For all the people who have never met him and just never get random encounters: I too had some issues with not getting the random encounters in my game, but this guide fixed it for me: www.reddit.com/r/kingdomcome/comments/8v9p02/how_to_get_more_random_encounters_any_kcd_version/ very handy if you want something happening at every crossroads.
I'd be pissed too if I trained from the Age of 12 or so to become a knight, only to end up getting bested by some village fuckwit with a few weeks to a month of training LOL.
@@w4tch0ut10i disagree, it would be realistic if it was the amount of enemies that makes it difficult, but its not, its the weird targeting system lol. There was a time in the late game where i got ambushed and fought 2/3 full plate knights with ease, got hit maybe once or twice, then a few minutes down the road another 4 unarmoured/untrained peasants ambushed me, they were holding sticks and parried everything i threw at them and almost killed me lmao. Tried to hit one but he would literally start running in circles around me, another would run 20 feet away then run back over and over😂. Combat definitely needs some polishing for the next one
Spent the whole game with the best open face helm because i cant fight 5 peasants if I cant see 3. I prefer the videogame layout to realism, but i do apreciate the realism of limited vision with helmets.
Yes, you have to make choices. To sacrifice face protect for better sight. And I chose to avoid the circumtance fighting 5 people the same time. The fighting and gearing system is not just about number. That what I call it "Gameplay Immersive".@@dinok7630
In most medieval battles, knights fought with open-faced helmets, so that they could see anything. The times where they closed the helmet were when they were marching into battle, and there wasnt anywhere ro dodge. But in the heat of it, they opened it again. So the videogame layout actually is the relism:-)
This dude saved my life after one of our duels. I happened to run ahead of him and not far down the road (it was a nighttime duel) I ran into a group of cumans on the road. The knight catches up and starts attacking 2 of them, buying me some time. I run and fall off of a hill in the dark and end up fighting in a lake against 4 cumans. End up somehow barely surviving and then backtrack to where the encounter started. I dont see the wayfaring knight but i do see the 2 dead cumans he was fighting.
If you ever have a chance and if that's a thing where you live go see a live reanactment of medieval fighting. This thing looks super exhausting for the combatants.
@@cheseburger0912Precisely, although there's only so much we can gather on real techniques due to a lack of surviving texts but we can infer pretty accurately how two people can kill each other with big knives whilst wearing armor. At least that's what the HEMA instructors I've spoken to tell me.
never gotten around to actually playing this game but I really appreciate the armor sounds, makes it feel like armor's actually doing what armor's supposed to do
Armor in this game is REALLY important as it plays a big role on the damage of hits. The more armored (especially plated armor) a person is, the more sharper or heavier of a weapon you need. Plus the game has relatively accurate hit boxes in that you can target unarmed portions of a person to deal more damage (like a persons limbs or face) or even insta-kill them
@@bobwithnoname6099bruh. I didn’t know that. This game so hard that I can’t play it. I can play any other games but not this one. I keep getting killed so easily. They always push me. I feel bullied
@@killakill6030casual. I be shitting the hell out of starter town and having high lvl from the start of a game. Then farming in Bernard (or how he is called?) and being the immortal killing machine
This game truly has a special place in my heart. One of those rare instances when you truly feel immersed in the setting. I LOVE hardcore mode, so satisfying. Can’t wait for KCD2 .
Yup. I backed the kickstarter back in 2014 for $30 and got the royal edition plus some other stuff, played the hell outta it in 2018-19, 2021, and now 150 hours thru a hardcore all negative perks playthru. The ONLY single player game I could play this much.
Indeed. My favourite things in video games are realism, immersion and a very fleshed out combat system. Easy to see why KcD is one of my favourite games ever.
@@dami-dnc I definitely love KCD realism and immersion, but combat not so much to be honest... but everything else is amazing, including this lovely music, great voice acting, memorable characters, and the game still looking amazing even 5 years later (just compare it with Starfield)
He beat me and said I fought with honour and appreciated the duel. I then walked behind him, saved the game and proceeded to creep up on him and strangled him to death and steal everything he had and left his lifeless body lying naked in a field. That's when I realised how good this game really was
Very nice immersive fight. I think the end cut scene and finish would have been better with a tired opposition putting his hands out saying "yield, yield" and then a knightly "well done, sir knight you are indeed the better swordsman, your reward."
Yeah exactly, completely immersion breaking. If they wanted him to walk off pissed cool, but give him some swearing mumbles while he trots off lol @@TheBizzerker
@@willisverynice I think it's just that if you're getting a sword swung at you you'd say that you give up instead of just sheathing your sword really calmly without saying anything lol.
I'm not sure if it was the same guy but found a fully armored knight wanting to duel. Knowing that I had no chance and not very great armor I drank some savior schnapps and snuck behind him to knife him. Reloaded until successful. That armor carried me through a lot of the game haha.
If it wasn't for this video I would have never known this game even existed. This looks incredible. Makes me wonder about all the other RPG style games I've yet to discover.
Oh its delightfully immersive, and has lots of historical tidbits for you to read too that show why certain things are the way they are in game. Eg, why millers are outside of town, designs of castles, status and bathing haha. I especially like the "alchemy" system where you can make classic "potions" from herbs you pick and they just work the way they expected then to in those days 😂
I think I remember trying to fight the bully in the village in the intro of the game for 30 minutes with my fists and nearly dying every time, I don't know how people do it 🤣
@Justinbadger4 It's almost impossible to beat him at the start because.. well he's just better than you at fighting. You'd have to get lucky tbh. Now the cumin who chases you on the other hand....
This looks fantastic. I've played the Elder Scrolls series games pre-Oblivion and beyond, this type of sword and armor combat is what I live for, this is next level though. The lack of a heads up display really adds to the immersion. I'm amazed I've never heard of this game.
Most of the hud is removed in hardcore mode, and I removed the remaining hud like the compass with a console command. I also added the mods in the description if you want this exact experience 👍.
Kingdom Come Deliverance has one of the most amazing combat systems out fo all the games. I wish others would learn from this game. Or at least I hope we get a Kingdom Come Deliverance 2.
Not just the combat but also things like your character actually opening a door or grabbing food. So different from pressing a button and just imagining it happens. Or Henry getting tired, drunk etc. It changes game experience, not just some attribute points. More open world games should have this (and if a player doesn't like it they can always give the option to turn it off).
I've had dozens of hours in the game and I do love it, I love how combat feels one-on-one - with a mod that removes master strikes. Master strikes make the combat unnecessarily frustrating, and basically is a "fuck you" to your mastery of the combat mechanics because you can't really avoid them unless you play purely defensively or not engage with the combat at all.
I accidently slashed the guys throat within just a few hits at my third duel... I felt so bad about it. I liked him. We shared a friendly rivalry on the road. I could've reloaded but I didn't save in a while, so that's how it had to end.
This was my favorite fight in the game. It was genuinely challanging without cheating involved (like that Black Peter or whatever his name was), and it wasn't a 1v5 where you either die or cheese through it by backpedalling and master-striking for 5 minutes. The reward was nice as well.
Absolute banger of a game, can't wait for the second part Cool video! Brings back memories about fighting 3 bandit knights in depth of woods, barely surviving and then encountering 9 peasents that thought i was a bandit. They smashed my skull in with a sticks and even my fullplate armor didnt help :(
You can find the wayfaring knight between Rattay and Neuhof, or Rattay and Ledetchko. The encounter will be "armed man", so don't miss it thinking it's an enemy. Also, if you kill the knight you can loot his dyed armor which is very rare.
People so sleep on this game but honest to god its one of the first times we've got a really amazing RPG experience set in the high medieval period. Just being able to see the tapestries of art, to the encyclopedia worth of information on the period, or even just the armors from padding to plate all depicted well and to a fairly accurate standard is something else. I am god damn eager to see this game with its sequel, and I'm hoping its already in the works.
The game was heinously buggy at launch and the save system turned people off of what was a difficult game by making it excessively punishing. Of course people forgot about it.
Most underrated RPG of the last decade... This combat system is out of this world! I will never understand how games like skyrim get so much praise, but nobody is talking about this. Skyrims combat looks like childs play compared to this.
50\50. The combat system is truly impressive and I personally spent many hours in it, but it is far from ideal, and is buggy in many ways. I hope in the second part all the mistakes will be taken into account and this combat system will only get better
@@chrisdiaz4876 essentially what it doesnt show you in the video is a crosshair in which you have to use the mouse to choose the swing (up, down, left, right, diagonal) as well as a dot in the middle for a stab. You can counter by using the opposite attack to your opponent but they can faint you and use a combo. I couldn't do it justice its abit buggy at times sure but you can't hack and slash your way through, you have to be focused on where the attack will come from next and against multiple enemies its a real nightmare Highly recommend it
@@chrisdiaz4876another thing what makes the game great is armour actually works it’s not just a stat booster a sword will do little damage against plate armour
@@chrisdiaz4876 It's not going for anything flashy but more so an actual sword fight between two normal people irl. This is about as close to that you'll get in a video game I can think of.
It's the best RPG of its generation and its got one of the most immersive combat systems with a learning curve so bent out the ass you'd swear it was a skyrin horse climbing a mountain.
I beat one of these knights into a pulp with a shield + mace setup. They have very high tier armor. It's gonna take a hefty sum of groschen to repair it after you peeled it off of his corpse though.
These were the days. When you could have a friendly duel with some random guy you met on the roads, better times indeed ❤ Edit: some of you bozos have no sense of humor lol
I really like how this Game works against a lot of those BS-myths that are always around when people talk about armor and swordfighting in the middle ages. Knights and Swordsmen are so often portrayed as slow, clumsy and barely effective fighters with ridiculously heavy and barely protecting armor. A well-trained and well-equipped knight (or any good swordsman for that matter) was everything but that. They were extremely formidable enemies in combat and were very well protected against a whole array of weapons without losing tons of agility. Saying that any armed peasant with a Pike could have taken out any fully armored knight with relative ease is like saying some random Hobo-Brawler could "easily take out" an experienced SEAL in a fistfight
I think a better comparison is hobo and a professional fighter. And even then it isnt the same, because they both got the same weapons, one just knows how to use them. Knights knew how to use their shit, had higher quality weapons and they were better protected.
@@dinok7630 I should probably add that Knights being killed by peasants was absolutely something that occured, despite the vastly better training on the Knights side. Combat ability of peasants was probably also very varying since we can very much assume that not all of them were unskilled brawlers. Of course there were also specific weapons for use against armored enemies which could be tremedously effective in the right hands. Still, a good Armor was absolutely military high-tech of the time and an absolute masterclass in crafting.
Your opponent was Kinda anti climactic at the end lol but the duel itself was pretty cool. I like how near the end the fight goes into that field of flowers. Kinda like a change of scenery for the last leg of the fight.
Unfortunately, this game is not so great at NPCs acting dramatically, haha! The motion capture was pretty much all combat and then merely a select few emotes for NPCs.
Fighting efficiently and realistically do not go hand in hand for this game. That was quite a display for the video. But we all know the best way to play this game is to just spam master strikes and clinch 😅
True haha. The mod I used also made it harder to do master strikes. I also never use the headcracker perk or anything like that, makes it way too easy.
I never even learned Master Strike. All my duels are like this, basically trying to do combos and blocks. Some of the sequences are so cool when both of us block each others attacks and counters and it goes on for a few turns before backing down
@@dami-dnc I don't fight multiple enemies tho haha, I just run away and then sneak on them. If there's an unarmoured one I take them out quick before focusing my attention on the others. Quite realistic since no sane person would take on multiple enemies irl
Such a beautiful game I had hundreds of hours of premium entertainment with this. Heard that a second title is in planning and im hyped asf. Kingdom come truly a unique game of itself very very beautiful game and a fresh wind in the industry.
I feel like I got the opposite experience, now I can see how they’re all a bit stilted and don’t exploit the openings they’re creating. like, the techniques are there but the philosophy behind them isn’t.
well these are npcs and not real human people with actual HEMA experience, and melee combat intuition is hard to program properly I, as a player, did make sure of using the right moves for openings in their guards though hehehehe
At risk of sounding pedantic this is not at all how real sworfights between armored oponents are like (sword do 0 damage) but it's still better than a lot of things out there.
i love this game ... in first person view, the ranges, and depth truly comes across, not to mention you do see what the hell is happening, opposed to any 3rd person melee
I mean 3rd peeson is literally better for melee fighting games because you can see where you are and what you're doing, as we lack spatial awareness inside games but first person makes it more immersive amd overall better but absolutely not better to see what is happening
@@ghostass422 partially agree ... for you it seems spatial awareness is when you see who is behind you back or on the side, right. While that is helpful for corner shooters, and witcher kind of fight, where you roll left and right. For me this perspective looses the distance awareness between you and the opponent. And not just that but your character literally blocks the line of sight to the enemy.
@@AttaKru yeah that's true which why most hack and slash games have block that extends beyond your sword and kind of creates a protective "forcefield", by spatial awareness I also meant knowing where you legs, torso and arms are, I can't remember the name for it, but there are close up 3rd person games like For Honor that combines the visibility of your surroundings with close view of your opponent's weapon but sacrifices a little visibility in both fields, First Person is perfect for an immersive game where your strength shouldn't be bigger than NPCs and where fighting more than one enemy is as big of a challenge as in real world
After seeing this video, I decided to see if the game was available on console, and found it on sale for a stunning $6. Best $6 I ever spent. Then found all the DLC on sale the next week bundled for about $5. Loved the game, and I still do, thanks again for posting this, it changed my gaming life. 😁
@@RESIST_THE_GREAT_REPLACEMENTI disagree kcd is superior in my opinion like the way armour actually works the way it should armour on chivalry may as well just be a decoration there’s no way someone with a short sword should hurt a knight like they can in chivalry
@@skankhunt4220 Well I wasn’t talking about realism. In terms of realism, then yes KCD is better. But in terms of fun as the original comment was talking about, I think Chivalry 2 is more fun.
Is central Czech republic if you have been there you'll notice is almost a copy paste of the real landscape to the point you can know your way around in the area if you're familiar with the game 😂
People are talking crap about the gameplay. Idk why. I personally never played it but it looks amazing. Just bought it yesterday for like $6. planning on booting it up. Based on the good reviews say it’s the best $6 bucks I ever spent. Still the common negative trait in a review is the combat. I just don’t see how it’s bad??
My guess would be that most of the people calling the combat "bad" probably find it too hard, complicated and not 'flashy' enough like other modern games. Although it is indeed quite hard and unforgiving in the early game, I personally find it the most rewarding, realistic and enjoyable combat out tof any game I've ever played. Good luck with your playthrough btw, if you have any questions you can always ask them here.
@@dami-dnc I figured as much. Back before Dark Souls became widely loved people had the same complaints. Too hard for them therefore the game was bad. End of discussion. I get the feeling this is why I will love the game. I crave difficulty in RPGs I hear the game is confusing at times. I might take you up on that!
The combat is very difficult compared to most medieval/fantasy games out there imo but it’s fun once you get the hang of it. To get good I sunk a bunch of time into practicing in the tutorial and the arenas. Just remember that you’re not playing as the Dragonborn, just some guy and you can’t take on whole bandit camps solo or even a single full armored knight in the early game.
As the others said; it's difficult and different from other games. Not only do you need to practice, but Henry (the protagonist) needs to practice too. He is the son of a blacksmith, with no combat experience. As you learn new moves, it makes a big difference in combat.
some people just like button mashing. combat is challenging. you literally have to practice at it. there's no easy win button in it even with higher stats and levels.
I read a comment in a thread about what people hoped for in KCD2's fighting system, and this video makes what they were talking about clear. Basically, they were saying that most of the fighting in KCD is based on unarmored fighting techniques, and that they hope in KCD2 there'll be an option to switch between armored and unarmored fighting, I guess stances for lack of a better word. In some of the combos and some of the animations for Master Strike there's pommel strikes, half-swording, grappling, whatever. But most of the actual combat is slashes. Slashes and stabs. And seeing a video like this, where the combat lasts a while, you see how silly it is that two guys armored like that would spend most of the fight standing as far away from each other as they possibly can while slashing at head and chest with the last third of their sword. But in actual play I still think that the KCD system is excellent. Especially for one-on-one duels.
A game that is simple, clunky, crude as hell looking, just short of actual save, a crosshair, crossbows. The world is crude yet wonderful. 15 out of 10, I want more! It has reinforced my distain for women, for these creatures will hinder your pursuit for literature. Edit: Ok I actually do have a complaint, the option of repairing equipment, you can repair swords and axes but you cannot repair armor and maces except with repair kits.
Hardcore made the fights far more interesting, all the hits deal far more damage and fights end quicker. Especially if you picked all the negative perks
Wayfaring Knight: Sir, I've made a serious mistake - I started the duel in such weather (Seen on this type of terrain, the temperature is at least 20 plus Celsius), and with such clothes and armor (which will increase the temperature by two or even four times). I'm out, Sir *fainted from sunstroke and heat stroke*. MC: Me too, Sir * fainted*
One of the greatest games I have ever played. Might have to replay it soon. I specialised in maces with heavy armour last time. Any alternative recommendations from anyone?
I like wearing medium armor with a longsword. By medium I mean enough to not be stealthy but also light enough to look like something Henry would reasonably wear while constantly on the road. No one in their right mind would travel in full plate armor the amount of traveling henry does