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Trying to be a flightsim (Project "Constraint" test map 0) 

TheBypasser
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A hardcore mode run on map 0, which is a very tiny bit of what is to become the final level. I planned on some Nier Automata vibes here (yeah I think I'm allowed to, as I was modelling some ruined cities in in the late 90ths, so it is not a ripoff :P), as well as a massive watercooled railgun installation. Features most of the lighting tricks from the original tunnel map, as well as some recent stuff like layered fog, shadows on missile trails etc.Used Korben 214 LUT from a free LUT pack fed by the S-LOG emulated camera (not like it is the only format the engine supports, just I find it to be the neatest one so far, also most of the free LUTs I found either target S-LOG1/2, or seem to look best, probably intentionally, with the full EV range extracted from those according to the camera datasheets).Song name displayed at the beginning.
lithium-ballis...

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5 сен 2024

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Комментарии : 2   
@cederom
@cederom Год назад
wow! so this is implemented on FPGA?? 🙂
@TheBypasser
@TheBypasser Год назад
No OFC, though pushes the GPUs (and DX11) to the limits (expect 144 FPS with AA, true HDR, lense processing, area lighting, traced parallax and particles on some mid-range GPUs at 1080p, getting 120 easily on 1660 Ti mobile nearly constantly). GTX1080 easily holds 144 at 1440p. True 120 Hz VR (with AA and HDR of course, you can't really disable the HDR here btw, only tone it down to 16bpc instead of 32) on the named 1080, no reprojections (set as a failsafe for heavy load cases).
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