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For this speedrun I used patch 1.4 which makes certain speed tech from earlier patches not possible. There is a later patch (1.5) that allows you to skip cutscenes so this particular run is suboptimal in terms of the time but it was a strong run for 2017.
[note] My game suffered a bad pause in the Hive at 32:29. I don't know what caused it but i've had similar things happen before with this game. I was prepared to stop recording if it didn't manage to recover. Later on at around 36:45 the video suffers a similar pause but this was only evident during playback because I was still playing that part during the run.
22 авг 2024