Charge only slug gun? You hold the primary fire button to determine the force with which it's fried and it ejects a slug/cannonball/heavy rock or something and it just bounces around crushing enemies?
@@nottheboc1498 Charger ejects a ROCKET PUNCH you can BOOST PUNCH.... it can also parry ranged attacks if timed properly Pump SG, pump to shoot a powerful and fast slug, the more you pump, the more slugs and more power and speed each will carry, but overloading will knock you backwards, hitting walls, enemies or other solid structures due to this knock will deal damage according to how much you overloaded it.... you can however fling yourself to an enemy and parry YOUR OWN impact at the enemy to recover HP and avoid death
I like it a lot, I'm gonna try to play around with it more before I give my full thoughts on it in the future though. I think the biggest strength of it is that there isn't weight like with nails, so you can put an infinite amount on one magnet.
@@HerbMessiah wait you can? That changes things. Also if you shoot the magnets with saws orbiting it, with the saws get pulled to the center (at least it looked like that happened a couple of times in the video)
Doesn't seem like it needs a nerf, nail gun is still better against single tanky targets and stacking saws around magnets is really good but also takes quite some time
oversaw is kinda busted rn, place it in the right spot on an insurr and it'll just melt it (I find that placing a magnet in the insurr's right leg tends to work but theres some other setups that are decent)
I was kinda underwhelmed by it at first but I guess I just didn't understand the tech lol I didn't know breaking the magnet makes the saws converge on it that looks like a good way to instakill stuff in cybergrind
You can use both, though. The blade gun shoots a normal attractor. So when you want to use normal nails, just swap to the thermal nailgun and it's bullets (even if you're not using alt fire) will travel towards it still. Just set whichever you use more to pop up first from the in-game weapons menu.
Why? Nailgun is awesome for single target stuff like the rock skulls just by switching between the two modifiers. Its why they give you a rock skull in the same room as where you get it in the first place. i thought more people knew this
I got a little bit away from Ultrakill (probably overplayed it) and your videos are a great way for me to get back into the game and be even more hyped for the rocket launcher
you can customise the colour of each weapon and variant now, he has his marksman on white, and i think the colour change ingame comes from the blood splatter
It’s a shame saw traps were butchered the way they were. I understand that they were busted, but the way they work now, it’s really hard to consistently implement them to your advantage. Props to the people who still insist on doing so.
I really like this weapon because its massively op but you have to think creatively to get it to work in those specific ways(shooting magnets around/placing enemies in the right spot/not shooting magnets at all)
That's impressive, and at the same time, original. The Lock-On Rocket Launcher from Doom Eternal was one of my favorites weapons, very fun and very cool looking. Would you add a Rocket Launcher or something like that? I'll be expectating to see what you'll make!