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UE5's Luman and Nanite + M1 Max on Parallels. An Epic Fail? 

Enovair Studios
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In this video, we try to see if we can run UE5 through Parallels using the M1 MAX. We will also test to see if Luman and Nanite will work.
Music: Listen Now
mvrstreams.com...
Discord: / discord
#M1MAX #MacbookPro #UE5

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28 авг 2024

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Комментарии : 20   
@EnovairStudios
@EnovairStudios 2 года назад
Hi Everyone, Questions, Comments or Suggestions please leave a comment and don't forget to join the new Enovair Studio Discord Discord: discord.gg/Dt7wEJ2NU7
@petersuvara
@petersuvara Год назад
Any updates? Is the latest version a bit better?
@Corysia
@Corysia Год назад
It's not a M1 specific problem. I'm still on an Intel Mac and I see the same sort of thing (in Parallels) with UE5.0.3. It's even worse if you're using Scalable. Native seems to be fine on an intel Mac, except native doesn't have VR support, even when you're targeting Android (Quest) and don't plan to build a "VR Mac" product. As someone else mentioned, 4.27 seems to work fine in Parallels.
@Rezgi
@Rezgi 2 года назад
Haha that was an epic fail indeed.
@EnovairStudios
@EnovairStudios 2 года назад
🤣
@Oblivitana
@Oblivitana 2 месяца назад
I hope parallels fixes this soon
@warlord1754
@warlord1754 Год назад
Thank up for saving me so money. But it is even worse than you think. It is very difficult to download assets outside of the Unreal engine assets site other than FBX. Otherwise almost all files are grayed out. I have a 2000 dollar useless hunk of junk now I am stuck with that I will have to sell. I advice all to get a windows computer and not use an M1 16 pro computer. Too many issues to try to get files from apple computer to unreal engine.
@theheadache8684
@theheadache8684 9 месяцев назад
has anyone found a fix for this?
@samuelvishesh
@samuelvishesh Год назад
Still not fixed, it’s been a whole year. And I’m running a m2 96GB.
@EnovairStudios
@EnovairStudios Год назад
I don’t think it ever will
@samuelvishesh
@samuelvishesh Год назад
@@EnovairStudios 😮‍💨
@EnovairStudios
@EnovairStudios Год назад
I know! M2 is a beast, I could be wrong just gave up hope lol
@samuelvishesh
@samuelvishesh Год назад
@@EnovairStudios it seems there’s some limitation in stimulating some DirectX 12 calls which used some buffers of sizes greater than the maximum allowed amount on Apple Metal API
@windfall7111
@windfall7111 2 года назад
how can i solve this problem? is there any tips?
@EnovairStudios
@EnovairStudios 2 года назад
I don’t think it can be solved on our own
@brandonwinston
@brandonwinston 2 года назад
Hahaha
@abhignaconscience358
@abhignaconscience358 2 года назад
Does Unreal engine 4 work ??
@EnovairStudios
@EnovairStudios 2 года назад
I haven't tried but it should have the exact same issues
@vladimirputin8098
@vladimirputin8098 2 года назад
@@EnovairStudios Please try UE4 and UE5 again as full verison is out.
@abhignaconscience358
@abhignaconscience358 2 года назад
Unreal engine 4 works fine, 5 doesn't work.
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