By combining the nodes PerInstanceCustomData, VertexInterpolator and the SetCustomDataValue function, we are able to have different Scalar Parameters on Instanced Static Mesh Component.
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Unreal Engine Version ► 4.25
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0:00 Intro
0:13 Project overview
0:50 Material setup
1:41 Set NumCustomDataFloats
2:04 Apply random colors
2:59 Apply specific colors to specific instances
3:34 Apply colors later than at creation time
4:23 Quick recap
5:13 Outro & Patreon Wall!
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How To Set Material Parameters On Instance Mesh Components - Unreal Engine Tutorial
9 июл 2024