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ULTRAKILL 77 - Garden of Forking Paths 

Hakita
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A first look at 7-1: GARDEN OF FORKING PATHS.

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16 июн 2023

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Комментарии : 3,6 тыс.   
@hyper_fusion
@hyper_fusion Год назад
Foreshadowing: every kill will start painting the walls red Edit: 7-S exists. You can call me Nostradamus.
@comboballer
@comboballer Год назад
the whole point of it being white is to put into perspective the violence you’re commiting
@Cera_01
@Cera_01 Год назад
Prediction: painting too much of the walls red makes everything harder
@griggy5686
@griggy5686 Год назад
@@comboballer reminds me of backtracking in Hotline Miami
@THEGREATMACHINE9136
@THEGREATMACHINE9136 Год назад
Paint the town red
@BlackBelkan
@BlackBelkan Год назад
That actually sounds mad
@Ghostly3011
@Ghostly3011 Год назад
I think this may turn out scarier than 0-S. Love the super uncanny atmosphere.
@thediam0nddrag0n78
@thediam0nddrag0n78 Год назад
0-S but instead of one Something Wicked, it's thousands of Weeping Angel-like things
@McHaletheScott
@McHaletheScott Год назад
heh, that was uncanny. Edit: I am deeply sorry for my sins. This city needs a hero.
@miadesynced
@miadesynced Год назад
Mr incredib
@moyaienjoyer3037
@moyaienjoyer3037 Год назад
Da da da DA da da da DA
@theinternetpolice2078
@theinternetpolice2078 Год назад
this page needs a hero!
@tenacityxl
@tenacityxl Год назад
I actually love the idea that the layer of hell that Violent souls go to is incredibly calm. What could be more tormenting to someone who indulges in violence than an environment that actively forbids it from happening?
@TheCuriousFan1
@TheCuriousFan1 Год назад
In Dante's Inferno they're just straight up turned into trees for exactly that reason IIRC.
@nechdaught3412
@nechdaught3412 Год назад
@@TheCuriousFan1 you don't RC
@TheCuriousFan1
@TheCuriousFan1 Год назад
@@nechdaught3412 Mixed together what happens to the suicidal and the homicidal I guess.
@dazcarrr
@dazcarrr Год назад
and any act of violence committed is made visible on the white walls
@liamfalvey5142
@liamfalvey5142 Год назад
@@TheCuriousFan1in another part of the seventh circle, there’s a paradise full of centaurs that shoot souls trying to leave a river of blood, so maybe that’s related to “the world looks red” Also since the Minotaur guards the seventh circle in Dante’s inferno, I assume we’ll also fight him (maybe as a midpoint boss or the final boss depending on if there’s a V-3 or not)
@umm_uh
@umm_uh Год назад
don’t see anyone mentioning how a lot of the tiles here can be found in the dev museum. THE DEV MUSEUM WAS FORESHADOWING ALL ALONG this is truly a breaking kill moment, bravo hakita
@hm-vw3dvd
@hm-vw3dvd Год назад
This is the moment Walter White became V1
@gyros_steelballs187
@gyros_steelballs187 Год назад
@@hm-vw3dvd funniest comment of all time, investing likes
@SamuelTrademarked
@SamuelTrademarked Год назад
he probably just used dev museum textures to save time, nothing too serious
@jordynrawrz
@jordynrawrz 11 месяцев назад
this is the moment ultra became kill
@factualhat3018
@factualhat3018 11 месяцев назад
​@@hm-vw3dvd Waltuh
@Trolligen
@Trolligen Год назад
I’m about to make The World Look Brown if Hakita amps up the horror in this level. 1 month later, upon viewing the newest preview, I can confirm: *I poopie pant.*
@DivineOrange
@DivineOrange Год назад
💀
@Beowolf-jy5rc
@Beowolf-jy5rc Год назад
wouldn't yellow make more sense
@LambTAFFF
@LambTAFFF Год назад
I would make it yellow, brown, and even more white
@jbberish
@jbberish Год назад
​@@LambTAFFFwhite?
@zerenta12
@zerenta12 Год назад
​@@LambTAFFF white?
@schlooble
@schlooble Год назад
It's funny how the violence layer looks like the least violent in the whole game this is absolutely terrifying and I love it
@Smirving
@Smirving Год назад
I think he is gonna pull limbo layer again
@just_matt214
@just_matt214 Год назад
Well yeah, this is the layer where violence is *punished.*
@TheAbyssalStorm
@TheAbyssalStorm Год назад
This is only the first level of the layer, we haven’t seen shit yet.
@haikei888
@haikei888 Год назад
​@@just_matt214Greed is filled with sand made out of gold
@robertfletcher1871
@robertfletcher1871 Год назад
@@FungalFury I'm imagining that the weeping angel enemies (I'm already calling them weepers) are environmental hazards that disable your weapons when you either attack them, or get near them. That, or they cause hard damage.
@DMDOKURO
@DMDOKURO Год назад
... six. i predict at least six hideous masses in this circle alone.
@epictrollmanmoment
@epictrollmanmoment Год назад
Johnifer moment
@melancall5960
@melancall5960 Год назад
One BILLION, GAJILLION, FAFILLION… shabadylu mil shabady uh, johnifers
@OWLSIN
@OWLSIN Год назад
What to expect from violence to be honest? It's the machine layer after all
@Sekibankiii
@Sekibankiii 6 месяцев назад
Sadly there was only 1 hideous mass. But hey at least we got some cool fat red robots I guess.
@napoleoncheesee
@napoleoncheesee 4 месяца назад
you mean six **radiance 5** hideous masses?
@karlm1574
@karlm1574 11 месяцев назад
with what we know about the Mannequins now, that last room got at least 10X scarier
@shadowjedi4602
@shadowjedi4602 11 месяцев назад
more like 10000x, just imagine all of them skittering around and jumping around the room
@leonardel111
@leonardel111 Год назад
the fact that the layer of violence looks so calm is so awesome
@conceptualization.6617
@conceptualization.6617 Год назад
it's all white, like a canvas. and the player will paint these rooms red
@TheAbyssalStorm
@TheAbyssalStorm Год назад
@@conceptualization.6617 It also resembles a Labyrinth, which may hint at a future enemy/boss.
@leonardel111
@leonardel111 Год назад
@@conceptualization.6617 and its all full of croses
@gigazumbi001
@gigazumbi001 Год назад
Something wicked this way comes.
@R.G888
@R.G888 Год назад
I think its because its supposed to represents what violence causes Death
@yuwuf
@yuwuf Год назад
With this Ultrakill is now officially a horror game
@dnkakusei
@dnkakusei Год назад
0-S would like to have a word with you
@redactedgamersgd1788
@redactedgamersgd1788 Год назад
Ultrakill makes up for a better horror game than most other modern horror games, i'm not talking about Mascot horror for this matter
@TheAbyssalStorm
@TheAbyssalStorm Год назад
@@redactedgamersgd1788 You mean psychological horror games? Yea those are quite hit or miss in recent years.
@unsophisticatedmeatloaf
@unsophisticatedmeatloaf Год назад
​@@TheAbyssalStormbut some of them hit HARD
@Exerium0
@Exerium0 Год назад
@@unsophisticatedmeatloaf which cuz usually the ones I see suck
@djd00mshyer
@djd00mshyer Год назад
Seeing a level in Ultrakill like this really changes the feeling. From a quick paced intense music slaughter to- This. Really shows how empty hell is becoming.
@user-jm3pg8uo2q
@user-jm3pg8uo2q Год назад
Hell is really slowly becoming empty By the point we are in 6-2 limbo and lust layers are completely destroyed and have no life left in them (atleast according to gabriel), it's likely by the time we get to treachery layers like gluttony and greed might follow the same fate as limbo and lust did
@justaguy9488
@justaguy9488 Год назад
But V1 has not reached the final three layers so maybe it is supposed to look this empty or maybe something happened beforehand. because if it was originally full of souls and now it is empty even though V1 has not touched this layer yet, then what did?
@MrTavrosNitram
@MrTavrosNitram Год назад
@@justaguy9488 all the demons had to be coming from somwhere
@kubanozgadnij6130
@kubanozgadnij6130 Год назад
​​@@MrTavrosNitramthey are formed from hell mass
@johnroach9026
@johnroach9026 Год назад
Hell is empty Paradise is not
@elembossu1024
@elembossu1024 11 месяцев назад
After seeing how the manequinn will fight in the most recent sneak peak I can say with confidence that 1:20 will be straight up a death sentence 💀
@claudiosalangka3207
@claudiosalangka3207 11 месяцев назад
Fr
@bobbertris
@bobbertris 11 месяцев назад
core eject + malicious railcannon:
@PotatoWyvern
@PotatoWyvern 11 месяцев назад
hopefully it’ll be like cerberus 💀💀💀
@UH-60_Blackhawk
@UH-60_Blackhawk 9 месяцев назад
they're all like "damn bro you made the whole squad laugh"
@h2ogaming455
@h2ogaming455 9 месяцев назад
ikr
@naijachan
@naijachan Год назад
Those changing poses. The music. The atmosphere. THAT BOOK ON THE LEFT AT 0:53! I NEED TO PICK UP THAT BOOK!
@felizen
@felizen Год назад
Me want lore :(
@laitiermilkman4290
@laitiermilkman4290 Год назад
Same, wonder what is written in that book Or wonder if this layer has a king or not like the other prime souls
@Kyu-us6xu
@Kyu-us6xu Год назад
"i have to see i have to know i have to see i have to know i have to see i have to know"
@glitchingeclipse9850
@glitchingeclipse9850 Год назад
Seeing as its theme is instead a palace of some sorts I imagine that the layer was transformed there by a king It also somewhat reminds me of the white palace from Hollow Knight, might just be that its all white + its a palace idk
@shadowstrider8295
@shadowstrider8295 Год назад
THAT'S EXACTLY WHAT I SAID!
@allsterix
@allsterix Год назад
The melancholy the first part of violence gives is insane, cannot wait to see the lore evolving.
@lagaffe91
@lagaffe91 Год назад
Can't wait for more gay fan-fictions
@Hadfield15
@Hadfield15 Год назад
@@lagaffe91 Odd thing to anticipate, but I won't judge
@aguywhodoesntexist
@aguywhodoesntexist Год назад
Behind a retro-looking throwback to quake era is an utterly bleak world without hope and now we must finally come to terms with that
@lonelyshpee7873
@lonelyshpee7873 Год назад
Can't wait for the forest of suicides in 7-2
@beautifulmanstan8840
@beautifulmanstan8840 Год назад
Hey guys remember when people liked this game for its gameplay and not because it's a fucking beautiful piece of art
@tenn5720
@tenn5720 Год назад
THIS MAN GIVING DIFFERENT EMOTIONS EACH LAYERS Prelude "wow im cool robot!" Limbo "i love the atmosphere!" Lust "why is it so sad" Gluttony "stinky" Greed "god damn the sun" Wrath "its sad again" Heresy "damn!!! But a bit sad" Violence "uncomfortable"
@Frost_T_Flakes
@Frost_T_Flakes Год назад
for me it was more Prelude: alright this is pretty sick Limbo: what Lust: where are my boobies Gluttony: woah im inside a man Greed: holy shit the british are canon Wrath: mmmm water Heresy: angry air conditioner Violence: ive been having nightmares for the past week fucking help me
@grass324
@grass324 11 месяцев назад
My feelings in each layer are Limbo - Nostalgic Lust - Cozy Gluttony - Disgusting Greed - Frustrating Wrath - Rude/Awful Heresy - Terrifying/Intimidating Violence - Unsettling
@TheNeorch
@TheNeorch 11 месяцев назад
prelude:"oh yea fast paced doom" limbo:"it's beautiful and calming,but something's off." lust:"oh yea retro funky town but waa sad lore" gluttony:"hey look we are inside a man's testicles" greed:"the game said this is hell,not africa." wrath:"sad but rad water" heresy:"sheesh cool red and level designs but tragic oof" violence:"this is worser than the last time i took the limbo pills"
@shoebillfan1963
@shoebillfan1963 11 месяцев назад
​@@grass324 wait a minute.. gluttony.. disgusting? erm.. what the flip...
@grass324
@grass324 11 месяцев назад
@@shoebillfan1963 what the flip? I'm not too fond in one y'all vore fetishists
@steponkusceponas4085
@steponkusceponas4085 Год назад
Damn, not even two minutes of footage and this is already my favourite circle. I love how this is essentially an extreme version of limbo, increasing the uncanniness from "just not sitting right" to borderline psychological torture. Makes more sense once you consider the fact "white room torture" exists IRL
@Idk-vk9et
@Idk-vk9et Год назад
"white room torture" doesn't seem like a lot of fun. Hope though that the incredibly obscure "Bamboo torture" was never used.
@steponkusceponas4085
@steponkusceponas4085 Год назад
@@Idk-vk9et you are damn right, total sensory deprivation is NOT a lot of fun
@nathanflinchum1153
@nathanflinchum1153 Год назад
@@steponkusceponas4085 honestly i'd be interested in trying out a sensory deprivation pool kinda thing, but i can easily tell why it could be used for torture
@ZuluRomeo
@ZuluRomeo Год назад
We're now in "Jennifer Lopez in The Cell" territory of uncanny.
@crinsim7536
@crinsim7536 Год назад
Crazy? I was crazy once. They put me in a white room. Fillies with rats. I hate rats. Rats make me crazy.
@choarpl
@choarpl Год назад
I absolutely love when a level begins with a tactical flashbang. So hyped.
@Screamingman10121
@Screamingman10121 Год назад
FLASHBANG OUT
@estebanpoveda4629
@estebanpoveda4629 Год назад
THINK FAST, CHUCKLENUTS
@opsliam9598
@opsliam9598 Год назад
@@Screamingman10121 i'm awp'ing down long A
@bitchassmoththing
@bitchassmoththing Год назад
Cycle 37 - Memory Crypts
@prezireplayz8229
@prezireplayz8229 Год назад
I WAS THE GUY THAT LIKED TO MAKR THE LIKES 666!!!
@Mr.Matter
@Mr.Matter Год назад
Even with the community theorizing 24/7 and coming up with lots of ideas of what future layers could look like Hakita still manages to surprise us, well, they surprised me at least.
@dokomni
@dokomni Год назад
hakita is highly unpredictable and driven and must be contained
@kanishkjaiswal5088
@kanishkjaiswal5088 Год назад
@@dokomni Id like to see a scp based around hakita with omnipotent powers and can only be contained when given dev tools to make a game.
@something1285
@something1285 Год назад
Please give us the blood lake
@SomeKindaSpy
@SomeKindaSpy Год назад
not gonna lie, i kinda figured he'd go for a subversive theme with violence. it's the only thing left to do creatively at this point if you want to surprise people with level themes.
@testhekid
@testhekid Год назад
my brain has always connected terms like "violence" and "hatred" as this calm monochromatic feelings, not necessarily frenzied or loud but rather deadly in how it hides their intentions this good
@nuts2651
@nuts2651 Год назад
I adore how at 0:15 you can't see anything besidds the wall and the entrance. No pillars, no windows. This makes this building, whatever it is, look like it's stretching miles upon miles in every direction. The paranormal and non-Euclidean part of hell really starts to kick in.
@Tal-br7ht
@Tal-br7ht Год назад
By this point, you have 15+ ways of blowing things up and have beaten demons, giants, and angels while drinking their blood... And Hakita still manages to take away your sense of security with just a few touches
@UserTheSecond
@UserTheSecond Год назад
I think it would be scary if no matter what you do, your attack will only make the "ting" sound effect. And if they're hostile, the only thing you can do is RUN.
@UserTheSecond
@UserTheSecond 11 месяцев назад
@@cheemsburbger9943 I mean you ARE right we'll probably be able to kill them via a new weapon or something, I just think it would be spooky scary that's all
@bugado8953
@bugado8953 11 месяцев назад
@@UserTheSecond hakita has confirmed the rocket launcher was the final weapon for your arsenal. unless you're talking about a new weapon variant that you pick up from the ground or a new arm (which will likely be in 7-4 as to continue the trend of only getting a new arm in the last level of the first layer) it would not be possible.
@UserTheSecond
@UserTheSecond 11 месяцев назад
@@bugado8953 me being a stupid idiot moment
@JasonFalconTHELEGENDOFGOLD
@JasonFalconTHELEGENDOFGOLD Год назад
I know it's not a horror game, but good lord does Ultrakill know how and when to create an uncomfortable and terrifying atmosphere. God Bless, Hakita. You wacky madman you.
@Idk-vk9et
@Idk-vk9et Год назад
0 - S
@justsmallyt985
@justsmallyt985 Год назад
@@Idk-vk9et *Something Wicked*
@Idk-vk9et
@Idk-vk9et Год назад
@@justsmallyt985 this way comes...
@FluffyFaven
@FluffyFaven Год назад
I'm gonna confess something. I play a lot of horror games and watch horror stuff so Something Wicked didn't really make me uncomfortable (I mean it was still awesome, not a bad thing). however the scariest thing was when I accidentally punched KITR in the interactive credits and it started to follow me.... I ran around the map trying to hide from it because I thought it wanted revenge 🥺 this lasted about 14 minutes...
@davidunde
@davidunde Год назад
god bless hakita BUT GOD DAMM THE SUN
@gings4ever
@gings4ever Год назад
I wouldnt be surprised if this level onwards doesnt throw out the basic husk anymore but instead a fairly harder mob type enemy to reflect that you're so deep in hell its sending elite basic mobs at you from here onwards
@uningenious
@uningenious Год назад
I'm pretty sure we won't see the basic enemies we've had for awhile, which were pretty much food since act 1. (Filth, Husk, ETC) It's probably gonna be composed of much, much stronger enemies instead.
@2001CuisinartToasterr
@2001CuisinartToasterr Год назад
there was zero filths in p-2
@MetalMustBleed
@MetalMustBleed Год назад
@@2001CuisinartToasterr You can practically dodge a Comically large Horde of Filth by simpily pressing S And D (or S and W) can't really blame hakita for not Doing including filth. unless in burtal and UKMD They predict your movement
@TimSoarer
@TimSoarer Год назад
All hell will break loose the moment you place that skull on the pedestal, I can feel it.
@yurifairy2969
@yurifairy2969 Год назад
we might take a break from basic husks for a level or two but they will be back.
@anonwithahaton1290
@anonwithahaton1290 11 месяцев назад
The new mannequin video makes the ending a lot more terrifying.
@skelrek4475
@skelrek4475 Год назад
Theorizing here, pardon me if you wish to not hear some ramblings. I'm theorizing that all of these enemies we see here in this chapter are those of the violence layer who committed violence against self. In Dante's Inferno, those who have committed the ultimate form of violence against themselves are sentenced to the violence layer and are to serve punishment as their bodies becoming twisted, thorned trees, unable to move and unable to speak unless harm comes to them in the layer. While there are some contradictions, there are a solid bit of striking similarities between this preview and what is written in Inferno. The level name is titled "Garden of Forking Paths," which warrants an association between the garden of this layer and the gardens we know. While it is not always so, gardens do usually have trees within them, a grand garden having nigh a small forest's worth of them. The design of the enemies is quite peculiar as well. We see lots of blood from the joints of these enemies, most of all the neck, with a large amount in the center of the torso. Their forms are twisted such that their poses are close to being that of human, but never quite being able to reach it. Whilst the symbolism behind the inversed face is still possibly some mystery, we can still observe the symbolism behind the locations of the blood and the twisted posing. The blood is likely in relation to where most fatal self-violent actions occur, especially in older times, where a common form of such involved a sword causing fatal damage to the stomach region. The blood around the neck is also in relation to one of the most common ways of fatal self-violence in modern day. The posing being twisted and malformed as they are is likely inspired by Inferno, as the trees of the self-violent are described as being gnarled, which implies them to be revolting in some capacity. The ability for these enemies to be able to move is quite different than what is written in Inferno, however. The inspiration for their ability to move without seen may be either that of the Weeping Angels from Doctor Who, or SCP-173 from the SCP Foundation. It is unknown if these beings will be able to converse or talk, although if that is the case, it is likely only after V1 causes some level of harm to them. If this is such, it would be quite interesting to look at what their audio would sound like. TL;DR: Uuuh yeah Dante's Inferno inspiration baybeee now if you'll excuse me I'm going to play Mario Paint in the violence layer
@qwertydavid8070
@qwertydavid8070 9 месяцев назад
This is why I love indie games. Writers can just unleash their full potential and make really subtle storytelling like this.
@nachomorales6877
@nachomorales6877 6 месяцев назад
"Garden of Forking Paths" is the name of a short history by Borges, I encourage you to read it if you have not.
@antenoelle
@antenoelle Год назад
It feels so surreal to finally see violence, fraud and treachery at the start of each level for the first time
@mateigabrielzaharia4842
@mateigabrielzaharia4842 Год назад
When did we ever see fraud and treachery?
@Sefcear
@Sefcear Год назад
he was referring to the map at 0:00
@Andybananas
@Andybananas Год назад
@@mateigabrielzaharia4842 never really, but we already knew their names since this is based after dante's inferno
@mateigabrielzaharia4842
@mateigabrielzaharia4842 Год назад
@@Andybananas I know the names, and I know the Divina Commedia, what the comment said sounded like Hakita already showed us everything already
@antenoelle
@antenoelle Год назад
@@mateigabrielzaharia4842 i was referring to the map in the elevator at the start of the video. maybe i worded it poorly, my bad
@Oofator
@Oofator Год назад
The ending is actually so menacing. I hope this isn't another horror level Hakita...
@laitiermilkman4290
@laitiermilkman4290 Год назад
I hope it is, as someone still getting scared by the stickman that is something wicked, I still wanna see how far ultrakill can go with that aspect
@shrummajor114
@shrummajor114 Год назад
It would be a real shame if all it took to end that feeling was a nuke.
@Smirving
@Smirving Год назад
As long as its not 4-S Then i don't care 4-S Was the real nightmare
@k_artcam
@k_artcam Год назад
I hope all the following levels are horror levels, they're so good man
@bit_ronic
@bit_ronic Год назад
​@@shrummajor114 the mannequins have armor that looks similar to hideous mass', wouldn't be surprised if it turned out they're invulnerable to explosions.
@iDrinkRaid_
@iDrinkRaid_ Год назад
Dude actually managed to top himself again. This looks phenomenal. Also surreal actually seeing the level screen actually showing the last layer.
@ShockInazuma
@ShockInazuma Год назад
I wonder what Fraud will be?
@davidunde
@davidunde Год назад
​@@ShockInazuma probably semi-based on the dante's inferno interpretation wikipedia says The Eighth Circle is a large funnel of stone shaped like an amphitheatre around which run a series of ten deep, narrow, concentric ditches or trenches called bolge (singular: bolgia). probably just a bunch of bolge idk
@spaceman7019
@spaceman7019 11 месяцев назад
@@ShockInazuma heaven :)
@djfisci1111
@djfisci1111 Год назад
In Dantes Inferno, Violence was divided into three circles; Violence towards self, violence towards others, and violence towards God. I take it from the trees, fog, and melancholy that this has more influence from Violence towards self
@melancall5960
@melancall5960 Год назад
It would be a huge waste if the Phlegethon wasn’t used in this layer. It would be like waking up in the morning without the worms under your skin
@jameskimble6453
@jameskimble6453 9 месяцев назад
If each level referenced epresented all three that would be cool
@bwalimniad
@bwalimniad 5 месяцев назад
7-2: Agaisnt Neighbor 7-3: Agaisnt Self 7-4: Agaisnt God And Nature
@bmobmo6438
@bmobmo6438 Год назад
This is exactly the kind of melancholic yet deeply unsettling atmosphere I was expecting after hearing The World Looks White. Already hyped for Act 3!
@HuneeBruh
@HuneeBruh Год назад
This looks like its gonna be the next castle vein and i'm all here for it
@Elberich1
@Elberich1 10 месяцев назад
Imagine the lights go out after the music ends and you just hear: *Haaaaaa...* "Something wicked this way comes." And you just get jumpscared by him running up to you before disappearing.
@laggingjaeger1148
@laggingjaeger1148 Год назад
Props to you Hakita. You managed to make me, the player controlling an indominable robot capable of the most batshit insane things in this game, to fear some goofy ass looking Build-Your-Own-Slenderman that jojo poses. Kudos.
@qwertydavid8070
@qwertydavid8070 9 месяцев назад
Hakita truly is the most enigmatic entity that not even hell could contain
@carlosbustos8096
@carlosbustos8096 5 месяцев назад
"Build-your-own-slenderman" why tf is that so funny and accurate
@malwarehost807
@malwarehost807 Год назад
love how the mannequins are made almost entirely of hands cause it feels like a play on the phrase bloodstained hands and fits with violence
@nathanflinchum1153
@nathanflinchum1153 Год назад
They almost look like Ai generated things and it’s done in a very uncanny and unsettling way, I love it
@divinity898
@divinity898 Год назад
> *Plays "Garden of Forking Paths"* > *Looks around* > *No fork*
@bloopahVIII
@bloopahVIII Год назад
*> Plays "BRIDGEBURNER"* *> No burning bridges*
@ultrafun2227
@ultrafun2227 11 месяцев назад
"The world is your canvas, so take up your brush and paint the world red"
@minicrewmate7865
@minicrewmate7865 Год назад
imagine if hakita and PITR added non-euclidean geometry to this level? multiple rooms interscting yet existing seperately, rooms changing as you pass by, entire areas closing up as you exit without any sound to announce it. it would be so uncanny and cool at the same time
@rogaldorn2312
@rogaldorn2312 Год назад
Technically all irl geometry is non-euclidean. As it is just geometry on a curved surface. What you are referring to is H.P Lovecraft non Euclidean geometry
@NotUsingMyRealName612
@NotUsingMyRealName612 Год назад
Great idea but it’d be more appropriate for fraud.
@pingasboy6969
@pingasboy6969 Год назад
@@rogaldorn2312 🤓🤓🤓
@reginaldmeta2762
@reginaldmeta2762 Год назад
it would be sick if some weird ass liminal space shit went down in act 3, myhouse.wad's been putting that idea into my head
@rafhael636
@rafhael636 Год назад
I dont think so,v1 is so fast that we all maybe just dont notice it
@LeatherIceCream
@LeatherIceCream Год назад
the blue skull's cage that only opens when you get near it is a good solution to keep players from using the whiplash when you can't use corners
@matclory
@matclory Год назад
letaericceream
@hatgiverguy6607
@hatgiverguy6607 Год назад
theres enough space for a whiplash to be used, if you dont think so, 4-4 says otherwise
@iApeXii
@iApeXii 11 месяцев назад
7th ring of Hell: Violence. Here, sinners are punished by permanent Discord light theme
@jieqiangluo5487
@jieqiangluo5487 11 месяцев назад
it aint that bad
@Sticky_The_StickmanV2
@Sticky_The_StickmanV2 11 месяцев назад
@@jieqiangluo5487 -a masochist
@squasherdown
@squasherdown 11 месяцев назад
"this is going ti be one if thise times where they make it seem like something will happen but in reality its not going to happen" *turns around* "i was sorely mistaken."
@level5650
@level5650 Год назад
Forcing people who spent their lives expressing themselves primarily through anger and shouting to an existence in perfect stillness is a fairly clever punishment.
@wolfysugaraky2690
@wolfysugaraky2690 Год назад
You know what would be really funny? That in the Violence layer killing is completely optional, also i love how more involved hell is becoming, like closing doors right in front of you and stuff, that's cool and i imagine that the book in the pedestal at 0:54 has some lore for P-3. Lil edit: thinking about the idea and the replies, maybe not the whole layer but like a challenge for 7-1, although you couldn't get p-rank doing the challenge. Also to give it a name, "finish the level without killing any enemy" or something like that
@badending2196
@badending2196 Год назад
Yea, after listening to The World Looks Red I noticed, despite it's intencity it doesn't really feel like a combat sond. Maybe V1 is the only one who brings violence to the 7th circle
@macavityomega
@macavityomega Год назад
It's likely that they will try to goad you into combat, first by mocking you by doing the Weeping Angels thing and moving when not looking at them, then by generally being a nuisance by clogging hallways and the like, all to get you to attack once. If you do attack you get piled on. Violence begets violence. As something I noticed, before the door to the blue skull key closed there were none of these enemies in there, by the time you run to the alpha button and open the door, its filled, like they are waiting to start tormenting you. This layer is your layer, your punishment for all the violence committed. Can you do no harm, or will you leave the layer stained red?
@wolfysugaraky2690
@wolfysugaraky2690 Год назад
@@macavityomega Yoooo, you expanded my joke idea into something that could potentially Be in the game, you sir, you're cool, I like your idea.
@hirschftw8337
@hirschftw8337 Год назад
@@badending2196 To me both songs sound like they are missing the combat part of it. Its just not included in the teaser so you dont get spoiled
@uncroppedsoop
@uncroppedsoop Год назад
@@macavityomega this is absoltively cool don't get me wrong, but it wouldn't be very Ultrakill to base a layer around not killing
@robertmurray.7361
@robertmurray.7361 6 месяцев назад
Post release of violence completely blew my expectations out of the water and I'm awaiting eagerly for the next layers and prime sanctum. This is peak fps Hakita and team, don't stop.
@zentuckyfriedckn2587
@zentuckyfriedckn2587 Год назад
This layer feels very clean and clinical. It would be something to interact with V1’s creators (assuming they were sentenced to this layer)
@ultrafun2227
@ultrafun2227 Год назад
"ie. Sure i could come up with whatever company made V1 and all the things leading up to its creation, but there’s nothing inherently interesting about any of that nor does it expand or explore the game’s themes or message, so i wont" -Hakita
@zentuckyfriedckn2587
@zentuckyfriedckn2587 Год назад
@@ultrafun2227 Ah. Still an interesting thought. If I were in that situation it would fill me with boundless joy to see my baby tearing things up in hell.
@OptimalLeisure
@OptimalLeisure Год назад
Alright, list of things that piqued my interest upon watching this: -It's confirmed that Treachery will be the standard 2 levels like the last layer of the prior two acts. While this isn't a surprise to many people (including myself), there were a handful of people suggesting that Treachery could be a full length layer, but we now know that that won't be true. -While it was guessed that Violence would be themed around this idea of having nothing to distract you from violence from the music preview, it's now confirmed that that's' going to be the case (which looks cool as hell). Interestingly however, the marbled temple backdrop and the graveyard with tasteful tombstones could insinuate the existence of another Minos-esque character that viewed the punishment of Violence to be too cruel, attempting to mold something nice out of it. This could very possibly be the character that'll end up as the prime soul of the last prime sanctum, but I'm not gonna speculate on who that could be since that's a whole other can of worms that I don't have enough time to get into. -While it is almost definitely a product of overthinking, this level design-wise seems to be fairly similar to 1-1 with the classical architecture, open and "inviting" rooms, and somewhat maze-like layouts. Despite that though, this is likely unintended or not meant to be used as hard proof of anything. -The influence of Hell itself seems to be growing stronger as doors close in front of V1's face, skull podiums rise only upon V1's entry, and statues seem to be moved and posed when V1's attention is elsewhere, making Hell's taunting and games more and more prominent. -While I don't have much to say about the mannequins (the confirmed name of the statue-like enemies), I do think it's interesting that they appendages are comprised SOLELY of arms. Probably a literal metaphor for the violence committed by the hands of men or something like that. They also seem to be feminine in design, so the mindflayers won't be quite as lonely in that department. -We can see that there's a book, which further feeds into the possibility of this level introducing us to the final prime soul. While there are books that don't directly correlate with prime souls like the books in 1-4 and 5-2, the odds of it being unrelated seem pretty low to me. -The mannequin with the ferryman skull is intriguing, but probably isn't meant to mean anything deeper than being a neat interaction with a new enemy. -The final shot where all of the mannequins are surrounding V1 could imply one of two things to me. The mannequins are either a swarming type of enemy, something akin to the filth, but are much more threatening. The other potential option is that mannequins act as a horde of mostly non-living statues with a couple of actual threats hidden within kind of thing. -The music cuts out once V1 picks up the skull, and despite the final shot insinuating a possible altercation where The World Looks Red (TWLR), the opening of TWLR sounds much more like a reveal for a cool environment rather than an opening for a fight. This leads me to believe that the ending of this video with the mannequin crowd is simply meant to act as a scare rather than a fight. My guess is that once V1 walks past the crowd and places the skull on its podium, the door which the skull is meant for will open up to reveal the REAL deal with Violence, the true brutality of the layer. -As a final note that's more of a guess than an observation or theory, but this level seems as though it'll contain this layer's secret level entrance, it's just too perfect. -Alright, ACTUAL final note I'm adding in a couple days later. While I still don't think that the final mannequin room will be a combat encounter, it's VERY interesting that there's a checkpoint before you enter the room. What's up? Popping back in a couple of weeks after the fact to add in one more thought. While I'm unsure of where exactly he said it, Hakita has said that Violence will be focused more on the player's own violence rather than global violence. Other than explaining why the layout of the level has many segments that are reminiscent of prior levels, it could also hint at who the final boss of Violence will be. While not a super uncommon guess for the boss, the final boss being the original swordsmachine talked about in the terminals could simultaneously explain how we obtain the golden arm (since swordsmachine is yellow, duh), it would continue the trend of having a machine-based boss for the first layer of an act, and it would tie into the theme of the player's violence since we have a history of dealing with swordsmachine imposters. Plus, we know that V2 is FOR SURE dead and it's confirmed in lore that there was no V3, not leaving many options for machine bosses. Basically, original swordsmachine now has way more evidence and is most likely gonna be the final boss in 7-4.
@hatgiverguy6607
@hatgiverguy6607 Год назад
gabriel is gonna go crazy in 9-2 i bet you
@YeprilesteR
@YeprilesteR Год назад
True
@Powerdestroyer
@Powerdestroyer Год назад
Something I'd like to add to the whole "overthinking" part is that parts of this level seem as though they were taken from other levels. For example, the room with the alpha slab is very similar in design to the room straight ahead of 1-1's spawn (Red pedestal, right door is the path forward and only unlocks with the red skull). The T-junction hallway ending in the cross mural is quite similar to the 4-3 TRAITOR hallway (you can't go left and can only go right along with there being a design carved into the far wall).
@YeprilesteR
@YeprilesteR Год назад
@@Powerdestroyer Yo
@OptimalLeisure
@OptimalLeisure Год назад
@@Powerdestroyer The section where V1 has to climb the wall is also reminiscent of the room directly after the blue skull door in 2-3. It's definitely bizarre how many segments of 7-1 mirror prior levels.
@dgetsuyo2861
@dgetsuyo2861 Год назад
This layer is just give the vibe of “something’s wrong… I can feel it” Good work Hakita.
@kubanozgadnij6130
@kubanozgadnij6130 11 месяцев назад
that was Limbo
@levfox
@levfox 9 месяцев назад
It's the Limbier Limbo
@metalurgent
@metalurgent Год назад
The sheer amount of atmosphere and storytelling that is done with this games areas is incredible, and you still manage to blow it out of the water with every new layer
@OCarrasco420
@OCarrasco420 6 месяцев назад
Just finished layer 7, the level design is flawless and the final boss is honestly one of the most fantastic moments in this game, keep up the great work man.
@bonus1057
@bonus1057 Год назад
Huge weeping angel vibes from those bleeding mannequins. Love the concept of enemies that only move when you look away. I wonder what names these demons have.
@icicleditor
@icicleditor Год назад
I wonder if they could also be the Husks of this layer, warped by their punishment
@The_WumboTM
@The_WumboTM Год назад
Probably Jimmy or something. Maybe even Tom
@robertfletcher1871
@robertfletcher1871 Год назад
Weepers. (Yes, I know, I'm a genius.)
@suddenlysentient4890
@suddenlysentient4890 Год назад
they have been confirmed to be called Mannequins
@krisnaputramaulidan2843
@krisnaputramaulidan2843 Год назад
​@@The_WumboTM uhm actually it's Johnifer, get it right next time 'kay? 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😁 I am in immense pain
@_Compound_
@_Compound_ Год назад
1:20 damn bro you got the whole squad laughing
@laitiermilkman4290
@laitiermilkman4290 Год назад
Someone should make this into a gif with that caption
@stacklysm
@stacklysm Год назад
The update's not even out yet and there are memes already
@smitchyboi
@smitchyboi 10 месяцев назад
"Do you have any games on your phone? 👉👈"
@rordongamsay8478
@rordongamsay8478 11 месяцев назад
So... Seeing as the Mannequins are pretty beefy enemies on the new video... 1:20 Is this a core nuke tutorial?
@GottaDieFast
@GottaDieFast Год назад
the music cut and the end is incredible , it really spikes the tension for when you turn around and see them . i have a feeling that Act 3 is going to be one of the best updates this game ever got.
@debatableultrakill
@debatableultrakill Год назад
damn this looks good though, im already lost just watching this, everything constantly changing but always out of sight is such a powerful effect everything being such a harsh white is also really cool, such a distinct feeling and a huge contrast to everything up to now its going to be a while, but cant wait to get to play through this and the rest of what violence has in store in due time
@Cen_ty
@Cen_ty Год назад
I really like the contrast between white and calming architecture, and these really creepy statues, it's just magnificent. Also this soundtrack that gives you chills and eery feeling. Just as always, great job, Hakita.
@the_furry_inside_your_walls639
It gives of a unique sense of violence. In the clean, calming, uncanny space, you have these messed up, bloodied statues that only act when you don't see them. It gives off a sense of unseen violence, which is often the worst kind.
@rafhael636
@rafhael636 Год назад
The statues are based on the weeping angels,hakita is cultured
@ED-gw9rg
@ED-gw9rg Год назад
They look quite feminine, which is odd because I thought most of Ultrakill's significant angels were male (Gabriel and the rightfully deceased Council of Heaven). Idk much about weeping angels tbh
@hdgamerarchives1038
@hdgamerarchives1038 Год назад
​@@ED-gw9rgI dont think those are angels...
@scorpw1842
@scorpw1842 Год назад
AMAZINGLY well done Hakita. This went way beyond my expectations for 7-1. Can't wait to play it! Also a prediction I came up with: I feel like the mannequins won't move or attack you at all. Since it's the Violence layer, Hell would lock the door forcing you to kill all of the mannequins to make any progress going through the level, painting the walls red.
@donalltrump7128
@donalltrump7128 Год назад
I'm calling it now, if not this enemy, there Will be one that parry us back
@incorrectlife6962
@incorrectlife6962 Год назад
Looks sick, I wonder how those statues will work as enemies, hopefully we get a boss fight out of it like Cerberus. Edit: Oh hey 1.3k likes, more then I’ve ever gotten before, still not the most liked though! Keep going!
@yurifairy2969
@yurifairy2969 Год назад
There's literally no way those things aren't gonna attack us
@ryankidgamer287
@ryankidgamer287 Год назад
I THOUGHT ABOUT THE SAME THING LOOOOOOOOL
@computehere
@computehere Год назад
@@yurifairy2969 honestly more eerie if they just dont attack.
@derpyfigg1764
@derpyfigg1764 Год назад
What if they are like the wearing angles where if u don’t look at them they move
@godricktheminecrafted3113
@godricktheminecrafted3113 Год назад
@@computehere maybe they work as an area hazard that serves to block where you’re going
@AAZ-yu5ss
@AAZ-yu5ss Год назад
Live Johnifer reaction: 🙃 Violence looks dope AF! I’m very excited to see more of the layer!
@xlr8ed398
@xlr8ed398 Год назад
JOHNIFER REAL
@Napogaming-gt8nk
@Napogaming-gt8nk Год назад
THE JOHNIFER IS REAL
@goindown
@goindown Год назад
at 0:09 there appears to be a sidewalk that goes to the right maybe probably a soul orb
@ultrafun2227
@ultrafun2227 6 месяцев назад
Hard to believe that we will be able to play this in 2-3 weeks
@jimboanimations4041
@jimboanimations4041 Год назад
This feels like an odd combination of 4-3, 1-1 and 5-2 and I love it. The weeping-angel style enemies are absolutely terrifying, and it seems like the level will be a bit of a maze as well.
@gameworldjt
@gameworldjt Год назад
its a combination of 0-S too
@DanYami
@DanYami Год назад
jimbo user
@UmbraMG
@UmbraMG Год назад
What about 1-3? the winding paths somewhat remind me of it.
@Ebon1
@Ebon1 Год назад
hi jimbo
@jimboanimations4041
@jimboanimations4041 Год назад
@@UmbraMG Idk about that. This level seems like it will also be very big, but it doesn't have the same gothic atmosphere to me.
@Vexarion
@Vexarion Год назад
GREAT! Level looks so pristine. The beginning of the level reminded me that in dantes inferno, trees represented those who committed suicide and they were found near the heresey layer. Well, at least that's what i came up with instantly :)
@TheAbyssalStorm
@TheAbyssalStorm Год назад
If I recall correctly, harpies were a part of that punishment in Inferno. And the new enemies have feminine bodies, so it wouldn’t surprise me if they are called harpies (if Cerberus ain’t a three headed dog in this game, then Harpies don’t need to be bloody seagulls).
@serraramayfield9230
@serraramayfield9230 Год назад
@@TheAbyssalStormThey're called Mannequins
@TheAbyssalStorm
@TheAbyssalStorm Год назад
@@serraramayfield9230That is what the tweet called them, but I think that is because they look like mannequins. Hakita probably used it as a placeholder in order to keep spoilers to a minimum. The only way we will know for certain what they are called is when Violence drops or when Hakita makes a demo video about these enemies.
@serraramayfield9230
@serraramayfield9230 Год назад
@@TheAbyssalStorm The official art for them dropped, and Mannequins are their official name.
@TheAbyssalStorm
@TheAbyssalStorm Год назад
@@serraramayfield9230 I know. And now that I read the tweet a bit more, they might be called that. But as always, we don’t know for certain until we reach it ingame.
@Twafflejc
@Twafflejc Год назад
This reminds me of a dream that I had. It had similar-looking architecture but with a lot of mirrors both on the walls and on the roof, it was more baroesque than this map, and the major difference is that in some walls there was a statue with glowing red eyes, if you were to stare at it the statue would suck your soul out.
@VTpier
@VTpier Год назад
Alright thats gonna be your hell foreshadowing :)
@cosmichollow7005
@cosmichollow7005 8 месяцев назад
What i love is that the name "Garden of Forking Paths" comes from a book about a labyrinth that shows people inside their lives and what could've been. This definitely is going to be the section of the Violence Layer about the "Violence Against Oneself." This section is a long, unnavigable maze that shows the sinners their lives if they never killed themselves and if they never did such self destructive actions. Maybe the mannequins are sinners that forced themselves into those bodies to try and forge a new identity to redeem themselves, but the blood leaking out symbolizes that no matter what can be done now, it won't fix what was done. The song,"The World Looks White," and the overall aesthetic just has the feeling of being put into a psyche ward, just so much emptiness, to avoid future actions, and force the sinners to live with themselves over what they have done. When everything gets intense though, with "The World Looks Red," and the mannequins becoming hostile, maybe it's due to V1's very presence, something new, something with weapons, something not of Hell, are engaging in fights just to finally die again and to never suffer this eternal world of nothingness and no hope of forgiveness/redemption.
@legosus69
@legosus69 Год назад
damn... i LOVE this! the way this level is designed. absolutely brilliant, great job hakita
@xKogue
@xKogue Год назад
I love how you all come up with new twists for the already existing layers of Dante's inferno, like how in limbo the false paradise is constructed with technology (fake skyboxes and hologram water) or gluttony where the hot mud from The divine comedy is now replaced with gastric juice, fitting really well with the sin the layer represents, it really gives the game a unique look, straying away from the usual "hell is big lava lake full of demons" trope many games use.
@qwertydavid8070
@qwertydavid8070 9 месяцев назад
I agree. The hell in ultrakill definitely feels very "mythological". Hell is usually just portrayed as an endless plain of lava and gore, as you said. I love that this version of hell is very complex and subvertive.
@alexisgalamartinez3870
@alexisgalamartinez3870 6 месяцев назад
Man, Hakita never stops to impress, I was less hyped for Violence than for Act2 but man, only 1 minute into this level and the hype went x999
@maslnaa
@maslnaa Год назад
i’m never going to get tired of you blowing my expectations of this game out of the water. insanely excited for act 3, take all the time you need
@TheonetruedogTheDog
@TheonetruedogTheDog Год назад
I'm so eager for Godfist Suicide it's unreal, genuinely cannot wait for these last three layers
@serraramayfield9230
@serraramayfield9230 Год назад
I've always wondered...if *this* is Violence, then what the fuck is Treachery?!
@siperog
@siperog Год назад
@@serraramayfield9230 it'll be an ice level for sure, but let's see how Hakita will tackle that
@TheAbyssalStorm
@TheAbyssalStorm Год назад
@@siperog A frozen wasteland, where the betrayers are kept. Locked away in tombs of ice.
@olakpasa6486
@olakpasa6486 Год назад
​@@serraramayfield9230 I Imagine an iced wasteland, almost plain except for some ice formations o the distance, your vision limited by darkness and snow
@Its-pronounced-ay-zaer-e
@Its-pronounced-ay-zaer-e Год назад
@@olakpasa6486what about the gabriel fight
@Spartan2723-ti9ws
@Spartan2723-ti9ws Год назад
Oh god this better not be a horror level Edit: oh dear god
@laitiermilkman4290
@laitiermilkman4290 Год назад
0-S is already scary for me but one side of me wants to see more horror
@MPW
@MPW 11 месяцев назад
I noticed a pattern with the layers of each act. The first layer is always bright. The second is dim. The third layer is dark and red.
@darthdr3
@darthdr3 11 месяцев назад
imagine the secret level for violence is just chopping trees that scream and you get V1 congratulating you for being the best lumberjack
@cataclysmsun
@cataclysmsun 6 месяцев назад
bro i think you just teased 7-S
@darthdr3
@darthdr3 6 месяцев назад
@@cataclysmsun wait did the thing actually happen?
@SteadyMoab
@SteadyMoab Год назад
This looks actually incredible, if only time could move faster
@Your_little_friend4945
@Your_little_friend4945 Год назад
Understand. We need call Pucchi
@redactedgamersgd1788
@redactedgamersgd1788 Год назад
naw, if Hakita rushes the layer it'll end up being a complete shit
@amiano59e4
@amiano59e4 Год назад
@@redactedgamersgd1788 no he didnt say to rush it he said for time to fast forward
@SteadyMoab
@SteadyMoab Год назад
@@redactedgamersgd1788 Im not sayin he needs to rush it, just sayin i wish i could get to the point where its done already lol
@youtubeher026
@youtubeher026 Год назад
I love Hakita’s take on each layer of hell from Dante’s inferno
@claudine404
@claudine404 Год назад
Im in love with the tone shift between the acts. At first it feels like an action shooter where you feel super powerful then it slowly descends into depression and insanity. Reminding you that Hell is not only full of demons and husks, but tortured souls and the tormented.
@DarqZX
@DarqZX 11 месяцев назад
0:38 he's hitting the dio pose
@shrike3771
@shrike3771 Год назад
When he turned around at the end, and all the bloody manequines were facing him i actually screamed.
@mateigabrielzaharia4842
@mateigabrielzaharia4842 Год назад
Like I said, that has meme potential
@swag_master
@swag_master Год назад
​@@mateigabrielzaharia4842 "you got the whole squad laughing"
@bwalimniad
@bwalimniad Год назад
When the statue facing toward me, my first instict is nailgun/saw trap
@princeoflight612
@princeoflight612 Год назад
​@@bwalimniad My first instinct when I saw that crowd was "core eject + red railcannon" though given their hard-looking white husks, those things are probably gonna be completely immune to explosions
@halyoalex8942
@halyoalex8942 Год назад
@@princeoflight612feedbacker only time 😂
@Mr.ANDERSONYOURASCAL
@Mr.ANDERSONYOURASCAL Год назад
Weirdly enough, after hearing the soundtrack, I said that violence would be more of a silent whisper that it's always there, rather than a raging scream of horror and hate, and this level definitely complements that prediction, the manequins and the mausoleum aesthetic, radiates an utterly threatening and ominous aura, but never to the point of being overwhelming, just enough to make you realize that in the end, violence is the main reason we are here, all the damned souls are quietly raging and cursing their existence, but violence is utterly meaningless now, because everything is dead, they can curse and destroy as much as they want, but in the grand scheme of things, it is completely useless.
@thefittoaster1764
@thefittoaster1764 Год назад
For a game that makes you feel like an unstoppable power-house, this level seems like its gonna invoke a lot of terror and fear.
@ChewyCookie3
@ChewyCookie3 Год назад
**Prowler sound effect** 1:10
@geblordofchaos2965
@geblordofchaos2965 Год назад
The moment i saw the word "garden" in the name i just instantanly understood the melancholy of the song and the level, if i remember correctly, in dante's inferno, there was the equivalent of a forest at the start of the 7th circle of hell, and each tree in that forest represented someone who, "commited die", idk if this will have anything to do with the violence layer since its only in the start but i am excited for it
@laitiermilkman4290
@laitiermilkman4290 Год назад
I want to see more of the forest ngl
@maximeleninja4029
@maximeleninja4029 Год назад
Yeah, apparently those who committed the "listening to LowTierGod" are turned into trees and tortured in the 7th layer of hell.
@unoriginal2552
@unoriginal2552 Год назад
​@@maximeleninja4029so then the statues are the harpies that feed on them? Maybe that's the enemy type: "Harpy" It'll be like what Hakita did with Cerberus.
@cartoonwizard5171
@cartoonwizard5171 Год назад
@@laitiermilkman4290 We might see a forest in 7-2 or 7-3 once we've seen more of Violence's true colors, from my understanding this level is themed around a cemetery, likely reflecting the consequences of violence and the guilt those who've inflicted it are forever forced to endure, may not seem to be too harsh of a punishment at first but even Limbo's was able to push some to the brink of madness, being more of a phycological one than a physical one. Violence also supposedly has a flaming desert within it, but I highly doubt that will make any appearance in Ultrakill since the entirety of Greed is already a desert.
@A.Z.296
@A.Z.296 Год назад
The way The World Looks White plays really sells that it's just desolate and abandoned. Then once you enter, it's still desolate, but now you have the company of the weeping angels to keep you company
@Soneone.
@Soneone. Год назад
i cant get the idea out of my head that him holding the shotgun through this video is a hint we'll get the red shotgun variant next
@jeanpaulbuchku
@jeanpaulbuchku 11 месяцев назад
I love how we already know what there going to be some sick drop with the music as soon as we attack
@monke_1.085
@monke_1.085 Год назад
Holy shit that’s terrifying yet so beautiful, I can’t wait to see what the rest of ultrakill brings! Thank you hakita for the sneak peek.
@thrownstair
@thrownstair Год назад
We're so used to seeing the energy at 11 that when it drops down to 1 it's massively unnerving
@moharexx3128
@moharexx3128 8 месяцев назад
i love how the complexity of the maps increase slowly, like now the blue skull pad comes out of the ground
@Nampledamp
@Nampledamp 11 месяцев назад
I don't know what l expected. But in hindsight, crawling makes sense now...
@NXTangl
@NXTangl Год назад
Holy shit, it's so...clean. It's like a cross between Aperture Science and an abandoned art galery.
@kyledilbert6424
@kyledilbert6424 Год назад
I had many ideas for what the Violence layer would look like, but I never thought of a mausoleum, perhaps representing those who died in violence? I can't wait to see what you have cooked up for this last act.
@mr.cup6yearsago211
@mr.cup6yearsago211 Год назад
The level is also completely white, which means that blood splatters are going to stand out very strongly.
@TheFirst_Fallen
@TheFirst_Fallen Год назад
Plot twist: it’s V1’s birthday party
@applejuice281
@applejuice281 Год назад
The secret violence layer would either be a mortal kombat style minigame or something opposite like some pet simulator or tea party
@Oculus_Nebula
@Oculus_Nebula Год назад
I love how the music stopped right after you picked the blue skull up before turning around and seeing the statues facing you
@artman40
@artman40 Год назад
The game utilizes such beat moments in some cases. For an example 0-1: Just before picking up the revolver 1-2: When leaving the room with blue skull 4-3: Inside the 4 pillar room and inside the final area.
@Oculus_Nebula
@Oculus_Nebula Год назад
@@artman40 I love how the game suddenly went from fps action to psychological horror (kinda)
@mattpelzek3809
@mattpelzek3809 Год назад
Extremely bold move to put the forest of the suicides in Ultrakill. Someone on the team must be reading Dante now.
@mateigabrielzaharia4842
@mateigabrielzaharia4842 Год назад
I thought the Suicide Forest is supposed to be a lower "sub-layer" of Violence. Imagine if he makes a level where to win you need to kill yourself!
@just_matt214
@just_matt214 Год назад
...now? Did you like...not play the rest of the game lmao
@mattpelzek3809
@mattpelzek3809 Год назад
@@just_matt214 In the Q&A Hakita said he's never actually read the divine comedy because the translations aren't so great.
@zawarudo1161
@zawarudo1161 Год назад
​@@mattpelzek3809you don't have to read the entire book to know the concept. Internet Browsers exist for a reason now.
@shrummajor114
@shrummajor114 Год назад
Keep in mind, this could be a mere fraction of the forest. We haven’t seen the whole thing yet.
@haphazardv4lles961
@haphazardv4lles961 Год назад
I'm so hyped for this to come out, I know we are probably not going to get it for a while but it's going to be great.
@StubbornPositivity
@StubbornPositivity Год назад
100% going to get spooked by those statues so many times
@StubbornPositivity
@StubbornPositivity Год назад
SPOKE TOO SOON, GOT SPOOKED
@BlackBelkan
@BlackBelkan Год назад
I'm already scared and the level isn't even out yet
@FancyMcSchmancy
@FancyMcSchmancy Год назад
Gotta love how Hakita manages to come completely left field with the levels every single time.
@Player-wq5lh
@Player-wq5lh Год назад
hehehehehehe, cum
@FancyMcSchmancy
@FancyMcSchmancy Год назад
@@Player-wq5lh “CUM TO ME.” -Gabriel Killultra 2022
@Zypryx
@Zypryx 9 месяцев назад
There's a book called "El jardin de senderos cambiantes" literally translated to "the garden of forking paths" by jorge luis borges who is a known writer in argentina (my nation) and i think the title may be inspired from the book, does it gonna be related with gameplay or lore?
@desto8268
@desto8268 Год назад
i never expected this damn looks fantastic hakita keep up the work
@Sl4ts_
@Sl4ts_ Год назад
i don't have words for this, dear god that sent shivers more than anything i've ever felt
@the-eq5vh
@the-eq5vh Год назад
i absolutely adore the contrast between what you'd expect and what this is like. like this layer is literally VIOLENCE, but it's all empty and barren (besides the statues). It'd be really powerful if enemies feared you instead of fought you at this point, as the player would question their morals at that point, ironically in the violence layer. might be a good time to turn on gore if you haven't, btw :))
@disgoop
@disgoop Год назад
what what morals?
@rafhael636
@rafhael636 Год назад
I mean,they're demons if they died not much would change
@TheAbyssalStorm
@TheAbyssalStorm Год назад
I saw this somewhere else, but Violence in Inferno (and to an extent this layer) isn’t violence towards others, but to yourself (suicide) and nature. Which explains the bleak appearance.
@the-eq5vh
@the-eq5vh Год назад
@@TheAbyssalStorm ahh, ok. that makes a lot of sense. the bleakness representing how people who end up here feel, i presume
@DOG_EATER_1887
@DOG_EATER_1887 Год назад
​@@TheAbyssalStormthere is a different variant of the violence layer for violence against "neighbors" and "god" but im pretty sure one of those is literally just greed so yeah
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