In this video, nDreams CEO Patrick O'Luanaigh discusses the opportunities found and challenges overcome by our studio in implementing free movement in 1st-person for our upcoming story-driven VR game, 'The Assembly'.
As Patrick says, it has been a challenging feature to work out and is something other teams are currently trying to figure out for their own titles.
SUMMARY:
• Embrace first person movement if right for your project.
• Offer traditional first person movement tailored for VR.
• Include a comfortable alternative which avoids natural movement and rotation.
• Test everything - what works for your game may be different!
6 сен 2024