A few tips: - Try using hair particle systems instead of particle systems, that way you don't have to worry about lifetimes - Try also using particle children, this should help with viewport renders so you don't have a hard time.
you prolly dont give a damn but does someone know a way to log back into an instagram account? I stupidly forgot my account password. I would appreciate any help you can give me!
@Elias Ellis I really appreciate your reply. I got to the site on google and I'm trying it out atm. Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.
A 3D artist called McLelun recommended your channel and I'm so glad there's something like this nowadays. I remember I always wanted to do stuff like this some years ago but it was really hard finding good resources for this kind of style. It's been a while since I played with stuff like this but I'll give it a try again, thank you!
I made stylised grass specifically for Cycles (not from this tutorial exactly) and kept running into the problem of black textures being left on top of the grass. The solution at 4:58 just saved me when I was completely desperating from this issue. THANK YOU
if your going to make studio ghibli style grass in a 3d space please take a look at the Ni no Kuni series the animation in that game is second to none (sorry botw) also the frames stuff runs in that game is not a constant so that it mimics the anime well grass might run at 30 while moving cloth is 45 and so on
@@ZEDCorbett I recently able to get a similar result in EEVEE using the blender hair system. This isn't that far off from what fur is supposed to look like. Only problem I had was getting the clumping and strands to look right. The cycles version still looked better. maybe I'll try it again soon.
@@ZEDCorbett if you use the hair system with paths, you don't have to do any tricks. The hairs will take the colors from the material of the source object. also make sure to set your hair to "strip" in the render properties. This gives hair a pointy shape like a grassblade
great video. do you have any suggestions for mixing in shorter grass with this? i have a very small object (0.03m sphere) that i would like to 'rest' on a patch of cartoon-ish grass with the camera zoomed in on, but it doesn't seem viable to create a lawn of even smaller grass as i need a ton of objects + it looks weird. just thought i'd ask in case you had any ideas, but no worries if not, man. thanks for the tutorial
maybe use the particle system for the short grass and add some custom high grass as geometry around the ball. that way you have more control over the placement.
Hello, i'm having trouble rotating the grass. Could just be me being new to blender but I just can't seem to rotate them. When I tried, the grass would stay static but the actual plane that I was using to rotate, would rotate. I'm using version 2.83.5. Also, when I tried to apply the alpha layer/texture, it didn't work. My guess it's either my version or my inexperience. Also, one peculiar thing is that I downloaded your tutorial file and also didn't see the textures using the alpha
Hey man! I tried to download the images to try and replicate it myself, but I couldn't download the grass files, do you have any fixes or links to the original files?
I tried to get the images aswell but it doesnt work. Edit: nvm it does work on 0 dollar, I wanted to donate but not much I can do if it doesnt work. lol
I have tutorial for eevee by now, but indeed, you can bypass the from instancer by using the object info node if you want to do this with particles in EEVEE!
Hello. This was fun to make. Thank you. I have a problem tho. I wanted to animate the camera around it. But as soon as I press play in the timeline the grass just starts to fall down nonstop. Can you help me fix that plz?
try adding a diffuse shader into a shader to rgb node and multiply it with the grass. Plug in a "normal" node (the one that looks like 2 spheres) into the diffuse BSDF normal input. let me know if that works
Few minor fixes to this tutorial the start should have been Step 1: open new scene Step 2: hide the light we'll be using this later Step 3: click the cube and enter edit mode Step 4: select all the faces with A then unselect the bottom face and delete the remaining faces. Step 5. press g to grab z to move on the Z-axis and press 1 to more the remaining plane to the grid. step 6: we are now pro blender users who use the default cube in every project.
Great tutorial, made it much easier than I had expected it be. I was wanting to add in a house into my scene with this grass though and the house is now lit up with a green hue. Is there a way to isolate the light from the grass hitting my object while maintaining it's look or would it require separate renders?
havent tred ths but you could use a curve modifiier on the instance object. alternatively, I made a tutorial that uses the hair system for grass here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6hyztL8btlY.html this should work with blenders force fields
i wonder if it's possible to add other types of outlines for the grass, like give different objects assigned to particles so that there's a bit of variation in the grass' shape
I tried to do this by making a couple off different textures and using multiple particle systems. You can duplicate systems and click on the shield to make it a unique system. you can see the result 20 seconds into this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WZkUyJaEmA4.html
@Kristof Dedene cool! I'll dig into that, keep up with the tutorials👍 I also thought about doing something similar to what you did in that eeve grass tutorial for the yellow flowers just with a different grass alpha, i dunno if that's going to work tho
@@KristofDedene Dude, your ghibli style content is insane. I just finished the "hand painted" rocks tut. I love the technique. Would have dropped you a little more but, well, difficult at the moment. If I make anything from my current project I come back to you and share some more coffee. Promise Keep up the awesome work!
@@andreashnida5661 You should only give if you've got it to spare, else I'm just as happy if you learn for free! I hope to keep it up in 2021! And let me know if you use one of my tutorials on a project!
Para los que no hablamos ingles estaría genial ver el cursos. Google traslate For those of us who don't speak English, it would be great to see the mouse
The closest I have sene is this one with the colormap enabled, unfortunatly its paying: assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830
@kristof_dene You can do it in Eevee, in grass Material properties > Settings > Blend Mode > Alpha Blend Updated blend file can be found on the following link. I have made two versions. One I fixed only Alpha Blend. The other I used Principled BSDF to replicate your material. Also for the alpha texture, you should use extend and Non-Color space drive.google.com/open?id=1FpUG9VIRuxoScrkjhL5SBvILqUwhCbXB