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UE Made Easy: Landscape Material 

Dallas Drapeau
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In this video we go through the steps in making a functional, foundational Landscape Material within Unreal Engine.
This video is primarily geared towards individuals early in their Unreal Engine journey, looking for a streamlined, easy to follow guide on Landscape Materials
Timecodes
0:00 - Intro
1:10 - Tutorial
33:00 - Bonus Spline Sample Layer
37:00 - Bonus Material Function
#unrealengine #ue5 #landscape #environment #avatar #avatarthelastairbender

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9 июл 2024

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Комментарии : 49   
@atkdgn
@atkdgn 7 дней назад
Thanks man! It was simple as learning Blender nodes thanks to your video :)
@dissonantprotean5495
@dissonantprotean5495 17 дней назад
appreciate this. It's better to build from scratch then to use a complicated pre-built solution such as Unreal Sensei's master landscape material, which likely has functionality you don't need
@fireblade1855
@fireblade1855 4 месяца назад
Just one note, regarding the displacement: set the Magnitude to 0.1 in the default material , duplicate the Blend intensity and Roughnes, plug them in the Displacement slot of the material and use the two scalar parameters (7:40 in your tutorial) to adjust the properties. I've made them as separate parameters, so I have more control. It's just and added function I've made on my own material, using your technique. And, by the way, THANKS! Big time! I've been struggling for almost a week to find a good, simple, efficient and, in the meantime, complex landscape material. This tutorial helped me build my own, and, I may be bragging, but it is better than all I've tried so far. THANK YOU and keep up the good work!
@Krisso
@Krisso 2 месяца назад
How are you enabling displacement with this setup? I've followed many tuts but it doesnt appear to work for me. Im on 5.3.2
@LandOfBits
@LandOfBits 6 месяцев назад
dude nice to see new videos from you !!! have a happy new year man
@artemaung5274
@artemaung5274 3 месяца назад
"1+click" creates a scalar, "2+click" creates a 2-vector, etc so to quickly add 4-vector node just do "4+click" and you'd get 4-vector. Also on the same note when you right click on graph editor and contect menu shows up type "*", "/", "+" "-" to get multiply, divide, add, substract, etc Speeds things up quite a bit
@MelvilleG
@MelvilleG 4 месяца назад
Thanks man. This is like 10 times faster than unraveling those secrets from the Content folder by trial and error. You saved so much time for so many people.
@kecheever
@kecheever 6 месяцев назад
AWE! a new video, I'm looking forward to more on this series of tutorials!!!
@linon8930
@linon8930 6 месяцев назад
You helped clarify a lot in the most understandable way possible. Excited for your future advanced landscape material videos. Nice work!
@scislianlongshadow
@scislianlongshadow 3 месяца назад
Not sure how, I can barely keep up as he just clicks places and does shit and You constantly have to back up over and over and try to see what he is doing.
@MrANavarra75
@MrANavarra75 Месяц назад
That's really clear and simple !! this is a powerful base from which we can start
@varunanirudhtirunagari1078
@varunanirudhtirunagari1078 10 дней назад
Hey everyone who is following this video and also using different maps from Gaea to import into UE, you might notice a problem.. when importing some detail map or ocean map the place where the transition takes place would be unfilled. To fix this issue you need to use LB Weight Blend instead of LB Height Blend in the Landscape Layer Blend node in your landscape material.
@markbay9275
@markbay9275 2 месяца назад
Awesome stuff. Thanks DD!
@abrahamdst6721
@abrahamdst6721 3 месяца назад
best unreal landscape material tutorial ever
@karlblumstein8396
@karlblumstein8396 4 месяца назад
Nice job. Thanks for that.
@LuizNeto_env
@LuizNeto_env 5 месяцев назад
Bro, coming here to ask one more video about Layer details, that video is a pot of gold
@ShturmanBasov
@ShturmanBasov 6 месяцев назад
Thank you so much for this valuable info 🙏
@DallasDrap
@DallasDrap 6 месяцев назад
Glad it was helpful!
@AhriCRose
@AhriCRose 6 месяцев назад
Your Moustache is fabulous.
@k_designs02
@k_designs02 6 месяцев назад
You have so much knowledge on key aspects of unreal for virtual production. I'm currently in my first year of a degree working on live visual design for our production parks VP studio. I was curious if you were ever planning on releasing an online course or masterclass on unreal engine in virtual production as for me personally it would massively help my growth and understanding 🙂
@DallasDrap
@DallasDrap 6 месяцев назад
Hey! So i actually teach 2 classes at Gnomon Online right now if youre interested. 1 is an Intro to Virtual Production and the other is a World Building course. www.gnomon.edu/academics/individual-courses/course-list/introduction-to-unreal-for-virtual-production/ I hope to see you in class soon!
@emrahcoban4488
@emrahcoban4488 6 месяцев назад
You, mister. I LOVE YOU! Holy damn you know your stuff. Please make more videos, talk about stuff I want to learn from you!
@rahmanlinux9602
@rahmanlinux9602 22 дня назад
i really adore your moustache man
@BoratPitt
@BoratPitt 23 дня назад
Merci !!
@visionsascended
@visionsascended 2 дня назад
Thanks for the tutorial, however i noticed when i connect the makematerialattributes node to the landscape layer blend node my texture goes all black, any help would be appreciated.
@roy_tanmoy
@roy_tanmoy 4 месяца назад
great neat video, thanks for sharing just one question is that why you chose ARD for texture_object to connect to the Texture_variation? why didn't you chose albedo or the normal?. Also still didn't understand the last vector4 you connected in the texture_variation node
@dj_yayou
@dj_yayou 2 дня назад
plz mate, a Tutorial How We can Add A puddle To This Material Function !
@gokussj4af2
@gokussj4af2 2 месяца назад
I've been looking for this for hours.. For a simple yet powerful setup. Thanks so much for Your time! Would You know how to add wetness layer? I am trying to get that in but blending doens't seem right.
@emrice6485
@emrice6485 4 месяца назад
Great video! One feedback is the resolution is quite low from a 1080p monitor, its hard to read, i guess you use either 4k or 8k monitor which makes the interface smaller so thats why.
@Blairjones3d
@Blairjones3d 4 месяца назад
You forgot to add the Slope Blend function 😆 I'd love a tut on how to intergrate one into this material setup mate
@Carlosnl16
@Carlosnl16 6 дней назад
To use the displacement we had to add things in the .ini file?
@Alen20649
@Alen20649 6 месяцев назад
Thanks for the tutorial, some nice tips in there. Does Nanite landscape tessellation work in a packaged build for you? I tried a lot of things out to get it to work with nanite but when in a packaged build the landscape just gets broken into triangles with no tessellation. Standalone mode works fine though.
@DallasDrap
@DallasDrap 6 месяцев назад
I havent tried it with packaging yet tbh, however i do know that in 5.3 its more of an experimental feature. I think i saw somewhere with 5.4 coming out early next year that it will be more stable so fingers crossed that works!
@sertac6588
@sertac6588 5 месяцев назад
Its not seenable in my 24 inc screen..
@scislianlongshadow
@scislianlongshadow 3 месяца назад
The texture variation node hooked up precisely as you have it here does absolutely nothing to the tiling on my texture
@MillanIboleon
@MillanIboleon 4 месяца назад
First of all, thank you for the tutorial, it's great. But there is a problem, when you record it in the format of your screen, then when you play it the text in the tutorial does not look good, many times what you show on the screen cannot be read, I would recommend you record the tutorials in normal format and not in 21:9. It often makes it difficult to see what you are explaining. Thanks again.
@modesphotography
@modesphotography 6 месяцев назад
landscape layer blend when connected to my material attributes node, gives the error [SM6] (Node LandscapeLayerBlend) Cannot mix MaterialAttributes and non MaterialAttributes nodes. Any idea? Great video btw.
@bamlyolo3109
@bamlyolo3109 6 месяцев назад
Do you have a snip of your graph?
@DallasDrap
@DallasDrap 6 месяцев назад
Could be a few things, for starters make sure that what's going into your landscape layers are "MakeMaterialAttributes" or if you chose the Material Function route, make sure the MakeMaterialAttribute node is plugged into the output and the output is plugged into the layer blend. When we reduce the material output to that single pin, if you for example plug in just 3 Albedo maps into the landscape layer blend, its not going to know how to read that, so when its just the 1 pin it needs to be a material attribute node going into it, otherwise you can keep the material output node extended and plug in the individual base color, normal maps and all that stuff, but that way in my opinion gets a bit confusing and combersome which is why i didnt show it :P hope this helps!
@nunopt4071
@nunopt4071 Месяц назад
brother next video try to up the bitrate in the recording software
@sonic55193
@sonic55193 2 месяца назад
Kinda mad why they just didn't put roughness on the red channel.
@godwhy7738
@godwhy7738 6 месяцев назад
Hey i followed this tutorial but when i have more than 3 types of material on one tile of the landscape then it just doesn't work
@GsChandra
@GsChandra 5 месяцев назад
You have to change the textures setup to shared wrap in order to work
@venusdevendra1788
@venusdevendra1788 Месяц назад
7:20 Texture Channels
@ntonAnton
@ntonAnton 2 месяца назад
Thanx a lot, like really a lot. But please dont do video with letterboxing even in 4k hard to see something
@OrezEdit
@OrezEdit 21 день назад
This is good Tutorial why didn't you include the Slope it kinda makes the material unusable, i followed 1 hour tutorial for nothing
@user-ge6gc9ti9c
@user-ge6gc9ti9c Месяц назад
Good but video quality is that poor i don't even see what you click.
@RossieKgan
@RossieKgan 3 месяца назад
I cant read the text, video quality is too low!
@ArnoldTohtFan
@ArnoldTohtFan 5 месяцев назад
Why do the colours always look grey and muted? I think the same colour grading brain rot that infected the minds of DPs in Hollywood nearly two decades ago has evidently seeped into the minds of game developers as well. I'm sick of infantile anime wankfests and their toxic neon colours, and I'm sick of the grey-brown-yellow look endemic to UE5. It's so depressing to look at. It makes me feel ill. Why does UE5 have this opaque, matte aesthetic? It looks like ugly log footage from digital cameras. Lumen bleaches everything it touches, and I hate bloom.
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