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UE5 Tutorial - Chaos Tank Blueprint 

Ben Frans
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Link to blueprint files:
drive.google.c...
Related Tutorials:
Wheels and Modifying Tracks: • UE4 Tutorial: Tank Tra...
Tank Tracks and Anim Blueprint: • UE4 Tutorial Tank Trac...
Stone Pine Forest
mythratech.com/
Music:
Long Live Death by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Artist: audionautix.com/

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21 авг 2024

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Комментарии : 81   
@flashyyy
@flashyyy Год назад
oh my god it works perfectly, thank you so so much ❤ For those who want to use their own tank models: You can import a similar vigilante asset into blender and use that rig setup for your own one. Its a lot of work but it gets the job done.
@jingsongfeng599
@jingsongfeng599 2 года назад
I have found a way to fix the camera rolling problem. If you drive the tank on hilly terrain for a while and then back to flat land area, you may find the camera has rolled to some undesired angle. You can fix the problem by setting the spring arm roll angle to 0 in the event tick handler (get the spring arm rotation vector, split it, set roll to 0, and set the spring arm rotation again).
@Squiibbin
@Squiibbin Год назад
Thanks for the tip !
@aibarulanov929
@aibarulanov929 2 года назад
Oh holy cow , thats an amazing tutorial , there are nobody in the whole youtube who did tutorial in such advanced topics !
@Nofamilly
@Nofamilly 2 года назад
Thanks dude, I waited so much when someone can helps with tank vehicle system at ue5, I appreciate ur helps with it!! U doing great, also love to see if any others vehicle could be in your videos, animation is interesting part and also the thing is how to use it for cinematics sequence 👀thanks
@Squiibbin
@Squiibbin 2 года назад
Thanks for the kind comments! I would definitely like to do all the videos you suggest if I have time!
@kaneki_editor
@kaneki_editor Год назад
my tank doesn't drive, "Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item". Node: Set TrackUVSpeed_Left Graph: EventGraph Function: Execute Ubergraph Chaos Tank Blueprint: Chaos_Tank"
@SimpleBeings
@SimpleBeings 2 года назад
Brilliant tutorial, one question, how would I adjust the height of the wheels in the tracks, the ride height seems to be a bit high, thanks!
@Squiibbin
@Squiibbin 2 года назад
Adjusting the height pretty much depends on three factors : 1. the z component of the wheel offset, found in the Wheel Blueprint, 2. The suspension adjustment class defaults from the movement component of the main tank blueprint ( a couple values to tweak there) and; 3. the track thickness value in the animation blueprint (which I set to 3 in the tutorial). I hope that helps!
@jingsongfeng599
@jingsongfeng599 2 года назад
@@Squiibbin Add the 4 drive wheels to the array of the wheel setup in the Chaos Tank blueprint for left and right wheel 1 and 9 under vehicle movement component setup. In the DriveWheel blueprint, set suspension maximum raise and drop to zeros for the 4 drive wheels to fix the tracks are too much over the top of the drive wheels problem.
@pickatopten7054
@pickatopten7054 Год назад
Excellent tutorial
@Petergriffininajet
@Petergriffininajet Год назад
great tutorial i kinda got my tank(abrahams) working ,however i have two small problems one of them is i cant get my wheels to spin even tho i reasigned the name of the root bone and my tank seems to be floating and tilting when is start driving
@jbhop904
@jbhop904 2 года назад
thank you so much this was a nice video to follow
@ZeroGrain
@ZeroGrain Год назад
Thanks for the tutorial.
@HyperGalaxyEntertainment
@HyperGalaxyEntertainment 2 года назад
thanks for sharing~
@YahiyaJasem
@YahiyaJasem 2 года назад
good stuff man!
@Eduard_Baias
@Eduard_Baias Год назад
I love you!
@AxesADB
@AxesADB 2 года назад
Real champ
@TR_Mount
@TR_Mount Год назад
Hi bro. Do you know how to make sure that the wheels do not fall through the tracks, so that you do not have to reduce the wheel stroke?
@toonanimationstudio
@toonanimationstudio 5 дней назад
I tried recording the movement and Dynamics with the sequencer (take recorder) everything works perfectly but is there a way to extract the animation of uv offset instead of animating the material instance parameter manually using sequencer, Since the take recorder can't record the values of the tank track material instance parameter.
@cedric35
@cedric35 2 года назад
Hello, I have some problems and I hope you can help me: 1. I put the same box (size / location), but my tank falls at the level of this same box on the ground. Why ? 2. When I press play I get an error message every tick ( and same for "TrackUVSpeed_Left" ): Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Node: Set TrackUVSpeed_Right Graph: EventGraph Function: Execute Ubergraph Chaos Tank Blueprint: Chaos_Tank
@PanzerWulf
@PanzerWulf Год назад
The second problem interests me as well! Please answer Ben Frans
@visual7504
@visual7504 2 года назад
Boss tutorial - turrets, hovercraft, helis and prop / jet planes in plans? (based off what Vigelante library has)
@mathiaslawani339
@mathiaslawani339 Год назад
Is the track mobility the same that in you're previous video ? Because the plugin enhanced vehicule movement was not available when you upload this video. I follow you're tutorial but juste the wheel spining, not the track and i have'nt find another plugin to help me do that.
@JC-tr2kw
@JC-tr2kw 2 года назад
Great work! I've tried to use the yaw / arcade / yaw-torque setup with a model i have. Mainly it works, except when there is no forward/backward movement. yaw 0-1 range from standstill with a large enough multiplier works, but the other side going to -1, only works while actually moving. even when manually coding a set throttle and set yaw i cannot get it to move. watch points show the actual input, but the chaos vehicle debugging show no forces on the wheels. Any ideas? thank you
@souhaibbenchaker4824
@souhaibbenchaker4824 2 года назад
I am having the same exact problem using the same exact model as his. I think it's a bug with the blueprint itself and not related to the model. Did you find any solution or alternative?
@souhaibbenchaker4824
@souhaibbenchaker4824 2 года назад
I think I've figured something out but I am not sure if this is the correct thing, I've tried to call set steering input of the vehicle movement component after set yaw input and it seems that it fixed it, but i don't like the way it feels, it feels slidy, if you have any solution lemme know.
@JC-tr2kw
@JC-tr2kw 2 года назад
@@souhaibbenchaker4824 Haven't tried that one yet, but i will. It is a bit better now, but still here and there depending on the vehicle type and setup its there a bit. But the sliding part you could tweak a bit by playing with the wheel parameters, torque curve and the parameters of a physical material (floor material). There might be others... I guess its a bit of trial and error
@souhaibbenchaker4824
@souhaibbenchaker4824 2 года назад
@@JC-tr2kw oh what did you do to fix set yaw input?
@JC-tr2kw
@JC-tr2kw 2 года назад
@@souhaibbenchaker4824 My main issue was that i used an attachment on my vehicle through a constraint, which at that point didn't have collision detection disabled... ;) this meant that the body of the vehicle collided continuously with the attachment creating all kind of weird behavior. The yaw is better now without any further interaction, but still it is fast / slower depending on the mesh i use for the vehicle. I havent figured it out yet as there are so many moving parts on this things. I will post an update if i find something
@polyplaybox1081
@polyplaybox1081 Год назад
My skeletalMesh is always messed up.... imported it into 5.2 like u did last tutorial (UE4 -> UE5). How to fix this?
@TheAmazingPlankton
@TheAmazingPlankton 11 дней назад
Nice Tutorial, but have anyone a solution why the tank is so drifty?
@11Mlight
@11Mlight Год назад
Not sure where I went wrong but your tutorial no longer seems to work...? Seen a couple other comment with similar problems. Maybe it's due to Vigilantes own files not being consistent, but after finishing adding the the root_jnt box and then testing, the tank floats first of all no matter what I tried, second while driving around the tanks is rotating all round that "box", lowering it fixes it somewhat but then it becomes glued to the ground essentially...
@arnoldplanken2017
@arnoldplanken2017 Год назад
For just some weird reason my physics asset just turns itself into a default cube which goes preceeded by a warning that states that its not connected to a skeleton.... The skeleton file is there, but i just can't seem to connect the two so i can adjust that pyshics. It just turns into a plane when i delete the default cube
@bigal4269
@bigal4269 2 года назад
Hey I'm following this for the Abrams tank from Vigilante. I added the box to the PhysicsAssest of my tank and size it like you did, when I go to play the tank falls over and is kind of floating (Not going crazy) . I'm not sure what I'm doing wrong since the box I added is just like yours and centered and etc. Is there some collision setting or box that I have to delete? Thanks. (Edit) I disabled the "Contribute to Mass" setting on the box in the PhysicsAsset of my tank and it doesnt fall over anymore (Maybe the Abrams is off center or something?) But my tank is still floating above the groud. Any suggestions?
@MetronSM
@MetronSM 2 года назад
I'm currently stumbling on the same issue with the same tank... have no solution yet.
@Squiibbin
@Squiibbin 2 года назад
Did you solve this? It sounds like there's something not right with the movement component setup...check very closely the spelling on the bones, not all the bones in all the assets are named exactly the same.
@lukypo8650
@lukypo8650 2 года назад
Make sure you have Enable Gravity checked in the Physics Asset and in your tank controller blueprint, set Simulate Physics to true on your Skeletal Mesh (Vehicle Mesh) component and set the Collision preset to Vehicle
@philrowe1041
@philrowe1041 Год назад
Lifesaver!
@pateledga735
@pateledga735 Год назад
The tank turns too sensitively, how to set the normal point? The steering angle of the Wheel Blueprint and the steering rate in the plug-in vehicle are not correct
@pashamlakshminivas
@pashamlakshminivas Год назад
I am searching tutorial like this for my game project
@mohammadhamdi5167
@mohammadhamdi5167 10 месяцев назад
Thank you for the tutorial, I am stuck in the point of playing th animation and controlling the tank, but it doent move, what is the issue?
@musiczen7359
@musiczen7359 2 года назад
Can you do one of these on how to get the Offworld Industries LAVIFV working in UE5? Thanks!
@walney2008
@walney2008 Год назад
hi, msg error, and tank not moviment, (Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item". Node: Set TrackUVSpeed_Left Graph: EventGraph Function: Execute Ubergraph Chaos Tank Blueprint: Chaos_Tank)
@Squiibbin
@Squiibbin Год назад
Did you separate the vigilante tank's tracks into two materials? I used blender to do that and I have a separate tutorial that addresses it..
@matrioxplayz1607
@matrioxplayz1607 Год назад
hey um the plugin is no longer available, is there a different way?
@MrShroombot
@MrShroombot 2 года назад
Do you know if this will function in UE4? I know that the chaos vehicle plugin is in UE4 in the newer versions. Thank you!
@ruellerz
@ruellerz Год назад
Tanks imported into 5.1 . Here goes nothing.... I just want to be able to move it and have a first person view. Animations can be resolved afterwards
@ruellerz
@ruellerz Год назад
Drat. I cant move and I just get "Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Node: Set TrackUVSpeed_Right Graph: EventGraph Function: Execute Ubergraph Chaos Tank Blueprint: Chaos_Tank" Same with "Left". Is it because I'm using a different mesh?
@ruellerz
@ruellerz Год назад
Rebuilt wheels and phys. Now to figure out how to turn
@ahmedalhawar595
@ahmedalhawar595 Год назад
​@@ruellerz same issue here
@fullinvr7408
@fullinvr7408 2 года назад
hey I am having some issue when I add the box collider to the tanks bone it seems to be floating and when I drive the tank flops around like there is a big ball on the bottom of it
@Squiibbin
@Squiibbin 2 года назад
You're so close to getting it working! Make sure you delete all of the pre-built physics colliders. Some of the vigilante assets have different names for the bones. For instance : the Abrams names things lf_wheel_02_track_jnt and the SPG names things lf_wheel_2_track_jnt - so you may need to add that extra zero to all the bone names in the Chaos movement components wheel setup!
@leroy2311
@leroy2311 Год назад
@@Squiibbin Also the Abrams has 9 wheels on each side so I'm assuming you need to add those extra wheels (your BP has 7 wheels) to the Wheel Setup of the Chaos Vehicle Movement Component
@Petergriffininajet
@Petergriffininajet Год назад
im facing the same problem did you figure out a way to get it working ?
@leroy2311
@leroy2311 Год назад
@@Petergriffininajet yes, see the other replies to that comment
@mohammadal-nusair1154
@mohammadal-nusair1154 2 года назад
can you please make a tutorial on how to control the turret and the barrel
@pateledga735
@pateledga735 Год назад
The whole process is not clear, where did the FBX model come from when adding assets?
@djtc2093
@djtc2093 Год назад
PLease help setup a non vigalante tracked vehicle
@user-id1iu3sv4b
@user-id1iu3sv4b Год назад
can u tell how to fix the dry wheels are not in the right place,:)
@bryanandersonmt
@bryanandersonmt 2 года назад
Do you know if this is working correctly (being a beta plugin) with 5.0.2? I tried with your BP, making my own BP and i don't know why it doesn't work, i'm just using a different model but adjusting the bone names. i tried using a single collision box like you, i tried using a collision sphere for each wheel (i've seen another tutorial doing it that way) but it still doesn't work. The vehicle just sits there with the RPM at the set idle but when you apply the throttle input (i can see it changing to 1) the RPM does not change, so weird
@Squiibbin
@Squiibbin 2 года назад
Yes this works with 5.0.2 yeah I think it works with the spheres on wheels as well, but didn't try. had the Abrams tank working yesterday. Which tank are you using?
@bryanandersonmt
@bryanandersonmt 2 года назад
@@Squiibbin I'm using the Abrams as well
@Squiibbin
@Squiibbin 2 года назад
You have the separate torque curve file created right? Some people were having trouble if an actual separate file for the torque curve is not created....
@bryanandersonmt
@bryanandersonmt 2 года назад
@@Squiibbin Yeah, i had the external torque curve, but now i got working. So my problem was not having an EXTERNAL wheel class, the default one didn't work and selecting one of yours didn't work (the editor unselected it right away) so i just created my own and it just started working. Thanks for the help!
@Squiibbin
@Squiibbin 2 года назад
@@bryanandersonmt Yes! So glad you shared this.
@aibarulanov929
@aibarulanov929 2 года назад
is there a way to make "OWI Enhanced Vehicle Movement" plugin work on UE5 ? make a tutorial please !!!
@Squiibbin
@Squiibbin 2 года назад
I wish! That plugin is way better than my blueprint. Unfortunately, the OWI plugin used Nvidia physX, which Epic dropped for their own Chaos physics system so we will have to wait and see if OWI or Epic make their movement components include tank vehicles in UE5.
@user-ef9zu3eh9o
@user-ef9zu3eh9o 2 года назад
I want to shoot a Blueprint I created like this, how do I animate it? Do I need to set it as a target and make it move?
@Squiibbin
@Squiibbin 2 года назад
I set up a fixed cine camera in-game targeted to the tank and then I just drive around and cheat by recording with OBS. There are more "proper" ways to do it, but that works for me. Good tutorial idea!
@TNTMEKKI
@TNTMEKKI 2 года назад
why tank chain not work in ue5 what i miss ?
@jingsongfeng599
@jingsongfeng599 2 года назад
Add the 4 drive wheels to the array of the wheel setup in the Chaos Tank blueprint for left and right wheel 1 and 9 under vehicle movement component setup. In the DriveWheel blueprint, set suspension maximum raise and drop to zeros for the 4 drive wheels to fix the tracks are too much over the top of the drive wheels problem.
@oyunveprogramgelistirme578
@oyunveprogramgelistirme578 2 года назад
Hello, When will you build the tarret system?
@Squiibbin
@Squiibbin 2 года назад
I will try to get that tutorial out by Wednesday!
@oyunveprogramgelistirme578
@oyunveprogramgelistirme578 2 года назад
​@@Squiibbin Thx, i m fallowing you.
@lordpapkin7540
@lordpapkin7540 2 года назад
i looks like spg not a tank xDD
@Squiibbin
@Squiibbin 2 года назад
You've exposed the fact that I really don't know too much about tanks.... always just thought Tank has spinny chain feet and big long sticky outty thing on top.
@fubarnz
@fubarnz 2 года назад
Military. an armored, self-propelled combat vehicle, armed with cannon and machine guns and moving on a caterpillar tread. So in this case he is correct
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