GPU: NVIDIA GeForce RTX 4090
CPU: 13th Gen Intel(R) Core(TM) i9-13900KF
Memory: 128 GB RAM (127.84 GB RAM usable)
Current resolution: 3440 x 1440, 60Hz
This was a system stress test on ultra with 7 million agents, with volumetric blood simulation. The particle physics effect is impressive, though obviously there's no materials/object simulation since most of the bodies would have been vaporized at ground-zero. Same goes for the buildings in the small cities. I believe Unreal engine can do a better job at this facet. Still decently impressed with the new-ish "god mode" effects.
In context, both Soviet and US doctrine in the Cold War proposed the use of tactical-grade nuclear weapons. I'm not sure how practical this would have been as field commanders would likely have gone crazy (as I did) deploying them against each other until their commands ceased to exist, at which point (or probably prior), the scope of exchange would likely have increased to theater grade weapons via escalatory spirals.
This is by no means realistic, but provides an elementary view of how such a tactical level exchange might have looked like were they to occur, making their use absurd, and starkness of the absurdity of that doctrine even more apparent to anyone viewing the game/simulation.
Nuke List
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10:48 Overview of a dead city
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16 окт 2024