I didn't see how you link each display link to each board. Obviously you can have several Display Links sending information to multiple Display Boards, in the same area, at the same time. But how does each know where to get/send it's Display information? Is it like the Mechanical Arm, where you link it prior to placing it?
Crafters definitely overpower mechanical crafters with 3x3 recipes, would love to see a stress impact decrease for mechanical crafters to make them more viable
6:42 "which are both a lot rare" the spawners arent, you just have to get bad omen by drinking that bottle, and trial spawners will automaticly turn into ominous ones if get close enough to them
polartt, man, i really love your contenct! I like what you're doing, but, have you noticed how when you move the camera the picture "synchronizes" from top to bottom, I'm sure it has something to do with V-Sync. I think it can be easily fixed and the content will be even more enjoyable to watch!
i mean... the mechanical crafter system is FAR easier to interface with for complex recipes. yes, the single-block crafter is compact on its own, but the redstone required to order certain recipes means it might be more space-efficient to just use mechanical crafters.
tbh I dont think anything will change besides maybe adding more 5x5 recipes in the future to better justify the bigger crafting grid, itd be the smallest change that doesn't break, overhaul, or invalidate any feature n.n
You said in the video "we do need to wait for forge to update" I assume you meant NeoForge? It is updated, mods like Mekanism for example have updated and released for it. Your point is still valid to be clear, not disagreeing we need to wait :) Fun video as usual, thanks :)
There are a few mods that allow you to port back most of the features in 1.21. Early autocrafter and Copper and Tuff back port. I can't find one that adds dog armor.
I like the fact that the Create plug-ins i use work with Vanilla MC. I'd hate to see it alter Vanilla in any fashion, including altering how an autocrafter functions.
mmm yes i love the prospect of "hey we changed all of the blocks you're currently using in a build simply because the vanilla game has new blocks with the same name, this is totally what you wanted" and everything i made with create tuff bricks suddenly looks paler and weird. i would love nothing more.
honestly even if they dont impliment or change the crafter in any way, im still just going to be ignoring it and ill continue using the create stuff since its got the right *vibes* that the vanilla crafter is completely lacking, maybe ill turn it into a head for some mechanical gaurd at my gate or something.
I'm probably in the minority here, like it's probably a super specific case, but I play with both Create and Quark, and personally love combining both of their stone palettes together; Create stone blocks are much smoother and more "industrial", like you get a vibe those bricks were cut industrially, while Quark's are much more traditional and handmade, and they actually work so nice together. So just because vanilla is adding its own tuff palette doesn't mean Create should get rid of theirs, even if the blocks are equivalent.
I would love to be able to put breeze inside of the cage things, potentially to speed up windmills, allowing for more SC and RPM, and maybe could be used in conjunction with the blaze burners to superheat them with basic fuels, another thought was to make it so they could make blaze burner fuel last longer. edit: another thought is to make it so if a fan is blowing air into it, it will either increase the power of the wind, or increase the affected area, for example it would push in a 3x3 area now. also i would like them to make it so it requires an enchant to sneak over moving conveyors/blowing fans, or make it so the diving boots allow you to walk through, another thought is to make it so players can make custom fans via powering windmill bearings with sails on. I do know they aren't called cages; it's just I haven't messed with the mod in a while.
I think Create's crafting should be buffed insted of nerfing vanilla Crafter. This game is about creativity and letting player decide what to do so any change that gets smth from players but doesn't give something with the same power/potential is not going to make everyone happy. Maybe add more unique recipes that require only mixing, pressing and larger that 3x3 grid.
honestly as is, the create mod already fits just fine with the crafter. the big thing with create is that, if provided rotation, the machines work on their own most of the time. when a basin fills up, a press will compact. when a mechanical crafter is filled up, it will start crafting. the main caveat to the crafter is that it requires a redstone input with either a clock or comparator. they all fill their niches still just as fine on their own, and I love the creativity thats gonna spawn from having them all together :3
Imo the mechanical crafter is way better than the vanilla crafter. Yes it's not as fast, but they're a lot more intuitive and fun to use when making factories. I'm hoping they keep the mechanical crafter, as long as they do that I'm happy
Agreed. Most people mix create with other mods, and create is almost never the most efficient option, it's just the Coolest looking one. The vanilla crafter is sometimes more efficient, but the mixer/press/crafters just look way too cool not to use
I feel like a possible way to get rid of Create Tuff bricks (if that was a decision they made) and port it seamlessly, would be to have the old item ID be sort of like a legacy item and retexture the bricks to look like the vanilla tuff bricks. It would still exist in the game, but it'd no longer be craftable, and it'd drop the new Minecraft tuff bricks upon breaking. This item would still of course remain in inventories, but that wouldn't be that much of a problem.
I think the best thing they can do, is just leave it, maybe intergrated it to let things slide out onto conveyors, maybe it could cover belts and have things just go into one end come out the other crafted, 1 thing I'd love to see is trial chambers give you a empty spawner and allow you to use rotational force to make a custom spawner, just think thats a cool idea
What I really would like to see in create is ways to make raw materials without mobs, from dirt or stone like the iron and gold but for a lot more items (redstone, copper, quartz, other building blocks that require annoying farms in survival), and they should make it so only with create you could farm those.
I don't really see it breaking the meta of it. Vanilla crafters need a LOT of support infrastructure to ensure ingredients enter both in order, and aren't missing. Mech. Crafters handle it, even let you do some automated slot placement (like shown in the video for powered rails). Maybe the mechanical crafter needs a speed boost? That's it. It'll fill a niche in certain builds where the simplicity of recipe meets the space constraints, but that'd be it. Create compacting is a 1x1x3 structure, vanilla crafter that's a 2x3x2 structure, not counting some overhang for the redstone signal to tweak when it crafts.
@@clareta3010 Didn't they add a inventory feature for items in 1.20 update, which was a sub-feature update. Many of such updates come yearly, but you are just not quick enough to know about that
Honestly, I don't see them changing anything about vanilla. It's never been their philosophy, Create has always been about tools not rules. The most I see changing in response to crafters is actually buffs to certain recipes; they already have this in the case of planks from wood. Stripping and then cutting wood provides 50% higher yield, as does crafting andesite alloy with mixing. Making more benefits to using create contraptions would create a better synergy between create and vanilla redstone, and I would honestly love to see uses for both. That being said, I can surely see Tuff blocks getting the copper treatment: removing create's initial variants of the vanilla blocks, and retexturing some of their unique ones to match vanilla and providing a resourcepack to revert all of these textures (including vanilla) to how it looked pre-1.21.