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Ultimate Guide to Trains | Create .5 

polartt
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In this video I go through all the new train building features in the Create .5 update to build a fully functional train in Minecraft!
Please leave any questions in the comment section, and I will respond to as many as possible!
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Train Schematic: mega.nz/file/VJt1QY4B#Q6r8mkZ...
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Create mod: www.curseforge.com/minecraft/...
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Looking for a server? Use Promo code Polartt to get 25% off your first month by following the link below bisecthosting.com/polartt
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Twitter: / polartt_
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Chapters:
Crafting 0:00
Placing Track 3:40
Building Trains 15:36
Placing Train Schematic 22:37
Controlling Train Speed 24:35
Signals 26:37
Map 29:42
Advanced Signals 31:56
Scedules 35:38

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15 июн 2024

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Комментарии : 998   
@qerd4930
@qerd4930 Год назад
Just good lord, the Trains are so in depth that they could be a mod all to themselves. Create has so much content.
@e-xmile1044
@e-xmile1044 Год назад
create is indeed one of the biggest mods and the best "redstone" (mechanical) mod ever made.
@casualsleepingdragon8501
@casualsleepingdragon8501 Год назад
That's what I was þinking
@jay_jonathan9619
@jay_jonathan9619 Год назад
Create aeronautics will bring even more content
@Num2OuO
@Num2OuO Год назад
@@casualsleepingdragon8501 gigachad þ enjoyer
@BernardoChanel
@BernardoChanel Год назад
@@jay_jonathan9619 Is Create Aeronautics an update or an add-on mod? Is there any prediction of when it will be released?
@theaureliasys6362
@theaureliasys6362 Год назад
If you have long sections without intersections, put train signals every (however long your longest regular train). This will allow trains to stack between intersections, and prevent clogging upstream - a factorio player
@MrMeszaros
@MrMeszaros Год назад
Just like in real life. Signaling and signal-proofing real life railways is really important - like there are software packages for designing signaling systems, and proving that they are safe.
@richtigerfeger
@richtigerfeger Год назад
I am waiting for the first guy who goes full cityblock mode in Minecraft
@sspectre8217
@sspectre8217 Год назад
@@richtigerfeger I’m slowly doing that in survival. I’m not close to doing trains just yet but I’m making the first building of the city atm
@richtigerfeger
@richtigerfeger Год назад
@@sspectre8217 Oh you don't know what a cityblock is, my friend. :D Unless this comment is meant sarcastic and I don't get it
@sspectre8217
@sspectre8217 Год назад
@@richtigerfeger yeah I think it’s the first one lol
@CTRxDesiGn
@CTRxDesiGn Год назад
The failproof method of placing signals is: allways place a repeater/chain signal (the brass one) BEFORE a junction and a regular one after the junction. Several hundred hours of Factorio will teach you that 😄 Anyway this guide was awesome, makes me wanna waste another few days of my life with Minecraft again...
@DanielGalllego
@DanielGalllego Год назад
chain signals are a life savior
@SilverGear_
@SilverGear_ Год назад
*another "chain" directly after the junction, and then a block or regular signal after that. That way you don't end up with trains queuing on the junction and causing traffic jams. Hours and hours of OpenTTD teaches you that as well
@CTRxDesiGn
@CTRxDesiGn Год назад
@@SilverGear_ Hmm, I think I get your point: have a block of track acting as a "buffer" so a train exiting the junction and passing trough the buffer will immediatly clear the junction. Rail logistics get pretty complicated very fast 😄 This reminds me of another rule I follow: always consider your longest train length and never put junctions that will be closer than the train lenght. Same goes for blocks of track. Always divide long streches of track with block signals with space apart equal or longer than the length of your train. At least thats how I manage in Factorio. 🙂
@30Salt
@30Salt Год назад
@@SilverGear_ don’t think what you said is necessary . If you start adding chain signals everywhere for the sake of buffering your efficiency quickly comes to a halt.
@ov3rbyte292
@ov3rbyte292 Год назад
Its amazing how we all end up playing the same games and all. We truly are game tech nerds but hey I'm proud to be one.
@-nac
@-nac Год назад
The most insane thing about Create for me is just how well and how polished everything is. Best animations in the modding scene, best visuals, etc.
@OsiDio
@OsiDio 10 месяцев назад
Best animations is a stretch I'd say.
@a_pufferfish2936
@a_pufferfish2936 9 месяцев назад
​@jacob9045 If you dont mind, what mod would you say beats it? I've been in the modding scene since 1.6.4 so its definitely stiff competition, but I wanna hear what others think
@OsiDio
@OsiDio 8 месяцев назад
@a_pufferfish2936 I'd say the best is hard to say considering old ones like aether mod or Mo' Creatures mod. Even flans weapons where badass. However if I was to cast my vote right now for best animations it'd be the twilight forest. What really sets that mod off for me is the compatibility with sky blocks. Have you seen the sky blocks twilight forest? I love it. However a runner up could ars novea. I personally love create and I will stand by and say it is in competition for best mechanics. AE2 sits next to it along side the hopefully working again ender IO. However those mods are not pretty by any means.
@BraydonAttoe-xs4yg
@BraydonAttoe-xs4yg Месяц назад
​@OsiDio I respectfully disagree. Maybe im a sucker for steampunk aesthetic but create has the best looking blocks imo
@celivalg
@celivalg Год назад
So with some factorio experience, a very important thing you need is more 'blocks' on the track, or 'sections' ('blocks' is what they are often called, both in factorio and irl, I think because 'sections' could confuse people about what was meant, a track section or a track 'section'). The reason why you need more of those blocks is that if you have huge blocks for long stretches of tracks, a train waiting to enter a busy station will lock up the whole track section. And now imagine another train wanting to enter an intersection, but it can't because the intersection block's exit is busy, so it will wait before the insection. If you have a lot of traffic, you get get deadlocks very fast. another note that I saw in another comment and that I agree with, treat intersections as their own blocks, always surround them with signals, do not leave an exit unsignaled. train signals is the kind of thing that is easy to mess up if you don't pay attention, and very very hard to debug when something goes wrong. And when something does go wrong, it's usually not a crash, but a deadlock that will have your entire factory on lockdown. It's not too bad in minecraft I think, (haven't experienced it yet, haven't had much time to play around with the update yet) but in factorio, it can mean an hour of working at lower efficiency because something critical didn't get it's supply, sometimes meaning you have to bootstrap your factory by hand.
@30Salt
@30Salt Год назад
My biggest hope is that they some day add a system similar to the logistic train network mod. No more schedules, automation go brrrr
@julianemery718
@julianemery718 Год назад
Absolutely this. Whenever I get to trains in Factorio I absolutely go ham with the signals. You can never have enough signals and blocks.
@KarolOfGutovo
@KarolOfGutovo Год назад
4:32 trains can't traverse slopes like this. You need to do a bendy connection between a 100% incline and normal track for it to connect.
@Skellitor301_VA
@Skellitor301_VA Год назад
I was going to mention, I saw another youtuber play with the trains and he found this out in the video. The track has to not have visual breaks and those are visually broken.
@-fireball65-
@-fireball65- Год назад
Yes
@arck4453
@arck4453 Год назад
yeah, he showed later in the video
@Skellitor301_VA
@Skellitor301_VA Год назад
@@arck4453 He did show the correct way to do slops, yes, but he did not correct the earlier part of the video where he said the manually placed slopes work when they do not in that sense.
@arck4453
@arck4453 Год назад
@@Skellitor301_VA they do work, you can place slopes that work, but you can't go straight to totally inclined, that's obvious. He showed later that you have to do a smooth slope to go totally inclined
@entropic-decay
@entropic-decay Год назад
fun fact: fueled trains actually move at a max speed of 1000 blocks a minute. if we take each block to be a meter cubed, that's 60 km/h
@thomasadelaars3454
@thomasadelaars3454 Год назад
Not fast enough to go back to the future
@bleuthoot
@bleuthoot Год назад
​@@thomasadelaars3454 That would be about 142 km/h (88 mph)
@jothejoker6771
@jothejoker6771 Год назад
@@thomasadelaars3454 Beat me by 4 months.
@jothejoker6771
@jothejoker6771 Год назад
About 37mph for my fellow Americans.
@ClassyYellow
@ClassyYellow 11 месяцев назад
​@@jothejoker6771tnx
@KarolOfGutovo
@KarolOfGutovo Год назад
Oh, another thing: the way you used the word platform was quite freeform. Usually a platform means one of platforms at a rail station, so like London central platform 1 and London central platform 2 would be right next to eachother. You can actually name your stations "name 1", "name 2", "name 3" etc. and put "name *" in the schedule, so that the train will look for all stations that have "name", space and then whatever single character, like a number, and then choose the closest one. This way you can make a train that will stop at any platform of a specified station. Using a display link that pulls data from station "name *" will actually pull the incoming trains for all stations just like the schedule does, and it will show which train is going to which platform. The trains going to "name *" seem to change their target platform quite easily, so this display thing works best if you actually do schedule trains to specific platforms of a station.
@plat0n
@plat0n Год назад
Yes it's true, I saw the lines with this information when I translated the mod, but I didn't find them anywhere in the game and schedule interface
@minecrafter0505
@minecrafter0505 Год назад
I knew you could name stations the same (e.g. have multiple stations named "Iron User" and an "Iron Producer" and schedule trains to run from Producer to User and only allow routing (by switching signals to red) to the users that need Iron right now) but awesome to see it supports wildcards! Is it just * for a single random character or are there other wildcards?
@KarolOfGutovo
@KarolOfGutovo Год назад
@@minecrafter0505 I didn't test this, but I vaguely recall hearing that * is a wildcard character in the sense that "Doot", "Doo1" and "Dood" would all fulfill "Doo*", and "Ex 01", "Ex cg" would both fulfill "Ex **", basically you need an asterisk for each character. Just a vague recollection.
@GrenTheProto
@GrenTheProto Год назад
Soooo, to summarize, if multiple stations have the same name, automatic trains will go the the first free one?
@hesterclapp9717
@hesterclapp9717 Год назад
There's no London Cenrtal station and never has been Also, in other countries such as the Netherlands, platforms are referred to as tracks (e.g. Spoor 1)
@CauseOfBSOD
@CauseOfBSOD Год назад
27:12 if you want the technical term, in railway signalling one of those "sections" is called a "block" or a "signal block".
@Epsicronics
@Epsicronics Год назад
how fitting for minecraft huh
@minecrafter0505
@minecrafter0505 Год назад
I recommend to use the dynamic routing of trains. If multiple stations are named the same the train will route to the closest one, not going to busy stations and stations that can't be reached because a signal was turned red by redstone. This allows you to request a certain train on multiple locations on demand. This can be used, for example, if you have a lava supply train that loads up in the nether and multiple locations that use lava and you want a single train to supply all locations on demand. Create a schedule from producer to user and name the user stations the same. Turn the signal at the user-station red to stop a train from routing there. It will instead try to reach another user-station. Be careful though, if no station is reachable it will try to route to the closest and stop in front of the final red signal, make sure that doesn't block any traffic. You can try to create a user station very close to the producer station to make the train wait in front of a switchpoint with a user station behind a red signal that is never reachable. The train will route there if no normal user station is available and wait. If a normal user becomes available the train will update its route from the unreachable user to the reachable one and go there, while waiting at its "parking position" in front of the unreachable user station.
@MrSirSquishy
@MrSirSquishy Год назад
Something about seeing trains working in unison in a train network just makes me smile from ear to ear.
@sergeantsonso3490
@sergeantsonso3490 Год назад
I just watched an hour long video on minecraft trains and didnt even realize it. whoa. good job!
@kaiserinmargot
@kaiserinmargot Год назад
Personnally I've made a sort of docking station. The train arrives, the operator presses some buttons, à section of ground Splits open, conveyors get out, and the train is connected to the factory.
@Autoskip
@Autoskip Год назад
I believe the station has a redstone output for when there's a train at the station (it might be with a comparator) so you should be able to use that to trigger the unfolding of the loading mechanisms.
@Jaydee-wd7wr
@Jaydee-wd7wr Год назад
Member of The Institute I see.
@Thesuper997
@Thesuper997 Год назад
I think that you can simply use couples of portable interfaces (with filters) and a station allined with them and so you'll have connected your train to your base. Then you can have the belts sliding forward and backwards or rotating to be more fancy... Also, bigger isn't always better... follow the track and cart size and you will be on track!
@kaiserinmargot
@kaiserinmargot Год назад
@@Thesuper997 that's what I've done, just wanted it to be slightly mechanical
@Thesuper997
@Thesuper997 Год назад
Decorate it with a flywheel on the far top of the belt...
@thesymbioticcat4940
@thesymbioticcat4940 Год назад
You are my go to youtube channel for explaining anything create. Im excited to see what you do moving forward, minecraft related or otherwise!
@kbuzzz1063
@kbuzzz1063 Год назад
Polartt, this is an amazing tutorial! The clear explanation and demonstration of all of the trains is phenomenal! Even if Rockit14 made a video minutes after the update was released, the time and work you put into this surpasses his video 10 fold. Keep up the amazing videos!
@matt-dv3ef
@matt-dv3ef Год назад
this is most likely my favorite videos of yours! it gave me a lot of inspiration and helped me actually understand a lot of the features (specially schedules) that i didn't understand before. thanks a bunch!
@jadegreenleaf781
@jadegreenleaf781 Год назад
Moving around is slightly smoother in survival mod (I dont exactly know why? I belive it has to do with flight) however, on occasion the walls of the car will hit you as if you were standing on the tracks and struck by the train.. so its not ideal, but its a bit smoother to walk around in survival
@lilly_xox0244
@lilly_xox0244 Год назад
What I’m curious about is what would happen if you have a rail line connected in the over world say maybe 500 blocks apart, but it’s also connected with a nether portal on a parallel track as a “nether highway” will it take the portal as the shortest path or will it not register it and take the full 500?
@polartt
@polartt Год назад
That's a awesome question! I'll have to investigate
@lilly_xox0244
@lilly_xox0244 Год назад
@@polartt hell yeah! I sadly don’t have a computer that could even run Minecraft so I was kinda hoping that you’d see this and also share the results for everyone else to see too
@austingarcia6060
@austingarcia6060 Год назад
Alright, just saw this video. I've already updated create so I'll give it a test run. Give me an hour or so.
@lilly_xox0244
@lilly_xox0244 Год назад
@@austingarcia6060 hell yeah! Thank you
@austingarcia6060
@austingarcia6060 Год назад
Yep. Conductors choose Nether Route
@Beschaulichkeit
@Beschaulichkeit Год назад
A fabulous overview. Thank you! I'm experiencing them in survival and the grind can't go fast enough!
@CUB3zOfficial
@CUB3zOfficial Год назад
Watching this was surprisingly calming. Id really like to see an elaborate creative world with complex train systems like these
@grimmsterzed
@grimmsterzed Год назад
Awesome video Polartt! One thing I think you forgot to touch on was syncing up your display boards to your train network, but that can always be a later video :)
@poultrypants
@poultrypants Год назад
Thank you SO MUCH! I have been waiting for a good train tutorial for so long!
@samtobin35
@samtobin35 Год назад
this is such a great video! you always have the most in depth create mod tutorials and guides of any youtuber out there
@CauseOfBSOD
@CauseOfBSOD Год назад
37:25 I found through experimentation that the conditions are evaluated in sequence i.e. if you have a Station Powered condition then underneath it a wait 5 seconds condition, if you power the station then unpower it within 5 seconds the train will still leave. You might want to just use a station powered condition for more complex logic and set up logic gates with redstone+redstone links. For example, if you want an AND gate setup for 2 redstone links, you would probably be better using them in an AND gate by the station, rather than using the schedule, as if link 1 is powered then unpowered, and then link 2 is powered, then the train may go when you do not want it to. An example when using the schedule may be good is with a players seated condition if there is a chance that the condition is already met. Have a fairly short delay (you decide based on your situation) then the players seated condition so that players don't have to experience the buggy mess that is getting up on a moving train. You could also put a second delay after the players seated condition to allow for more players to board. Bear in mind that not all (afaik) of these conditions can be read out to redstone, so using the schedule conditions may be your only choice.
@QUBIQUBED
@QUBIQUBED Год назад
yo man my train goes way too fast I want it to be a scenic ride but because it's so fast it just zooms through the stations (without any coal) how do I make it slower? (I am using a blazeburner to drive, it has not been fed a cake)
@maxwilson7001
@maxwilson7001 Год назад
You can set the max speed in the train schedule in a percentage
@VioletScarelli
@VioletScarelli Год назад
you need 3 presses for a max-speed rail factory. Use brass tunnels to round-robin the track parts out, and funnel them back to a common belt afterwards with a filtered brass tunnel in the middle. This ensures that there's essentially no backup in rail assembly, you're only limited by how fast you can make everything go.
@thebulletkin8393
@thebulletkin8393 Год назад
I love experimenting with trains, I’ve gotten some neat ideas but making them look good is the hard part
@nawd2667
@nawd2667 Год назад
What I found worked for me is to take a step back, look at the build and usually I'll feel like it's missing something in a specific area or is missing a specific shape. You then add some tweaks to that area ranging from small changes to drastic ones till it looks good. Then repeat the process till you're satisfied. I know I'm just rambling absolute nonsense tho I hope it helps someone a little bit at least
@ahmed4363
@ahmed4363 Год назад
@@nawd2667 doesnt really work when you dont even know how to start. i literally have 0 creativity when it comes to building in Minecraft
@jadegreenleaf781
@jadegreenleaf781 Год назад
@@ahmed4363 then start with a cube. Im not even kidding, make a stone L shape, roughly in the shape of a steam engine, then keep changing it until you like it- thats all building really is, if you struggle with starting, start simple- hell, you might even like the look of just a cube and make more of a diesel engine, that works just as fine too
@pyrolucky5741
@pyrolucky5741 Год назад
Ye blocks are to thick so we gotta use trapdoor
@Epsicronics
@Epsicronics Год назад
Great thing that with schematics if you ever get one that looks good you can replicate and modify it to infinitum
@nizzuisch-nizzoschmidt
@nizzuisch-nizzoschmidt Год назад
Polartt, your designs are always impressive and I'll always be astonished. Even those simple trains look so amazing!
@djquacker1018
@djquacker1018 Год назад
The mad man this guy is ... I remember the first times i played modded Minecraft, it was mesmerizing and i grew dull to the feeling. This sensation of inimaginable discovery comes back to me like a train, no pun intended, just seing the gorgeous look and features this mod has to offer. Even the small details like the track placement system which can build bridges under itself is on of the best coding integrated in a game I've ever seen.
@jker2012
@jker2012 Год назад
Wow, this is the first mod to truly make me want to play with in creative. Other times I do so out of necessity of understanding mechanics, but these trains by themselves are like a step above playing with train sets. Add the already in depth mechanics of create and you have what is probably the best mod.
@flamefox333
@flamefox333 Год назад
i just want to let you know i really enjoy your content and every time you upload it really makes my day alot better!
@Delfite
@Delfite Год назад
Wow, this is a really good tutorial. Thanks for going so in-depth on all this information, helped me out a ton when making my material processing plant!
@WhiteMucci
@WhiteMucci Год назад
This is how you make a tutorial ! well done mate, thanks for the awesome experience of a perfect Tutorial ! I rarely comment on videos and more rarely give them a thumbs up, you got both Would have loved to see if it's possible to make a working drill machine with a train
@diaxovy
@diaxovy Год назад
This video is so cool I watched the entirety of it without even treating it as a guide/tutorial.
@ChaddK
@ChaddK Год назад
For any parallel tracks that have an additional track crossing, don't forget to put a signal block on the piece of track between the parallel tracks. This will allow two trains to pass each other if neither is trying to cross the other. Same with the roundabout. Make the circle four separate blocks (signal sections). This will allow two trains to enter the roundabout if both want to take the first or second exit. Basically, you want each section of track where this is a crossing to be its own block (signal section). The exception to this is if you have a track section with a lot of crossings all at or near the same point, then just make the whole thing a block (signal section).
@trollar8810
@trollar8810 Год назад
Thank you for explaining the train signals in such detail! I was a little confused from the ponder thing
@parsnipthepossum8962
@parsnipthepossum8962 10 месяцев назад
i have just watched this for the third time, idk why but you explaining create stuff is really chill as a background
@leodark_animations2084
@leodark_animations2084 Год назад
An idea, you can try to make different trains with different purposes ex a firefighter/rescue/heavy transport/ a train on or under the water if possible
@polartt
@polartt Год назад
One thing I did forget to mention, train tracks can be waterlogged! Meaning a under water train is absolutely possible
@thekingoffailure9967
@thekingoffailure9967 Год назад
@@polartt Submarine train submarine train
@anonymously_
@anonymously_ Год назад
@@polartt the only problem is that it cant stay under water for too long since that the driver can drown and the train will halt
@seanwhitehead8813
@seanwhitehead8813 Год назад
@@anonymously_ fish driver or perhaps a dolphin. Maybe even a guardian because it can go on land AND water, also undead mobs, such as a skeleton or drowned might work
@MCRedstoner2023
@MCRedstoner2023 Год назад
​@@polartt ​ can you leave a world download for that factory setup you had at the end? i want to use it
@ayalabaleeiro8398
@ayalabaleeiro8398 Год назад
I would def add a coal loader into each station that way the trains call refuel and maintain constant speed ;o Also the Scedule timestamp is missing a H.
@Unleashed75
@Unleashed75 Год назад
Considering how long the video is, it really didn't feel long. You covered everything so well, kept it interesting, and made the time fly by. Well done
@hikingglint9648
@hikingglint9648 5 месяцев назад
I was blown away that the trains consider Right-of-Way at intersections! Thank you for this extensive showcase. I'm gonna be rewatching it a few times for a few ideas.
@broski7792
@broski7792 Год назад
This is a very high effort tutorial! Great video!
@GrenTheProto
@GrenTheProto Год назад
One thing, most steam locomotives need a tender, also called the coal car, as it hold extra water and coal to keep the loco moving
@amigm
@amigm Год назад
I love this tutorial! Your voice and guides are absolutely perfect.
@minecraftpeeps796
@minecraftpeeps796 4 месяца назад
I clicked on this tutorial thinking its another one of those crappy fast ones. But no. This really IS the ultimate tutorial! Thanks mate, gained a sub!
@btdubsy
@btdubsy Год назад
amazing explanation and production quality!
@godismyjudge4964
@godismyjudge4964 Год назад
As a train enthusiast I am very excited for this! I do wonder though what options if any are there for headlights? I haven’t fully explored the create mod yet. Also I can only imagine how this will revolutionize transportation on servers!
@btyes4615
@btyes4615 Год назад
i'm not sure what light sources work on trains, but any light emitting block should work!
@ItsAsteri_
@ItsAsteri_ Месяц назад
You can use create: deco for some cage lamps
@greydrafting
@greydrafting Год назад
Excellent guide and very helpful in setting up my own trains. Great content as always my man!
@YeensWrath
@YeensWrath Год назад
Thanks for that tutorial, I'll be doing my underground metro connecting to all the other players villages/bases now :)
@NikitaWitcher
@NikitaWitcher Год назад
Я русский, но мне очень понравился ваш контент . Очень информативные гайды. Я на вас подписался ( надеюсь на меня не будет ненависти из за нации)
@DanielGalllego
@DanielGalllego Год назад
love the trains, they remind me so much of the factorio train shenanigans. hope that there could be somethimg done with some external expansion mod types so the trains would require some type of fuel or even electricity to move in the first place, and something that actually would require a train logicstic network in order to move that many items and fluids, like how in factorio you pretty much need to invest in trains with the gigant flow of resorces it mean to reasearch the infinite tecnologies, those science pack requirements could get pretty bonkers high.
@briankohler3204
@briankohler3204 Год назад
This was such a well thought out and explained video, thank you so much for this! It is amazing what they have done with this trains add on and now I can't wait to build something crazy with it! p.s you just earned another sub with it as well :)
@tritaporika
@tritaporika Год назад
I very love Minecraft and Create mod AND NOW I SAW YOUR CHANNEL! FINNALY! YESSS! And now im subscribed! Your channel is very advanced and cool!
@nautil_us
@nautil_us Год назад
Great video! I was wondering one thing. I've seen somewhere that blaze burners can be used as conductors. Is this true, and if so, do you still need to place them in a seat, or can you just glue down the block as long as there's a blaze in there?
@polartt
@polartt Год назад
Yes this is true! You all you need to do is glue them to your train and give them a scedule
@rakutso6375
@rakutso6375 Год назад
I know this is a recent comment, but I tried making your engine in survival with a cannon, it all placed properly but my train station is saying "too many bogeys" and I don't know how to fix that
@rellimrellim9199
@rellimrellim9199 Год назад
Amazingly detailed video that must have taken a long time to make!! Thanks for making this
@tc_bathwater
@tc_bathwater Год назад
I really hope you go back to your Above and Beyond series, or even start a new series with the new Create trains, I just really wanna see you do another series cus it was always a highlight of my day when you uploaded
@ilikewatermelonz4959
@ilikewatermelonz4959 9 месяцев назад
i can't assemble the Engine train from your schematic, train station says it has 4 bogeys attached to it. can anyone help solving this?
@peytonwarner1884
@peytonwarner1884 2 месяца назад
did you ever get a fix for this?
@ilikewatermelonz4959
@ilikewatermelonz4959 2 месяца назад
​@@peytonwarner1884I think I was able to fix it by deleting all the glue connections and making new ones. I can't remember really, but I'll try to recreate it later since I recently started a new Create server. I'll give you an update when I tried it
@Pr0xyyGG
@Pr0xyyGG Месяц назад
@@ilikewatermelonz4959 update?
@leodark_animations2084
@leodark_animations2084 Год назад
This is..epic
@jamesscalzo3033
@jamesscalzo3033 Год назад
Loved the video @polartt! Can't wait for the next video man! So, I have some decent Questions for you. 1.) Since you can Make Charcoal by Burning Wood in a Furnace or Blast Furnace and that Coal will make the Train move a bit Faster, does Charcoal have the Same Effect as Coal or will you need to stockpile Coal at various spots within the Rail line? 2.) If you were to have Lights for your Trains, Would you use Glowstone Blocks, Sea Lanterns, Jack-o-Lanterns, Shroomlights or Glow Item Frames with Stained glass in front of it? 3.) If you had a Train Running and there was a Village Raid going on, Would the Train Plow right through the Wave or would it just stop and the Conductor just looks around seriously Considering going on Strike? Yes, There is a Way to tame a Pillager in Minecraft. You have to let the Crossbow break after about 240-270 Arrows, which as DanTDM figured out is the Use of 27 Unenchanted Shields. I wonder if you could have them as like an Armed Guard for any "High Profile" Trains that you might have, like maybe a Gold or Emerald Train?
@DoomThinking
@DoomThinking Год назад
This was a great tutorial, this update is going to eat my summer lol. Thanks man!
@fransam1945
@fransam1945 Год назад
Something im really curious about is how these create trains interact with those see through portals
@TheREALBOJACK
@TheREALBOJACK Год назад
I also REALLY want to see that, but I don't believe Immersive Portals (I think is what that mod's called) is updated to 1.18.2 yet, unfortunately. :(
@maxwilson7001
@maxwilson7001 Год назад
Unfortunately, it looks like Immersive Portals are not compatible with these trains. The trains just sort of “pushes” the portal forwards
@realityquotient7699
@realityquotient7699 Год назад
If you hold glue in your offhand while placing blocks they will be glued together automatically.
@maxwilson7001
@maxwilson7001 Год назад
Wow that’s great to know. Thanks
@laskysrandomrobloxreports3886
Awesome video and the train designs! Thanks for the train schematics :3
@noobychoco454
@noobychoco454 7 месяцев назад
thanks for the train schematics i can build a train but what i struggle at is making the train actually look good
@SubFox152
@SubFox152 9 месяцев назад
Bro was in the same class as nikola tesla and albert einstein 💀💀
@hxgonic
@hxgonic Год назад
Hey polar, i have an odd question So with the rails, do you think they are movable? Like using axis and pistons etc? I was wondering if it were possible to create something like a drawbridge with these rails glued to the floor I know that schedules might mess up but i was just wondering thats all
@polartt
@polartt Год назад
Sadly, the train tracks can't be moved. I think this is a limitation that won't be solved
@hxgonic
@hxgonic Год назад
@@polartt RIP Oh well, thanks for answering
@maxwilson7001
@maxwilson7001 Год назад
Why do you think it won’t be solved?
@hxgonic
@hxgonic Год назад
@@maxwilson7001 thinking about how it needs extra coding and attention and that the team thought the effort wouldn’t be worth it
@maxwilson7001
@maxwilson7001 Год назад
@@hxgonic Aw. When did the team say the effort wouldn't be worth it?
@gerardklungel
@gerardklungel Год назад
Nice video, would also love to see you continue your create above and beyond video
@bowlerhatguy1925
@bowlerhatguy1925 Год назад
Dude this is exactly what I'm looking for, thanks! Just earned my sub.
@theguy4985
@theguy4985 Год назад
This new train update is quite literally *amazing!* Like the nether stuff? Simply jaw dropping. I cannot wait to get back into the "minecraft groove" Edit: this guide and update were so good i didn't even realise it has been an hour. Wow!
@btgaming2137
@btgaming2137 2 месяца назад
bro it says too many bogeys
@DispenerOfArrow
@DispenerOfArrow Год назад
Awesome vid, no words to tell how detailed and well it is done. Thaks a lot!
@yiannchrst
@yiannchrst Год назад
The showcase at the end was so awesome!
@samuelhulme8347
@samuelhulme8347 Год назад
By hiding tracks under roads, we can use trains to make cars
@polartt
@polartt Год назад
Already been planning to do this! Stay tuned
@samuelhulme8347
@samuelhulme8347 Год назад
@@polartt Nice!
@xdplackplayz4467
@xdplackplayz4467 Год назад
Thanks, you were a big help since I had trouble understanding it.
@cassanthemum4158
@cassanthemum4158 Год назад
Great vid! Thank you. I can find whatever I need for my builds! Subscribing!
@frogdragontf
@frogdragontf Год назад
Thank you for making this I was very confused by the trains
@phlopatbc2669
@phlopatbc2669 Год назад
You're my favorite Create axed creator. You're great!
@oliverkerze4059
@oliverkerze4059 10 месяцев назад
I'm just starting the create mod in survival and have made an iron farm, this is so helpful as I can build a train to power my steam engines with lava, thanks!
@scientificbrony
@scientificbrony Год назад
Create is wild man. A mod of this caliber cannot keep up at this rate, but it's sure tried. Wowee, what a masterpiece
@YeetThyMeat
@YeetThyMeat Год назад
What an awesome tutorial, ya rly got everything in Worth every minute watching
@harumochizuki
@harumochizuki 5 месяцев назад
I’m late to the party, but I figured I’d suggest anyway. Anyone who’s interested and maybe not aware, a bunch of mods/add-ons like Create: Deco, Create: Design N Decor, Create: Crystal Clear, Quark and Architect’s Palette are great mods to add some nice design touches to your own train and rolling stock designs. I use them in my custom mod pack along with a lot of others Anyway, awesome video, Polar!
@neocharl
@neocharl Год назад
this video was awesome, i finally know alot about trains, very worth the hour.
@traincrisisthetrain
@traincrisisthetrain 9 месяцев назад
Nice train schematic, i made a train caboose using the passenger car from your train schematic and i replaced crushing wheels on train engine with black boilers from daves be mod and added a caged light as train lamp
@greensnake5750
@greensnake5750 Год назад
Would really like to see a video on setting up train schedules on the display boards.
@masterolof3100
@masterolof3100 Год назад
that train design at the beginning looks awesome!
@noob-ishnoob749
@noob-ishnoob749 Год назад
Very good tutorial, thanks to this video I believe i understand everything about trains in create now.
@Deathsinger99
@Deathsinger99 Год назад
As someone who played a ton of railroad tycoon 3 when I was a kid this makes me very happy
@cofe436
@cofe436 Год назад
man i wish above and beyond got updated to this. cuz the automation goals and stuff you need to do in that pack suit trains so well
@milos1336
@milos1336 Год назад
This was the fastest 50 minutes of my life, very helpful, thanks!
@DorniNerd
@DorniNerd Год назад
Can we get your railway example world? Love the detailed video! Great job!
@dannyp204
@dannyp204 11 месяцев назад
Seeing all the rail road track patterns reminded me instantly of factorio and how much I do with trains there.. There's a lot...
@vrplayer3828
@vrplayer3828 Год назад
Tysm I've been so confused with V5 and the trains 😓🥳
@Kot_Dyzio
@Kot_Dyzio Год назад
Bro I expected a simple tutorial not a 50 minute document of how you can use the trains xd i love it i really apreatiate the effort you put into it
@Apollo_Liv
@Apollo_Liv Год назад
I didn't understand the signals but thanks to you now I learned how to use it
@MrBram-dk2qg
@MrBram-dk2qg Год назад
if you like trains like these, there is a game called factorio which uses the same train systems, but you can build massive factories.
@tanel20
@tanel20 Год назад
This was the best train video so far thanks for this
@coder2195text
@coder2195text Год назад
Perfect tutorial from zero to hero at this
@atherialwolf1198
@atherialwolf1198 Год назад
Honestly I came here because after seeing a preview of a minecraft train I had stop and watch it! But I don't think I'd be able to remember any of what you taught us. Great format though!
@victoriarose5233
@victoriarose5233 Год назад
Oooo using crushing wheels to make the front circular is genius!
@ZiplawDev
@ZiplawDev Год назад
the train signals are basically the same as factorio, so I recommend Nilaus' masterclass on train signals in factorio to learn how to use em
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