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TW3 -Khorne Guide! Tips and Tricks! 

Lord Forwind
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21 авг 2024

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Комментарии : 23   
@adamweir1191
@adamweir1191 Год назад
One more bit about the Furies. They are really useful for quickly tying up ranged units while your force rushes into melee. If you can set them onto enemy artillery or missiles you deny them any kills and once you've closed the distance it's really hard for the enemy to get value. For that reason I often see missile units as fodder in the enemy armies even though they get a lot of autoresolve power. As Khorne this is really important to do because you have very few missile options and none of them really stand up to other factions missile units so otherwise you have no reply as you rush into melee. Warhounds and other fast units in the roster obviously clean up missile infantry well. But they take a lot longer to access the missile infantry. Furies can fly straight over. I consider them Chaos' version of Fell Bats from the Vampire Counts roster, and we know there are a lot of similarities in fighting style between Khorne and the Vampire Counts.
@LordForwind
@LordForwind Год назад
Yeah a charge and hope to win strategy
@rrail511
@rrail511 2 года назад
Great video, thanks for posting it.
@LordForwind
@LordForwind 2 года назад
It was fun to do!
@mitchellalien
@mitchellalien Год назад
Thanks for the guide, just getting into immortal empires so this is v useful!
@LordForwind
@LordForwind Год назад
Glad I could help!
@LTowgun
@LTowgun 2 года назад
Thanks for the guide! I loved the addition/rework of the Beastmen in WH2, and especially loved Taurox, so I knew instantly I'd wanna go for Skarbrand since I see them as pretty similar. The advice was great cause I was a tad confused on their bloodhost mechanic, but now it seems an awesome addition and very thematic to him. Do you have any recommendations for early game army building?
@LordForwind
@LordForwind 2 года назад
hmm, I like the warriors of khorne, the ones with axes and shields, but bloodletters especially the advanced ones are solid. make sure to get some fast units though to kill archers
@jahjah7940
@jahjah7940 2 года назад
How to Khorne: Step 1: *Kill* Step 2: Repeat step 1 until success
@LordForwind
@LordForwind 2 года назад
kind of! Except not expanding because the game get much harder the more you do and you can win easily with just the starting capital settlement
@RazielNightfall
@RazielNightfall 2 года назад
Taking advantage of the ambush > extra movement exploit I should finish a map dominance on turn 12. Currently I am 47 armies strong. Lol don’t have to pay upkeep if you never end turn.
@LordForwind
@LordForwind 2 года назад
That's a thing? Very cool might have to try it myself
@tsj8726
@tsj8726 2 года назад
Finally someone plays Khorn, why not sacking? Can't you just sack and instantly destroy after?
@LordForwind
@LordForwind 2 года назад
You could but it delays your movements slightly.
@RazielNightfall
@RazielNightfall 2 года назад
When you sack the only option you have during the same turn is colonize or do nothing even if a blood host is following. A city needs to have living troops inside it to have the option of blowing it up.
@Bebopbopable
@Bebopbopable 2 года назад
There needs to be a TW-40k
@LordForwind
@LordForwind 2 года назад
Would be tricky to do but would be cool!
@rrail511
@rrail511 2 года назад
@@LordForwind It's being worked on right now actually! They've been hiring for it.
@LordForwind
@LordForwind 2 года назад
cool!
@Kalyosa
@Kalyosa 2 года назад
@@rrail511 is this actually confirmed or just another fan theory?
@rambo9691
@rambo9691 2 года назад
@@rrail511 not confirmed. But lot of hints. Ihints could be about something else entirely. I think they can treat planets as provice like entities and cities on a planet as settlement type entities. Also battles need to be changed a lot witha lot of emphasis on transports.
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