Commands:
For using arrow..
[this,"SIT1","ASIS",arrow1] call BIS_fnc_ambientAnim;
For wooden chair..
[this,"SIT1", "ASIS"] call BIS_fnc_ambientAnim;
0 = this spawn {waitUntil {behaviour _this == "combat"};
_this call BIS_fnc_ambientAnim__terminate;}
Btw, I noticed when watching the vid that I pasted the wooden chair command onto the wooden chair instead of the ai and that's why he didn't sit the first time. Lol. Didn't feel like rerecording this vid to fix that but I think you got it anyway. Cheers.
5 мар 2016