As a mother who has lived so much of my kid's lives as a single parent I can say I have pushed myself on broken bones and high fevers. Powered through everything from kidney problems to food poisoning and I can honestly say there is not amount of pain a devoted parent cant ignore if they think something is endangering their baby
Something to remember about uncharted is that your not eating bullets left and right your "health" is his luck. The more bullets that are shot at you the higher the chance of getting hit is. That's why it is the last few bullets that actually kill you.
Same. I was like... Erm I don't remember that? Then I questioned if I'd finished the game but I know I did 😅 it was only when he said 'why didn't he just teleport?' that I was like ooooooooh.
I don't know if anyone has said it, but in Uncharted 2, in the museum part, you don't kill anyone, the guard you drop of the ledge survives the fall and you can see him swimming.
That "Okay" still gives me chills... The silence was deafening. Regardless of whether or not Ellie believes Joel's answer, the emotion that those final few minutes made me feel was more meaningful than any clear answer could've been. The not knowing is beautiful.
I always liked the idea she doesn't really believe him at all, but for the sake of thier relationship she just accepts his answer. They've been through a lot together and she just doesn't want to prod too deep and from that point on she and Joel never talk about it. It's just this elephant they both ignore, Joel doesnt want to talk about it and Ellie doesn't want to know. Very dark. It annoys me a lot the second game destroys the ambiguity. Last of Us didn't need a sequel.
@@JillLulamoon I can see why the ambiguity might be more interesting, and the ending of part 1 works as a final ending, but ultimately your interpretation ended up being correct. She didn't believe him completely but she accepted it for the sake of their relationship until the lie eventually drove an unsustainable wedge between them that needed to be resolved. Of all the things the second game did I think Joel and Ellie's reaction to his lie and her ultimately willingness to try to forgive him for it, was something it handled about as perfectly as I could hope.
As someone who works in vaccine development (and did his MSc studying a fungus) it may make sense to need Ellie's antibodies to see what fungal protein the antibodies target, something you would just need her blood for. Thing is in a recording we learn that Ellie does not have an immune reaction to the cordyceps. That means the cure wouldn't be a vaccine. Maybe that justifies the need to perform the surgery, but what they planned to get out of it is beyond me. They mention the fungus has mutated, which likely means that they have already got access to the fungus, making the need to extract more questionable. Maybe their sequencing tech is isn't so good so they need more biomass for more DNA, but if they managed to get DNA to begin with why not harvest it slowly over time? Since it's a story it's not like they can have a very thorough scientific explanation for a sci-fi fungus, but it casts doubt on the whole purpose of the operation. To try and come up with my own reason... maybe the fungus was so phenotypically different they inferred a mutation, but it's possible the mutation that causes that would actually be Ellie's. It makes sense that if it only affects humans then it needs a specific host, and if Ellie maybe had a mutated receptor that prevented the fungus from interacting with her brain she could be immune, but that would mean they get nothing out of the fungus. Maybe its a specific strain of fungus that acts more symbiotic with its host and attacks other fungal strains. If that's the case accessing the fungus could be useful, but it would be hard to reach that conclusion without already having access to the fungus. If they are wrong rushing a surgery could kill the actual cure. If it's a symbiotic strain it would be necessary to be able to culture the fungus for the surgery to be useful. I can believe they are able to do that if they had been studying it long enough. At that point the idea would be to grow it and infect more people to make them resistant. That means the cure would be to infect everyone with a fungus that will inevitably undergo more mutations. Heck, it's possible Ellie could still go feral. That actually brings up another question. Ellie tells David he's infected after biting him. Is Ellie contagious? I don't think she spread it to her girlfirend in part 2, so maybe the fungus is stuck in in her brain, meaning they don't really know if it's mutated. So the options are: -Ellie is unique in that she has a mutation to resist the fungus and so harvesting the fungus is useless. -The fungus is mutated so that the cure becomes dangerous in itself. -They have no idea and are being optimistic about the potential of the surgery.
I actually think in Marlene's recording she said the word "chance". I would say the third one. I think the whole final chapter from joel being knocked out til the end actually left me annoyed about the game.
@@numberone51976 It was too contrived. Marlene says she's no longer your concern. Why bring him in then? They needed the Ellie/joel ending so had there characters act out of character. If Marlene is so sure it's what Ellie wanted she could of had joel wake up to Ellie in the room explain the situation. However you don't get the ending that way so they had this jumbled mess instead. Even being forced to kill the surgeon. Other problems include having all those fireflies outside the medical room but none on the other side or in the surgery room. When they leave in the car no one goes after them like seriously? All those people chasing them and no one? Not even a patrol to intercept them? It was a fantastic game until that chapter.
@@chrisfmjesusmountsteven6146 Good points. I guess all I have to say is, maybe Marlene still brought Joel in because it was the least she could do to tell Joel what was going to happen.
Joel's entire arc never was about making the right choices on a grand scale. He's proven that all he cares about is his survival. And in the end he cares about Ellie's aswell. He never pretended to be anything else. All he saw was someone he allowed himself to care about being taken away from him. Again. His choice at the end made absolute sense and was in character.
@@naimhussain6013 Joel is all about his own survival because he is scared of loss. After losing Sarah look at what he became. It's implied he did terrible things for surviving because humanity didn't mean anything to him anymore. The world took away his world: Sarah. However he still shows his own humanity in the few relationships he has, like Tess, who again and again he shows concern, emotion, and at times love (?) For. His own world's survival is his priority, which is why he takes Ellie. He has lost so many people already, he has seen and participated in the shit of humanity, Ellie is his family now, and there is nothing else a man will fight for or protect more than his family. Joel's character is entirely one formed on the concept of survival, not for the greater whole, but for himself.
@@theshooterflynn you neglect the medium the plot has been executed in, its not a film but a game, if your game leaves no reward for the player or fulfill the objective you have literally made everything else pointless every player progressed for the goal of saving humanity if you want a story driven game play spiderman and god of war
@ICMunny ! i am literally going to neglect the remaining parts of your own comment as your first line is a clear indication of your lack of clear understanding of plot and a plot within a game and character, ofcourse i could go on all day about the ending i will simply say this as Miyamoto said a game must consist of a reward for the player, when you began the game you had one intention to protect ellie for the sole purpose to use her to save humanity throughout the whole game this is all you have been aiming for until the plot does a 180 and leaves gaps where the development for the bonding of the characters should be present but instead jumpcuts leaving you questioning why it all changed now in the end you do not obtain the reward for the objective you aimed for but decided to be left with an ending full of uncertainty and leaving you in the middle of nowhere, as a film the plot is tolerable as a game it is horrible its like playing dark souls but being given no reward like bloodborne or no mans sky God of War is what last of us wanted to be but failed to be
@ICMunny ! and no i do not mean a one dimensional reward system i mean a reward that is suffices the player for all his work a good example is BOTW every objective leaves a reward FE three houses each complete objective you are rewarded for it God of War and even Spiderman, imagine playing spiderman where you end up killing the person to save the world (a hypothetical scenario)
I'm sure you've gotten this in droves, but the one guard you pull down from the uncharted 2 heist level doesn't die. If you hang out there long enough you will see him surface from the water and then swim away, back to land.
Damn that scene of Joel holding his daughter, I remember playing the game on release and as a younger dude back then I didn't really have any attachment to my own dad or feel "fatherly feelings". Being older now and watching that scene made me tear up.
As a father of 2 girls, this was the first and only time a game has ever made me cry. Last of Us will always hold a special place in my top games simply because how well it drew me into its story
@@joeblow8982 i am not even a father, but that scene even made my cry a bit, and am not that much of an emotional person generally, the MoCap really captures genuine emotions
The idea that Sully tipped Elena off so she could talk some sense into him would have been a brilliant idea. Coupled with the idea that Elena could see it as an opportunity to gain some coverage of the incident would make it completely plausible that she would catch up to Nathan.
I think Joel wanted to dump Ellie onto Tommy initially because he started to realize how much Ellie was like Sarah and how much he started to care about her. I believe the pain of how much she reminds him of sarah is too much for Joel to handle.
exactly yeah, Ellie also points this out when she says "I'm not like her, I can take care of myself". Joel just knows their journey could very well have a bad ending and he doesn't want to go through losing someone he deeply cares about again.
True, and I also think Joel was feeling guilty because he began to love Ellie just like Sarah. Maybe he was feeling bad because Sarah, his daughter, was being replaced by this girl he barely knew at the time and only spent less than a year with. But evidently, when Joel hugged and calmed Ellie down when she killed David, he had finally accepted that he needed to move on and Ellie is the one he should focus on now. It made the contrast between the “You’re not my daughter” scene and “It’s okay baby girl” much more compelling.
Something I thought I’d add. Joel doesn’t instantly heal when you start to play as him during winter. His waking animation has him holding his wound, and staggering a little, and his health is reduced. As time goes on his animation goes back to normal and his health becomes full. I agree with you saying that he recovers too fast, but I like how it’s a little more gradual than a snap of a finger.
I didn’t really like his arguments during the winter chapter. Idk if he just ignored the ‘left behind’ story dlc, but all his complaints about how was Joel healed or how was he carried were pretty much answered there.
Lord Zarcon to some degree yes it is the game’s fault, but by the time he made this video, left behind had already come out. You could argue that he’s only gonna focus on JUST the Last of Us since that’s what he’s critiquing. But he went into so much detail in critiquing the last of us, it’s just kinda weird how he doesn’t address left behind at all.
@@StonedCrackerofHell yeah, it even says The Last of Us Remastered in the title screen of that particular chapter of this video. So he knew of the DLC, which comes free with the remastered version anyway.
@@cheekybum1513 I actually think joeseph provides some fairly reasonable explanations as to why Joel made his choice. The fireflies were shown to be fairly incompetent throughout the story with many examples that joeseph pointed to. Why Joel may have made a selfish decision it’s understandable
I can almost recite this video word for word by this point. I keep coming back again and again. It is one of the best reviews/retrospectives on RU-vid and you should be immensely proud of your work
Any time Sarah is brought up or a part of the game makes you remember her I almost bawl my eyes out. Almost. It's crazy how was only in the story for 10 minutes but the game is so well crafted that when Joel loses her you feel like you lost her too.
I still think The Last of Us has one of the best prologue chapters ever in a game. The relationship between Joel and his daughter is really wholesome, Sarah's southern accent is adorable, and I love the growing fear you have playing as Sarah, home alone, and realizing something terrible is happening and not knowing where your dad is, as well as the instinctive relief I felt seeing Joel come through the door. I also love the subtle detail to show us how close Tommy and Joel are since Tommy speaks to Sarah like a second dad. Tommy was probably the uncle who spends way too much on gifts for his niece lol. I also love how Joel just leaves the family asking for a life to thier fate. It's surprisingly cold since Joel seemed like a nice guy, but its a sign when the chips are down, Joel will look out for his loved ones and not others.
There's a reason Charlie leaves the team early. His voice actor, Graham McTavish landed a role on the Hobbit while working on Uncharted 3, so they had to write Charlie out earlier. The original plan for Charlie was to stay till the end. My guess is that the whole pirate chapter was build around saving Charlie instead of fake Sullivan, but they had to improvise. A shame, because Charlie's story wasn't done. Hoping for an Uncharted game with Sam and Charlie.
Regarding the ending of the Last of Us, I always spun the following narrative in my mind: She suffered something akin to PTSD after the winter ordeal, so she was shell-shocked ( as evidenced by her languid mien during the final chapter ). The death of Henry, Sam, Tess, Riley were weighing down on her and she was beginning to lose the will to survive (the plane dream). The explanation that she wanted to sacrifice herself is bogus. For what? She spent 1 year trekking through a huge continent, and 99.9% of the "people" she encountered wanted to kill her. I think it was misplaced guilt that got to her in the end. She felt personally responsible for the people that died, since they directly or indirectly died during her journey. I think the bottom line is that it's not about the cure, its about the will to live. Ellie questioned her life. She began to believe that she wasn't worthy of it, that she was meant to die too when so many of her closest friends had succumbed. So the final "ok" isn't really about a lie, or the fireflies or the cure. At its heart - its an existential question. Was it all worth it? Why was she still alive when her best friends suffered a worse fate? What is the point in continuing? Joel has found a new purpose in his life, just as Ellie lost hers. So the final exchange is a promise by Joel to Ellie that she will recover - that there really is something still worth fighting for till your last breath. The DLC, I believe, confirmed what I've said with Riley's final speech.
Damn good explanation man! I never really thought about it that way, but I must say that you've got some really valid points. The game is so deep, it's amazing to see how it can create so much discussion.
She and her friend/girlfriend both got bitten and only Ellie survived. She kept on living because of her immunity. I guess she feels guilty that this happened and that if she can make everything right and make sure nobody else will die because they get bitten she will sacrifice herself. After all she has survived much longer than she should have and much longer than everybody around her.
Neil Druckmann himself talked about how Ellie's "ok" wasn't about her being complicit with Joel's lie, it was about her knowing that she cannot trust this man anymore because of his betrayal to her.
My thoughts on Joel's recovery were that his wound wasn't that bad after however much time had passed, and that what was keeping him laid up was some sort of fever, which the antibiotics helped with (albeit strangely quickly, but more believable than healing his wound overnight).
I’ve heard the arguments about how fast Joel can get up and move after getting antibiotics a few times and here’s the thing: if you’ve never had a life threatening infection, then it really does seem like bs. However, as someone that’s had one, I can happily say that the whole winter segment with Joel is shockingly accurate lol. I nearly had to have my leg amputated from a horrible infection, but after receiving relatively light antibiotics (which Joel got something significantly more powerful) I was up and walking around perfectly fine, within about 2 hours. Genuinely, Joel being able to run around and even do some crazy things is somewhat realistic
Same, or that he’s been conscious off and on but still needs alot of rest to fight off the last of the infection (which is helped by the antibiotics). I wish this is shown better tho, or that the players ability to control joel is affected
It's crazy that I'm watching a 5 year old video about a 9 year old game and the scenes of The Last of Us still carry heavy emotional weight for me. Truly one of the greatest stories ever told.
I was watching this video while playing through Uncharted 3 for the first time. When he said Talbot was a cyborg I immediately stopped the video and continued playing the game. I was really mad that I spoiled myself with such an interesting plot point. As I kept playing, I was amazed at how they wrote Talbot's character knowing that he was actually a "cyborg". When I finally got to the boss fight I was anticipating the reveal of him being a cyborg. When I saw him die I was like "wait what the fuck?" I immediately went back to this video and saw your comment and laughed my ass off for the rest of the night.
This is an old vid but since I havent seen anyone say it: Canonically The "jelly" seen for damage isn't actual damage, it's Nathan's luck running out. Thus why it "regenerates" is that Nathans actions undo the damage thus restoring his luck.
@@henrycrabs3497 it is, but there’s no reasonable way to explain how he survived those events… unless you hate yourself and beat the games on brutal, then you can find his theoretical survival after hours upon hours on single sequences. Try it out.
3:06:40 I keep coming back to this moment in particular because this "The Fireflies are really a bunch of idiots who don't know what they're doing, here's why..." segments has to be one of the best mic drop moments I've ever listened to in any game analysis or any analysis videos on the entire platform. Thanks Joe.
However the issue is that there's also nothing showing us that anybody else actually even tries to get some cure against the fungus. We have a highly limited perspective on the whole affair through Joel. This bias might explain how _he_ views them, but saying for a fact that they are this incompetent is ignoring the fact that the only other fairly competent people in the game are named characters in connection to Joel, and Joel himself. The fact alone that he is even able to gun down all the Fireflies in the end makes it unbelievable, not only the decision to do so in itself. That then also puts into perspective that perceived incompetence; does it really not matter that the Fireflies have weapons and bodyarmors? Does it not matter that they have at least a semi-organized structure? Who is it that fights and exterminates them, is it raiders, the government, rogues like Joel? How the Fireflies wanted to treat Ellie is, medically, very probably wrong. That there isn't a better attempt at convincing Joel of the apparent necessity of their actions is also bad. Overall, the ending accumulates more narrative issues that form either, as stated, the picture of an organization so inept that it defies comprehension, especially if the doctors that are supposedly their best and their hope to create a vaccine are so quick to go ahead with everything that it all happens within hours. The ending overall is just _weird_ in that way. There could and should have been more care taken, however this was sidelined in order to have a more sudden, quick and conflict-filled climax, rather than a more well-understood one. They could have even gone so far as to have all the explanations happen, maybe not have Ellie wake up and talk to Joel again, but everything else, and then have the player decide what happens - or, exactly as Joseph pointed out, take the entire decision away, even with the doctors. The way it is written now the entire thing just seems a bit ridiculously simple for the final act of such an otherwise well-done and thought-out story.
Im sorry but his analysis is highly questionable or flat out wrong. It oversimplifies the entirety of the fireflie’s existence in order to frame Joel’s choice as either right or wrong. The game does pass judgement on Joel based only on why he chose to do what he did yet Anderson seems to think that somehow the competency of the fireflies is the deciding factor in determining the right answer
@@Pearlem What he does is assuming the fireflies aren’t meant to be taken seriously and considering this game ends a couple of minutes after the reveal they are going to kill Ellie that’s not discussed. If you are supposed to realize they have no idea what the heck they’re doing and did no test before deciding they need to kill her then you can see what Joel does is also preventing them from doing a stupid potentially pointless kill. Considering how this matter is discussed in the second game it’s clear the writers take that thing very seriously. They want you to believe: 1. There are extremely competent doctors and surgeons in the fireflies (with just enough tools as they need to) 2. For some reason in the writer’s head being a medic means you instantly detect the one single “right choice” and that you cannot be wrong and find out you could do something better instead. That’s obviously not how science works but most people in the world don’t really know about that and if you take Marlene and the surgeon’s explanation for granted as everyone does in part 2 then that means the writer wanted you to think the only right thing to do was to let them operate Ellie as they knew that was the only way to get a cure, and so even if that failed that was still the “only choice” and the “best bet” everyone but Joel wanted to take. So in the end it seems you can’t argue about fireflies incompetence especially once everyone talks about Abby’s father as the most caring yet smart and competent doctor remained in the world. I would bet this was a case of failed reverse writing: they liked the idea of unconscious Ellie being operated right away without knowing anything so Joel could do what he did that they didn’t think this one thing makes the whole procedure look like incompetent people feeling like doing the most risky, potentially most dumb and pointless procedure right away, no doubt about it. The problem is not that however (that would make much more sense then what we got) the problem is that the story and the author considered that as the “one only way and good choice” and that’s completely BS as there is no way such a procedure would even be taken seriously in the scientific community to study anything to produce a cure (under any circumstances you are so dumb to kill your patient right away, it would be plausible only after many many tests and collected data about this one strange mutation you just saw, meaning days to months). That’s some Danganronpa level BS. You can’t solve this easily since any efficient and good procedure would require Ellie’s cooperation so even if you don’t value her consesus to the final surgery (since it’s too important and she already chose to become a guinea pig and this is a rotten world and whatever) that means she has to be aware of what it’s going on to a level Joel can’t lie to her in that way anymore.
@@edwardsuou ok my guy. I’m going to blow your mind here. The reason the procedure that the fireflies were gonna perform on Ellie makes no medical sense is that it’s a fictional story about zombies. The writers aren’t trying to be realistic about the medical intricacies of creating a vaccine for the zombie virus. This is the game where your character can get shot five times, bandage their arm and return to full health. They thought of a way to have a moral dilemma between the fate of the world and the fate of Ellie and they put int in the game. Now, it’s true that you can argue that the competency of the fireflies isn’t great and that maybe they would’ve failed in creating the vaccine. However, the game doesn’t care about that at all. The reason both games present Joel’s choice as selfish and wrong is that his choice steals Ellie’s only chance at higher meaning. Ellie never says if she would’ve sacrificed her life for the cause but I think it’s pretty obvious that she would have done it. People who live in the world of the last of us are all doomed. Even cities like Jackson or the wlf constantly have to deal with the invading hordes and other humans who want to kill them. It’s only a matter of time before they fall too. Joel didn’t save Ellie because he thought that her sacrifice wasn’t worth it. He didn’t do it because he looked at the organization of the fireflies and determined that they couldn’t do what they promised. He did it because he was not ready to accept the death of Ellie. Even if the fireflies had a 100% chance to succeed, Joel would’ve still killed them all and ran away with her. The reason both games present Joel as wrong is that he made the selfish choice. He had a chance to potentially help every human left but thought his feelings were more important than every other person including Ellie herself
Which is false tbh. He can't just say the fire flys are retarded and would be better off dead based on what one guy did when handling infected animals.
I wasn't even aware of the fact that you had no choice but to kill the surgeons. On my first playthrough i was so emotionally invested I killed everyone on sight. After killing your way through an entire hospital desperately trying to save the only thing that matters in your life, what would you do upon seeing some faceless dude about to open her head like she's nothing? Politely ask him to step away?
I did the exact same thing. I shot the scalpel guy and the guy on the wall. The lady I hesitated killing, but ultimately there wasn’t enough trust for me to let any of them live. My second play through I let both live.
I hope you cover The Last Of Us 2 now. It handled a lot of the questions that you said the game couldn't answer, and there are tons of conflicting opinions about that game - but none of them are as well-researched or argued as yours are.
Also, I'd love to see his input on Tlou2 as well: personally, I thought it was good in general, but I feel the story got too bloated with the inclusion of so many characters and using the same "note-reading" mechanic from the first game. In my opinion, it makes the ethics of the game grayer, but at the same time it feels like how using expository dialogue in titles like mgsV (to put a vague example) kills the inmersion
Joel wants to give Ellie to Tommy because he can’t stand the pain of her potentially dying, he knows he’s growing closer and closer to her and “NEED”s to jump ship before it becomes too painful. He can’t watch another daughter die
after replaying the game recently, something that stuck out to me was joel’s dedication to ellie vs tess. tess’ dying wish was for joel to get ellie to the fireflies and get the cure, to prove that her death meant something for the greater good. she died for ellie, and for the cure. but joel’s bond with ellie, who he knew for a year, was stronger than his bond with tess, who i would assume he’d been with for a while by this point. it drove home the point for me that he latched onto ellie as a reason to live and fight, not out of safety for her but for his own sanity. he missed his daughter so much, and it had such an impact on him, that he didn’t even consider his one friend’s dying wish to protect a teenager he’d known for a year that reminded him of his daughter. i know the game is about more than that, he grew to love and protect her and in the moment all i wanted was to shoot the surgeon as much as anyone. but the scene where tess pleads with joel to prove her death wasn’t meaningless really stuck with me after the ending.
Cameron Barry I mean that’s all speculation really. I personally don’t think Tess knew they were planning on killing Ellie but that’s speculation on my part. And he did fulfill her wish by bringing her there for a cure he just modified it when he knew she was gonna be a fatal test subject that MAY or MAY NOT actually secure them a cure. That being said yea Ellie reminded him way to much of his daughter and a bond with your children will always be stronger than a bond with anyone else. Always
after playing halfway through last of us 2 I can confidently say the clickers are not ignoring Ellie because she is "infected". They still treat her like a ham sandwich.
Also they actually fixed "them being like bats" which I really did not expect. That's pretty much a lore change for sake of gameplay, that and Bloaters throwing acid instead of spores. Don't know how to feel about those tbh.
Radek Seky clickers originally echo located in last of us 1 similar to how they work in last of us 2 but play testers did not understand that and they cut that ability from the clickers
@Linda Niemkiewicz Then why is it the most completed game in ps4 history? Just because a small portion of attention seeking trolls like to critique it, does not mean it's a failure or bad.
@Linda Niemkiewicz You still seem pretty invested in the game/story especially for someone who says they dont care about it or its future. I guess you know best and your opinion is of the highest importance.
i love that killing the other two doctors at the end of TLOU is optional. my first play through i killed all three of them and it wasn’t until i replayed it that i realized you have the choice not too. it’s really the only point in the game that lets the players make their own decision in the story. You don’t have to be ruthless. you can spare them, In my first play through i got to that moment and i was so immersed in the story that the desperation of saving ellie blind-sighted me to spare their lives. it’s a point in the game where joel’s feelings and the players feelings come together.
Imo its just like how the game gives the option to stealth the levels instead of having a shoot out. either path leads to the end of the level (usually), the same way killing or sparing the nurses leads to saving ellie
@@kl0wn3d34 In the last of us it's everywhere. Wherever you are supposed to go you are going to find some torn, yellow "danger" tape or yellow ledges or whatever yellow.
Lol yup its either naughty dog yellow or naughty dog white to mark where you are going but during the uncharted 2 playthrough nolan north and troy barkee did claudia black who plays chole pointed out in Tibet theres blue around the door frames marking witch door you are supposed to go threw
When I was playing through U3, I fabricated this mini-narrative with the "big guy" enemy actually being the same person every time, where he just happens to keep bumping into Drake and engaging in high-stakes fist fights while garnering severe brain trauma. This includes the guy who Drake throws off of the fucking airplane, because it's my headcanon that he was wearing a Just Cause 3-esque wing-suit that allowed him to glide to safety. Overall I'd say that the joy of pummeling that guy's face in a dozen times brought my experience with the game from a 6/10 to an 8/10, would fist-fight again.
Funny you bring him up, since I was little I was always really puzzled by that enemey type for 3 reasons 1. Their faces always look the exact same 2. They always wear the same clothes? 3. In the first fight with a big guy in the bathroom in the london pub, Nathan is nearly killed by the big guy and falls down, so you have a quick time event to get up and Nathan says "Okay, ready for more" Thing is, the big guy waits paitently for you to get up and doesn't attack until you walk forward, like, the hell? Does he want to get killed by Nathan? Or is it a low stakes fight where the worst that happens is a KO? Tldr the big guys are fuckin werid and they might all have some kind of hate crush on nathan
holy wow. i watched it all in one go. this is marvelous. you were objective and focused through the whole 3:20 hours. your critics are on point and i appreciate the effort on sharing them. i legitimely adore your videos. and i've just discovered your channel.
Currently doing the same, and i'm completely engaged. He justifies his reasoning really well, even when it goes against normal perception, tries to remain open-minded and, especially, recognizes his own perspective and how it might vary for someone else. I wonder how long it took to prepare and create this video, clearly a lot, given the time. However, i expect that it's longer than many others might have spent doing the same thing in order to streamline the script and properly formulate his critiques and praises.
There's a video somewhere on RU-vid that explains how exactly the train level in the second game works. Basically the track is a giant loop surrounded by a thin layer of jungle. Then, in a scripted sequence, the camera focuses on door being opened and the train gets teleported onto another track, where the helicopter destruction sequence plays and the train enters the tunnel, merging into another loop within a tunnel. Then, in yet another scripted sequence, the train gets teleported into yet another tunnel, but this time the train leaves the tunnel and merges into a cliffside track loop. It's pretty clever.
Joseph literally pointed out how stupid and flawed the fireflies are. And people still legit think Joel did a bad thing saving Ellie. Lol. Normies don't know better
I don’t love this type of game tbh, but I understand why some ppl might love it as well. I just never got why so many ppl want the games they play to feel like movies? Movies are a real thing… you can just watch one if your feeling like it. A cinematic experience can never be truly interactive and being interactive is the whole point of a game for me. It’s also why I can’t understand the obsession with hyper realistic graphics in games… I prefer stylised, but that’s a personal choice I guess. I just get frustrated playing games like uncharted or last of us, I feel like all I’m doing is walking from one cut scene to the next…
That’s definitely valid. I feel like these games have a place as being engaging experiences that are cinematic in nature but capture a story and vibe that would maybe be a lot harder to pull off in a film. And of course there is still room for style and artistry in the games graphics. God of War is very cinematic but it still provides some decent gameplay and amazing visuals that likely wouldn’t work in any other medium. It’s fair to want something more like a traditional “game” rather than a sort of interactive cinematic experience, but the beauty of the industry is that both kinds of games can exist
Yo, when you talked about Joel shooting the surgeon by himself, that shit is amazing. That would've been such an awesome moment in an awesome moment that is Ellie's rescue itself. I imagine the player actually aiming at the surgeon while still contemplating the decision and Joel just pulling the trigger by himself and the player having to sit there wondering what the hell just happened. That would've been such an amazing moment dude!!!
Not to mention Undertale, but I think one of Undertale’s biggest flaws is how loudly it starts shouting “I REALIZE I’M GAME! WHAT NOW, MR. PLAYER?” after the first hour or so of a genocide route. One moment that I do like, though, is the first time at that bridge in Snowdin where the player character takes a few steps without input. I like it when games take a moment to recognize that player characters are, in fact, characters, they’re simply just the ones you get to control the actions of.
While you can explore Joel's morality through the context, there is a missed conversation about the impactful relationship between protagonist and player. Joel's decision to kill the surgeons and save Ellie might have been wrong, but man was I ever excited when he did it. And I'd like to think that, in a situation as grossly distorted as that, I would do the same.
@@randomduck8679 Fair enough. They also have a lot more in each one, but it's still surprising to me to see 4 games in 2 hours and one game in 4 (I can't remember the runtime off the top of my head but that sounds reasonable)
Joel tries to leave Ellie with Tommy because he can't handle the emotions he's building for her. He's starting to care, but it doesn't fit with his hard and extreme persona. He's hardened himself to survive all the death (the ones he caused and his daughter's as well). That's why he turns down the picture, and that's why Sam is treated and dies the way he does. Ellie may not be able to get infected, but she can get killed. Plus, how can he keep being so vicious while actually having someone he truly loves.
@@dethmaul most people, at least in wealthier countries, don't really accept that they can die in any number of vague and unpredictable ways until their 20s
That's Naughty Dog's excuse, but...you can clearly see Nathan getting shot in the cutscene, and if the luck bit is true, then that means it only takes...one shot to kill him? For that matter, how's that make punches work? Nathan can get the crap beat out of him and then take have a single bullet shot at him and die, does getting punched drain his luck away too? Or He can have his "luck" drained with gunshots, then take a single punch and die? Additionally, drake HOLDS HIS SIDE after taking heavy amounts of damage for a brief moment, casting more doubt on the weird "muh luck" explanation. It's as silly as Drake randomly forgetting he's dealt with zombies.
I was so mad for a split second, because he sounds like he should know something so basic, and that made me smile even more the second he joked about iy
I often talk to myself as I watch videos and play games and I said out loud “mother fucker, it’s fasade” and a few seconds later he pulled the ol switcheroo and I yelled “MOTHER FUCKER”
Coming back to this video after The Last of Us Part 2. I personally don’t like how the sequel went but it did expand upon Ellie’s immunity. Not only were you correct in your assumption on the Fireflies being incompetent and desperate, but the second game further reinforces that after reviewing scans and tests of Ellie, the main doctor who’s featured can’t entirely figure out how Ellie is immune. The cordyceps for whatever reason haven’t overtaken her system and also for whatever reason her body doesn’t perceive it as a threat which is why the bite never had any inflammation. The implied theory is that she was still within her mother’s womb when her mom got infected. The cordyceps grew within her and as such recognize her as one of their own which is why neither her body nor the fungi attacked each other. The problem is that he can’t medically identify how this actually occurred beyond speculation. He becomes convinced that the only way was to examine the mutation further and he can only do that by extracting the brain itself for further study. Marlene to her credit initially protests not only on a personal basis for knowing Ellie but also that because she’s the only one of her kind and killing her would be the end of it and if they fail to identify how the immunity was possible they lose their one chance at a vaccine. It even more glaring when it’s not even a guarantee that the doctor’s idea will work. So yeah, Marlene was not only pressured by the higher ups to kill Joel, she was also pressured into allowing Ellie’s surgery to happen in the first place. Joel’s decision to kill everyone and escape with her are another matter of discussion all together, especially when his actions later come back to bite him in the ass on multiple fronts in the sequel. But knowing more about the Firefly side of things does paint a much bigger picture.
@@DamnZodiak The guard didn't die anyway. Drake didn't kill him. In the head of the game's developers he knew that the guy wouldn't die because of the water otherwise he wouldn't do that with all that Gandhi talk.
@@neildrunkmaam7040 The problem is that Nate couldn't know that. Imagine if Nate shoots an innocent guard during that sequence to tutorialize the gunplay, and they survive later because it turns out they had a bullet proof vest. You use this to argue that "see the guy survived so clearly Nate didn't kill him so Nate is all good". You see how flimsy this is right. How did Nate know he had a vest and would survive when other guards couldn't? Back to the water example, the guy falls down a cliff into water which could have done serious damage. Not to mention that in other games, enemies have died from less significant falls. So Nate couldn't predict that this guy could survive
Ashley Johnson is an incredible actor. Sure, everybody knows Troy Baker is great, but Ellie stole the show in that game, and she did even better in Left Behind
Shamballa probably has some magic spells or something hiding it from view unless you find the entrance. After all, the gem of infinite power is stored there - anyone assigned to protect it with half a brain would want to ensure maximum protection.
“Just because I can’t think of a solution doesn’t mean that one doesn’t exist, so it’s worth pointing it out” Thank you for saying something I’ve been saying for years. We’re all allowed to critique, its a right we have as consumers. I hate it when you try and criticize something and someone else says “it’s not like you could do better!” or some shit like that. It’s not my job to do better. These are the people designing video games for a living, you’d think that they would be able to put a lot of thought into it.
It is however an extremely weak thing to contend, like asking an atheist to believe in God because "hes there you just cant see him and i cant prove that".
24:07 you can break his cover to make him retreat early so you can deal with the fodder more easily 1:30:21 the game had a troubled development with part of naughty dog wanting supernatural things like the guardians and the descendants in form as the djinn and talbot's power but part of naughty dogs wanted it to be more grounded in reality leaving confusing things like talbot being unexplained and the explanation for the djinn being hallucinogenic water, is what I heard anyways
I actually found the Djinn the worst supernatural aspect. It really feels like the devs did a half measure. No full fantisy but also no full realism. The Djinn are not fun to fight, compared to the zombies and guardians.
I haven’t played these games in like several years. I’m currently replaying uncharted 2, but the one thing I remembered the most about uncharted 3 was how many missed opportunities there was. I also felt like they were trying harder and harder to remove any supernatural elements to their games. Uncharted 4 confirmed this, completely erasing supernatural elements from their game completely. I was VERY disappointed by this in uncharted 4. I was partly disappointed that there wasn’t any ghost pirates, I was so sure some levels would have a surprise horror twist revealing ghost pirates but it just never happened at all.
Actually there is a sodu-hidden dialogue in A Thief’s End that explains that Shoreline has toppled governments and ransacked villages so there is definitely malicious instinct in them
2:27:39 I see Henry and Sam in a different way. I feel like they really drive home the fact that the infected were once people too. People who had relationships, who were well liked, who had complex thoughts and ideas. It’s easy for npc enemies to become a “force” you deal with and nothing more. This really helped ease thst
"Do you have faith in Naughty Dog's writers if this scene if full of plotholes or not ?" 2016 Me : "I have absolute fai-" [3:19:31] 2020 Me : _starts reading the book intro of "Great Expectations" by Charles Dickens_
Ok, the facade bit got me. I was thinking to myself "did he really just say 'facade'?" and then you clarified. Good writing, nice assumption of your audience.
Nathan dies with only one shot in the game. When you see the screen become gray you are not taking damage instead it means that Nate luck is running out.
@@NAJMYNex Ive played the series since when they were only on ps3. Blood came out of Nate's model when he got shot in combat. Im not sure if they changed it in the remaster but I totally remember blood appearing in the game
I like how he keeps saying "but this is gameplay so bullets don't matter" when obviously they never matter and that camera guy was clearly faking it and forgot to come back as a twist villain.
Another reason I think that Joel's actions at the end are at least understandable is that even though Marlene tells Joel that Ellie would be all gung ho about sacrificing herself for a potential cure, they never give her the chance to decide that on her own. The Fireflies are killing one person to protect what they care about, Joel is killing them to protect what he cares about. Given that there was no way for Joel to convince the Fireflies to do that, peacefully or otherwise, I don't think that killing so many people was unjustified from his perspective. What's more damning in my opinion is him lying to her. They didn't give her the chance to decide on her own, but neither did he.
I'm not sure that's true, it's been a while since I've seen a playthrough but isn't it mentioned that Ellie knows/knew what went on? Somewhere at the start of the game, or possibly at the end in the car?
My memory is a bit fuzzy but she definitely at least suspects. I meant in the moment though, not afterwards. Although with that said, it's not like he was able to discuss it with her at the time, so most of the people he killed to get them out of there were more or less justified in my opinion. In the case of Marlene though, Ellie definitely wouldn't have wanted her to die even if it meant they'd be chased after, and Joel knows that.
@@thegreatqtip4516 No, sorry, I didn't make myself clear enough, I meant that I thought Ellie knew she was sacrificing herself with their little trip. I thought I remembered something like that.
Oh, that makes more sense. I don't remember that myself, but my memory could very easily be wrong, it's been a while since I've actually played the game.
I remember a time I played Uncharted 2, I killed all the snipers and guards on the bridge to the monastery. I walked across the beam when all the enemies were dead, and I died midway crossing the beam. Good game design.
Yeah that also happened to me recently. I was so fast at killing them that the game punished me for being ahead of script. I can’t believe I used to think it was a masterpiece. Still a fun game for nostalgia though.
I think what he’s saying here is that the bar to become a masterpiece is so high that even a lot of good (even great) games fail to clear and Uncharted 2 is one of those good games
Just watched your analysis (better late than never?) and just wanted to say thanks for the expansive critique. Not gonna lie, it’s painful to listen to criticisms of my work 😅, but I do appreciate hearing it. There’s always something to learn from seeing something through someone else’s eyes.
Around 2:40:00 The reason Joel wants to dump Ellie is precisely because he starts to get attached. It's not bad writing, it's very logical. If you don't get attached to someone, you don't get hurt once he leaves like Tommy or dies like Sarah. That's his thinking. What gets him out of it are Ellie's words that she won't die. Around 2:50:00 Joel wasn't in a coma, he was just laying and resting. And it was months after the wound, the idea was that he's mostly healed.
I May remember this incorrectly, but I am pretty sure some game designer or lead director at Naughty Dog made a comment in an article that the damage taken in the game is not meant to represent bullets, it is meant to represent Nathan's luck. When the luck runs out, a bullet finally hits you and you die. I realise it is a ridiculous amount of luck, but the only bullets Nathan ever gets hit by is always confirmed with the wounds being represented on his body
I love that you are so complementary to other analyst's videos. Really cool to see the sense of community present amongst content creators writing similar content. Love your work!
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Seeing a lot of people in the comments talk about how great Ashley Johnson and Troy Baker's performances are, and obviously massive props to them, but I feel Hana Hayes doesn't get enough credit and respect for portraying Sarah. She's in it for so little and yet does such an amazing job at getting you to love her like a daughter. Not to mention even just the short clip used here of her whimpering after getting shot had me tearing up. Video is great as always. Never played any of the Uncharted series, but the points were quite clearly put across regardless and it was interesting enough to watch all at once. Have to presume most of the dislikes were from the title and people not wanting to watch the whole thing; them thinking he was saying the Uncharted games were great and the Last of Us a terrible game. Otherwise not really sure what would give someone reason to dislike it since this is definitely one of his most positive videos he's ever made.
@@REDEEMERWOLF What he meant was the whole “the only person who could ever create a vaccine is dead” line implying that he was the one and only scientist that could have done something, which is ridiculous.
I explicitly remember the sniper part in Last of Us for the same reason you did. I tried to kill the sniper through the window only to realize he wasn't really there. That pissed me off to no end.
TJS44 he did have a reaction, you can tell in his facial expression that he was in immense pain when she injected him, mustve been having a bad dream, or trying to sleep or something
Even though this video is 2 years old now, I can't help but think you may have completely missed Marlowe's reason for getting mad at Cutter. She wasn't distraught that Cutter shot Nate and Sully, she's angry because of how sloppy of a move that is. Think about it: 2 American bodies, 2 gunshot wounds, and plenty of possible witnesses on who may be involved. Potentially, the gunshots could be traced back to Cutter, who may have spilled on Marlowe and Talbot' plans, leading to their arrest.
I don't know about that one.. I mean Marlowe and Talbot are commanding around hundreds of goons, causing shoot outs all over the place with no sort of intervention by the law. Even in Uncharted 2 with the siege on Nepal no one shows up! Surely the military would intervene if essentially a private mercenary group is destroying everything. Even right after Nate and Sully are shot, 4 or so goons fire away at the van Sully and Nate get away in after stealing the decoder. Where are the police? It's placed in London, so gun shots can't be such a regular noise that no one would pay mind to them. Anyways, my point is that the past games had such ridiculous scenarios where no one has been stopped by law enforcement so why would it start now? Just my incomplete opinion on a game I've never played!
thats literally th only reason marlowe got mad... anyone else who says no is either dumb and just wants to sound smart like this guy in the video or just doesnt understand how the sound of gunshots and witnesses work... i was only 14 for UC3 and i figured that shit out and thought cutter was just dumb and not in with nate and sully.
@@delk1299 New girl Abbie rock's up into Jackson. She somehow inexplicably finds Tommy and Joel (the person she is looking to kill) in a fucking blizzard getting hunted down by a horde of infected. After J and T go out of their way saving the bitch they fall back to Abbies friends hideout seeking refuge. They get their and for some reason Joel and Tommy give their names to these fuckers, and so Tommy gets KOed and Abbie shoot Joel in the leg and proceeds to beat him to death with a golf club. Thiugh he Dosen't die before Ellie arrives to get pinned down by Abbies friends and to watch Joel die. This leads to Ellie and Tommy sweating revenge and hunting down the bitch with a few of their friends. Eventually they find out where Abbies friends are and proceed to hunt them and interrogate them for information. Problem is they get uppity so Ellie ends up killing them. Eventually she kills Abbies ex boyfriend and drops a fucking map with her hideout on it and Abbie uses it to hunt down Ellie. We then cut away to a segment where you play as Abbie and see that Joel killed her father, the surgeon, at the end of the first game and that is why she killed Joel. Most people don't really give a shit about this though and still want to kill Abbie. Anyway eventually you play as Abbie attacking Ellies hideout and you fight ellie in a boss fight, where Abbie kicks her ass. Then some more dramatic bullshit happens. Abbie and a friend get caught by an enemy faction while Ellie is hunting her down. Ellie basically SAVES Abbie and her friend to fight her. But then right when she is finally about to kill the bitch ellie learns that this whole thing is pointless and let's Abbie go. This is after Ellie has pretty much gone on a one woman rampage across the west coast killing everyone between her and Abbie, only to let the actual person she is looking for go in the end. This is a pretty shitty summary, but this is a pretty shitty story so I cant really be bothered to actually care.
I'm confused why characters talking to themselves is a criticism. Talking to yourself is normal, though? It helps people process the information running through their heads. It's not like they're talking to the audience, usually. It's pretty natural and a lot of it sounds like the characters trying to cope with their situation.
Intrusive, ruins immersion when someone constantly talks so the attention is taken out of the moment but to them And lots of time its just something obvious making it more to the player than not
There's a difference between talking to yourself and thinking out loud. Talking to yourself either means your have voices in your head that you are speaking to oh you are relaying a conversation from the past (often with a mocking, rediculous, and/or annoying voice) Thinking out loud on the other hand is exactly what it sounds like processing information out loud "wait, if he's here than that means... Uh oh" or "ok I reallllllllllly need to get out of bed now..." or something really common "now where did I put my _____?" your not really asking anyone, not even yourself you are littlerally just vocalizing your thoughts, to yourself. It actually can be very beneficial because sending thoughts from the brain out the mouth up to the ears and back to the brain again this cam sometimes help with memory problems (not a lot or even by much) but most of the time it's just an involuntary part of thinking like scratching your head or moving your eyes up or down and to the side (changing positions as you keep thinking) It also doesn't have to be complete sentences you can sometimes littlerally just say the beginning or end only, or sometimes just make a noise like "hmmm" or sometimes I'll suck my teeth a bit. This is very general but our nervous system (which is our brain) runs through our whole bodies (even if you are parilized it's still there even if most of it is useless but not all of it, your vital organs even have their own mini brains so they can keep working but I digress) This is all coming from personal experience and a little research if you are interested you should look it up Paul Ekman is great for the little tiny movements we make while we think But to tie this all back to the game I think characters think out loud rather than talk to themselves but it is exaggerated because it is, in fact, for an audience. Buuuut as Naughty Dog learned it's best to make the characters act naturally because it's more like a movie than a stage performance (a film/game can zoom in on a face so all the subtleties can be captured where as a live show can't so you must PROJECT and exaggerate yourself for all to see haha) Wow this was very long winded and I thank you for bearing with me and reading the whole thing (if you did lol)
Characters talking to themselves also show they are more human than robot. If you're panicked or stressed in these situations you'll probably be talking to yourself to remain calm and to have a plan
God watching through the TLoU analysis is bringing back memories of what an emotional slog that game was. I loved the game when I played it. I never want to play it again.