This fight is genuinely so amazing for me. Most genocide fights dont have the monsters being scared, just trying to kill you. But harry and larry are fighting for their life
They're technially scared since they're sweatimg and when they heal it says they "desperately" feed each other healing items to keep you from dropping their HP to 0
The entire setup to this fight with these two was nothing short of horrifying From them being completely unaware of how dangerous we are, to watching harry desperately beg Larry to get them away from us while he struggles to push a rock were probably the most upsetting moments of this game so far
What terrifies me most of this boss is simply the fact you don’t kill them via attacking sorta You damage them and push Larry off the cliff and then kill Harry after Harry griefs despite his attitude to Larry They truly do care and like each other, but the fact you use “act” to do the finale blow adds impact
Harry being unable to be spared after Larry falls off is either Harry wanting to die, or Chara feeling like sparing him after what happened would be stupidly cruel
Pushing Larry off of the cliff made me sick to my stomach. I absolutely love these two characters to death and just seeing "Push" as an act, I already knew what was going to happen. Something I find concerning regarding the push act, in fact, is that you kill Larry by ACTING of all things. The implications for this are very scary-
I have a better idea what if larry comes back he survived the fall and now his back for revenge since we didn't see him die we just see him going off the cliff but since he has that propeller hat he could survive
@@sheeveman7568 if it will happen then he with koffin k would team up with sans and papyrus after all theres nothing much what he or kofffin k can do against us
Man if I had a nickel every time a fan game’s geno route had a really morally messed up battle I’d have three nickels, which isn’t a lot but it’s really strange that it happened three times
Man, there's plenty of games where you can do way worse things than this, but there's something about going so far out of your way to murder these two that feels really messed up.
this is honestly the time i felt the WORST doing a geno run in any UT/DR game. I havent cried doing any geno run, but the closest ive ever gotten was probably here, pushing larry off
tbh, me too, at other fangames i have no emotional, and have no feelings while doin it, i just have fun, but larry death was the only one that made me feel actually bad for a ut fangame monster
Killing children on Deltatraveler:YAY OMG IM SO HAPPY!!! Killing Two boring dudes on TS!Underswap:N-no!!!! He Must be Alive.... He magically teleported to the evacuation Site!!!
I think the game is trying to say we’re not doing this to get stronger or whatever, we’re doing it because we want to, we CAN. We wanted to kill him, even if we don’t gain anything from it, after the fight it says we gained one extra kill, so that means we only got Larry’s EXP.
It’s a pity they didn’t redo the attack with Garia’s teeth and they are just as happy with this attack as before and other Attacks where they have the old facial expression
I do really like how many fan games are portraying the genocide run as terrifying for the monsters, seeing them actively run and be scared of you makes it all the more horrible that you are doing it
My favorite part about this fight has to be how fast it can be done, if you know what you're doing it can be beat in about five turns, yet it still doesn't lose the impact because of how sudden the push is. I also love how you can't spare Harry after the fact, as if he doesn't want to go on after losing Larry.
I usually try to stay away from AUs and fan projects just to avoid the bad writing and cosmically overpowered Sans fights. But this Geno fight… this is really fucked up, man. In a good way. TS are doing such a great job with this.
i played the pacifist run as my first playthrough and got attached to harry and larry because of how silly they were but in the genocide route i was about to cry when i pushed off larry
In Undertale and Undertale Yellow, it's only after third boss you can't justify it by "Self-defense". Here we're in SECOND location and we know we cannot justify our actions.
@@abdillahahmad7025 Good point actually. I want to say Papyrus was the last boss of the second location and third location is right after him, but since these guys are basically the last thing before Crossbones who serves the same role as original Papyrus, I feel like I would be wrong, and you do have a point, as I said.
Honestly as much as I love the concept that this makes you assume there’s gonna be a mystical 2 phase like all UT fangames do, only to have the other go down purely due to him being devistated, it would be very cool to see a final fight with em
@@andrzej8144 1. Larry was at low hp, and water being under a cliff doesnt immediatly mean you're gonna survive, this aint minecraft. For one, larry could hit their head against the cliffside, or maybe this hypothetical and convenient water isnt deep enough and larry would hit the bottom upon fall. Besides, the death wouldnt hit as hard if he happened to survive, pretty sure youre meant to infer that they both died
When I played the game I thought you had to push harry 2 or 3 times to make him completely fall but when he immediately fell I wanted to reset so badly
i hate how much this battle hurts to play crossbones/sans doesnt actually die so they needed someone to fill in the gap for papyrus and they chose these two
As much as I like this fight and the whole vibe it gives, it annoys me that they just can’t die normally for some reason, you see the health bar stop for no reason (unless there is a reason said in game that I’ve missed)
probably the worst thing about this fight is that it's completely optional. it's custimary to expect a genocide route for a big fangame, but it's not easy to bring that feeling of "what the fuck am i even doing with my life" that the original had. uty's geno felt obligatory. even this one kinda felt necessary for that full undertale experience. however, with this fight, they managed to do it. a genocide battle that truly feels pointless - because it IS. you don't need to fight them. they're skippable, and yet you choose to go out of your way to kill them
this is fucked. I know this might be silly but joke coded characters dealing with this type of stuff is so heart breaking they just wanna be doobious and silly they dont deserve this 😭
What makes this encounter hit hard is that its completely optional, you can bypass it and you can even turn back and the ruthless route doesn't get abandoned. You actively HAVE to go out of your way to kill them, and the game WILL make you feel bad about it.
@@akfbqoabepajsoaIf you just turn back once you can go forward again to fight them. Unless you go all the way to the festival, in which case it is aborted
@@akfbqoabepajsoait isn't that random. Its just multiplied by a lot. If you want to hit small then you deal around 100000 dmg but if you do perfect hit then its around 300000
What's up with everyone saying this fight was so depressing? You made the choice to do so. Out of your own free will. You could of stopped, but you didn't. No one forced you to do a Geno run. Not even guilt stopped you. Why? Because there was no fear of true consequences. I bet you too, would do terrible things if there was no punishment for doing heinous deeds. These fights weren't depressing for you, that's a lie. They were exhilarating for you.
Yeah, its so morally wrong to do things that hurt nobody. So bad to make different choices in the game to explore all routes it has. I think people should go to jail for this.
Bro, it’s not that deep. Its a video game where exploring all of the routes is encouraged. I don’t think anyone is saying that this fight is depressing as an insult to the game, but as a compliment to how well written this encounter was. Feeling bad is encouraged!
humans are a species of mutual aid and commonality, despite what our social constructs of property and competition might say. the moral dilemma in this is that they are humanoids, not humans. do we extend our sympathies to them, or do we leave them to die as we do everything else?
I don't only mean in the context in the game. I mean how nowadays people can do the most heinous things, say the most vile comments, but because they do so behind a screen, it is acceptable. Anyone can put personal information about one's life, not even for seeking vengence or retribution, ruining some random person's life, but for a quick laugh. This screen had made people too bold, and unafraid of consequences. It's not the actions of the game that concerns me. It's the actions that the game bases itself off of. I'm sure there are more scenerios where the lack of punishment can incentivized people to losen their scruples and be rewarded for being merciless, in the outside world. I'm not thinking deep, you don't know how to think for yourselves.
if you spare them from what i remember they just run past you after saying your just standing there when you back off it doesnt abandon the route, just makes you go back a few steps before the trigger for the dialogue and im pretty sure they dont have extra dialogue for backing off and then going back towards them
im just gonna go ahead and do this unoriginal copypasta because i felt like it if i had a dollar for every time there was a messed up genocide battle, i'd have 3 dollars. it isnt a lot, but its weird it happened 3 times. (ness and paula deltatraveler and lesser dog gg!underfell)