I am a Principal Artist @ Narwhal Studios with such titles as The Mandalorian Series, Book of Boba Fett, Avatar The Last Airbender and many more under my belt as well as an Educator at Gnomon Univeristy
I have a passion for teaching, and I look forward to helping you grow on your journey through the industry
Am I right in guessing that if you wanted to make an island you would make a seabed layer with height addjystment so you could slide the height to round the sea level?, be nice to see that done
@DallasDrap Does Spline grass exclusion trick works in 5.4.2 version? I have not able to reproduce it, it just have no effect on splines, grass present on it. Repeated several times, done it precicely. It would be nice to have this feature to work, I need to know is the problem is me or something else?
hi! thx for the content! good video! and nice how organized u are with the workflow :) one question though, the height blending transition seems very weak.. almost like its a linear transition, is there a way to make it more clear? (even with all nodes u used, like intensity, contrast etc..). Another video I checked which the heightblending results were good was here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gmN_oMbl2ZE.html but the guy uses a very confusing process , yours is definitely more organized :)
Thanks for the tutorial, however i noticed when i connect the makematerialattributes node to the landscape layer blend node my texture goes all black, any help would be appreciated.
Hey everyone who is following this video and also using different maps from Gaea to import into UE, you might notice a problem.. when importing some detail map or ocean map the place where the transition takes place would be unfilled. To fix this issue you need to use LB Weight Blend instead of LB Height Blend in the Landscape Layer Blend node in your landscape material.
appreciate this. It's better to build from scratch then to use a complicated pre-built solution such as Unreal Sensei's master landscape material, which likely has functionality you don't need
Yea def not level design, but environment art. Level design is blocking out playable area, environment art is turning the blockout into an environment scene.
Hi, amazing work. In the video, you removed this part of the timelapse 4:53, did you use the same technique to model the first rock as the other rocks in the scene. Or did you reuse the first rock and rotated+scale to place on the other spots?
Looks beautiful Please title it "environment art" something like that because level design way more different and difficult than its actual view. New level designers that watched these videos came to gamedev company and say I can make levels... But it's not a playable level That's why it would be better title these videos "environment art/design"
I've been looking for this for hours.. For a simple yet powerful setup. Thanks so much for Your time! Would You know how to add wetness layer? I am trying to get that in but blending doens't seem right.