Тёмный

Tutorial : Modular Prop Building - Micro To Macro! 

Warren Marshall
Подписаться 11 тыс.
Просмотров 9 тыс.
50% 1

Опубликовано:

 

22 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 56   
@amacias2012
@amacias2012 6 лет назад
The modeler eye never rests, even on vacations it’s still looking for interesting shapes.
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Never. It's a blessing and a curse. :)
@pygmalion8952
@pygmalion8952 2 года назад
@@WarrenMarshallBiz like it says in the book. same things that make us laugh make us cry -big smoke
@Floatharr
@Floatharr 6 лет назад
Really useful tutorial. I like that this is all high enough level that the principles can be applied to other tools as well, like Blender.
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Thanks, yeah, I try to remain app agnostic whenever I can ... it helps more people.
@TeotiGraphix
@TeotiGraphix 5 лет назад
WOW, This clicked right at 21:30, fantastic workflow for almost any static asset in a game to build up. Coming from programing and component/UI dev for the last 15 years, this is exactly how I make my apps, testing micro up to the macro. Needless to say, I don't have a lot of bugs. :) It's great to see this since it has now opened my mind quite a bit to creative potential in modular design. It's almost like an old school atlas except you do it backwards which then give you total freedom to create massive things when coming back to MODO.
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
It's funny how the two disciplines can overlap like that. Code and art.
@gidobergrush1157
@gidobergrush1157 6 лет назад
Really good video, will approach my future modular works differently. Also, for those using max, the slip uv is the perserve uvs function.
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Nice, thanks for that!
@Zeriel00
@Zeriel00 6 лет назад
Maya Master race here :P It's also called Preserve UVs in Maya and it's a check box on the transform tools
@Pixelfondue
@Pixelfondue 6 лет назад
Thanks for the video... nice work!
@Skyefaux
@Skyefaux 3 года назад
I'm very glad I finally found someone who teaches this stuff well.
@malibar1
@malibar1 3 года назад
November 2020 this tutorial is still is incredibly helpful thanks again @Warren
@MatrixRex05
@MatrixRex05 3 года назад
for Blender 2.9, "Slip UV" is "Correct Face Attributes" under "Options" in edit mode.
@WarrenMarshallBiz
@WarrenMarshallBiz 3 года назад
Yes, thanks for pointing that out! Super useful addition to Blender...
@Laamalaan
@Laamalaan 3 года назад
Thank you!
@kidzorro
@kidzorro 2 года назад
this is a goldmine of a channel, thank you for making these!
@ZacNotZachary
@ZacNotZachary 6 лет назад
Great video and so insightful, I would love even more modular set videos!
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Good to know! I'll try to do more of these...
@ChristopherZoog
@ChristopherZoog 6 лет назад
One of your best...Great workflow tips! Thanks you!
@toxicsludge77
@toxicsludge77 6 лет назад
Very good insight into your workflow! Where did you get your decorative alphas?
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Those are, I believe, from packs by Jonas ... gumroad.com/environmentdesign
@toxicsludge77
@toxicsludge77 6 лет назад
Awesome, thanks!
@rage288
@rage288 6 лет назад
Nice one! One tip is that if your horizontal strips of uvs go from 0 to 1 and they tile horizontally you can make the beams any length you want without having to cut it and copy a new piece on top and mirror it so you "hide" the seam. If you want to slightly change the part of the pattern they are showing you just slide them horizontal in the uvs and they will never have bad seams since its a tile! ;)
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Yes, totally! That's a technique I've used in the past ... definitely can be useful if you have a lot of tiling strips and don't want to worry about it.
@MarkBTomlinson
@MarkBTomlinson 6 лет назад
Very good demonstration of reusability of textures. Thank you Warren!
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Thanks Mark! Gotta get that efficiency up. :)
@emilskriver49
@emilskriver49 6 лет назад
nice technique, and well executed video! :D one thing though, now your caps are gonna have hard edges. What you could do is bake a cap with smooth edges and apply that to the low poly caps. but add polys that go down to accommodate for the sharp edges :) Hope it makes sense, maybe add the process to your next video ;)
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
True, but the caps are generally in throw away areas that don't matter much. Smoothing those is often more work than it's worth, but I guess it depends on your project!
@MrAhiiia
@MrAhiiia 6 лет назад
Great video so far, niice explanation
@this-is-gamedev
@this-is-gamedev 2 года назад
This content is true gold! Sad there is no new videos!
@CentboyMidnight
@CentboyMidnight 6 лет назад
Such a good video Warren. Is this a kind of summer special? I really enjoyed watching this one!
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Haha, no! This is just what fell out of my head this time ... no special event. It's longer than what I normally do and people really seem to be enjoying that. Maybe that's a hint. :)
@JSM0RGAN
@JSM0RGAN 6 лет назад
Do you prefer this workflow rather than using a trim texture and mapping them to your environment? I would be interested in hearing your views. Also have you tried the trim techniques that were used on Sunset Overdrive they seamed to create a vast amount of reuse from a small amount of textures with tinting, the trims were less bespoke though but great tutorial will give it a bash when I can 😎
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
I keep meaning to give that Sunset Overdrive method a shot but I can never find the time. :) I tend to do it how I do in this video because it's how I originally figured it out and it works well for me. :)
@JSM0RGAN
@JSM0RGAN 6 лет назад
Nice I like this technique :) I think working with modular Geometry there is less of a disconnect Thanks again!
@Skyefaux
@Skyefaux 3 года назад
I'm really curious how you would approach doing a destroyed building or broken props
@digitalshark5259
@digitalshark5259 6 лет назад
Really cool stuff as always!
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
Thanks!
@gamegod5559
@gamegod5559 3 года назад
Thanks a lot. I learned a lot of stuff. Just one question, is UV slipping available in other software's?
@WarrenMarshallBiz
@WarrenMarshallBiz 3 года назад
I think most modeling apps have it in one form or another. "Preserve UVs" or "Lock UVs" ... they all seem to call it something different!
@vit9233
@vit9233 4 года назад
If needed, the orientation problem can be solved by masking the polygons (or uv islands) in substance and rotating the texture on them. But its a bit time consuming and in case someone decides to throw a tileable texture on the mesh it wount work. Just an idea.
@BenLe42
@BenLe42 6 лет назад
Thank you very much. This was fascinating to watch.
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
This video is getting a lot of great reactions. Maybe this is the way to go from now on ... longer format ...
@bovineox1111
@bovineox1111 2 года назад
It's interesting. I'm looking at trim sheets atm but it seems there's some where between trims and atlases and micro pieces that can be complete and combining. Lots of things for me to try
@corpwars.origin
@corpwars.origin 6 лет назад
There you go again, taking the mystery out of life . . . well, the mystery of 3d art. 👏
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
That's the danger. Once you know how the sausage is made ... :)
@turalmemmedov3648
@turalmemmedov3648 5 лет назад
Awesome tip as always. Thanks a lot. How can I get that wood smart materials? Is it subtsance share? I couldnt find it :/ Is it different pack or something? Could you share the link PLS?
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
Sure, I believe it's the "greasy wood" from this pack ... gumroad.com/l/EZOzu
@turalmemmedov3648
@turalmemmedov3648 5 лет назад
@@WarrenMarshallBiz Thanks a lot ))
@anthonyr4843
@anthonyr4843 6 лет назад
Great video, nice techniques, recently been working on modular pieces with wood so good timing . Why have I never seen slip UV"S before?! I thought you was going to add edge loops in at edges and delete geo off the ends.
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
To be fair, "Slip UVs" is a weird name for the checkbox. But yeah, once you know what it is it's SUPER useful!
@hibernatus40
@hibernatus40 6 лет назад
Nice work.
@zapyray3371
@zapyray3371 3 года назад
Hi how did u get more folders in your shelf(substance painter) ?
@tomasmartinelli6576
@tomasmartinelli6576 6 лет назад
i want that wood material!!!
@WarrenMarshallBiz
@WarrenMarshallBiz 6 лет назад
You can get it! :) gumroad.com/l/EZOzu
Далее
Cool Wrap! My Book is OUT 🥳
00:27
Просмотров 1,7 млн
Handsoms😍💕
00:15
Просмотров 7 млн
iPhone Flip станет ХИТОМ!
00:40
Просмотров 80 тыс.
Theory: Efficient planning for modular environments
43:25
Intro to Environment Art with Andres Rodriguez
57:31
Просмотров 151 тыс.
Using Modern Tools For Classic Quake Level Design
33:40
TRIM TEXTURE TUTORIAL - ENVIRONMENT ART 101
37:14
Просмотров 156 тыс.
3D Modular Building Concepts
15:06
Просмотров 111 тыс.
Texel Density : What It Means & How To Use It
14:00
Просмотров 16 тыс.
Cool Wrap! My Book is OUT 🥳
00:27
Просмотров 1,7 млн