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UE5 - How to Cut a Hole into Anything (Unreal Engine 5) 

Kibibyte
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15 окт 2024

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Комментарии : 107   
@Iamgoldman
@Iamgoldman 3 месяца назад
Wow. This is probably the first Unreal Engine tutorial where every single thing worked precisely as described without me having to figure a few things out BEFORE following this tutorial.
@kibibytecompany
@kibibytecompany 3 месяца назад
I appreciate your feedback. Make sure to check out my other videos too :3
@АлександрСт-я5э
@АлександрСт-я5э 2 месяца назад
@@kibibytecompany how to make it a door through which you can pass?
@kibibytecompany
@kibibytecompany 2 месяца назад
Tick Use Complex As Simple Collision in your mesh if you have issues.
@sniper44x
@sniper44x 3 месяца назад
Great tutorial, honestly i just needed to know where the button was, but short, simple, and to the point, love it.
@prelux8186
@prelux8186 Год назад
Theres no modeling tab Update - It is in plugins tab
@sniper44x
@sniper44x 3 месяца назад
Yeah gotta enable modelling plugin to have the tab
@CelestialBunnyPaws
@CelestialBunnyPaws 2 месяца назад
For the modern version of UE5, it seems that the settings have changed. If you make your hole and cannot walk through it, try these steps. Go into the mesh, set Collision Presets to Custom. Select Collision Enabled (Query and Physics) Clicked the dropdown for Collision Complexity and set it to Use Complex Collision As Simple. That worked for me. ❤
@srimandshan6628
@srimandshan6628 Месяц назад
where is collision complexity?
@srimandshan6628
@srimandshan6628 Месяц назад
oh I found it
@BingGeaux
@BingGeaux Год назад
@5:23 - I love your comment here! I have similar comments myself when it come to certain aspects of working inside the engine
@Dwiimor
@Dwiimor 8 месяцев назад
I would argue the bolean cut is a better option for everyone asking about why there is a hole in every single wall, it will also actually make it passable, this method last i tried it still has the collision on making holes visible but unpassable
@kibibytecompany
@kibibytecompany 8 месяцев назад
If you follow the whole tutorial you won’t have any problems regarding having a hole in every wall
@CelestialBunnyPaws
@CelestialBunnyPaws 2 месяца назад
@@kibibytecompany Granted, though you don't have the hole in every wall problem, you still can't go through the hole you've created; which is the whole point of a door.
@kibibytecompany
@kibibytecompany 2 месяца назад
You can though? You made a mistake or have a too small hole then.
@CelestialBunnyPaws
@CelestialBunnyPaws 2 месяца назад
@@kibibytecompany I followed your tutorial to the letter, same with every other tutorial I've tried. I don't understand what's going wrong, no matter how I make the hole or how large it is, the collision is still very much up.
@kibibytecompany
@kibibytecompany 2 месяца назад
That doesn’t make any sense. It shouldn’t be like that. Try ticking “Use complex collision” in your mesh
@kikin13579
@kikin13579 Год назад
thank you so much i have been strugling so much with that
@ErisedMediaCo
@ErisedMediaCo 11 месяцев назад
Does this also work in Unreal Engine 5.3.1 ? I can't seem to find the "modeling" tab.
@kibibytecompany
@kibibytecompany 11 месяцев назад
Yes it does. Maybe they changed the layout a bit or something but it does exist
@ErisedMediaCo
@ErisedMediaCo 11 месяцев назад
@@kibibytecompany I found it! Had to re-enable it in the settings. Weird. Thanks for this video!!!
@valerianarancio333
@valerianarancio333 Год назад
is there a way to make this process not destructive? I mean what if after I click "accept" and I need to modify the lenght of the booleans, without reimport the whole mesh and start the whole thing again? Thanks
@kibibytecompany
@kibibytecompany Год назад
What do you mean with “length of booleans”?
@valerianarancio333
@valerianarancio333 Год назад
@@kibibytecompany the length of the solid. For example make a larger window. Is it possible to modify parameters after clicking the button “accept”?
@kibibytecompany
@kibibytecompany Год назад
So you want to keep the hole as it Is but want to resize the object. I don’t think that is possible as far as I am concerned.
@valerianarancio333
@valerianarancio333 Год назад
@@kibibytecompany I would like to modify the lenght of the hole (window) and keep the object as it is (the wall). I found a video where it explain a procedural step to do it. not the easiest way, but possible 😅
@valerianarancio333
@valerianarancio333 Год назад
Here’s the link for an interactive boolean ☺️ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L4vGmIw0PD4.html
@jamesonvparker
@jamesonvparker Год назад
Can this also cut a hole in a collision mesh so I can basically put a whole in the ground?
@kibibytecompany
@kibibytecompany Год назад
If you have a separate mesh then sure
@jamesonvparker
@jamesonvparker Год назад
@@kibibytecompany it worked to cut a visual hole but the collision was still there. I’m still trying to figure it out.
@kibibytecompany
@kibibytecompany Год назад
There is nothing to figure out. You basically have 2 meshes. One is the visual one and the other one is for the collision. As I can imagine that you are relatively new, enabled complex collision for the mesh and you are good to go. 👍
@revanslave
@revanslave Год назад
This is helpful but I'm having a problem. I am using a pre-built mesh of a house. Inside the house there are random walls, I can't make a hole in them because they are part of the "house" mesh. I can get the poly cut to work but it still shows the brick wall inside the house. Any idea how to fix this?
@kibibytecompany
@kibibytecompany Год назад
Not exactly understanding what the problem is. You can join my discord and explain it there with screenshots if you want.
@svenrawandreloaded
@svenrawandreloaded 9 месяцев назад
Just use a 3D program at that point.
@luxiraw3365
@luxiraw3365 Год назад
Hello, whenever I rotate the polycut, it is too sensitive and I cant rotate it exactly 90 deg. How you rotate exactly 90 deg?
@kibibytecompany
@kibibytecompany Год назад
As far as I am concerned you can’t set the exact position nor the rotation of the polycut. However, here are some tipps: Change your mouse settings or zoom very near to the polycut.
@kibibytecompany
@kibibytecompany Год назад
As I oversaw that you just want to rotate it 90 degrees, here is it for beginners: On the top right of your viewport you can actually set in which Intervalls you want to rotate something
@luxiraw3365
@luxiraw3365 Год назад
@@kibibytecompany It works, thankyou 👍
@SureAction
@SureAction Год назад
maybe wrong here but can i somehow for example cut away a part of the door? like that i have only half an assets, for example with a modula roof piece
@kibibytecompany
@kibibytecompany Год назад
Yea you can. There is another modifier you can use for exactly that. I am not sure how it’s exactly called but it can definitely be found in the same editor window
@JustAGhost391
@JustAGhost391 Год назад
when i click on PolyCut no menu pops up that lets me change the shape and width and height, any solutions?
@kibibytecompany
@kibibytecompany Год назад
I think that's the case when the mesh has nanite enabled. Then it doesn't work.
@JustAGhost391
@JustAGhost391 Год назад
@@kibibytecompany ive managed to get the menu but i need to change the height, however when i choose either width or height it changes only the width
@kibibytecompany
@kibibytecompany Год назад
That seems extremely weird and never happened me before
@JustAGhost391
@JustAGhost391 Год назад
@@kibibytecompany is there anyway you think i could fix it?
@kibibytecompany
@kibibytecompany Год назад
We first need to find the exact source of the problem. Do you have the same issue with the same mesh in other projects?
@ZeroNineFilms
@ZeroNineFilms Год назад
oh wait figured it out forgot to make duplicate thanks saved me alot of time having to redesign to try the hollow way only problem i have is when i press accept it say cant modify built in engine assets
@kibibytecompany
@kibibytecompany Год назад
You are not allowed to modify editor meshes. Try to import your own ones and modify them
@JC-ny6cw
@JC-ny6cw Год назад
If I have an asset that I cant go inside of am I able to cut into that and add a floor to it? For example an Airplane that has no inside, I'd like to cut into it and place floors and seats. Is this possible at all or would I have to start from scratch?
@kibibytecompany
@kibibytecompany Год назад
Of course this is possible. Try to play around with other modifiers and you will get what you want
@lloydekins
@lloydekins 10 месяцев назад
why is it cutting a hole in every wall and not just the one i selected? please somehow help
@kibibytecompany
@kibibytecompany 10 месяцев назад
You need to follow the whole tutorial and not just the one part.
@trexor67
@trexor67 6 месяцев назад
This way makes holes to the whole map. Why they added a easy extrussion tool like in sketchup?
@kibibytecompany
@kibibytecompany 6 месяцев назад
Tell me you only skipped to the „important“ part without telling me you only skipped to the „important“ part. Go watch the full video mate ;)
@HipHopsHistorian
@HipHopsHistorian Месяц назад
Why is it in MY modeling tab theres NOTHING that says cut.
@kibibytecompany
@kibibytecompany Месяц назад
You are probably in the wrong section. You need to select it on the left
@jordmania4395
@jordmania4395 Год назад
Most of my options are greyed out , including the polycut tool. Why?
@kibibytecompany
@kibibytecompany Год назад
You need to select the object you want to edit.
@jordmania4395
@jordmania4395 Год назад
@@kibibytecompany Sorry, I have selected the wall but for some reason It's the only wall that doesan't allow me to mold. Im using the 'vr room' template for the game im making.
@kibibytecompany
@kibibytecompany Год назад
Seems like a weird issue. I can imagine the tool not to work with nanite. Does your mesh use nanite ?
@jordmania4395
@jordmania4395 Год назад
@@kibibytecompany nah it doesant
@kibibytecompany
@kibibytecompany Год назад
I honestly don’t know what could potentially cause this issue. You are using a static mesh, right? If so, try to reimport it.
@islandonlinenews
@islandonlinenews Год назад
how do I restore/ fill an old hole?
@kibibytecompany
@kibibytecompany Год назад
Please watch the whole video. In this video I show, that you need to duplicate the wall asset before cutting a whole as this changes the whole asset instead of just a single instance. You can restore the data by clicking reimport on the asset.
@islandonlinenews
@islandonlinenews Год назад
@@kibibytecompany thanks!
@Trashtatine
@Trashtatine 5 месяцев назад
is there a way to do this in UE4?
@kibibytecompany
@kibibytecompany 5 месяцев назад
I honestly don’t know. I think not but there should be plugins available to handle that.
@Trashtatine
@Trashtatine 5 месяцев назад
@@kibibytecompany i already figured it out. Just take a door, scale a box to the size, and make it subtractive. (I’m in ue4 because of the hello neighbor mod kit)
@gerardaguirre8834
@gerardaguirre8834 28 дней назад
SOLUTION to "CANNOT MODIFY BUILT-IN ENIGINE ASSET". 1. Select the asset 2. Open "Actor" menu (On the top of the screen) 3. Converrt it to "Static Mesh" 4. Save it with a name and the folder you want 5. Finally, replace it with the other one I hope it work for you.
@rofus-_-1101
@rofus-_-1101 7 дней назад
it says cannot modify build it engine assets
@kibibytecompany
@kibibytecompany 7 дней назад
You cannot modify built in engine assets!
@rofus-_-1101
@rofus-_-1101 7 дней назад
@@kibibytecompany yeah i fixed it don't worry
@ZeroNineFilms
@ZeroNineFilms Год назад
works perfect for you of course mines all weird an not working thanks for the help any ways
@Lilpenguin0098
@Lilpenguin0098 2 года назад
when i cut the window out, it makes a cut in all my walls.... how do i fix it
@kibibytecompany
@kibibytecompany 2 года назад
I showed it in the video
@naytbreeze
@naytbreeze 2 года назад
Did you find the fix? cause in the video it shows how to duplicate it first before cutting to prevent but doesn't go over how to fix when completed? I am in same boat I cut holes in my starter walls and now I need a regular wall lol
@kibibytecompany
@kibibytecompany 2 года назад
You can reimport the base file by right clicking on the wall and hit on reimport
@relaxationstation3273
@relaxationstation3273 Год назад
@@kibibytecompany the video is quite long and not concise enough.
@kibibytecompany
@kibibytecompany Год назад
If 7 minutes is quite long for you then really game developing isn't for you.
@eightrice
@eightrice Год назад
7 minutes to make a hole???
@kibibytecompany
@kibibytecompany Год назад
Yes!
@StarLightFilmProductions
@StarLightFilmProductions Год назад
You should see how long it is to make a single house
@a_sesar
@a_sesar 4 месяца назад
cannot modify built in engine asset
@kibibytecompany
@kibibytecompany 4 месяца назад
You cannot modify engine assets
@a_sesar
@a_sesar 4 месяца назад
@@kibibytecompany yes
@realadnoh
@realadnoh 2 года назад
how to do it in runtime?
@kibibytecompany
@kibibytecompany 2 года назад
That’s a little bit more complicated but especially for me very easy as my whole unfinished game is based around similar mechanics. I can do a video if I have time.
@realadnoh
@realadnoh 2 года назад
@@kibibytecompany yeah would be nice. I know there are some ways with material or with procedural meshes but it's all quite hard to do. In my case I need to be able to place windows into walls which also behave like windows (actually geting light throught) - so not super interesting stuff ;) war game sounds better
@kibibytecompany
@kibibytecompany 2 года назад
In that case I actually wouldn’t use procedural meshes as they are very heavy on performance. I would try using materials but I can’t really help you there.
@rg9387
@rg9387 Год назад
@@realadnoh have you found a solution ? I have exactly the same thing to do :)
@kibibytecompany
@kibibytecompany Год назад
I know an exact solution but it’s very performance heavy. You can try using materials though or some other stuff like the chaos physics maybe. You could also just replace the mesh with a mesh that has a hole.
@mareiarnhold5028
@mareiarnhold5028 Год назад
Mein hört dein deutsch raus 😂 aber alles gut thx für das Tutorial war sehr schön👍
@Mazxlol
@Mazxlol Год назад
man it was so much easier to do this in HAMMER editor, night and day difference.
@kibibytecompany
@kibibytecompany Год назад
I think this is pretty easy to be honest. Never used HAMMER though.
@Mazxlol
@Mazxlol Год назад
@@kibibytecompany in hammer you could just make a wall and use it to cut through anything. So you could use a square to cut a hole in the wall for example. Also you could use a hollow button, to make a room out of a simple square box. It was just so much user friendly and easy to learn. UE has been pretty difficult to learn, even simple stuff. Also, and this is probably the feature I miss the most - in hammer you could have 4 views simultaneously, like top/bottom etc while in UE it seems like it's not possible? Like you can only have one view at at time and gotta constantly switch back and forth?
@kibibytecompany
@kibibytecompany Год назад
You can actually have multiple views by going to the top menu and selecting Window -> Viewports and adding up to 4 different viewports. Maybe I find Unreal Engine to be easy because I have like 7 years of experience. I wish you a better time with the engine in the feature.
@Mazxlol
@Mazxlol Год назад
@@kibibytecompany oh hmm I just casually started learning UE. I will definitely try the views trick. I might be biased simply because I used to use hammer for many years, but I only built maps for counter strike. It was very user friendly to learn basics in my opinion
@musicandlength
@musicandlength Год назад
@@kibibytecompany Hammer editor is almost 25 years old but still has a lot faster and intuitive workflow.its still the fastest level editor in my opinion.
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