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UE5 How to Texture Nanite Meshes without unwrapping 

Dallas Drapeau
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In Part 2 we go through the process I used to texture the large sculpted assets within Unreal Engine. This process does not require you to unwrap the model, nor does it require external software outside of Photoshop for channel packing.
Hope everyone enjoys!
#unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic
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7 сен 2024

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Комментарии : 11   
@emrahozcicek2875
@emrahozcicek2875 Год назад
I really would love to see the process in Gaea too, I saw from your desert speed level, Looks fantastic.
@urbanmonkey3842
@urbanmonkey3842 Год назад
Thanks a lot! For helpful tips!
@nicholashunter8545
@nicholashunter8545 Год назад
This is great info, thank you
@burov.a.4467
@burov.a.4467 Год назад
Thanks for the lesson! Please show me how you created a landscape and textures for it. Usually when a landscape is created and the texture of the earth is superimposed on it, it looks stretched and not very detailed, it is interesting to find out how to make the landscape with the textures of earth, stones, grass, look detailed and realistic.
@DallasDrap
@DallasDrap Год назад
That's coming up next! :] that'll probably be another 2 parter. 1 for making the height map, another for the landscape material
@burov.a.4467
@burov.a.4467 Год назад
@@DallasDrap Great! It will be very interesting! I would like to see the process from the very beginning to understand everything)
@BlackmarkerD
@BlackmarkerD Год назад
Thanks for your good tutorial, I have a question: can we use this method for games? Or it is not that optimized for this purpose?
@DallasDrap
@DallasDrap Год назад
you "can" use it for games, my background is in Virtual Production so that's the experience I lean on. I would only really use this in games if it was just a few large assets or as a master material and you were going to use this workflow for the majority of your assets!
@Peepspaint
@Peepspaint Год назад
I have some dense meshes that need unwrapping. :D
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
What about the performance?
@borisvdb
@borisvdb 11 месяцев назад
This doesn't seem ideal for games development, looks like a very computationally expensive shader.
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