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Dallas Drapeau
Dallas Drapeau
Dallas Drapeau
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I am a Principal Artist @ Narwhal Studios with such titles as The Mandalorian Series, Book of Boba Fett, Avatar The Last Airbender and many more under my belt as well as an Educator at Gnomon Univeristy

I have a passion for teaching, and I look forward to helping you grow on your journey through the industry
Комментарии
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz День назад
Choice, love this. Be nice if this was on an island so we learn how YOU would make a height base seabed/beach landscape material in the process
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz День назад
Am I right in guessing that if you wanted to make an island you would make a seabed layer with height addjystment so you could slide the height to round the sea level?, be nice to see that done
@elge67
@elge67 День назад
-999999 for optimisation ^^
@yuseitada45
@yuseitada45 8 дней назад
this is a really good tutorial. thanks mate
@bernhardhelbling3412
@bernhardhelbling3412 9 дней назад
Cannot watch this tutorial - letters are TOO SMALL !
@pavlom.2024
@pavlom.2024 12 дней назад
@DallasDrap Does Spline grass exclusion trick works in 5.4.2 version? I have not able to reproduce it, it just have no effect on splines, grass present on it. Repeated several times, done it precicely. It would be nice to have this feature to work, I need to know is the problem is me or something else?
@tiagoandrade605
@tiagoandrade605 17 дней назад
hi! thx for the content! good video! and nice how organized u are with the workflow :) one question though, the height blending transition seems very weak.. almost like its a linear transition, is there a way to make it more clear? (even with all nodes u used, like intensity, contrast etc..). Another video I checked which the heightblending results were good was here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gmN_oMbl2ZE.html but the guy uses a very confusing process , yours is definitely more organized :)
@visionsascended
@visionsascended 20 дней назад
Thanks for the tutorial, however i noticed when i connect the makematerialattributes node to the landscape layer blend node my texture goes all black, any help would be appreciated.
@dj_yayou
@dj_yayou 20 дней назад
plz mate, a Tutorial How We can Add A puddle To This Material Function !
@exakaume5955
@exakaume5955 22 дня назад
with included free tools or paid addon ?
@lovelettar
@lovelettar 23 дня назад
Wait. I was thinking what you would do with retopology, but then you directly imported it…is it Nanite?
@Carlosnl16
@Carlosnl16 24 дня назад
To use the displacement we had to add things in the .ini file?
@atkdgn
@atkdgn 25 дней назад
Thanks man! It was simple as learning Blender nodes thanks to your video :)
@varunanirudhtirunagari1078
@varunanirudhtirunagari1078 27 дней назад
Hey everyone who is following this video and also using different maps from Gaea to import into UE, you might notice a problem.. when importing some detail map or ocean map the place where the transition takes place would be unfilled. To fix this issue you need to use LB Weight Blend instead of LB Height Blend in the Landscape Layer Blend node in your landscape material.
@DreamBloxDev
@DreamBloxDev Месяц назад
Man I dont know anything about anythigng you are doing but that is stunning. Beautiful work bro. Dont stop.
@HalilYR-00
@HalilYR-00 Месяц назад
👍👍👍
@dissonantprotean5495
@dissonantprotean5495 Месяц назад
appreciate this. It's better to build from scratch then to use a complicated pre-built solution such as Unreal Sensei's master landscape material, which likely has functionality you don't need
@OrezEdit
@OrezEdit Месяц назад
This is good Tutorial why didn't you include the Slope it kinda makes the material unusable, i followed 1 hour tutorial for nothing
@schiatti22
@schiatti22 Месяц назад
Normally is a terrain like this modelled directly in engine or does it require to be modelled in any software and UVed properly?
@n1lknarf
@n1lknarf Месяц назад
Yea def not level design, but environment art. Level design is blocking out playable area, environment art is turning the blockout into an environment scene.
@rahmanlinux9602
@rahmanlinux9602 Месяц назад
i really adore your moustache man
@BoratPitt
@BoratPitt Месяц назад
Merci !!
@augmented_one
@augmented_one Месяц назад
Excellent job!
@user-zk8id5op5l
@user-zk8id5op5l Месяц назад
Hello, I have a question about mapping UV to unreal enging 5?. Thank you
@davidsantos8004
@davidsantos8004 Месяц назад
you are a fucking monsta bro great job
@eelonmusket2807
@eelonmusket2807 Месяц назад
Currently a 3D art student and level design is my passion. This was incredible to watch.
@venusdevendra1788
@venusdevendra1788 Месяц назад
7:20 Texture Channels
@MrANavarra75
@MrANavarra75 Месяц назад
That's really clear and simple !! this is a powerful base from which we can start
@user-ge6gc9ti9c
@user-ge6gc9ti9c Месяц назад
Good but video quality is that poor i don't even see what you click.
@anytng999
@anytng999 2 месяца назад
Hi, amazing work. In the video, you removed this part of the timelapse 4:53, did you use the same technique to model the first rock as the other rocks in the scene. Or did you reuse the first rock and rotated+scale to place on the other spots?
@smillerfx
@smillerfx 2 месяца назад
Looks beautiful Please title it "environment art" something like that because level design way more different and difficult than its actual view. New level designers that watched these videos came to gamedev company and say I can make levels... But it's not a playable level That's why it would be better title these videos "environment art/design"
@orbitals5281
@orbitals5281 2 месяца назад
The amount of logic for that rock material hurts my brain.
@tonywood2283
@tonywood2283 2 месяца назад
Great tutorial. Thank you.
@nunopt4071
@nunopt4071 2 месяца назад
brother next video try to up the bitrate in the recording software
@sempulpitoesemfundomusical
@sempulpitoesemfundomusical 2 месяца назад
Im need learn maps in unreal engine 5... Help me ?
@OnaRocketship
@OnaRocketship 2 месяца назад
No surprise there had a feeling all the build up was just to drop me without even saying anything.
@ar3designs
@ar3designs 2 месяца назад
The tutorial is useful. But I cannot see the sides of the screen.
@markbay9275
@markbay9275 2 месяца назад
Awesome stuff. Thanks DD!
@benaissiahamza3467
@benaissiahamza3467 2 месяца назад
man good job i liked the tutorial but that's waaaaaay to little work on the post process sadly :(
@gokussj4af2
@gokussj4af2 2 месяца назад
I've been looking for this for hours.. For a simple yet powerful setup. Thanks so much for Your time! Would You know how to add wetness layer? I am trying to get that in but blending doens't seem right.
@ntonAnton
@ntonAnton 2 месяца назад
Thanx a lot, like really a lot. But please dont do video with letterboxing even in 4k hard to see something
@reaperone7325
@reaperone7325 3 месяца назад
why cut your screen? you know people come and check what you are using, not all who come here know where those options are.
@alanfernandes3477
@alanfernandes3477 3 месяца назад
I'd buy a detailed tutorial of this video. amazing!
@AshKod-sj1rt
@AshKod-sj1rt 3 месяца назад
Beautiful, but unfortunately cannot be used in the real game
@theterminado8638
@theterminado8638 2 месяца назад
You can export it to unity and make it playable
@sonic55193
@sonic55193 3 месяца назад
Kinda mad why they just didn't put roughness on the red channel.
@luigi.montagna
@luigi.montagna 3 месяца назад
OMG
@realmoonknight
@realmoonknight 3 месяца назад
Do i need paid version of Gaea to paint generate the mountains ?
@Teemoauto
@Teemoauto 3 месяца назад
amazing!
@scislianlongshadow
@scislianlongshadow 3 месяца назад
The texture variation node hooked up precisely as you have it here does absolutely nothing to the tiling on my texture
@srashfuns2313
@srashfuns2313 3 месяца назад
Hey how much time did it actually take ??