@@simulation_lab I'm copying exact your setup - except I use not the circle shape- but a letter S shape (text spline). And I have a problem with limiter. It doesn't work like in your tutorial. When I enter in Limit position Z: 4.0 cm it raises all the letter 4 cm higher from the ground instead of limiting the distance between the letters. What am I doing wrong? Thanks.
@@KonstantinRozumny I'm not sure how this setup will work for open splines, like the letter S, but I think it should work. Try increasing the scale radius multiplier in the particle physics operator, and make sure your sim substeps in the main settings rollout are set pretty high. Also, if you're seeing a lot of overlap, try decreasing your time step to 1/2 or 1/4 frame.
Thanks! I'm glad you found it helpful! Yea, it's basically a visual programming interface, but once you get used to the logic, it's pretty simple. Just takes some practice.
great tutorial and technique, thank you. Can I suggest a tutorial for simulating a pearl necklace around a character's neck? The pearls staying on a string while conforming to underneath geometry and affected by gravity. Would be awesome. Thanks again
great one! is it possible to create this in 3dimension rather than a surface. iam trying to wrap this effect around human body to make a dress. Couldnt figureo out.
Your tutorials are so amazing! is that possible to request a tyflow tutorial? :) if so how can I request that? I saw someone made an interesting simulation effect in houdini and I'd like to know if it's possible to do a similar effect in 3dsmax and tyflow?
I want to inform everyone that in version 0.16102 for 3Ds max 2019 sp3 the operator Cloth bind-add shell to surface, does not work. However you are very good and you did a nice tutorial, but it is not feasible with the tyflow released to date.
In Add shell to surface set "Outer Amount" to 0.42 and Inner amount to 0.0. In the Shell Modifier on top of the Tyflow object, set the Inner amount to 0 and outer amount to 5.0.
@@davida5136 Awesome work man!! I've been using Fstorm really frequently over the past couple months, probably because it's so easy to get quality results without much fuss. I've used Octane, Redshift, and Vray(yuck) here and there, and for some archviz animation I use the Unreal engine. For simple scenes, Fstorm is king.
For some reason when I add cloth bind mine extrudes n the x instead of the z? Why would that be? Seems like a bug...Or is there some way to change the orientation that I dont know
I do not know tyflow well Can it replace the cloth? modifiers for Animation character? Max's cloth is not bad but slow. (This is not for games. for rendering)
Hi! I'm not sure what you mean by replacing the cloth. TyFlow can simulate cloth behavior, which can interact with an animated character if that's what you mean.