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UE5 The New Animation Sharing, because sharing is caring! 

Gabriel's Unreal Menagerie
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My name is Gabriel Paiva and am an Authorize Unreal Instructor.
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www.linkedin.com/in/gabrielpaivaharwat
www.artstation.com/tylerdruten

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10 апр 2022

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Комментарии : 54   
@D3kryption
@D3kryption 2 года назад
This is sick. No more duplicating hundreds of animations. Nice! Great video :)
@GUMLIVES
@GUMLIVES 2 года назад
Best of the best UE5
@YerkDiff
@YerkDiff 11 месяцев назад
that flashback sound effect at 1:44 was top tier
@trs-george
@trs-george Месяц назад
Interesting, but this is not the type of animation sharing, I was expecting. In UE there is a plugin called Animation Sharing which allows you to use the same animation state on multiple character instances for performance optimization (crowd rendering).
@michaelderosier3505
@michaelderosier3505 9 месяцев назад
Finally, just what I was looking for! Thank man, you are the best.
@Ben_CY123
@Ben_CY123 2 года назад
Thank you! Great to know that is much more easier and clear workflow compare with UE4
@GUMLIVES
@GUMLIVES 2 года назад
Is a huge leap!
@airkidproductions2848
@airkidproductions2848 Год назад
your vids are very helpful! love and respect, thanks buddy, peace and out
@ARMORHOUS3weplay
@ARMORHOUS3weplay 2 года назад
you are freaking AWESOME!!! tytytyty!!!
@GUMLIVES
@GUMLIVES 2 года назад
TY too!
@LeThang-yz7qo
@LeThang-yz7qo 10 месяцев назад
Hello, thank you for your very useful sharing. I have a question to ask, when I add a new skeleton to my character, every animation works fine, but the active skeleton doesn't match the character I'm making, in many places it's a bit strange, you Can you help me solve this problem? Thank you
@CommanderColson
@CommanderColson 10 месяцев назад
How could you use this to create large crowds of AI, like how Epic did for their horde mode in fortnite?
@AshkPunk
@AshkPunk 2 года назад
The UE 5 public release has Animation tool now.
@GUMLIVES
@GUMLIVES 2 года назад
Yes! It does, and it will only get better and better
@omegablast2002
@omegablast2002 2 года назад
If they were all the same skeleton it was as easy as selecting all the animations ... Right clicking and then clicking asset actions bulk edit using property matrix... And under the skeleton just change the skeleton to the one you want the animation to be run on.... There was no need to retarget if it was the same skeleton
@GUMLIVES
@GUMLIVES Год назад
GUM will start doing only Live content in 2023! We will be able to handle all this questions live, so be on the look for the Live Streams announcements. In the mean time please help me with this: ru-vid.comUgkx34kBzBe8OO9Ez5b4TYD7avI75XPQAmTx
@tedgunbjer9604
@tedgunbjer9604 2 года назад
Thank You Sir!!!
@GUMLIVES
@GUMLIVES 2 года назад
You are very welcome!
@ghislainfontainebujold7834
@ghislainfontainebujold7834 Год назад
your traveling to the past transition is on point 😆
@GUMLIVES
@GUMLIVES Год назад
Yeah!
@ARMORHOUS3weplay
@ARMORHOUS3weplay 2 года назад
Where can I get the ODS Mannequin skin from? I can't seem to find it anywhere?
@GUMLIVES
@GUMLIVES Год назад
GUM will start doing only Live content in 2023! We will be able to handle all this questions live, so be on the look for the Live Streams announcements. In the mean time please help me with this: ru-vid.comUgkx34kBzBe8OO9Ez5b4TYD7avI75XPQAmTx
@texmurph
@texmurph 2 года назад
Is it possible to configure different types of skeletons to share the same animations? Initially I thought this meant that using IK Rig, you could configure any skeleton to match each other, but I realize now this sharing feature only works with skeletons that share the same bones. I think I got thrown off because your characters look very different, but then I re-watched and realized it appears they're all targeted to the UE4 mannequin.
@GUMLIVES
@GUMLIVES Год назад
GUM will start doing only Live content in 2023! We will be able to handle all this questions live, so be on the look for the Live Streams announcements. In the mean time please help me with this: ru-vid.comUgkx34kBzBe8OO9Ez5b4TYD7avI75XPQAmTx
@Drahoslav_Lysak
@Drahoslav_Lysak 2 года назад
Wow :)
@GUMLIVES
@GUMLIVES 2 года назад
;)
@psalm702
@psalm702 Год назад
What about characters with same skeleton but different proportions (e.g. short or tall), does it work?
@GUMLIVES
@GUMLIVES Год назад
Yes, mostly. You can setup the retargeting options on each skeleton to help with the different sizes and if they all share the same base skeleton it should do a good work. If the proportions are very different then a retarget with a separated set of animations particular to that skeleton might be needed.
@salimf6041
@salimf6041 Год назад
thanks , awesome
@GUMLIVES
@GUMLIVES Год назад
You are most welcome!
@steliosstavropoulos499
@steliosstavropoulos499 2 года назад
I want to try sharing als animations with synty characters. Will the ik (in the hands) work fine, and what about bone sockets?
@GUMLIVES
@GUMLIVES 2 года назад
Sadly, sockets you will need to copy and paste between skeletons.
@amjadali-cn6bk
@amjadali-cn6bk Год назад
Wonderful! Nothing simpler than how you explain it. I have a question: I have a set of animations that were made for UE4 mannequin, but I like the UE5 mannequin since the ground detection where it does not sink in the ground or float is way better and also it comes with a nice foot IK. Is it possible to use the UE5 mannequin animations on the gothic knight (which is UE4 compatible) and also use those animations to create a simple controller?
@GUMLIVES
@GUMLIVES Год назад
We did that in our last Live Stream, check it out ru-vid.com8KvatwAQ3hk?feature=share
@DarionDAnjou
@DarionDAnjou 2 года назад
has anyone been able to successfully import mixamo animations to metahumans character? if so what procedure are you using? i've been trying to retarget but the mixamo t pose isn't exactly the same as the metahumans arms to the side upside down v pose. that forces me to make edits to try and match the poses, and i think that breaks Unreal when i click the export selected animations option. My Unreal just shuts off. Anyone else experienced this issue and know the fix?
@GUMLIVES
@GUMLIVES 2 года назад
Hello, i have use this one for years now, follow the instructions and you will get a native Mannequin/MetaHuman animation into Unreal, no retargetting required. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CPc5ciN2BsM.html
@tigermehran
@tigermehran 2 года назад
Great! I think that method is not working in Metahumans somehow
@GUMLIVES
@GUMLIVES 2 года назад
MetaHumans is compatible with the new mannequin. I bet updated animation contents on UE5 will be compatible with MH. Unfortunately MH do have a different skeleton that the old Mannequin.
@dandorff7084
@dandorff7084 2 года назад
I am having an issue where sequencer only shows some of the animations instead of all them thoughts on a fix? When I edit skeleton it shows my 242 animations but sequencer shows only 72 of them. Thanks in advance.
@GUMLIVES
@GUMLIVES 2 года назад
I have never test that many animations in one skeleton. Am going to run some tests and ill be back to you.
@MindOfBoomBoom
@MindOfBoomBoom 2 года назад
I must not have imported my FBX model incorrectly, when i do this, my mesh folds in on its self and basically disappears leaving only the skeleton viewable and a trace amount of mesh on it? if i use rig and remap the animation it doesnt do that?? thoughts?
@GUMLIVES
@GUMLIVES 2 года назад
This will only work between same type of skeletons, all old Mannequin skeletons should be compatible between them and all the new Mannequin will be compatible with MetaHuman also.
@MindOfBoomBoom
@MindOfBoomBoom 2 года назад
@@GUMLIVES i am using the same type of Skeletons, they match bone name one to one. i think its has to do with my FBX Export Scale?? any way thats what i am trying now
@GUMLIVES
@GUMLIVES 2 года назад
You using Blender?
@MindOfBoomBoom
@MindOfBoomBoom 2 года назад
@@GUMLIVES yes blender and thank you so much for answering questions!! much appreciated
@Liam-fr1lr
@Liam-fr1lr 2 года назад
Does this process work for skeletons that have the original ue4 bone hierarchy but with bones added? If I have a character from the UE Marketplace which has additional pectoral bones or hair bones, will this method of animation sharing still work? Thanks so much!
@GUMLIVES
@GUMLIVES 2 года назад
Yes, the same way as before in UE4. You can extend hierarchies but at the end of the chains, not in the middle. Cheers!
@moosopolismods3972
@moosopolismods3972 2 года назад
When doing this between two Mixamo characters, the original is fine but the second Mixamo character turns into just the skeleton with the textures stretched across it - Does anyone know why this is? (2 Mixamo skeletons have the same naming/animations)
@GUMLIVES
@GUMLIVES 2 года назад
I've found out the not all Mixamo skeletons are the same, check both skeleton hierarchyes and compare.
@airkidproductions2848
@airkidproductions2848 Год назад
@@GUMLIVES yes, i found 3 different
@RiverFox_YT
@RiverFox_YT Год назад
nope, no option for comparable skeletons
@GUMLIVES
@GUMLIVES Год назад
It's only on the skeleton category (tab) of the skeletal mesh editor.
@RiverFox_YT
@RiverFox_YT Год назад
@@GUMLIVES unless your using a different version but this was not available for me and I'm on 5.0
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