There's a lot of good stuff out there, but the difficulty for new players is there have been a few UI changes in the past couple of releases and a lot of the older tutorials don't match up with what you see on screen if you download the game for the first time.
I've been seeing a bunch of people playing Multi-player lately. I've been playing a bunch of a "micro city builder" mode that somebody set up and it is pretty fun when you get more than one player in. Rules for it are simple: Every company starts by placing their HQ in a town under 800 pop (can't be a "city" designation) and has to be the first to grow that city to a population of 3k by making monthly deliveries of passengers, mall, and goods that increase as the population increases. A typical game lasts anywhere from an 45 minutes to an hour, but with how small the map is, you'll be seeing a bunch of interesting connected company networks in it. There's also a very popular Reddit server I've found that's pretty fun. It's basically just default settings from 1940 - 2050, with cargo distribution on for passenger mail, and valuables (passengers and mail have specific locations they want to travel to and won't just board or load on to any vehicle, unless it's going to where they want to).
Your voice is like a warm blanket on a cold night, like a gentle breeze on a hot day, like a soothing melody on a stressful one. I could listen to you for hours and never get bored. You have the most relaxing and calming voice I have ever heard. Thank you for sharing your gift with us. You are amazing!
You're all so lovely about it! I still think of it as at best functional, in that I can get information out of my head and into the heads of the people around me with a sort of 60-70% success rate :D
The fact that you have NO ANNOYING MUSIC in your video got my like and subscription -- I'm downloading the game via 'Steam' as I watch this. Hopefully any other videos/guides you've made for this game are as good...thank you for your time and assistance.
I was patiently watching until the video suddenly ended and I realised a full 45 minutes had passed. Good job for making such a long and technical video feel so short and concise!
I am 16 year's old and i fwiking addicted in this nostalgic game, I don't know some other mechanics in game but thanks for the informative tutorials. The complexity of the game specially the train's makes me want to play this game more, and its satisfying for me to see the smooth flow of junctions and complex station works. Sigh if only the game improve the graphics it will be much fun but the online content are still very good tho, and the multiplayer is not that much active but it was very fun than playing with ai I'll try to join in the discord in hopes to find player's want to play multiplayer.
Came here from a playlist about RoboCorp RPA development, in which it's the final video. I have no idea why, but I stuck around longer than I needed to simply because you have a pleasant voice and pedagogical way of explaining things. I only wish it was relevant for me, hehe. Godspeed!
Your voice is so… satisfying. Your accent, the calm tone of voice… I feel like I could listen to you talk about grass and brick walls for five hours. Low-key, you should do ASMR or a podcast.
Great tutorial! I have a friend that was playing it in one of the Discord's I frequent. I wanted to learn but the old one's I found were not very concise or interesting/easy to follow. This really helps me get motivated to try and learn this game despite missing this gem when it came out.
Not finished the video yet but I wanted to say thank you for these OpenTTD videos. I really like the science videos that show some mechanics and thoughts behind building your network. Also, the MS store image cracked me up so much that I have tea on my hoodie now - thanks a lot for that
I think you've really nailed the balance between comprensiveness and comprehensability, and I that the concluding message of "experiment more yourself" is a very important part of the game that many tutorials (by nature let's be fair) do not really tell you. On top of that it is also a really well structured yet very naturally flowing piece of video which in my opinion deserves some praise! If I had to criticise you on one part though it would be the use of "lane" over track, I just cannot let that one slide! :P As a little post scriptum; this tutorial really made me realise how many little quality of life improvements the game has seen in just the past couple of years.
Thanks for the railway info, my railway was always not working since the tutorial I watch are the old once. With the new tutorial of yours is the one I'm looking for. Thank you so much.
This was such a pleasant and informative way to learn about a complicated game. I had tried playing before but it was too intimidating, but now that I've watched this video I found the game approachable and fun. Thank you!
On the Steam discussions for OpenTTD, one of the {Developers} reference this video as still being the best tutorial of this game to date. You made what I thought was a ridiculously complex game, actually seem manageable and fun. Bravo man.
It's amazing game! Since my dad showed me this game when I was 6 I like it and play it, when I have time. This game is about 2 years older than me, it's still getting updates!
I really love your voice. That soft british accent makes me think I'm a young child, watching some british infomercial or something like that. It's really soothing, and helps me learn.
What a great, great tutorial! I’ve watched a lot of this type of video over the years and this was really well executed. Thanks for taking the time to share.
Been playing this game since about 97. And granted openTTD introduced a lot more benefits again since, I did learn a lot from your videos with the short cuts ie deleting section of tracks and the signals. So thank you 👍
@@TimberwolfK mean back when it was first out there was only the default how-to and I never had a manual so I just kinda figured it out 😂 least I won’t be destroying whole junctions now for the sake of 1x bit of rail sticking out 😂 👍👍
This may be weird but I could sit and peacefully fall asleep to your voice. You're perfect for those nature or history documentaries I fall asleep to all the time.
I've been playing a ton of Transport Fever 2, which is basically this game but without a grid and a more realistic, modern approach but since I kinda completed it I wanted to check the original out. Thank you for this video, very straightforward and simple while being just calm and nice. Appreciate you and your effort :)
iv'e been looking for potential games to play with my brother since he's on Mac OS and not many games work on that decided to give this one a try, the game doesn't really give you any tutorials and is a bit overwhelming at least now i have a bit of an idea on how to get started, very clear video, thanks
I wish my chemistry teacher was at least half as a good teacher as you are. I'd win a Nobel prize in chemistry. Thnx! I'm playing my very first OpenTTD game and you are awesome!
Great tut thank you!!! Interesting game, Ive started playing yesterday and was so confused about how it works but after few hours I got a liitle into it and its getting better and Im starting enjoying it...
I have no idea why but I just watched a 45 minute tutorial video and I was more interested than when I am watching action movies lol Great video man, keep it up :)
Ahh, so that's how you quit out the game without force closing it. I could not figure it out :) There is a lot of retro UI and other things that make this game intimidating to learn. This tutorial has made me want to give it another go as i get the feeling it will be rewarding after getting over the steep learning curve. Thanks
The TTD Manual! I'd like to say i still have mine, but it may have ended up in the game manual graveyard in the sky! :D I've probably been playing getting on for 30 years myself from the original, to the original + world editor, to Deluxe, to OpenTTD :)
Played games since Amigas/Commodores in the 80's across consoles from just about every console-maker upto the PS5 and some of the most advanced triple-A games on the current market, and also as an avid PC gamer throughout, always having a mid to high end GFX capable PC. At my age now, not many games I turn back to for some temporary fun and their replayabiilty value - maybe GTA3/GTA:VC/GTA:SA, C&C RA3, but the top of the tree would still be TTD or now as OpenTTD. OpenTTD and TTD has occupied more of my time than anything else combined without the advent of multiplayer causing you to sink man-hours after expiring the single-person campaigns, and we're talking hundreds of titles spanning ten's and ten's of consoles and pretty much every genre. May even fire up Far Cry 3 just to run the campaign but TTD is just one of those addictive beasts that I've not been able to put down, ever. As I sit and watch this video just for kicks, I think what game would I like to fire up for some escapism. Phenomenal that TTD would still be the top of the tree just for single-person play and self-satisfaction considering what we have and have had out there gaming wise over the last 40 - 50 years (and I have my custom PC with an RTX 3080 Ti so able to play 'almost' anything decently).
I played this as a kid and I play this as an adult. Friends are wondering why I play such an pixeled old game nobody asked for. The answer is "why not?".
12:35 and 16:10 Do the various stations have to be directly at the end of a road or can the stations and other building such as the power plant recognize a road running along side it?
The original game is very much one of those, "you did read the manual while this was installing, right?" designs. Given I started with a demo version and no manual, I spent a lot of time going out of business. On the other hand, it's not as steep as firing up X-Com: Terror From The Deep without any prior knowledge...
You look a lot different than I expected irl. Was kind of expecting an Old Etonian scholar in a university gown and hat, or an actual Timberwolf, with pointy ears and waggly tail.... Yes, I have a weird imagination :D
hello, i hope you read this comments. i am a bit confused about vehicle group to add shared vehicle. when i try, it doesn't work. after looking for the cause, some say this is a bug so this feature doesn't work. for some things I still don't understand, maybe you have a way to overcome this or if I missed the video that has been discussed, please reply to the comments because I am quite frustrated with this feature. for the record, I'm using openttd 12.2 steam windows. Thank you.
Difficult to say as I'm not sure from the description what exactly you're trying to do. For me it always works fine when I press ctrl and drag the vehicles between groups, all shared vehicles move with them. The best thing might be to record a short video of it not working and ask on the OpenTTD Reddit (www.reddit.com/r/openttd), they are generally pretty good at figuring out what's going on given some screenshots and video.
Oh yes! It's infuriating when a town builds a warehouse, you rely on that for goods acceptance, and then it gets replaced with a "Goods (1/8)" office building...
The output of the mine is monthly, so 192 tons means a full load is generated every 1.5 months. This I find is a nice balance between not losing too much profit waiting for the vehicle to load, against having too many short trains. (The ideal I work to is to always have 1 train loading in the station to keep ratings high, but no more than that)
Why even have a thick booklet for it,well yeah it's okay i don't even know how to manage 10 trains at a 3 track station:/ I wish pelya(the porter of OpenTTD to android) and the PC OpenTTD adds more features it's okay to add stuff as long as it is in within approvement of the copyright law which states not a similar single line of original code is supposed to be used,I really wish for more cargo and trains including complex rail control like the one with rail switches which changes the track etc.