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Breath of the Wild - Not Enough Zelda 

Joseph Anderson
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Part One - That Was Your Spoiler Warning 3:35
Part Two - Shrine On You Crazy Diamond 25:17
Part Three - C-C-Combat Breaker 48:30
Part Four - Elder Scrolls Has Glass Weapons Too 1:27:00
Here's the script to read along (may be missing a few parts I added during recording) - jphanderson.wordpress.com/201...
Twitter - / jph_anderson
Books - www.amazon.com/Joseph-Anderso...
Patreon - / josephanderson
Novacanoo's Channel - / @novacanoo
His Last of Us Video - • The Last of Us Analyzed

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14 апр 2017

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Комментарии : 10 тыс.   
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Kept you waiting, huh? There was no video for a while because my wife and I had our second baby in February. It's a bit more complicated than just that but I'll be speaking more about it in the next video. At least I hope so. I liked Breath of the Wild a lot. Watching this back after uploading it, I kept switching between these moments where I thought I was praising the game too much, and then criticizing it too much in other sections. I guess I wasn't all that successful in resolving that conflict I mention at the beginning of the video. What I do know is that if the game fixed the problems I bring up about combat (especially the camera and a dodge button), and had dungeons and more things like that to find in the world, then it would close to my favorite game of all time. As it is now, my memory of all of the shrines is already beginning to fade because they were that forgettable. I'll probably always remember the electrical ball on the two launchers though. How is that a real thing in the game? I could have spoken more about the divine beast dungeons in this video. Same with some comments on cooking and stamina usage--it feels about right for climbing but should be doubled for sprinting. If the DLC is big enough then I foresee a "Breath of the Wild - One Year Later" type video but that will depend on Nintendo. Both in how much effort they put into the DLC, and if the copyright strikes get resolved on this video. If not, this will be the only Nintendo game I'll ever cover on the channel. This video took a long time to make. So, just like with the Fallout 4 DLC, here's a shameless plug for my patreon. There are some rewards now and people who pledged any amount got to watch this video a little early. www.patreon.com/JosephAnderson And here's my twitter if you want to see my stupid comments leading up to each video. twitter.com/jph_anderson And go check out Novacanoo. His channel is a lot like mine only he hasn't gotten stupid lucky like I did with Hearthstone, Fallout 4, and No Man's Sky. He deserves more views. ru-vid.com/show-UC7vOjKF8-TGVimB572cMuDAvideos Thanks all! Ringed City SHOULD be next but we'll see. I might do something else in between.
@bobcooper82
@bobcooper82 7 лет назад
congrats on the baby.
@doberman2yk
@doberman2yk 7 лет назад
Congrats on the baby. Love your content.....hope to get lots more soon :)
@TheWerecatboy
@TheWerecatboy 7 лет назад
Always so in depth and honest about it in a mattter-of-fact way. Fucking love your vids dude.
@epicgamer2727
@epicgamer2727 7 лет назад
Congrats on the baby! Ringed City was pretty fun but it showed all the flaws in DS3's design for me, interested to see how you like it.
@gabrielle.s1896
@gabrielle.s1896 7 лет назад
Joseph Anderson congrats dude! take your time, and take care xx
@xdearlifex
@xdearlifex 7 лет назад
101:38 "If you've played the game extensively and explored this canyon yourself, you know I made a terrible mistake here, because this Lionel is actually my son, and the boy in the glass box is actually a synth made to look like him."
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
I almost made that joke again! But I figured it would be too soon after the last video. Thanks for saying this. I got a good laugh.
@jetbeamsfuelmeltsteelcant63
@jetbeamsfuelmeltsteelcant63 7 лет назад
Omg I wish this was top comment LMAO
@willferrous8677
@willferrous8677 7 лет назад
This should totally be your running gag. You started doing this seriously since FO4 afterall. Would be a cool tradition.
@LilyStarflame
@LilyStarflame 7 лет назад
I would love that running gag
@zxn-no
@zxn-no 7 лет назад
xdearlifex o.o He literally said it in the video as I read the comment. Word for word lol
@_Azurael_
@_Azurael_ 6 лет назад
In my early playthrough of this game I found a random traveler on a bridge. When I was done talking to him, a shrine caught my eye, and so I tried to jump off the bridge. as soon as I tried that, the NPC interrupted me and gave me a "anti-suicide" talk... God dammit I laugh so hard ahahahahah
@Hyde1415
@Hyde1415 5 лет назад
Fortnite is CANCER He was acknowledging the good design and that the developers knew that player would catch that shrine in the distance and would want to jump off the bridge to get to it. It's good game design.
@DillsArtThing
@DillsArtThing 5 лет назад
@@Hyde1415 both of those statements are true
@DillsArtThing
@DillsArtThing 5 лет назад
Where is this bridge
@Hyde1415
@Hyde1415 5 лет назад
@@DillsArtThing What statement? You mean Fortnite is CANCER? That was the persons name.
@shyguyrocks1
@shyguyrocks1 5 лет назад
That's probably one of the more memorable NPCs in the game, yes. But like, he's a complete outlier.
@HappyWuggy
@HappyWuggy 3 года назад
The part I disliked most was the fact there is like 9 enemies in the game and variations of them, so this huge world feels kinda emptier to me to see the same re-colored enemy again and again
@frogglen6350
@frogglen6350 2 года назад
So it's sorta like the other Zelda's. Lol
@crackswell606
@crackswell606 2 года назад
@@frogglen6350 have you played windwaker or twilight princess?Each area introduces a new enemy type and there’s a lot of variety in both games. There’s knights which are super fun to fight, unique minibosses, chus, bats, big goblins, little goblins, fire lizards, flaming skulls, sand worms, skeletons, mummies, spiders, rats, imps, ghosts, wolves, ghost wolves, clams, lizard men, jellyfish, sharks, flying pufferfish, and probably like 3 dozen more I’m forgetting.
@frogglen6350
@frogglen6350 2 года назад
@@crackswell606 so basically monsters from other games 👍🤔
@ieToastie
@ieToastie 2 года назад
@@frogglen6350 The argument was not about the originality of the monster designs. The argument was that there isn’t enough monster variety in BotW.
@frogglen6350
@frogglen6350 2 года назад
@Spencer Portwood "there isn't eNouGh MoNstErs" OK nostalgia drone. Here are the facts. botw has more enemy variations that overrated of time..Majora's Mid Mask, and Skyward Sword..And Twilight princess..
@Khalith
@Khalith 2 года назад
The problem with the scaling system of the weapons is that you reach a point where combat becomes pointless. Your resources stop being worth the expenditure.
@zorinus3340
@zorinus3340 Год назад
Right? I'd break an Ancient Sword on a camp full of enemies and get three Spiked Boko Clubs for my troubles, of which I could only carry one
@davetheaxolotl1315
@davetheaxolotl1315 Год назад
EXACTLY
@baka_telas4266
@baka_telas4266 Год назад
By the point I reached that scenario, I had already beaten the game and I was just loafing around so I didn't mind it
@Khalith
@Khalith Год назад
Depends on how thorough through the game you are. I reached that point much sooner and I hadn't even completed all of the shrines or all the sacred beasts yet.
@rtertgrrtgwrtzwt
@rtertgrrtgwrtzwt Год назад
@@zorinus3340 you could have one slot open for a weak weapon and only use that, when it get's broken use the next one from the enemy. That way you spare your good weapons.
@ghostedbear455
@ghostedbear455 6 лет назад
I had more fun finding the shrines than actually going into them
@stevenbrule5285
@stevenbrule5285 6 лет назад
Agreed. Especially when it seemed like at least half were repetitive combat trials or "blessing" shrines that had no content at all. The other 50% had puzzles, but a lot of the puzzles were ridiculously easy.
@tomo4977
@tomo4977 6 лет назад
GhostedBear I feel like my perfect shrines was the one in which you were trapped on a desert island, and the one in the volcano, in the middle of the lava where you had to ride a minecart to get to it, and it was a quite fun torch one. I wish all the shrines were of that level, maybe next game
@hitmanwolf
@hitmanwolf 5 лет назад
once you got inside a shrine... you just feel drained of all of the fun in the game... being trapped in a box room with a convoluted puzzle to solve gave me "Portal" Flashbacks. ...just Nintendo being Nintendo, i guess...
@andrewlaporte5477
@andrewlaporte5477 5 лет назад
I'm a fan of this game, and to be perfectly honest I feel that while large parts of the game aren't great (watch The Completionist's video for that side of the story), most people are going to have a 10/10 experience with the game because they won't see the whole thing. Let me explain. When playing the game for the first time, I had marvelous moments of discovery with an unfinished map, and vast unknowns to discover. There were all sorts of little moments, like how I found a sacred pool near Hateno village that was a place to find love, or when i spotted a dragon and was like DUDE IT'S CHINESE!!!, or when I found myself trapped in a shaded forest, and basically one-shot a black hinox by accidentally climbing onto a ledge at the eye level of the beast and spinning a giant sword at the giant's eye (unbalenced, but it felt awesome!) Then I got bored and quit. Than I had an idea of acheving this experience again by making my own map instead of climbing the glorified Ubisoft towers. And I discovered what had been lost about 20 hours in when everyth ing became both easy and busywork. Sorry I digressed, but it was to display how my 10/10 experience didn't carry out through the entire game, but that experience was more than worth the price.
@andrewlaporte5477
@andrewlaporte5477 5 лет назад
For me, at least. And if you feel that BotW wasn't designed for your kind of experience, or you feel that a rating should be on the whole rather than the sum of its parts, and take my word with as much salt as you like. P.S. I agree heartily with Jim Sterling on the broken weapons debacle (especially in master mode), and believe he was treated like the Anti-Christ for having a well supported contrarian opinion.
@jusnogood1715
@jusnogood1715 3 года назад
Fun fact, I missed the two chests containing cloths and thought it was entirely intentional that I had no cloths for first couple hours of the game
@aviaviavian
@aviaviavian 3 года назад
I've been playing for like, 50 hours now, and I cant find better clothes and armour. Now I'm doing it as a matter of pride, but I seriously want better clothing.
@nataliem5425
@nataliem5425 3 года назад
I got the shirt but somehow missed the parts and kept getting confused why all the npcs hated me xD
@robinmorgan4418
@robinmorgan4418 3 года назад
@@aviaviavian I really hope you found new armor by now lol
@floreroafloreril1458
@floreroafloreril1458 3 года назад
I'm currently trying to do a playthrough without clothes and only the base 3 hearts, and... God, the Stalnox in Hyrule Castle was a tough fight. :'^
@Cosmiichu
@Cosmiichu 3 года назад
Cloths?
@Lucas-ns9hd
@Lucas-ns9hd Год назад
The way he almost perfectly predicts the beginning on TOTK with the part about the broken master sword at 1:39:00
@TheMysteryBoxHD
@TheMysteryBoxHD 11 месяцев назад
came here to see these comments lol
@Poopie_buttholelickeresquirejr
@Poopie_buttholelickeresquirejr 11 месяцев назад
Damn 😂
@ennisshabab9557
@ennisshabab9557 11 месяцев назад
I love how the fuse system helped with SOME of the problems
@ennisshabab9557
@ennisshabab9557 11 месяцев назад
1:46:00 the foresight …
@nicholaspontillo5554
@nicholaspontillo5554 9 месяцев назад
I was hoping someone watched this after TOTK to point this out. Kind of eerie how spot on that prediction was. Makes you think Nintendo saw this video and thought “eureka!”
@Awesomewithaz
@Awesomewithaz 2 года назад
Lynels just letting you walk by when you have no weapons drawn was always cool to me
@MasonOfLife
@MasonOfLife Год назад
Wait WHAT
@rebeccawolford8482
@rebeccawolford8482 Год назад
​@@MasonOfLife I think I heard that they ignore you at first if you don't have weapons drawn, but if you linger along for too long they attack. They do this bc they're very territorial, which I think is very cool!
@TheDapperDragon
@TheDapperDragon Год назад
@@MasonOfLife Yep. Lynels are actually super intellegent, and generally just want you to fuck off. Hell, that sick ass lynel set (that was removed in TotK, for some fucking reason) even outright states they're master blacksmiths, better than the sheikah ever could dream to be.
@trollingisasport
@trollingisasport Год назад
@@rebeccawolford8482 Yeah. The stare your ass down while you shit yourself.
@whisperingmoon8840
@whisperingmoon8840 Год назад
@@TheDapperDragon what???
@HeroOfHyla
@HeroOfHyla 7 лет назад
"I was literally incapable of killing this monster without better gear" I had this experience with my first combat shrine, which was a Moderate Test of Strength. I wound up giving up and finding another shrine. It was a Major Test of Strength.
@cdgonepotatoes4219
@cdgonepotatoes4219 4 года назад
@@softan The payoff wouldn't be halfway worth the time unless you're particularly masochistic and entered combat with already the prospect of going bomberman for 30 minutes, specially as in his case he didn't have his bombs upgraded yet. I did plenty of bokoblin camps early with the unupgraded bombs but a lot of it was fueled by the slapstick of ragdolling them around and off cliffs/deep water, it's still an option in case you softlock yourself in a kind of situation where you can't escape from an engagement with a lynel and somehow you can't load a previous save or die to respawn in a safe area, but to pull that off you really must hate yourself.
@debi4781
@debi4781 4 года назад
He was capable to kill it. if you headshot a lynel, ride it, and start hitting it, you don't lose durability. The problem with this mechanic is that the game doesn't tell you and it's nearly impossible to find out on your own.
@theotherbeatle707
@theotherbeatle707 4 года назад
@@softan It takes way too long and then combat becomes tedious because all your're doing is conjuring and throwing the bombs over and over. The developers shouldn't have made weapons break for this reason because it limits player freedom. That's the reason other games like Witcher 3 or Skyrim don't do it.
@NitroNinja324
@NitroNinja324 3 года назад
@@theotherbeatle707 If BotW weapons didn't break, then there would be less of them and they'd be significantly weaker. Durability sacrifices freedom, but indestructible wepons creates a worse problem: boredom. Forcing your players to prioritize loot and manage their gear is a lot more akin to a fun game than a collectathon of weapons until you get the next best one and never use anything else. I'd rather my good weapons break and be forced to replace them than have dozens of different weapons and only use four.
@blossom357
@blossom357 2 года назад
@@NitroNinja324 See, you need to think more creatively. Weapon durability is not the only way to promote variety. Think back to Skyward Sword and how certain enemies needed to be taken down with a vertical slice, a horizontal slice, a stab, etc. They could easily solve this durability bullshit by having certain weapons be highly ineffective against certain enemies. Sword doesn't work against a rock enemy? Use a hammer. That's just an example I have after thinking for 10 seconds, Nintendo could think of many more if they cared to.
@tabbygale5430
@tabbygale5430 4 года назад
1:47:40 "This isn't a fight. Ganon can't hurt you" I feel kind of ashamed to have died to that boss now, even if it was from a glitch that made my horse fall through the ground.
@slimek777
@slimek777 4 года назад
well, you didnt die in a fight :D just to a glitch
@kriegscommissarmccraw4205
@kriegscommissarmccraw4205 4 года назад
My horse did a stupid as Gannon was targeting me with a laser. (Totally not from when I was returning for trying to leave the arena) Got hit by the laser beam knocked up into the air hit again with laser beam. Then fell onto the ground and died from fall damage because of ragdoll
@tabbygale5430
@tabbygale5430 4 года назад
@@kriegscommissarmccraw4205 Ha, Mine got knocked through the floor while I was riding under Ganon to hit the eye on his stomach. He started to rotate, and his foot kicked me off.
@kriegscommissarmccraw4205
@kriegscommissarmccraw4205 4 года назад
@@tabbygale5430 that's even worse mate
@qweriop
@qweriop 3 года назад
Shame on you.
@NoxNyctores427
@NoxNyctores427 3 месяца назад
This Tears of the Kingdom review is fantastic
@getonleagueguys7557
@getonleagueguys7557 3 месяца назад
I love that i know what this is referring to
@samuel.d2103
@samuel.d2103 2 месяца назад
Amazing isn't it ? Very distinctive of the prequel
@raypolaris3381
@raypolaris3381 2 месяца назад
This is one of the best Tears of the Kingdom critiques on the site.
@PeeedaPan
@PeeedaPan 3 года назад
The shrine where there wasnt enough metal objects to complete a circuit and I had to use a dropped sword and shield to complete it was one of the best shrines. I'll always remember it because it made me think outside of the constraints of what is given in the shrine
@THEHOLYDEMON351
@THEHOLYDEMON351 3 года назад
I just used a chest i opened in that shrine to beat it yesterday and felt the exact same way
@StephNuggs
@StephNuggs 3 года назад
I just used the bomb boost and flew over the fence on several shrines. That felt good
@arthurbrandt9789
@arthurbrandt9789 3 года назад
@@StephNuggs it sounds lazy
@StephNuggs
@StephNuggs 3 года назад
@@arthurbrandt9789 cause you can't pull it off. Already did the "amazingly difficult" shrines first time around. Just found a way to skip the boring shit
@jetthejudge
@jetthejudge 3 года назад
@@StephNuggs it's not hard to do
@dongola6399
@dongola6399 4 года назад
The main thing that bothered me was that the enemies got boring quite fast
@dasutanehineri
@dasutanehineri 4 года назад
yeah, the lack of variety really messes with you after the 600th moblin
@thesuperpunmaster6369
@thesuperpunmaster6369 4 года назад
@@dasutanehineri and the 50th guardian stalker that you parried the beam of
@dasutanehineri
@dasutanehineri 4 года назад
@@thesuperpunmaster6369 after ten beams i thought "wow!!! i'm getting really good at this!!" guardians can't fuck with me now!" who knew the exciting feeling of successfully parrying a guardian beam gets old so fast.
@maxcalderon6611
@maxcalderon6611 4 года назад
It'll be so cool in the future when we get a badass overworld AND all of the older enemies back, can't wait to see a new take on the Darknuts and Redeads
@Weldedhodag
@Weldedhodag 4 года назад
even the bosses, usually the best part of Zelda games, were stale after the first one. Seriously, all 5 bosses look really similar and are boring
@lydiasteinebendiksen4269
@lydiasteinebendiksen4269 Год назад
In skyrim "see that mountain? You can climb it" really means "see that mountain? Your horse can climb it". In Botw you have become the skyrim horse
@Gomberto2000
@Gomberto2000 9 месяцев назад
Zelda: Become Skyrim Horse
@lucydyal3812
@lucydyal3812 3 года назад
I think the Rito quest could have been better if you had to go on a journey through the mountains to find Teba.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
And they could’ve used the river area a bit away from the flight range as a more advanced test.
@shwoopi
@shwoopi 2 года назад
True that mission felt rushed compared to the others
@BiggestOfAllYoshi
@BiggestOfAllYoshi Год назад
Yea the riot quest is definitely rushed. Did y’all know that the bird people were not even supposed to be in the game? Instead of the Orni, the Dekus were planned so that might be why it seems rushed
@uglybad4
@uglybad4 Год назад
man accidentally (mostly) predicted the totk rito quest lol
@lucydyal3812
@lucydyal3812 Год назад
@uglybad lol I was so happy with the quest in totk
@wolfgangwinters9805
@wolfgangwinters9805 4 года назад
I once described Breath of the Wild as "one of my favorite games of all time, and probably my least favorite *Zelda* game of all time." I think you captured that rather well.
@wolfgangwinters9805
@wolfgangwinters9805 4 года назад
With respect to the shrines, one thing they could have done was create different Categories of shrine and then color code them. Red Shrines are Combat Shrines, Blue ones are Bomb Puzzles, Yellow are stasis puzzles, White are quest shrines with no puzzle inside them, etc. Using this scheme, let's say you have 10 shrines in each of these categories with 100 shrines total. Each Shrine you find in a certain category will always progress you along the next iteration of the category. For example, if there are 10 Combat Shrines, you will always get three Minor, three Moderate, three Major, and one Colossal Test of Power, and in that order no matter which combat shrine you enter into while out in the world. This would allow them to expand on earlier shrines from within each category with the implicit understanding that the player would have the knowledge and experience from the shrines earlier within a given category. The first four shrines on the Great Plateau could be the Tier 1 Shrines in their own category, with other Shrines in that same category building off the same idea. You could also save some arbitrary number of shrines, like say 20 to 40, that are left out in the wild and never change, perhaps because they serve some story function or because they already have a side-quest associated with them (and thus perhaps do not need a puzzle inside them). This would allow them to create stand-alone puzzles not within a progression category, like the constellation shrine in the Lost Woods or the shrine in Eventide Island or those found in the Great Mazes (all of which were some of my favorites), while having others that build off one another. But if there are only 100 shrines, this obviously decreases the number of heart container / stamina vessels that you can get by 5. This could be where the "Mega-Shrine" comes into play, with 5 out in the world that only unlock once you've completed all 10 shrines within a certain category, or perhaps when you've completed some other requirement (unlocking the final of these Mega-Shrines could require the player to complete every other Shrine and Mega-Shrine, for instance). These would each give you a full heart container upon completion and would make up for the other lost 20 shrines. I think a scheme like this would add some much needed puzzle progression and variety into the game, especially considering the Divine Beasts were honestly kind of lacking with respect to Zelda's tell-tale dungeon design. It would also allow them to have their cake and eat it too, since they could experiment with new dungeon design in the Divine Beasts and with new concepts in the gradually progressing Shrines while supplementing both with larger Shrine Dungeons, allowing them to prioritize exploration while still having that traditional Zelda dungeon delving style. Damn it. Now that I've put it into words, I feel kind of sad that it didn't turn out that way. And I'm just a nameless nobody in the comments section of a RU-vid video. I'm certain there were even better alternatives that professional game designers could have come up with.
@glctcthnkr8059
@glctcthnkr8059 3 года назад
That’s basically exactly how I feel about the game. Botw in a lot of ways is much better than every other Zelda game I’ve ever played, but at the same time it feels like they changed way too much for it to feel like a proper sequel to any of there other games. As a stand-alone game it’s incredible but as a Zelda game it has a huge identity crisis
@Yarblocosifilitico
@Yarblocosifilitico 3 года назад
@@wolfgangwinters9805 they should do exactly that for the sequel
@DEUCALION109
@DEUCALION109 3 года назад
Zelda Breath of the Wild is to Zelda what Resident Evil 4 was to Resident Evil. A great game, but too much of a separation of what it had to be.
@krakenbarrelgaming8725
@krakenbarrelgaming8725 3 года назад
Exactly. I sunk at least a hundred hours into the game, and loved every minute of it. But it never really scratched that "Zelda itch" for me.
@jakers141
@jakers141 4 года назад
the elemental greatswords and spears were the coolest part of the combat and I could rarely even bring myself to use them like they were porcelain family heirlooms
@triangularfish6487
@triangularfish6487 3 года назад
Trial of the sword really shows their true potential since you’re basically required to use them a ton. It’s a shame they’re so rare and are in so few weapons
@Felipera_
@Felipera_ 2 года назад
I just yeet them all over lmao
@lepyrolink182
@lepyrolink182 3 года назад
what bothered me the most about this game (don't get me wrong, i loved it, but...) is that there is no effort/reward experience. All the weapons break, so there's no point in feeling great about finding an awesome fire blade if i know that i'm going to lose it soon. There are no collectibles other than the korok seeds. No sidequests with true rewards other than some rupees or food, so why bother in doing them? (they don't even have a good story. any of them) just imagine how great it would have been to finish a sidequest and be surprised with a strange weapon with a unique ability. or an armor set.
@theoaremevano3227
@theoaremevano3227 3 года назад
^My biggest complaint for sure. I almost stopped fighting 40-50% of the way through. I'd see a Lynel and go "neat" and keep walking because as he says in the video, you have to decide whether it's worth smashing your cool weapons on, and it's not really EVER worth it. That enemy will just pop back in a few days and at best, you might get a weapon equal in value to the one you smashed over its head, possibly even less than that if you deliberately used up an extra powerful one. I've played games with very little reward for fighting, but Breath often has an actual net loss from taking the time to actually play the combat.
@mr.preston1632
@mr.preston1632 2 года назад
Make the weapons a lot more durable, done, there you go
@nicolasaraya7605
@nicolasaraya7605 2 года назад
Yeah i used Lynels literally as means to exchange regular weapons for Lynel weapons by smashing them into their heads
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
If it’s something unique you want, how would that work?
@thanatoast
@thanatoast 2 года назад
Honestly as amazing as the open world can be, it's one of the only things the game has going for it. I'd much prefer it if they went back to the old formula, but considering how successful BotW was, it's probably unlikely.
@charlottew.8460
@charlottew.8460 3 года назад
The tests of strength could've been turned into a place to lean a new combat move imo. Like they did it in Twiligt Princess, you could fight the guardians with the new attack you learned previously in the shrine. That would make the combat system so much more interesting and also encourage players to find more shrines late in game! (I didn't watch the video fully yet)
@k-dogg9086
@k-dogg9086 Год назад
Yeah, Twilight Princess was the best!
@dat-pup5147
@dat-pup5147 Год назад
They did do this in breath of the wild. a few test of strength shrines are used to teach you new movies like parry and backflips and stuff. There's also areas around the game that intuitively teach you new mechanics like shield surfing in gerudo town. Honestly I think this guy is a huge contrarian.
@k-dogg9086
@k-dogg9086 Год назад
@@dat-pup5147 not in the length of TP.. that lock on and targeting and combat they had in the game will always be superior.
@cato3277
@cato3277 Год назад
@@dat-pup5147this is only half true. It’s only one shrine that teaches you these moves, and they’re always available to you.
@sekiro_the_one-armed_wolf
@sekiro_the_one-armed_wolf Год назад
Yeah but then you’d have to find the 20 out of a hundred and twenty shrines that give you combat abilities lmao
@owensirois9624
@owensirois9624 7 лет назад
"Welcome to breath of the wild, go nuts" This should be on the back of the box when you get the game.
@ThePreciseClimber
@ThePreciseClimber 6 лет назад
The slogan should've been "Hungry for Apples?"
@MCTemPErENce
@MCTemPErENce 7 лет назад
Zelda Review The Movie
@MediocreLPC
@MediocreLPC 7 лет назад
The Game
@magentasound_
@magentasound_ 7 лет назад
The graphic novel
@BlueMagicite
@BlueMagicite 7 лет назад
the cheap visual novel
@plus9775
@plus9775 7 лет назад
the slightly more than cheep but not more than below average audio book.
@hockeater
@hockeater 7 лет назад
Nah man nah. Critique that goes into this level of raw unadulterated detail is EXACTLY what we need more of.
@andrewgallagher7690
@andrewgallagher7690 3 года назад
A weapon condition system I found myself really enjoying was the one in Stalker, call of Pripyat. All of your guns have a condition that degrades as you use them. As their condition worsens, their accuracy decreases, and the chance of a jam increases. This bar decreases somewhat slowly, but I’m not sure exactly at what rate. Already, I think that system is better than BOTW, as it never feels like you’re just throwing away weapons with each engagement, but it gets better. You can bring your guns to a mechanic to repair them in exchange for money. The stronger the gun, the more money it costs to repair, at times costing tens of thousands of dollars to refurbish high tier weapons from a state of total disrepair. What I love about this system is that it allows you to have “favorite weapons,” while still incentivizing the use of your entire arsenal.
@Froggsroxx
@Froggsroxx 7 месяцев назад
The durability system did the opposite of encourage me to use different weapons: it encouraged me to collect greatswords as they had the highest damage to durability ratio I could find. Just indiscriminately smashing greatswords on health sponge enemies completely discouraged me from picking fights. The greater tests of strength were literally just a waste of weapons for barely any reward.
@LanceThumping
@LanceThumping 2 месяца назад
I did the same thing, when I was bored I would fire up a YT video or something and just farm Lynel's for their weapons since they did some of the highest damage. So instead of using different weapons I just had my inventory full to with identical weapons.
@huttyblue
@huttyblue 5 лет назад
Something I heard from the speed running community that may explain why you got multiple blood moons in a row. If the game finds that its running low on memory it will force an emergency blood-moon to try to clear up some space, so perhaps your switch was running low on resources.
@yonatanbeer3475
@yonatanbeer3475 4 года назад
That's correct. I suspect the blood moon exists more as a tactic to allow a greater use of long term memory and less as a way of resetting the world.
@biker3982
@biker3982 4 года назад
Arcana Imperii developers have been finding creative ways to maintain performance on every console released. It’s nothing new.
@Sparkz147
@Sparkz147 4 года назад
@Arcana Imperii Ever heard of Silent Hill? I know that was several years ago but that game is fondly remembered now, mainly due to a workaround the developer implemented because of hardware limitations. This multi blood moon solution is a simple workaround for an inevitable issue with the hardware being unable to produce what the developer needs at all times. The cutscene is just a loading screen anyway. Would you prefer to just have 15 seconds of black screen out of nowhere when the system is running low on memory and completely break your inmersion?
@Sparkz147
@Sparkz147 4 года назад
Arcana Imperii Amongst other reasons, I would guess the main reason is money. A more powerful system may have been possible with a hybrid console but better parts are harder to source and more expensive, plus Nintendo would have been competing with a number of mobile phone companies for parts and probably still are. All this cuts into the profit margin. Also when you consider BotW specifically, they were somewhat through development of the game for the WiiU when a Switch port was sprung on the dev team out of nowhere (according to rumours) and a console launch deadline can’t really be pushed back. Evidence of crunch/rushed finish is the first month patches that improved a bunch of the worst frame rate issues (not completely, plenty of frame drops in certain areas) but suffice to say there is a lot that goes on at a big tech company.
@scrapox217
@scrapox217 4 года назад
@Arcana Imperii You completely convinced me with this compeling comment chain thank you for your insight! /s
@jesterpunk_
@jesterpunk_ 6 лет назад
that "man at a grocery store" hypothetical seemed a little too specific to be hypothetical. you having cereal trouble, friend?
@jmarra07
@jmarra07 5 лет назад
Cereal killer
@MrRed-cf6gk
@MrRed-cf6gk 3 года назад
I was super disappointed that we never got a hook-shot. It would have been incredibly useful. It's iconic as well.
@JordnD
@JordnD 2 года назад
I was thinking the other day what if Breath of the Wild had a hook shot that kinda worked like the tether in the Just Cause games.
@eggmug562
@eggmug562 2 года назад
It's cause one of the devs was like NOOO IT RUIN CLIMBING NOOO
@frogglen6350
@frogglen6350 2 года назад
Ehhhh. The hookshot is more situational than useful. Oh wow. This dungeon conviently has something that requires a hookshot
@okagron
@okagron 2 года назад
@@frogglen6350 What? Are you forgetting that it stuns enemies and grabs items from afar beyond just allowing the player to go over gaps? It's one of the more universially useful items in every game it's in.
@frogglen6350
@frogglen6350 2 года назад
@@okagron eh. Barely ever used it in oot. Guess I'm just that skilled.
@saunshilu
@saunshilu 11 месяцев назад
"I will be awaiting your TOTK essay with great interest"
@levimachado
@levimachado 2 месяца назад
Bet he won't like it nearly as much....
@saunshilu
@saunshilu 2 месяца назад
@@levimachado i was expecting that had seen the reuploads of his streams and oh boy
@RationalOrc
@RationalOrc 6 лет назад
The best part about Nintendo is they're always trying new things. The worst part about Nintendo is that they're always trying new things.
@mickmickymick6927
@mickmickymick6927 5 лет назад
They always want to do new things that other companies haven't done, they don't want to ever copy another company, even if it's something really basic that becomes a standard in gaming, e.g. online play.
@Frodinir
@Frodinir 5 лет назад
@@mickmickymick6927 oof
@Hychra
@Hychra 5 лет назад
You don't make any sense lmao
@odingerke1463
@odingerke1463 5 лет назад
@@Hychra not everyone gets it hahaha
@jeremiahbaugh8195
@jeremiahbaugh8195 5 лет назад
Yeah right dude. The problem with their games is that most of them are the same
@ronniegallery5013
@ronniegallery5013 4 года назад
Weird. Yiga enemies attacked me at least once an hour, especially after I went through their base.
@SCVM45
@SCVM45 3 года назад
Its a lot less common if you don't interact with NPCs, or of you don't kill enough enemies to increase the difficulty of the game.
@NealBones
@NealBones 3 года назад
I can't go anywhere without the Yiga attacking me
@SCVM45
@SCVM45 3 года назад
@@NealBones yeah, I believe the way it works is you gain hidden exp for every version of am enemy you kill, but only the first time. So if you kill every type of guardian and Lionel, you gain a bunch of exp and stronger enemies will appear. That includes the windsword yiga bros.
@gileee
@gileee 3 года назад
@@SCVM45 It's obvious which NPCs are Yiga. After a while they start ambushing you without you needing to interact with an NPC, they're a random spawn like the Stalkoblins at night.
@SCVM45
@SCVM45 3 года назад
@@gileee we are talking about the random appearing ones, not the interactive ones.
@Charcoal2345
@Charcoal2345 Год назад
"Tears of the Kingdom - Oops! No Zelda"
@nurk_barry
@nurk_barry 3 года назад
23:00 100% agree with you , the heartbeat of a Zelda (or Metroid) game is the ever-unlocking nature of the world around you as you progress through new dungeons/bosses and aquire new items. The item progression/unlockling puzzle box aspect of Ocarina for example is what makes it feel like a Zelda game... You make it to a new dungeon, get a hookshot or a bow or a bottle and you can suddenly crack open new areas and even more abilities. It's that aspect that is severely muted in BoTW, and while it's a great game in its own right, it's missing that Zelda-ness that people love. THat, and the divine beasts have no character of their own as far as dungeons.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
Well I disagree, It’s not the dungeons, the story, the characters, or anything else! All those things add to the experience, but it’s not Zelda at it’s core, it’s exploration that’s at the core of this franchise. In some ways Botw did good with exploration and in others it did poorly, it’s a mixed game, a new direction, and my favorite game of all time, suffering numerous delays, of course this game’s gonna be riddled with flaws, I’d be surprised if it didn’t!
@nurk_barry
@nurk_barry 2 года назад
@@thefrubblewarrior4678 yeah I get what you’re saying and you’re right about that, I guess the Item/progression thing about most of the 3d Zeldas (and link to the past/links awakening) is what I enjoy the most about the series.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
@@nurk_barry Glad we could clear that up.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
@@nurk_barry Also, I don't think the concept of the divine beasts should immediately be scrapped in the next game, I know they are incredibly flawed, but that doesn't they're not a dungeon concept like in all other games.
@nurk_barry
@nurk_barry 2 года назад
@@thefrubblewarrior4678 Divine beasts were cool, I thought the overall dungeons lacked a distinctive theme that told me “you’re in the Zora dungeon, you’re in the Fire temple, etc…
@herpsenderpsen
@herpsenderpsen 6 лет назад
If you love a game franchise, you're willing to criticise it.
@I_Am_The_Social_Reject
@I_Am_The_Social_Reject 6 лет назад
herpsenderpsen there is criticizing, then there is nitpicking and complaining. Most people just love complaining
@Paradox1012
@Paradox1012 6 лет назад
The Raging Reject which there is almost none of in this video , mabye a few nitpicks.
@I_Am_The_Social_Reject
@I_Am_The_Social_Reject 6 лет назад
noathegod 1 I'm talking about the internet community
@Paradox1012
@Paradox1012 6 лет назад
The Raging Reject o ok i agree then
@doidoi8544
@doidoi8544 6 лет назад
I agree but let's not act like the Nintendo community is perfect. Let's remember how they hacked Jim Sterling for giving a 7/10 (which is good by his standards) and if you criticize almost anything about this game you get death threats and hack threats by these "fans". The Nintendo community has gotten as cancerous as the Star Wars and Rick and Morty group. Look at the comment section of IGN's review of Star Fox 2. All they pretty much do now is plug their thumbs in their ears and scream when you say anything bad about their games nowadays.
@ThysiosX
@ThysiosX 4 года назад
23:40 I'm only just playing BotW so I'm a bit late, but I just freed one of the dragons from ganons corruption and thought to myself 'oh I wonder what the reward will be!?' *a shrine is revealed* .... Fuck.
@rho9673
@rho9673 3 года назад
Started playing myself and I'm yet to do that. If it really is that disappointing of a reward then that sucks :/
@videogamemusic2962
@videogamemusic2962 3 года назад
I think they were more going with the experience being the reward over the actual shrine.
@suyogv8235
@suyogv8235 3 года назад
@@rho9673 its a gift shrine. you get a nice thing in the chest. on mount lanayru you free the dragon, and you get something that i wont spoil
@Cosmiichu
@Cosmiichu 3 года назад
you unlock the whole dragon duh those special shrines give good rewards too
@eclecticmuso
@eclecticmuso 2 года назад
@@videogamemusic2962 yeah botw leans heavily into intrinsic motivation over extrinsic motivation in most cases.
@MrStofkat
@MrStofkat Год назад
What I actually missed most was the weapons/ items the (also missing) dungeons would hold. To me nothing beats the rewarding feeling of finding a hookshot for the first time, suddenly being able to explore places you couldn't reach before
@CHRB-nn6qp
@CHRB-nn6qp 8 месяцев назад
A lot of the shrines in this game felt more like tech demos than challenges. I remember being surprised at just how short some of them were.
@danielaustin8401
@danielaustin8401 3 года назад
That’s actually ridiculously unlucky that you encountered the lynel that early. I asked a few friends that have played this game and none of us came across a lynel until zora’s domain.
@danielaustin8401
@danielaustin8401 3 года назад
@@softan yeah ik but this is very difficult for a new player which is the point he made in the video
@MrMichealHouse
@MrMichealHouse 3 года назад
@@softan that's pretty hard to discover on your first playthrough a few scant hours into the game. Plus the fact that melee weapons don't break when you mount the back seems more of an exploit then a natural progression of the combat system. Why would weapons break when smacking a monsters legs but not its back.
@s3eriousbl9ck26
@s3eriousbl9ck26 3 года назад
@@danielaustin8401 it's meant to be because of the way combat works which is fun. You have to learn their habits and exploit them and there's more than one defensive answer and many cool offensive sequences when you learn enough combat. I think the safest option for lynel fire breath is to spurt run laterally then cut back inside for a head shot to mount but you can also go for the intense head shot right before he spits fire, use blizzard wand, dodge with shield jump or just shield perry all 3 shots then use the updraft he creates for easy bullet time headshots. Long story short, the best part of it all is learning how to deal with them then applying it successfully. Had they made them any easier you would be bored after you figured out the many ways to defeat them. Some guys can keep a lynel from ever having a chance to even move from one spot without locking them in a head shot loop
@theoaremevano3227
@theoaremevano3227 3 года назад
@@MrMichealHouse : Yeah, that's not something that makes any logical sense, it's just an oversight probably brought about by a programming safeguard. For some reason, they didn't want weapons breaking during that animation and applied a quick and dirty fix.
@eclecticmuso
@eclecticmuso 2 года назад
I think it's because most players are subtly guided after the king's speech to take the path leading to Kakariko Amockrocks video explains this pretty well. There will always be exceptions though as shown here, which honestly for a game that emphasises player agency and exploration as much as botw does is something that should have been better accounted for.
@nathanwilburn147
@nathanwilburn147 6 лет назад
I can confirm that the game does not scale based on towers, because I decided the FIRST thing I would do in the game is unlock all the towers. I succeeded with relative ease, and the enemies did not get harder.
@happyaccident874
@happyaccident874 5 лет назад
I thought it scaled based on how many shrines you did
@1nkFalcon
@1nkFalcon 5 лет назад
happy accident I was pretty sure that at least all of the Lynels scaled by the divine beasts
@AvatarOfDiablo
@AvatarOfDiablo 5 лет назад
@@1nkFalcon The official game guide, along with other guides online, say that actually monsters scale based on how many of them you kill, with Lynels largely being the exception that proves the rule (excepting the ones spawned each Blood Moon in the colosseum). Basically, whenever you kill enemies like Bokoblins or Moblins or the like, there's an invisible counter that ticks up. After that counter hits a certain number, the next Blood Moon will remove all of the weakest version of that monster and spawn the next level up of that monster, with the exception of monsters that would normally spawn that would naturally be a higher level than the new base level, which will spawn as singular enemies like normal. This can happen 4 times in a normal run: Red enemies will be replaced by Blue enemies, which will then be replaced by Black enemies, which will then be replaced by White enemies, which will then be replaced by Silver enemies. Master Mode ups the base line by 1 level, so enemies start at Blue instead of at Red, and it adds Gold difficulty enemies as the new 4th upgrade level for monsters. Lynels are, as I said, largely the exception that proves the rule, because all of the Lynels on the map, again excepting those randomly spawned at the colosseum after each Blood Moon, were manually placed on the map as mini-bosses, and as such have fixed colors and difficulty levels that do no change no matter how much you progress the game or kill other Lynels. You can test this by going to do the Zora quest last, and by killing a bunch of other Lynels. By that point you'll have done 3 of the 4 Divine Beasts, and likely killed a decent number of Lynels if you've been exploring other areas, yet the Lynel at the top of the mountain in the Zora region will still be just a Red Lynel, the weakest variant, even though you've progressed the game a ton and killed a bunch of harder Lynels. In this way, they're basically like the other world mini-bosses, in that their difficulty is fixed rather than being variable based on how much combat you've done. As far as the Lynels spawned at the colosseum, I actually didn't ever go back there after finding it the first time; I know Lynels spawn on the ground level there because I've seen other people go fight them there, but I've never done it. I would guess that the level there is either random, or it's based on the hardest Lynel type you've killed, but I really have no idea about the colosseum. Overall, the major flaw of this system that I would say is that it largely fails to scale with players who explore a lot but don't partake in a lot of combat, or at least not combat with enemy camps. On my first playthrough, I quickly determined that I could find pretty much everything I wanted/needed as far as money, equipment and supplies, by exploring and completing Shrines and getting the bonus chests from them. On my first playthrough I really enjoyed completing the story, exploring the world, and finding and completing Shrines, and so I never went out of my way to kill enemies: when I did, it was usually either Lynels and other mini-bosses, who I fought for the challenge and the rewards, or Guardians, who I fought for the materials so I could make more Ancient Arrows and other Shiekah swag. Because of this, at the end of the game, even though I had decked myself out in godly gear and had really strong weapons, most Bokoblins and Moblins and the like were still just the 1st level Red variants, with a few Blues and Blacks spaced in them where the game would naturally spawn a single strong enemy as the leader of a camp. Because of this, most combat outside of said mini-bosses and bosses became even more trivial than they would be for a well-geared character: I could literally clear the average camp in a couple of swings. Because the loot created from camp-locked chests is based on the level of the camp, this meant that the loot was likewise never worth it, since it rewarded me with early-game weapons and loot as if I was an early-game player even though i was carrying around an inventory full of powerful and/or enchanted weapons and armor.
@sethfeldpausch4337
@sethfeldpausch4337 4 года назад
The enemies scale based on how many divine beasts you conquer.
@jetthejudge
@jetthejudge 3 года назад
@@AvatarOfDiablo I had no clue this is how it worked...why even fight?
@VaShthestampede2
@VaShthestampede2 2 года назад
That feeling of over-extending yourself into a dangerous new area and having to make the choice to push on or go back is so intense and great. Especially when there's a big discovery pay-off in the end. I think the original Subnautica game does the same thing. Pushing on down deeper into a dark cave versus returning to the surface for air is absolutely addicting.
@saunshilu
@saunshilu 11 месяцев назад
kinda exept the main push is getting over the (possible) fear of going deeper where the deeper you are the more scary and dangerous things become, you have no idea the monumental task exploring has on people who are pants shittingly scared of water
@kitghost1
@kitghost1 2 года назад
The final boss of this game made me really sad, after it's over it pits you back outside the fight and nothing changes. You are able to do the battle agian to the same result. Was disaapointed after preparing and building up for hours and hours
@Ryan-mo2pt
@Ryan-mo2pt 5 лет назад
Could you imagine a Zelda game with the usual dungeons/temples with harder puzzles and that really give it that "Zelda vibe" while keeping the exploration and everything BOTW did perfectly? That would break the 10/10 scale.
@kylehart8829
@kylehart8829 5 лет назад
You can't have great dungeons without a set dungeon order, so no, it's not possible. The designers did the best they could with the heavy design restraints caused by an open world game, but the dungeons ultimately suffered from the game's non-linear nature.
@sozinjune
@sozinjune 5 лет назад
Iluvatar breath of the wild sequel???
@xLOKIx0830
@xLOKIx0830 5 лет назад
@@kylehart8829 > _"You can't have great dungeons without a set dungeon order"_ What? How do you figure?
@trevordavis6830
@trevordavis6830 4 года назад
Vandole So because you want a set order with less large and open world means that Nintendo should keep making the same games instead of trying something new that most people end up liking?
@awesomezilla
@awesomezilla 4 года назад
@@lolreadthis Fallout 76 is in no way simillar to botw. now what do you classify as gamer, because depending on what you say, I may or may not be. But if I was, in your opinion, I would say the game felt underdevolped in some areas (Divine beasts mostly) but was in no way incomplete.
@Jkdabomb10A
@Jkdabomb10A 3 года назад
I love eating 20 apples and an entire turkey while reeling on the floor!
@user-fy1nq3nf1q
@user-fy1nq3nf1q 3 года назад
Oh no a guardian struck me with their lazer, lemme eat a 5-course meal real quick
@denimchicken104
@denimchicken104 Год назад
Seriously, how tf did this guy put out a 2 hour critique this well thought out and edited just 1 month after release?
@jackb9045
@jackb9045 Год назад
And with 2 kids
@Outplayedqt
@Outplayedqt Год назад
yet there’s still no TW3 video Joseph Anderson - A Flawed Masterpiece
@j.stretcher
@j.stretcher Год назад
​@@jackb9045yeesh, bro spends all his time playing and complaining about videogames when he's got two kids? 😭
@GayBrain
@GayBrain 11 месяцев назад
​@@j.stretcher Four. And he's having a difficult time with it, considering his narcolepsy and being in Moncton.
@j.stretcher
@j.stretcher 11 месяцев назад
@@GayBrain LMAO what's wrong with being in Moncton
@festive799
@festive799 Год назад
1:39:20 Ain't no way man predicted Tears of the Kingdom 6 years before
@Wise_That
@Wise_That Год назад
Except you don't even get to keep it AND you don't even get bombs as emergency backup damage 😂
@TheDapperDragon
@TheDapperDragon Год назад
Almost like Aonuma is a predictable hack that needs to be fired.
@ewanstewart2001
@ewanstewart2001 11 месяцев назад
Funny how the part he actually got right was 20 seconds earlier. That weapons would be corrupted by ganon's influence and the master sword would in some way be free from it.
@NakeyJakey
@NakeyJakey 7 лет назад
Excited to watch the video and thank you for your hard work.
@randy167
@randy167 7 лет назад
Woah unexpected hot boy appears
@mattj500
@mattj500 7 лет назад
NakeyJakey I luv u Jake
@platypus1443
@platypus1443 7 лет назад
A wild gamer-girl appears.
@72823m
@72823m 7 лет назад
i like you
@eccoakadicco
@eccoakadicco 7 лет назад
Hot boy has entered the field
@moonraven6145
@moonraven6145 6 лет назад
Strange that the game had no Darknuts, the armoured Knight like enemies, would of been perfect for the game like this
@tysonasaurus6392
@tysonasaurus6392 5 лет назад
Raging Raving I guess they realized the name sucks ass and couldn’t bear to include them
@shyguyrocks1
@shyguyrocks1 5 лет назад
Maybe next time, because they would've been badass
@poopoopeepeedad872
@poopoopeepeedad872 5 лет назад
I know right? It’s even more baffling that Skyward Sword didn’t even have them. I mean since 1:1 sword fighting was sort of that games thing you’d think the sword wielding knight enemies would be one of the first things you consider putting in there. I’m shocked more generic overworld enemies didn’t show up in BOTW. Tektites, levers, pehats, etc. I know they’re not crazy interesting but they’d be nice relatively simple to program scenery fillers.
@danielmcneary3947
@danielmcneary3947 5 лет назад
Raging Raving your grammar is bad no offense
@ubiquitouspanda4466
@ubiquitouspanda4466 5 лет назад
@@danielmcneary3947 his grammar has nothing bad going on. Maybe his punctuation but his grammar is good
@TheAurgelmir
@TheAurgelmir 2 года назад
When it came to dungeons: I missed them too. I always felt that cutting down the number of shrines, and instead hiding dungeons, or "mega shrined" could have workd. That is as long as each dungeon had it's own unique design to it. (The shrines became too repetitive, same visuals, same monsters... same same) It was rewarding to sometimes find good gear, but even the gear system in the game took some Zelda out of the experience. I did, every... single... shrine... I wanted to be Green Link when I defeated Ganon, I wanted to have the Master Sword and the Hyrulian Shield. But it dawned on me while playing: Why have this become endgame content? Sure the Master Sword is mid game, but older Zelda Games start you off with this stuff, then builds upon it. You aren't supposed to end the game as Green Link with a Blue shield and the Master Sword! No you are Red or Blue Link with a Mirror Shield and a powered up Master Sword! I can excuse Skyward Sword for choosing this path, it was the "origin story," but Breath of the Wild? It felt too much like it was made of people who are ashamed of Zelda as a franchise. Since each shrine is 1/4th of a Heart Piece or stamina extension, why not combine 4 Shrines into one, that way you get an actual reward, Health/Stamina at the end. You'd also get more of a dungeon feeling, it will be less of a chore and more of a reward to find them.
@chloro8306
@chloro8306 Год назад
Because the game is huge and empty. They needed that many shrines so that you'd actually have something to find.
@TheAurgelmir
@TheAurgelmir Год назад
@@chloro8306 I know. Which is my big gripe with many open world games. Quantity over Quality. Honestly though, I think Elden Ring managed to really strike the balance, with how they had the Legacy Dungeons, which progressed the plot of the game, but also a lot of explorable content which was rewarding to explore. It rarely felt empty.
@chloro8306
@chloro8306 Год назад
@@TheAurgelmir it's on my list!
@badasspinkpony5486
@badasspinkpony5486 Год назад
"It felt too much like it was made by people who were ashamed of Zelda as a franchise" YES they threw out the baby with the bathwater and it really shows. Zelda games are puzzle games for me and the puzzles are GOOD but the BotW puzzles are dog water and easier to break than to genuinely solve. Having no new tools or no locked off areas is also really important to the zelda experience. Its a good game, but its not a zelda game. I used to joke that it was a beta test for another series that they slapped a Zelda title on. Even the story is in no way uniquely Zelda. You could change the names and character designs and it would be impossible to recognize it as a Zelda game. That's a problem for anyone who picked it up wanting a Zelda game. It became a generic open world game with fun exploration mechanics. I wanted a zelda game.
@TheAurgelmir
@TheAurgelmir Год назад
​@@badasspinkpony5486 If you took away all the Zelda branding from Link's Awakening, it would still feel like a Zelda game, if you did the same to Breath of the Wild you'd not say "oh yeah, this is a Zelda clone!" Much the same that you can spot a Soulslike miles away, because there's something in the DNA of a game that needs to be there in order for it to be spiritually the same. (Which is also why Adventures of Link isn't a Legends of Zelda game, and was never branded as such in the West. It was "Zelda II" sure, but it was clearly marketed as something different)
@lemonadogirl4082
@lemonadogirl4082 2 года назад
Two points that I think you could have touched on regarding the non linearity of the game and how well it's done: At each Divine Beast, your dialogue options with the relevant characters sound more confident with each Beast you clear. If you do Naboris first, Link sounds unsure, but if you do Naboris last like most people end up doing, his dialogue option in the chieftain's room is "I can calm Naboris." No hesitation, no doubt. The other is that while some of the shrine quests can autocomplete if you find the shrine early, certain events change if you veer off the script. The most famous example being that if you are able to reach Zora's domain without meeting Sidon once, when you enter the king's chamber, he has different dialogue as he does not notice you're a Hylian right away and you've shown up completely unannounced during a crisis. Instead of being friendly, he curtly says "The king is not accepting visitors at this time." before he catches on that you're the Hylian he's been looking for. It's rather difficult to actually see this due to the constant rain in the area making the main path just about the only viable one, especially early on, and the relative ease of running into Sidon by accident, but I find that a piece or two of the climbing gear and using Revali's Gale from Hateno Tower is enough to get you in from the highlands if you play your stamina right.
@jvlyra1
@jvlyra1 4 года назад
"Given the opportunity, players will optimize the fun out of a game" .
@aaronwilliams8887
@aaronwilliams8887 3 года назад
The sad thing, it's their mechanics. All it takes is a dozen hearty fruits, and now you are immortal provided you pause before you die. So you need either enough health or armor upgrades, also provided mechanics to not be one shot. Also you can use the sensor to make finding hearty fruit easy, and mark their locations to return. Now death is meaningless.
@kalyko.katt8729
@kalyko.katt8729 3 года назад
Not as true in end game, especially with the expansion that allows for maxing both hearts and stamina. Yellow hearts maxes out at 30 total hearts read/yellow combined. So with my 26 red hearts a +8 yellow will only give 4 additional hearts and as i complete the additional content and final god beast i will only get max heath from any +heart item.
@coreycrumbcake
@coreycrumbcake 3 года назад
@@aaronwilliams8887 if only pausing before death was viable in real life. 😅
@dragonsdream4236
@dragonsdream4236 3 года назад
@@coreycrumbcake it is! And it's called cryogenics
@wesleymckee9462
@wesleymckee9462 3 года назад
@@dragonsdream4236 😂😂😂😂low key facts
@teethcoat4274
@teethcoat4274 5 лет назад
When you said “Mega shrine sounds kinda weird though, I wonder what they could have called them?” I thought, “Well shrines are holy places and what’s the name for a large holy place? Temple! Oh. I fell into his trap.” That’s good writing. Keep it up man, I’m glad Shammy recommended you.
@SkarmoryThePG
@SkarmoryThePG 4 года назад
I'm not up on my zelda lore but I'm guessing the melody that plays immediately after is a reference to temples?
@smallgator
@smallgator 2 года назад
@@SkarmoryThePG The tone that plays is famous in Zelda for solving a puzzle. When you place a block on a switch the tone will play and the door will open.
@thearchivist5599
@thearchivist5599 Год назад
For me, one of the biggest issues is that, while there's a lot to *see*, there's not a whole lot to *do*, which is more important imo. Exploration is all well and good, but most of the time you'll run into either a shrine or a korok seed
@saricubra2867
@saricubra2867 Год назад
"into either a shrine or a korok seed" Then exploration is not good. It should be rewarding like on Hollow Knight as an example or take any mainstream Metroid.
@haruhirogrimgar6047
@haruhirogrimgar6047 Год назад
​@@saricubra2867 The majority of upgrades in Super Metroid are just missile tanks (to a comical degree). Granted I think it is the 2nd weakest (playable) 2D Metroid game but that got dethroned as soon as Mercury Steam made their own abomination game and stole a title from a beloved series acting as though they were making a game in that series.
@Pablojunior2006
@Pablojunior2006 Год назад
@@haruhirogrimgar6047 bro are u saying Samus returns is better than super Metroid? L take tbh.
@hue_marlon727
@hue_marlon727 Год назад
@@saricubra2867 isn’t like 90% of the things you find in metroid missile tanks and energy tanks while 10% are actual unique items
@saricubra2867
@saricubra2867 Год назад
​@@hue_marlon727 They are NOT a fetchquest and are actually fun to find. Also Super Metroid can be hard af and you should get the upgrades.
@farmpunk_dan
@farmpunk_dan Год назад
The combat in this game made me feel like an idiot. I got so frustrated, I’d say it was the biggest flaw that made me quit the game near the end. Thank you for actually talking about this. It’s not just a skill issue, the design is wonky.
@tweer64
@tweer64 Год назад
I agree. I always ended up repeatedly slashing my sword, because I didn’t know how to dodge attacks, and the game didn’t give me any indication that I could do so.
@frankonaig7278
@frankonaig7278 10 месяцев назад
​@@tweer64lmaooooo. Skill issue
@michaelr3077
@michaelr3077 5 лет назад
Funny Enough, I once did a flurry rush on a moblin, but when i approached him for the attack Link Jumped straight into his club and got smacked out of the flurry animation. It must be rare but it seems that you aren't 100% invincible in this sequence. It really is inconsistent.
@betahazard2352
@betahazard2352 4 года назад
That seems to be intentional, like it would be weird if you phase through a club. It happens a lot with Lynels with Savage Lynel Crushers.
@ralofdom3332
@ralofdom3332 4 года назад
SpaceHazard yeah that makes sence
@BIackViper
@BIackViper 4 года назад
It's up to the player to speculate what nintendo intended to do with this mechanic; speculations masked as facts with confidence won't change that Supposing the punishment is really intentional, which would be the preferable idea, it's inconsistent because you clearly don't always get punished for dodging straight into an attack If the punishment is unintentional, then it's inconsistent because you're not always invincible for getting a """perfect""" dodge No matter which way you look, this mechanic sucks chode and needs refinement
@BIackViper
@BIackViper 4 года назад
Tl;dr Flurry rush is pretty stinky no matter how you look at it
@BIackViper
@BIackViper 4 года назад
No lol
@mariguanaiguana
@mariguanaiguana 3 года назад
A game having flaws doesn’t invalidate your love for it. You should love the game for it’s good points and it’s bad points. You don’t need to call it a masterpiece just because you love it.
@Cosmiichu
@Cosmiichu 3 года назад
Ikr, most games i love have flaws that ruin certain parts of it but for some reason I never felt that way with botw it always felt fair and new every time I played it
@dathunderman4
@dathunderman4 3 года назад
Also a game can be far from perfect and still be a masterpiece in your eyes. Every game has a number of flaws, it’s inevitable
@mariguanaiguana
@mariguanaiguana 3 года назад
@@dathunderman4 sometimes bugs in games are a fun part of the experience lol and make the overall game better so yea I completely agree. It’s all a matter of perspective, although some games are objectively bad lol.
@connorp3764
@connorp3764 3 года назад
And on top of that it really is ok to like bad things. If you think law school simulator is the best video game to exist, that's seriously okay, you do you. As long as you acknowledge WHY people don't like the game, then you're fine, you don't need to explain yourself. Seriously, just do your own thing, don't let people stop you from enjoying yourself.
@theretrogamer14
@theretrogamer14 3 года назад
Of course, though I never found the issues this reviewer brings up to be a problem for me.
@alexiwheelbarrow
@alexiwheelbarrow Год назад
i think the big situation for me is that nothing in the story feels like it relates to the world. Shrines are separated and the beasts are cordoned off too. Look at Dark Souls or Elden Ring and notice how much of those stories happen inside the world, you aren't moved underground or into the sky. If these bosses took place in the many mountains or deserts or forests, this could work really well, but instead it's this separation of the bosses and the narrative from the actual world. It would've been cool to see spaces that were once filled by a boss be empty and free to explore. Lots of wasted opportunity
@samreddig8819
@samreddig8819 Год назад
I think it's a symptom of the actual world and the gameplay/shrines being handled by two different studios. You can really feel where one's work ends and the other's begins.
@josephjoe4180
@josephjoe4180 Год назад
It's also a perfect example how outdated hardware can hold a game back beyond just graphics. I doubt the switch could handle seamless environments like Elden Ring. Don't get me wrong, I'm no graphics snob, but sometimes incapable hardware can have drastic effects on level design, gameplay, and mechanics. We all wish for a Zelda game to reach its fullest potential.
@In.New.York.I.Milly.Rock.
@In.New.York.I.Milly.Rock. Год назад
@@josephjoe4180 It could handle it if the base game design had that as a priority. Remember the Silent Hill fog? The Switch is a very weak machine, but there are, almost always, design solutions to hardware limitations.
@thomasvettikad
@thomasvettikad Год назад
hopely totk will fix
@katherinebarber711
@katherinebarber711 3 года назад
I had the exact opposite combat shrine problem. You're told to go to Hatena early on, but the bay right next to it has two shrines visible from the lab. As you might expect, I went to go do them, stealth-arching my way through a group if over-levelled enemies on the way to the first one, only to find a Moderate and a Major test of strength. The Major's even right in the bay, you can glide to it from the lab!
@xSylverByrdx
@xSylverByrdx 7 лет назад
The Yiga clan swordsmen only attacked you once!? Dude they were so annoying they would not STOP coming to attack me. Lucky. Or unlucky?
@JigglypuffTutorials
@JigglypuffTutorials 7 лет назад
SylverByrd I'll never forget when I was doing the side mission to carry the blue flame to akkala research labs (who thought that was fun) and it takes about 2 in game hours, but I only had 2 hours because that region rains soooo much. I was right at the last torch when a yiga clan leader spawned and surprise attacked me as i was trying to run away, when I had a few hearts and died. Come to think of it there were a lot of moments where I asked myself, "who thought this was fun?"
@frustis
@frustis 7 лет назад
Didn't you lit the other lamps on the way there? Becaues there's a lamp every 5 steps, losing your torch shouldn't make you loose more than 15 seconds. Besides, the game expects you to take off the torch several times during the path, since there are several enemy basements on the way as well as lamps that require you to climb, maneuver and things like that to lit. The blue flame never fades, not even during rain. So I don't really know why you didn't light the other lamps.
@JigglypuffTutorials
@JigglypuffTutorials 7 лет назад
Frost It doesn't fade once it's in lamps, but I can't carry a torch with blue flame in rain. Obvi I had to put my torch away and reequip to prevent it from breaking anyway. However, I was still killed by an annoying Yiga spawn. And had I stopped to fight him, it would've started raining for another 3 hours and I'd have to find shade -> make campfire and wait. Just adding more time to an already not fun side quest.
@xSylverByrdx
@xSylverByrdx 7 лет назад
Dude I hated that part. Two in game hours? Try two real life hours lmao. It took me hella long to even move it from the source. I ended up trying to shoot the flame with my bow to different lamps.
@phant0mdummy
@phant0mdummy 7 лет назад
Same. I can't make it 3 minutes without getting jumped.
@DarthFennec
@DarthFennec 4 года назад
From my (extremely optimistic) perspective, it feels like Breath of the Wild was designed as a proof-of-concept for the exploration systems, and they intentionally left the rest very barebones and lacking specifically so they can expand on it in the sequel (which has been officially announced, by the way). Hopefully that means adding back more of the traditional Zelda flair in terms of story and dungeon/boss design, and improving on the shrine designs.
@SapitoAnimation
@SapitoAnimation 4 года назад
Yeah, I feel lile they can still give us a fantastic story without being a linear zelda and I hope they really put more effort into designing dungeons. I love botw, probably my favorite game right now, but if the sequel does this changes, it'd be 10 times better than the original.
@famoussaturn3237
@famoussaturn3237 4 года назад
Wanted to say the same thing. I feel like this review is a bit unfair, considering Nintendo has never, ever done anything like this ever. It's not a lack of developers knowing how to make a game, it's a way for Nintendo to learn how to make modern games and add their own charm to it. Found this review a bit overbearing.
@lancelot0274
@lancelot0274 4 года назад
@@famoussaturn3237 overbearing is a good description for Joseph's reviews.
@Lucy-bd6us
@Lucy-bd6us 4 года назад
@@famoussaturn3237 Exactly. People say it should be easy for Nintendo since they're such experienced and skilled developers, but even they will make mistakes when doing something for the first time. They're trying something new, and things will go wrong, but people don't seem to grasp that because 'it's Nintendo'
@nathanlevesque7812
@nathanlevesque7812 4 года назад
Nintendo doesn't know how to do game balancing? They've never done that before?
@Hennesg
@Hennesg Год назад
This video aged like fine wine and many of the issues remain with tears of the kingdom. And yet again everyone is praising it. Maybe Im just in the wrong, since everyone seems to love these two games but putting another annoying system on top of the weapon durability system, with weapon attachments, straight up ruined the game for me. Im 10 hours in and not sure if I wanna finish it, just not having fun
@kyordannydelvalle523
@kyordannydelvalle523 Год назад
How I see it if you didn't like anything about botw, then totk will not changed your opinion as it only improved so few things and added two more more, the sky and the underground. Enemies variety increase but not much compared to previous zelda games or even open world genre. There stil enemies with reskin colors palettes. The puzzles are still too simple, the shrines although it have more personality this time around and have some aspect of the traditional dungeons but it still funciones mostly as divine shrine which are solve with simply puzzles. The bosses here are improve but the bosses here are nothing to write home about as other game did bosses way better. People saying the combat is different when it is not true. All it did was add the ability to combine weapon to increase it damage and durability which this game you must do so if you want to deal the maximum damage you want which it is pointless since that weapon will break anyway. They didn't make an overhaul of the combat and it the same as it was on botw. So I don't understand why people says combat is different. The sidequest are still fetch quest most all of the time, collecting ítem or weapon in hidden caves that really why bother if it will break anyway. The borefest of korok seeds is back and I can't believe people count that as a engaging activity to do repeating over and over to find those korok seeds. They just improved little things. People think I being unfiar but when many spout out the it the best game there is, then you must Excel I everything I don't think this game Excel as other game have done way better in term of boss fight, more meaningful sidequests, a overall better soundtrack and story. Why are Nintendo fan so content with so little improvement and mechanic that have been done way better in other games???
@latticepoint5245
@latticepoint5245 Год назад
I agree this game is like Botw 1.5 and some of the most obvious things they should have changed or improved are just kept the way they were. As someone who played a lot of the first game I’m getting fatigued pretty quickly. Somehow I think the shrine puzzles in this game are even worse a lot of the time, and the dungeons I’ve played (2 so far) are even easier and more barren than the shrines. I’m not even sure the dungeons are an improvement over the divine beasts which is saying a lot. It’s stunning that this game took 6 years to make and yet none of these issues were addressed
@igee1605
@igee1605 Год назад
​@@latticepoint5245 you hating but still bought the game day 1 and played it up until 2 dungeons 😂
@Catomaster32
@Catomaster32 Год назад
Yeah you’re in the wrong
@latticepoint5245
@latticepoint5245 Год назад
@@igee1605 I don’t think I said I hated the game? I like it I’m just disappointed in the lack of improvements in some areas. They could have done more
@willpoweramv
@willpoweramv Год назад
Can't wait to see how long his Tears of the Kingdom video will be that he posts a month after release.
@robertmoorhead2406
@robertmoorhead2406 5 лет назад
There's a second factor to the flurry rush, it has to be the "Right" dodge. Side swipes need to be backflipped, stabs and overhead strikes need to be sidehopped. -Someone who rarely does the correct dodge but does dodge attacks regardless
@cottoncandy3630
@cottoncandy3630 4 года назад
Also, I find that sometimes when I dodge a lynel's sword (even if it's the correct dodge, like you said), that flurry rush doesn't work at all. Which is incredibly annoying
@Mark-xw5yt
@Mark-xw5yt 3 года назад
cotton candy too early?
@XxTaiMTxX
@XxTaiMTxX 3 года назад
Even worse... it's not necessary to dodge anything except in the Thunderblight Ganon fight where if you don't know how to do Flurry Rush or dodge... you get wrecked without food. You literally never need to dodge or flurry rush at all in Breath of the Wild. --A person who never learned to dodge until the DLC came out and had to do Champion's Ballad where it's impossible to beat Thunderblight without dodging and flurry rushing.
@k-dogg9086
@k-dogg9086 Год назад
"Rush flurry" combat and targeting SUCKED compared to Twilight Princess and Ocarina of Time! Come on now!!
@abismalgamer
@abismalgamer 7 лет назад
holy fuck i just watched a full 2 hour review of a game i've never played
@jayfolk
@jayfolk 6 лет назад
LIAM jones spoiled
@jacksonsteal7082
@jacksonsteal7082 6 лет назад
LIAM jones But isn't it worse that I just watched a 2 hour review of a game that I have 200+ hours in?
@sarge019l4
@sarge019l4 6 лет назад
Or is worse that I watched a 2 hour video of a game I've never intended to play?
@jemilagoutiu1237
@jemilagoutiu1237 6 лет назад
LIAM jones Then get if your intrested and stop wasting time in the comment section
@angeliqueclarkson1158
@angeliqueclarkson1158 3 года назад
@@jemilagoutiu1237 sounds like he wasn't interested bro. Just wanted to hear what all the hype was about lol
@Aziraphale686
@Aziraphale686 Год назад
"Screw this guy. Everything that he complains about we are going to keep for the second game. In fact, let's make the weapon degradation system even MORE onerous, because fuck you!" -Some guy at Nintendo, probably.
@keaton5101
@keaton5101 2 года назад
this is my favorite video about breath of the wild. i feel like it identifies the problems i had with the game very accurately and also helped me understand WHY i had those problems.
@thomasvettikad
@thomasvettikad Год назад
literally, i still love the game but i had many issues w it.
@Jamandabop
@Jamandabop 3 года назад
The blood moon glitch you're talking about isn't actually a glitch by itself, but rather an intentional mechanic the game uses to reset the map when a glitch happens.
@jlag191
@jlag191 7 лет назад
1:44:27 the rare Joe Laugh. Retweet for 10 years of good luck
@navonmyhand7999
@navonmyhand7999 7 лет назад
But... this is RU-vid...
@jlag191
@jlag191 7 лет назад
Navon Myhand that's the joke lol
@navonmyhand7999
@navonmyhand7999 7 лет назад
***** My mind... it still can't correlate the two subjects in your joke.
@theSato
@theSato 7 лет назад
Didn't really sound like him to me.. maybe his wife or somethin
@tylerpeters6272
@tylerpeters6272 7 лет назад
jlag191 "tweet"
@GnightPunpun
@GnightPunpun Год назад
As much I enjoy the game the exploration in general felt like 99% filler busy work, rarely did I ever find something tucked away that I found worth the actual effort of looking instead of just fulfilling my completionism mindset. It’s exploring to find a chest with five arrows to wipe out an enemy camp to get 5 arrows over and over and over again with very few moments of genuine excitement over what I was discovering
@ramonas4328
@ramonas4328 Год назад
The fact that they didn't fix the combat issues with dodging and locking on in TOTK is so crazy to me because they're such obvious, easily fixable problems.
@acticfl
@acticfl Год назад
TOTK is a carbon copy of this in so many ways it just doubled down on my disappointment with the way this series is going
@nofall25
@nofall25 11 месяцев назад
This, and they have the confidence to make a lot of multiple enemy fight in ToTk which is insane to me. You still can't swap enemy target, dodge still require link to lock to enemy, healing still sucks too
@uhhok8296
@uhhok8296 3 года назад
1:06:59 Shika elder: And this, is the master sword, a legendary sword, renowned for- Link: Its a legendary piece of shit
@k-dogg9086
@k-dogg9086 Год назад
Lol 🤣 👍
@baaaldur
@baaaldur 6 лет назад
"Shrine On You Crazy Diamond" I love you
@machinelifeform5623
@machinelifeform5623 6 лет назад
malcolm in the middle
@dangelobenjamin
@dangelobenjamin 6 лет назад
Glass Weapons
@pizzadelivery3
@pizzadelivery3 6 лет назад
Jojoke
@colin-ih8rv
@colin-ih8rv 6 лет назад
Retrospectre no...no.
@gogovish
@gogovish 5 лет назад
@@pizzadelivery3 not every thing is a jojo refrence you fucking weeb
@maurabrady8572
@maurabrady8572 Год назад
I’m watching this two weeks before totk and it’s amazing that the broken master sword looks to be a component of that game.
@TheDapperDragon
@TheDapperDragon Год назад
Big oof. Not on your part, on Aonuma's...again.
@nodrance
@nodrance 10 месяцев назад
I'm here post totk and every single point is fixed by totk
@TheDapperDragon
@TheDapperDragon 10 месяцев назад
@@nodrance nnnot even close
@lt_johnmcclane
@lt_johnmcclane 5 месяцев назад
@@nodrancedid you play the same game everyone else did?
@diyaarora7126
@diyaarora7126 2 года назад
It's funny just how many of these problems I didn't face just by virtue of having this be the first or second combat based game that I played. A lot of the difficultly curves just weren't an issue because I had no idea what I was doing
@Andyatl2002
@Andyatl2002 Год назад
Yeah the way I see it the Game Designers were perfectly justified doing this, this is a reboot on Zelda and they are making the game accessible for people new to games like it as well
@TTHStuff
@TTHStuff 7 лет назад
You didn't even need to combine hearty ingredients with anything else. Just throw one hearty ingredient onto the cooking pot and you get the full heal meal.
@shadowknight743
@shadowknight743 4 года назад
Lol
@juantsu2000
@juantsu2000 3 года назад
To me, this game is the very definition of a flawed masterpiece. The things it does bad are so bad I even wonder HOW Nintendo missed the mark so much, but the things it does well are frankly some of the best things I've EVER seen on a videogame. This game truly redefined what an open world game is in my opinion. I am of the firm belief a game or movie doesn't have to be near flawless to be considered a masterpiece (A New Hope is my personal example of this), it just has to change and expand our perception of the medium and BOTW surely does that in my opinion. I think its a game that will be talked about for many, many years.
@NehanPlays
@NehanPlays 2 года назад
This is the comment which perfectly describes Breath of the Wild, because I watched 2-3 videos on how BoTW is overrated and isn't the best. And slowly that negative feeling crept in and I was like "Was BoTW never good at all ?" and then I read your comment and everything was clear. Thanks man !
@gsofficial
@gsofficial 2 года назад
Yes, but, BotW doesn't have a bunch of terrible ubisoft quests absolutely everywhere. Flawed.
@NehanPlays
@NehanPlays 2 года назад
@@gsofficial Well the Combat Shrines were that for sure. Plus the combat of BoTW as you saw in the video can be broken really easily. I think that BoTW is one of those games that actually have more variety in its side stuff (i mostly mean the shrines because the side quests were lackluster) then most games. But to have that variety for the puzzle shrines and shrine quests, Nintendo sacrificed the time spent on Combat Shrines and Divine beasts. But all in all we can see that Nintendo put the most time in their open world which shows because I still believe that BoTW has one of the best if not the best open world of all time
@user-vp6cq4sv3d
@user-vp6cq4sv3d 2 года назад
@derp Not because it does it even worse than ubisoft and if you've paid attention. Every open world game is following ubisoft's model. Every. Single. One.
@juantsu2000
@juantsu2000 2 года назад
@@user-vp6cq4sv3d Elden Ring would like to have a word with you.
@tbaudio3310
@tbaudio3310 Год назад
I know I'm late to this video, but thank you for making it. I feel like I'm taking crazy pills when people gave this and now TotK 10s for review scores. I just don't see it. I think there's some really cool things in these new Zelda games, but just as many flaws, and it bugs me that so many people are willing to look past the flaws just to give it a 10/10. If Zelda weren't in the title, I feel the review scores would be a bit more average.
@HeyJoshyJosh
@HeyJoshyJosh Год назад
Completely agree. It still has the majority of the problems found in BoTW. Also having the same map just makes it not as fun because I already know where all the towns are. There's not much to discover. I also hate ultrahand, I know youtubers/tiktok creators seems to love it, but for me it's so gimmicky.
@tbaudio3310
@tbaudio3310 Год назад
@@HeyJoshyJosh Yeah, I'm having a tough time getting into TotK. I think the Ultrahand is cool on paper, but I feel like it shouldn't be in a Zelda game, where you're meant to be exploring and fighting monsters instead of spending 10 minutes building a thing you're just going to leave behind. And again, it's just another game with the same undercooked combat system with more boring shrines to do and more towers to climb. It's like Nintendo saw all the 10s from BotW and thought, "People seemed to like the last one. Guess we don't really have to change anything." It just drives me nuts. If people like it that much, more power to them, glad they enjoy it. But I just don't see it. I plan on continuing in TotK but we'll see for how long.
@eldonhill4840
@eldonhill4840 11 месяцев назад
@@tbaudio3310 You don't get it, it's genius design. Haven't you always to build GMod creations in Zelda but they're way more rudimentary and don't persist through saves and despawn if you're having fun with them for too long? They're trying to evoke the nostalgia of when you first played Ocarina of Time as a kid (before your parents bought you a memory card)
@peckc16
@peckc16 11 месяцев назад
Big time agree. I think a lot of these 'cool features' BotW and TotK smash out of the park would be better in a new ip. But publishers need to slap a recognizable name on a game. The "Zelda parts" feel underwhelming with so much focus on the exploration and interactions, but also those abilities and exploration feel contained by being in a Zelda game.
@tbaudio3310
@tbaudio3310 11 месяцев назад
@@shinzomagus Don't get me wrong, I think the Ultrahand can be fun and inventive in solving puzzles. And for all of it to work in real time is really cool. It just bogs down what's supposed to be a Zelda adventure game. I haven't played TotK since I wrote my original comment, but during my short time playing the game, I mostly found myself skipping building things if the scenario didn't really call for it. Ultrahand opens the door for a lot of possibilities, sure, but if you're after a more action and adventure focused experience, it's pretty easy to leave Ultrahand behind, if you ask me.
@chipiano4310
@chipiano4310 2 года назад
This is by far the best review of BOTW on the entire internet. You echoed exactly my thoughts, and dissected the games flaws analytically. I have no idea what is up with most reviewers these days. Did really nobody notice the broken healing system? It's the first thing that jumped out at me when I played the game.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
No, on the more review side of the internet, I have heard people discuss it at length.
@k-dogg9086
@k-dogg9086 Год назад
Rox did a good job as well..
@DryTony
@DryTony Год назад
You should watch Matthewmatosis' video too
@Skatche
@Skatche 6 лет назад
I'm astonished you only encountered one large Yiga clanner out in the wild, and only alone. I frequently encounter them with other enemies around, especially at night. As for the Guardians, I broke them by using multi-shot bows and ancient arrows -- often they go down in one hit. But for the most part, I was too focused on exploration to consciously break the game, and with that mindset the game scaled pretty well. Still, this is a good analysis.
@onlyonezenn6037
@onlyonezenn6037 3 года назад
I do have to say for BOTW having easy shrines was always a relief. For people like my dad who is not seasoned in gaming, I know he really struggled with most shrines so I think how complicated a shrine was is a little subjective.
@abelguerrero7362
@abelguerrero7362 Год назад
Wow this video was made 6 years ago? I've had pretty much the same opinions, but this is the first time I've actually seen a video critique the game. Glad to see I wasn't alone all this time lol. Can't wait for Tears of the Kingdom, hopefully that games fixes a lot of these issues.
@geraltrivia9565
@geraltrivia9565 Год назад
It doesn’t really. They double down on combat being shitty for some reason
@m1993sh
@m1993sh Год назад
After playing botw I thought I was crazy for having many issues with it, but no one mentioned anything so I just kept silent
@lightsideofsin8969
@lightsideofsin8969 2 года назад
I agree that there wasn't enough Zelda in this Zelda game. The story as such happened 100 years ago without you. You're dealing with the aftermath and consequences of the plot. I appreciated Hyrule Warriors: Age of Calamity for that exact reason. You're actually there when the plot happens. I like BotW but I also wanted something to fill that huge world with meaning. The map is nice and big and traversing it feels fantastic but emotionally it felt empty. Zelda and rescuing her were in the back of my mind, never focus. I knew I had to go do it eventually but the many distractions cluttered the game more than they enriched it. I almost wish the game had been smaller but more focused and more varied. I was so pissed that there was no enemy variety... All we can do is hope for the sequel to actually let us be part of a story instead of just telling us that we forgot one.
@themindeclectic9821
@themindeclectic9821 Год назад
I thought that empty feeling and starting the game being told you already lost are actually the most attractive parts of the game. Hyrule, at this point, is a post apocalyptic dystopia. Every ruined and empty city, every crumbling bridge, every wary traveller hoping to pass through a field unharmed is a reminder of that. The villages are few and far between, the travellers who are the connection between them struggle, and there is more evidence that there used to be life here than there is life. The game was so effective at making me understand the emptiness and devastation, that the realization that I was the one who failed to stop it was crushing. The fact that the greatest victory you can have in this game is to rectify your past failures was astounding. It hurt, it was beautiful and it hurt. And I couldn't help but mourn every ruined city. I couldn't help but go well off my track to protect endangered NPCs as I had failed to do. And all this funneled in such a way that for a while, I was laser focused on saving the princess. In fact, unhealthily focused. But what broke me out of that ruthless track where all that mattered was Zelda, was a side quest where I helped reunite a guy with his friends. That side quest fed into my desperate attempt to make it up to the remaining people of Hyrule, so I dropped everything to do it. And I got to save this guy's friends. I got to do what I couldn't 100 years ago. And hearing him talk about how he'd never known joy until seeing his friends walk around that bend was so impactful to me that it genuinely has changed the trajectory of my life. It's like all at once the color started coming back into my world. Suddenly I cared about it again, for the first time in years I actually wanted to fight for the world. By the time I reached Hyrule Castle, I had fallen in love with this world, and now instead of aiming to die in Zelda's service, I was going to save these people I'd come to care about. And I did. And I don't think there are many things in this world that will bring me as much joy as it did to see Zelda again. Maybe it wasn't the best story for you, but it very possibly saved my life. Edit: I realized after posting this that I was kind of switching back and forth between talking about myself as a player and myself as the character I was playing as. Sorry for any confusion.
@elgatochurro
@elgatochurro Год назад
@@themindeclectic9821 "the game is better because it's worse, it's bad on purpose guys"
@themindeclectic9821
@themindeclectic9821 Год назад
@@elgatochurro If you wanted a smaller, busier, packed game, get Mario Odyssey. It's great. If you can't stand having to think about what things mean a little bit, I don't recommend breath of the wild, no.
@elgatochurro
@elgatochurro Год назад
@@themindeclectic9821 I'm burnt on Nintendo, they told me, ADVERTISED to me they were going back to their roots for botw... All the hype saying it's a masterpiece, a must play... And I get Skyrim... "It doesn't hold your hand" as every playthrough I'll be forced to spend 3 hours going through the same route, no deviation, to just get out of the tutorial area... And then I get told EXACTLY WHERE THE DIVINE BEASTS ARE, AND THE BEST STARTING CITY AROUND... "Doesn't hold your hand" as if... Nothing about botw is like Zelda 1 or 2... The shrines aren't even worth finding, the korok seeds aren't worth the effort, there's not much to sight see and hardly anyone to talk to. Zelda was like the anti thesis to an open world game, and the only reason the Zelda "formula"got stale was because the new developers tried on it too much unlike earlier titles... Even the Majora's mask remake went from having to figure out how to handle a mid boss or boss (as they didn't have a weakness to your dungeon item) to being eyeball monsters... All of them... "Zelda" empty nothingness has burned me so hard I haven't bought another switch game since... I don't even touch it honestly. I don't even know where the damn cords are. No more heroes 3, Splatoon 3, and more I'd probably be interested in... If I ever felt like trusting Nintendo again. I'm good with my PC stuff where I can enjoy some ACTUAL RPGs.
@themindeclectic9821
@themindeclectic9821 Год назад
@@elgatochurro Just say you don't like the game and move on. Yeesh. You don't have to like every game you play. I don't like or enjoy platforming games. Play something else like everyone else does
@OneMetaLLica420
@OneMetaLLica420 6 лет назад
I've completed this game to 100%, and I want to thank you for this brutally honest review. You've mentioned everything I was thinking in my first playthrough. There was one specific thing you said near the end of this video about how a second playthrough doesn't seem worth it because you'd have to do the shrines again. That hit home, cause I just created a new game and the first shrine I came upon near the outpost ruins I just said "UGH" and ran past it. I hope Nintendo changes some things next time around.
@Thierce
@Thierce 6 лет назад
same thing happened to me, imo the shrines are too central to your in-game progression considering how mediocre most of them are
@mikeehrmantraut1899
@mikeehrmantraut1899 5 лет назад
Same for me at least this guy a fan of Zelda not like angry joe because he never play any of the Zelda game
@jamesbrincefield9879
@jamesbrincefield9879 Год назад
Now that Breath of the Wild is finally out of Early Access I hope we’ll get a new video ripping it apart.
@aterriblesliceoftoast4096
@aterriblesliceoftoast4096 2 года назад
As someone who genuinely loved this entry, you’ve encompassed all my gripes with it, and even taught me a couple things too (I’m not overly hardcore with games to this degree). I hope that the sequel puts all the less fun and soulless elements of this one to shame.
@bepisboy4859
@bepisboy4859 7 лет назад
This is, by far, the best review I've seen and, from what what I can tell, the only almost non-biased review I have seen for BoTW. Every review I have seen, has either been from someone who has loved the series for years and will defend any Zelda title to death, or needlessly criticized the game without giving any proper evidence outside of "Zelda/Nintendo sucks". And while I have pumped probably about 200+ hours into this game, I am very aware of the game's flaws, and pretty much all of the issues I had playing were covered in this video and then some, especially the durability system and that terrible ending. And yes, even though I had issues with the game, I fall into the majority of people who absolutely adored this game and feel as though it's an excellent, albeit flawed, new structure to the Zelda series that can most certainly be improved upon. Although, I do respectfully disagree with the "worst puzzles in Zelda history" statement. Yes, a lot of shrines were cut-and-paste devourers of time, I felt as though a lot of them delved into incredibly creative territories. Needless to say, excellent review. I'm glad RU-vid's algorithm decided to feature this in my recommended videos and I will be tuning in to any future content you produce. I don't know why I just spent half and hour writing a whole fucking paragraph that, at most, two people are going to even see.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
I read it. Thank you for taking the time writing it.
@aohige
@aohige 7 лет назад
>almost non-biased Uh, no.
@MyBrothersMario
@MyBrothersMario 7 лет назад
How was it biased? All the points brought up in the video were true, and any comparisons to other games never claimed the other game as better.
@SlimJimmy555
@SlimJimmy555 7 лет назад
Bringer of dis pear skyward sword and ocarina of time are the only ones with good storyline
@12jojimbo
@12jojimbo 7 лет назад
There is a huge difference between being unbiased, which is almost impossible, and making your biases clear and understood, which is what Joseph does.
@BobVosh
@BobVosh 5 лет назад
I finally got to play this game, and I agree with almost everything you say. I wish shrines were rarer, but bigger. Like 5 or so of these just linked together. Make it so the combat shrines are mini proper arenas with careful resource management, or just break up points between puzzles. Also fish people's elephant divine beast was the best, but I can forgive you for liking the second best more.
@TheTheThe_
@TheTheThe_ 4 года назад
Why did you phrase it this way? It sounds like you watched an hour long review with spoilers before you played the game.
@idkusername5789
@idkusername5789 4 года назад
The Because he most likely did.
@ultraprincesskenny6790
@ultraprincesskenny6790 4 года назад
I would still prefer there to be content spread out throughout the world
@thesuperpunmaster6369
@thesuperpunmaster6369 3 года назад
maybe 4 shrines stringed together so you get a stamina vessel/heart container
@plugshirt1684
@plugshirt1684 3 года назад
Hyrule castle’s dungeon was by far the highlight of the game if there were five or six of them it would be great
@TheDapperDragon
@TheDapperDragon Год назад
The complaint about all of the run-around with shrines is a major problem with all three of Aonuma's games: They aren't designed to be fun worlds, they're designed to waste your time. Because Aonuma heard that people like games with a lot of hours, so he decided that if you spent 10 hours (cumulatively) running back and forth between Huma the Human Goddess' statues then that's 10 hours more on the hour counter, therefor, better game.
@rooty
@rooty 11 месяцев назад
If you spent ten hours going back and forth to goddess statues instead of warping, that just means you're a retard
@woop348
@woop348 11 месяцев назад
@@rootyhard agree lmfao
@trashcant69
@trashcant69 3 года назад
"In skyrim you need to use the predetermined path to get up a mountain" Hold my horse.
@matthewomary8370
@matthewomary8370 5 лет назад
I remember everytime I got a stamina upgrade I tried to climb that rock in the middle of the rito village
@fallenmango8420
@fallenmango8420 4 года назад
Its little stories like this that make me love breath of the wild.
@Corrupted
@Corrupted 3 года назад
That cereals bit.. I felt that 1:35:05
@AD3Supa
@AD3Supa 3 года назад
He described me to the T
@charlottew.8460
@charlottew.8460 3 года назад
Und schon wieder Rupty unter einem Botw Video xD
@henrycrabs3497
@henrycrabs3497 3 года назад
SILENCE VERIFIED
@catsinwonderland7473
@catsinwonderland7473 2 года назад
Choose Cinnamon Toast Crunch. Or do eenie meenie miny mo
@rouladenkoenig6952
@rouladenkoenig6952 2 года назад
Ich kann dir nicht entfliehen, Rupty ;)
@evangregory1513
@evangregory1513 11 месяцев назад
This has got to be the best TotK review out there.
@FrostedBasil
@FrostedBasil 11 месяцев назад
I see what you did there 😂👍
@forcedemodo
@forcedemodo 11 месяцев назад
More true than it should be lmao
@99splashing77
@99splashing77 10 месяцев назад
lmao
@SantoryuKauboi
@SantoryuKauboi 3 года назад
So I was fading in and out of sleep while listening to this due to the time I watched it. I thought you said “In the immortal words of Shigeru Miyamoto, ‘That don’t impressa me much’.” I luckily faded into consciousness near this moment and chuckled more than I needed to.
@k-dogg9086
@k-dogg9086 Год назад
All he needed was a "Capisce??" And a 🤌 added to that. Lol!
@FraserSouris
@FraserSouris 6 лет назад
"Mcflurry Rush"- Joesph Anderson, 2017
@NotASovietSpy1
@NotASovietSpy1 4 года назад
McDonalds has McInvaded the McZelda McUniverse
@fredspofford
@fredspofford 4 года назад
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
@fredspofford
@fredspofford 4 года назад
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
@d0xter742
@d0xter742 4 года назад
holy shit i read that just as he said it. what are the chances
@kevinfredericks2335
@kevinfredericks2335 7 лет назад
Breath of the Wild rewards competency, but not mastery. For some people this can be a very severe problem.
@testingmysoup5678
@testingmysoup5678 4 года назад
every game needs difficulty levels. I mastered BotW and felt rewarded beat it in under 3 hours, but i know my sister whos a huge zelda fan wouldnt be able to beat ganon without the best possible gear. difficulty is what zelda needs cause i cant think of another series that captures such a wide range of different people, ages, sexes, and skill levels
@CM-hp5nk
@CM-hp5nk 2 года назад
Oh my god. You've done it. You've articulated every problem I had with this game. Every single person around me made me feel INSANE for not understanding how "great" and "innovative" BOTW was...thank you.
@scottbecker4367
@scottbecker4367 Год назад
The exploration and world itself is innovative. However, there are problems with the game that don't make it perfect.
@VinchVideos
@VinchVideos Год назад
I was trying to find other people complaining about the crapshoot lock on system to check it wasn't just lack of skill on my part and I found two guys on reddit that were treated like they were crazy for even bringing it up lmao
@samreddig8819
@samreddig8819 Год назад
@@VinchVideos the big problem with the lock on system is that you can't switch your target mid lock. Twilight Princess had this in 2006, and and it's basically standard in every game with a lock on mechanic. BotW is the definition of a FANTASTIC foundation with an okay house on top.
@k-dogg9086
@k-dogg9086 Год назад
@@samreddig8819 they should go back to OoT's lock on system and targeting. That was flawless!
@kokichibestboi
@kokichibestboi Год назад
@@VinchVideos but it is great and innovative, it's just also bad and flawed
@TheDapperDragon
@TheDapperDragon Год назад
It's really damning that, after a half hour of listening to this man talk about BotW, knowing he was talking about the BotW shrines, I looked over while my game was loading, and wondered why he was showing TotK for a hot second.
@lunachan1805
@lunachan1805 Год назад
Kinda says a lot tbh
@ariadnes8201
@ariadnes8201 3 года назад
i just want to say that your The Witness review was on my recommended and i watched the entire thing in one sitting. i absolutely enjoyed every second of your rambling and thought "there has to be a video out there that he's done about breath of the wild." clicked your channel, scrolled, and lo and behold. i'm about to tune in through this monster in one sitting. great fucking content my guy.
@NealBones
@NealBones 3 года назад
If you like Joseph's videos, check out KingK too 😁
@timpim1549
@timpim1549 3 года назад
I love the fact that they revolutionized the zelda franchise but i wish they kept more core zelda mechanics and concepts
@Goldy-tv3wv
@Goldy-tv3wv Год назад
For the tests of strength, i had an interesting experience with them, where i saw a shrine in the middle of the sea, so i puzzled out how to get to it, and thought “it must be a blessing cause it was hard to get to!” Boom. Major test of strength. At the time i had like 5 heart containers and very crappy weapons, didn’t fully grasp dodging yet. Needless to say i got smashed, but it served as a secondary motivation, as i now had a tangible goal other than the main storyline, being beating the seemingly overpowered robot
@ahumanbeingfromtheearth1502
I know the shrine you mean, but I'm confused by you seeing it as hard to get to? All you need is a korok leaf and a raft, or enough stamina to glide there from hateno lab.
@Churahm
@Churahm 9 месяцев назад
My experience was that I got there, exhausted my entire crappy weapon arsenal and had to basically wait for it to kill me. This was the first time I truly hated the weapon durability system (which I didn't like in the first place), and basically mimics Joseph's experience with the early lynel.
@VinceLyle2161
@VinceLyle2161 2 года назад
Breath of the Wild was the first Zelda game I ever played. Consequently, I didn't have the expectations of what a Zelda game "should" be. Personally, I love it. I've played for way over 300 hours, I've started a new save four times, and I still haven't beaten the game yet. On each playthrough, I discover something new that opens up the game even more for me, and I want to keep playing. Also, I think the story is simple, but also enchanting. The cutscene at the end of the Zora Divine Beast, with Mipha wishing she could see her father again, is heartbreaking. I never skip it. And I think the memories of Zelda really fill out the game's narrative. Are there things about the game that bother me? Yes. Inventory management. My inability to just use my good weapons because I know they'll break and I'm not sure I'll be able to find another one. The rain. But I know those things were deliberately inserted, to give me something to contend with. I think two things can be true at the same time. Breath of the Wild can be considered a masterpiece. At the same time, it can have significant flaws. It's up to the player to decide if the masterpiece parts overcome the game's flaws. Also, as I've seen in other comments, just because they've been making Zelda games for 30 years, that doesn't mean the game's target demographic is the people who have been playing for that long. This game is still obviously made so children can enjoy it. If that troubles 30 year olds, or even 50 year olds like me, then you may be overvaluing your importance to Nintendo devs. Like Anderson says, there are many ways to make the game fun even if you consider combat "broken." Older players can employ those ways, whereas children will maybe critical path their way through the game, hopefully learning the mechanics enough as they go. I get where Anderson is coming from, and I think his points are legitimate. I just don't happen to agree with them. Think about this: there's a little spot at the top of Satori Mountain that I understand is a memorial to Satoru Iwata. That wasn't placed there for the player. It was something the production team wanted to be there, in honor of their fallen friend. Since that's the case, it means that Breath of the Wild does not wholly belong to the people who play it. Nintendo of course wanted to make the best game they could, but they also knew they were creating a work of art, and the first person an artist has to please is himself. I think in Breath of the Wild, they created something they were satisfied with, and the result was a very enjoyable game. I think people should recognize that, and they should recognize that if the game is not 100% how they want it, their particular expectations may not have been Nintendo's goal.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
I agree.
@gavinwilson5324
@gavinwilson5324 2 года назад
For something to be considered a masterpiece, all its parts need to come together well in a meaningful way. BotW does not do this. Its world is huge, and begging you to explore it, but there isn't enough to do in it. The combat is unbelievably stale, and the shrines become a chore, making exploration much less fun than it should be. The issues with weapon durability, the rain, etc. are not deliberate insertions, but the result of oversights on the developers' part. The rain is a particularly good example: they realized far too late in development how OP climbing was, and felt obligated to nerf it somehow, but the only way they could do that without breaking everything was to only make it nonviable on occasion, and in doing so, they made the game a much less smooth experience.
@thefrubblewarrior4678
@thefrubblewarrior4678 2 года назад
@@gavinwilson5324 It no masterpiece, but it’s still a good game in my opinion.
@VinceLyle2161
@VinceLyle2161 2 года назад
@@gavinwilson5324 I get that you believe what you're saying, but you've made a lot of categorical statements, statements I just don't agree with. You've stated your opinion forcefully, but it is still just an opinion. Just like my statement was an opinion, and I get that you don't agree with it. That's fine, too.
@diegone080
@diegone080 2 года назад
Play Twilight Princess, Wind Waker and Ocarina of Time
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