Reason for shooting primary is because of the Special modifier ''Shot Caller'' Landing multiple precision hits with a weapon using Primary ammo empowers Special and Heavy and reduces incoming damage while active.
Great info. Plz make one for titan and warlock. Im tryna get better in endgame content and i want the pantheon emblems. Only got atraks so far but i never did contest mode raid before so the -15 and -20 weeks are gonna be a struggle for me lol
Be sure to keep in mind the modifier buff, 1:57 that guy is not wasting time tho he could be optimizing. You need to hit 3 crits with any primary ammo weapon to activate the shot caller buff from the weekly modifier. Doing so will bring your damage, for 12 seconds to, 103k per wisper shot which will more than make up for the lost dps and if done near perfect by everyone can potentially one phase.
I would argue in Pantheon especially 100 resil + damage resist mods are way more crucial than the surge mods. Here is why. You’re under leveled and it increases each week. If you can’t stay alive (let’s be honest, most LFG’s can’t) what good is all that damage if you can’t get to a damage phase to use it? #BigBrain
Yep, that's with debuffed boss, team dmg buff, the boss specific dmg adjustment, encounter surge, artifact mods, and the extra dmg buff after u bring caretaker past HP threshold.
im not sure if that works, but if it does, the timing would still be very hard to pull off. otherwise that sounds good too. also might screw up ur luckypants timer duration thingy
With it being arc surge this week how do you feel about wendigo with clown cartridge and cascade for the stasis build as a replacement to edge transit or should i just stick with edge transit?
What do you recommend to do dammage in the current nightfall (Legend), I played since one or two months now and I can only solo nightfall in heroic mode, and can't even do legend if I do it with randoms. I have a build with the helmet for golden gun, but I think my guns are not a good choice? Is there somewhere I can share you picture it's easier for me to show, because I'm not used with all destiny terms yet and I'm not a native english speaker
Easiest way to beat nightall legend or master difficulty is Void Hunter, omnioculus ( or just as much invis focus build u can make) 100 resilience, Long range weapons matching the champions of the activity. Rocket launcher or LMG
i just ran kings fall for the first time last night and on golgoroth after we wiped it said my teammate did over 8 mil and i did over 5 mil and i was just using edge transit and graviton so 3 mil doesn’t seem that much but i never raid
stasis and wardens is strong withing blade for large ad waves, wardens for single target majors. or you can loadout swap to something like RDM or Renewal/Frostees
if i have to use malf instead of wardens due to not having it, thus taking my exotic slot. would null comp be a replacement for 4th/merc? esp on void burn?
sorry to say but this is spoken like someone who hasn't been trying to help low experience raiders through pantheon, they absolutely need at least 1 healing boot mod, 9 instead of 10 res is ok I guess but the biggest problem plaguing helpers and sherpas is people dying especially in explicator, I'm not talking shit because I actually don't know anything about whether or not you help people or not, but especially this second week my group that helps people sometimes 3-4 at a time really only struggles with people staying alive going into damage phases, but yes objectively your damage assessments are true but pantheon is very much not "only damage phases", its just not the whole picture
@@3RICtion yeah I mean sure, but trying to get the general population to have 1 functional loadout is hard enough let alone having them swap going into dps phases, you're not wrong at all, but I think experienced players like us take for granted how large a % of the player base struggles with the basics, so its just risky saying things like pantheon is only boss damage when I normally recommend only 1 surge to people I'm helping and going mostly survivability with basic weapon dps rotations, just what we've had more success with
apex is not less dmg than gally lol. Gally is trash for boss dps, the only reason to use it is to buff other teammates legendary rockets. Even then gls are better
Is there something specific that boosts stasis super damage in this build or is that just running in the background while you focus on weapon damage and quick reloads with dodge and stasis melee?
@@3RICtion 🤓ACHTUALLY ,the fragment that boosts primary damage against frozen targets gives wardens law like 42% of extra damage for a couple seconds but yea auto reload melee is the juice in this