid dlc.. It's just ridiculous.
Thanks for this video. I have played a lot of C:S and have just purchased TPF2. I was looking for a basic overview of the differences. I have only played the first couple campaign missions in TPF2 and enjoying it so far but haven’t gotten to modern day yet.
I don't know why people want to compare them they are 2 different types of games ones a city builder and that is its focus the other is a transport tycoon game they have different purposes
Listen, I am aware they are two different games, I like cities skylines and I'm interested in transport fever 2 but don't know enough about it to justify purchasing it yet.
Cities Skylines has much more fine detail control than TF2. There is also a lot more mods to customize your experience in CS. For instance, you can get prebuilt freeway interchanges in CS. The 3 that I found in TF2 don't work.
A coment about road building of transport fever 2. In vanila game is much better transport fever 2 than cities skylines: 1-Allor regulate the slope more precicly than C:S (wich only allow regulate the heigh of final point and initial point in a new road) and a thing important smooth and progressive slopes, without changing slopes for each segment or every time there is a bridge or tunnel (as in C:S). 2-TF2 also regulate the heigh of final point and initial point in a new road with keys: . and , and shift + . or shift + , to more presition. 3-TF2 allow construct a curvature to make bridges and tunnels with the same segment you are building with m and n and with shift for more precision. 4-Curve and linear tool that complement each other, that from a road you can continue it with a curve or an angle + a curve. 5-It allows narrower angles when making additions with the motorway or other roads than C:S, and it is also possible to make sections that cross railway tracks or other roads at the same time. 6-In TF2 yes there is a snap at 90º or towards other roads or railways, which makes things a lot easier, but it is not as annoying a snap as in C:S. 7-In transport fever 2 you can do custom roundobouts in vanila game (adjusting the radius and number of lanes). And the intersections in vanilla are the same, but it is true that in the workshop there is more variety of intersections in C:S than in TF2 8-Mods: both (C:S and TF2) have a "road anarchy", but C:S, it is true that it has the "move it" and a "network multitool" to make things even easier, but it is not as practical as a road construction tool in conditions. In conclusion TF2 have a divine road building tools
@@MerfWorks I think for me it just poses one challenge, Transport systems but the challenge is in the implementation.... that's much easier than in cities skyline where you deal with a lot of variables. Cities skylines is good but I don't think I want that kind of puzzle just yet.
@@arthurmcmarvinkunihira6738 I can relate, I’ve got about 200 hours on Cities, it’s a great game but too deep in so many aspects. What makes Cities such a popular sim is the same thing that makes me want to try Transport Fever 2. I need a break from all the thinking, let me just connect things and grow a company :)
I'll go on a tangent, love playing City Skylines, Transport Fever and Transport Fever 2. TF and TF2 don't have DLC so in costs win. It just depends on if I want to concentrate on city building or Transport; if Transport then flip quarted between TF and TF2
İf you not have mod Transport fever 2 is mooore better BUT you have mod like graphic booster in Cities skylines its like very realistic and i will prefer Cities skylines
You should of compared Transport Fever 2 and Cities in Motion 2. Cities in Motion 2 is a transport management game and was created before Cities Skylines.
This was a really well done review, I’m surprised you only got this many views. I’d say being a train enthusiast, I prefer Transport Fever over Cities Skylines. The game is a lot more realistic in terms of the graphics and the gameplay and you have more choices over the vehicles and infrastructure that you can use. However a drawback to TpF is the modding as I’ve found it difficult to implement your own assets into the game which requires more work to be done. It isn’t easy to say which game is better overall as they’re quite different even if they’re in the same genre.
Thank you for the feedback. I am glad you liked the video. Given your preference for Transport Fever 2, maybe you can help me out with a TF2 question. Is there a mod in TF2 that is like the Traffic Manager Presidents Edition mod in Cities Skylines? The reason I ask, is I am trying to figure out how to get vehicles in TF2 to use more than one lane on a multi-lane road.
@@MerfWorks Well I should have mentioned I've only played the original Transport Fever game, but I have looked into mods that are similar to the Traffic Manager mod from Cities Skylines. I couldn't find any exactly what you were looking for (as there aren't that many mods). However, the closest mod I could find is the *Road-SEGA* mod which adds new roads with a uniform design for a better traffic flow and with several speed limits.
i enjoy both games...im more familiar with CS as well. while i have all the dlc's and mod packs for CS, i like that as of yet TPF2 doesn't have any dlc. i have played with some workshop items to make my TPF2 experience a little more fun though
"I played 700 hours, i don't consider myself professional" Are you insane? This is a lot. Even i with less than 100 hours i'm professional. At 700 hours you should know how to play game without looking at screen.
I'd like to see a comparison of TF#1 to TF#2. I already own Transport Fever #1. Is Transport Fever 2 that much better or would I simply be wasting my money?
I never EVER got TF2 working, same ‘internal error’ when I bought it, so tried a torrent: same result. Refuse to play a watered-down console version. It’s a shame, I really wanted to play TF2
TF2 is really demanding... Probably need more ram and a better video card/processeur. I also couldn't play it before i bought a new pc... And omg this game is soo addicting lol
@@tdurb0 you surely do 💀 I'm alright with my gtx1070, 8gb ram, i5 7400... Sometimes more ram is needed, so it freezes, but the fps is stable and smooth 👍
I find in both games, the vehicles tend to stick to one lane. In Cities Skylines, the mod TMPE has a Lane Connector Tool that can force vehicles to use specific lanes. I haven't found a similar mod yet in Transport Fever 2.
@@suntaelee1384 Yes, I agree, it is not perfect. In my opinion, it's better than nothing though when you are trying to unclog a traffic jam but only for localized areas.
@@MerfWorks Yes, you are correct. I also hope such a mod like TMPE release for TF2 soon. And I want to adjust ticket price each , too, then citizen can choose cheap and slow or expensive and fast, through that, we can control line traffic.
Даже Cities Skylines 2 не конкурирует по графики с Transport Fever 2. Плюс отличная адаптация TF под железо, кол-во модов и стабильность выводит ее точно на первое место.
@@yestype22441 They both have a city. Go the whole hog and compare it to Saints Row then. See what I mean? Makes no sense. I’m not having a dig, it’s just not a fair comparison that’s all. Love you xx
@@MerfWorks Only very little. The cities and infrastructure between the 2 games are the biggest similarities with the 2. If anything a game with more similarities under Paradox's brand would for example be Cities In Motion, and even then that game exclusively works with local public transit, whilst Transport Fever 2 is across an entire landmass
4-5 good for TF2 and 3 good for city in my mind I have played both for a long time and feel like they are different but overall TF2 has better pretty much everything except zoning, Roads and kind off concept. but if someone is looking to buy a game TF2 you don't get board as much but City more road detail and city detail but that's all
Prefer Cities Skylines overall, the scale difference between vehicles and the environment become increasingly more apparent the longer you play TPF2 from my experience though not like the same problem doesn't exist with the former; so it kind of negatively affects the whole 'simulation' thing for me, I doubt this will be tackled anytime soon unless we witness further significant improvement in processing power of consumer devices which of course will happen eventually albeit 'slowly'
That's interesting. I hadn't thought about the vehicle to environment scale. Sounds like you have played both games a lot. Thank you for watching my video.
I have 2 ideas that might help. the Mod, Automatic Bulldoze, automatically destroys abandoned and burned buildings. The 2nd idea isn't a Mod, but it might help. In the Policy panel click on City Planning Policy. Select Industrial Space Planning. Basically, this policy doubles the efficiency of your generic industry. If you apply this policy, initially half your generic industry buildings will start disappearing. However, as your city grows, the industry will come back unless you rezone the vacant land. Did that help?
I just bought Transport Fever 2 and tried it a few hours. I own Cities Skylines as well, but much longer. Cities got boring after some while after you find out how to make money the most efficient way. After that there was the mod community which provided never ending traffic jams or nicer building or pathing experiences. Transport Fever 2 got boring much sooner. Since you can set your buildings anywhere on the map and do anything at the same time without connecting all the dots. An easy connection of two harbors and 4 ships transporting wood got me a 1million+ balance, and so the game lost much of its management appeal to me. It's certainly a nice game to chill out at, but I hoped for a bit more challenge. After all, both games are fun if you enjoy planning and building nice environments. But there is also the Planet Coaster or Planet Zoo Series, which got that beauty aspect much better in my opinion. Thank you for the Video.
tf2 vs cs2 wouldve been alot better!!! tf2 would be alot better if u didnt have to manage the railcars so much as u got enough to micromanage that makes more of a headache than it should!!!!
@@MerfWorks That is fans remake of venerable Transport Tycoon. www.openttd.org/ Adding support of modern hardware, improved mechanics, better AI logic, mods support... that kind of staff but keeping overall style and game-play of original game.