Thank you for your videos! I'm so glad they've finally allowed to run their plugins natively because their DSPs were pretty weak by the todays standards. I hope they won't stop there and made all of their products available in this format because some of them are still missing.
The only area where I could see any difference existing is the unison versions that would work in conjunction with UAD interface preamps. Other than that, all of the plug-ins in this video as well as any added in the future that aren't unison....I think it's safe to say they will be exactly the same 👍🏼. Thanks for checking out the video, I hope you'll find more content here that you'll enjoy.
Hey Josh, thanks for this video. Just wanted to be that guy that questions the process, sorry about this in advance, I'm just a bit confused! I have seen other videos where UAD native vs DSP cancel out and I've also seen other videos where they do not. As you've got the EQ phase reverse button on Insert A before the UAD plugin, are you not perfectly nulling before the UAD native vs DSP plugin gets hit on insert B? Even if they were treating the audio differently, wouldn't it already be nulled to nothing and therefore make no difference after Insert A?
No apology needed, I appreciate you raising the question! I may do a follow up, but until then just know that I tested it a good bit beyond what was shown in the video. For this particular example, even when the polarity is flipped on the MDW EQ ahead of the LA-2A, if you change any setting on one of the LA-2As, it no longer nulls. So, in other words signal is passing through the whole chain at all times. I'm really curious to see an example of them not nulling, when you get a chance send me a link if there are examples out there I can check out. Thanks!
@@SeawellStudios not sure if this could be the case....but here is a link where they don't cancel each other ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6a9MBaITdrI.html
@@rodrigocapra thanks for the link! Unfortunately I don't have a UA interface where I could test out unison. All I can speak to is using them as plug ins in a mix like I did in this video. Thankfully they do completely null when running native in Pro Tools vs UA DSP on a satellite. The unison thing is interesting though and I think those that have UA hardware should definitely further explore it to try and figure out what is going on!
The units are obviously different colors between plug in formats so that you can tell the difference between them when they're both pinned side by side ?
In fact, when I did such a test with several plugins (UAD DSP and Native) and reversed the phase, the sound almost disappears, but still remains a little at -60dB, which is hard to hear. When analyzed in Wavelab, there is a small difference in the DC offset, and when I zoom in a lot on the graph, there are small differences again. To the ear, the sound is almost the same, but technically it is not absolutely.
There's no difference here, they null completely. The Unison version used through UAD console are a bit different though. So any time you’re using a native UA plugin as a mix insert in your DAW it should be 100% identical to the DSP version.
I greatly prefer hardware in a lot of areas but still use a lot of plug ins. I think for anyone interested in hardware, you have to demo it in your space and see if it’s the right fit for you. My only recommendation is never go into debt for hardware. Purchase what you can, as you can afford it. You can make amazing music without hardware for sure! All analog, hybrid(like me), or all in the box…it all works. Just find the best fit for you and how you like to work 👊🏼
@@alexanderaseffa Oh ok, thanks for the info! I don't have a UA interface to test it out unfortunately. I only have the UAD-2 Quad Satellite. I'd be curious to know though so if you have a chance to test it out, let me know!
@@alexanderaseffa. The Unison system is related to the Preamp inside the Apollo audio interfaces, and utilized (only) via the Unison plugin slot in the Console app (or in UA's LUNA DAW.), and it affects the preamp inside the Apollo, switching it's gain stage and the input impedance on Mic/Inst signals. Using the given plugin like the 1073 in a DAW (or outside the unison slots in Console/LUNA), does not interact with the hardware, thus working all digital as a regular plugin, whether it's loaded as UAD or UADx (native). So it should perfectly null. 😀
@@perhoier2881 agree, I was making the point that the 1073 type of unison plugins have advantage when dropped in the unison console that could not be achieved natively. Outside the unison slot (within DAW) I expect it to null with native.
Once you are after the recording stage DSP or native are the same, yes. But unison , the impedance nonlinearity and the pre-amp choice plus the almost zero latency during tracking makes all the difference. That is why Apollo X matters...still.
I found unison to be very overrated honestly. Not much difference between those versions and their native or DSP counterparts. Definitely didn’t match the hype.
Subjective test. Studer tape isn't doing as much as API vision for example. You would learn much more from experimenting using plug ins that are much more resource heavy (as with any CPU stress test. ) apologies If Tape was the only available plug in at the time.
How is this a bad test? There were very few Native versions available when they first came out so I took what was available and compared it to the DSP versions just to make sure they nulled. I don't own the API vision plug-in so that's why it wasn't included.
@Seawell Studios im just saying. Not a bad test... just not typical. For the record - on a AMD 5800X, 36gb of ram... studer tape 256 instances at 192k- yielded 60 percent usage. Api vision 120 instances at 96 k yielded- 60 % usage. At 192k 89 percent usage. I didn't attempt Studer tape at 96k.
To your greater point- the native UAD plug ins are EXTREMELY well optimized. There is no audible differece(though it would seem that , based on other tests - they are up sampled to 96k) - noone will ever be willing to buy the hardware necessary to run the appollo variants in this magnitude. Quad sharcs max out at 14 api vision modules.