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UE 5.4 - Animated WPO & Normal Map Generation Tutorial 

renderBucket
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In this video we take a look at how to create complex animated patterns in HLSL that deform a surface using World Position Offset (WPO) as well as how to Generate/Approximate Vertex Normals of a Deforming Surface as well as how to Generate Normals from a Pattern or Height using HLSL.
HLSL Tutorial Series:
• Unreal Engine 5 - Tech...
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Tags: DDX, DDY, Generate Normal Map, Generate Vertex Normals, Animated Displacement, Calculate Normals, Normal From Height, HLSL Tutorial, Unreal Engine Shading Tutorials, Tech Art, Game Development Tutorials, HLSL Animated Shader, Pattern Generation, World Position Offset

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8 сен 2024

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Комментарии : 8   
@_Clivey
@_Clivey Месяц назад
what a great tutorial, I can see this being used in so many different ways
@SKDyiyi
@SKDyiyi 10 дней назад
omg, you are genius!
@maximausiz
@maximausiz Месяц назад
Thank you very much for what you do! Keep it up)
@jackkim1018
@jackkim1018 Месяц назад
Awesome tut ! thank you 😊
@HusrevPasha
@HusrevPasha Месяц назад
@user-yb2gz9im7c
@user-yb2gz9im7c Месяц назад
what plugin do you use to write code scripts in the material?
@MihajloCiric
@MihajloCiric Месяц назад
It's just a "Custom" node, when you place it you can add inputs and write shader code inside it
@3DWithLairdWT
@3DWithLairdWT Месяц назад
Custom Node - which can also load custom shader files as well
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